Dead Space has some issues on modern hardware, especially with mouse sensitivity and frame rate. Here’s how to fix it and also have better visuals: Guide to fixing mouse sensitivity problems: NVIDIA Control Panel: • Go to Manage 3D Settings, then Program Settings, and select Dead Space. • Set Max Frame Rate to 60 FPS. • Turn Vertical Sync on. • Set Power Management Mode to Prefer maximum performance. • Turn Low Latency Mode on. In-game settings: • Launch the game and go to the video settings. • Turn V-Sync off (even though it’s on in the Control Panel; this fixes mouse issues). • Choose a resolution that runs at 60 Hz. The game shows the refresh rate next to each option. Guide for better visuals (recommended for mid or high-end PCs): NVIDIA Control Panel: • Set Antialiasing Mode to Enhance the application setting. • Set Antialiasing Setting to 2x. • Set Transparency to 4x. • Turn on Antialiasing Gamma Correction. • Turn on FXAA. • In Global Settings, enable DSR at 2.25x DL. This gives you higher resolution options with better image quality and no performance loss. Additional tips: If you have a high-end PC, you could increase both Antialiasing Setting and Transparency to 8x as well as set Negative LOD Bias to "Clamp". These are all in the Program Settings. Texture Filtering - Quality: High Quality and maximum performance for Power Management Mode in Global Settings could also be great. These settings weren't tested in my playthrough but should yield good results. One more small tip: change the in-game sound mode to 5.1 surround for better audio quality. That's about it for notes. Dead Space is a third-person sci-fi horror game where you play as Isaac Clarke, an engineer who is part of a team sent to help repair a mining vessel called the USG Ishimura. Things seem fairly normal at first, but it soon becomes apparent that far more has gone wrong on the Ishimura than mere technical difficulties. The team gets ambushed by horrifying mutated monsters called Necromorphs, created from human corpses. Isaac, wearing an engineer’s outfit and armed with a plasma cutter mining tool, must fight these horrid creatures as he navigates his way through the ship, trying to find a way off of it and also getting to the bottom of the nightmare that it’s become. The first thing this game deserves huge praise for is the UI. It’s perfect, literally perfect, the best in any game I’ve ever played, fully integrated into the game’s world and very clear. Isaac’s health is shown as a glowing spine, a part of his RIG suit, with a Stasis meter next to it. Weapons show ammo via holographic readouts. Inventory, maps, objectives, and logs all appear as holographic screens. There’s even a holographic oxygen meter that appears behind Isaac’s head in areas with no oxygen. Everything here is immersive and free of clutter. I should also mention that there’s a very handy “breadcrumb” system that shows you where you need to go if you get lost, appearing as holographic lines that are projected from Isaac’s suit, which is wonderful. Crates, lockers or doors you can open are shown with either a blue or red light, blue for accessible and red for not. Again, this is wonderful. Another thing I want to commend Dead Space for is the atmosphere. It’s incredible, the Ishimura is rife with messages scrawled onto the walls by terrified crew members as well as being strewn with bloody corpses (many of them dismembered and/or horribly disfigured), blood stains, flickering lights; some crew members even being fused into the fleshy walls of the monstrosity that has taken over the ship while still alive and in unimaginable agony, etc. Not to mention many gloomy environments and eerie ambience adding to the terrifying atmosphere. This really is a game you should play in the evening, in a quiet room with the lights off, playing with headphones. For a 2008 game, it looks and sounds amazing and has aged very well. Every part of the Ishimura you visit is unique and interesting. For example, there are science labs that include tanks with babies in them, gardens where vegetables and fruits are grown, a mining deck where asteroids are broken down for metal ore, etc. All of these are environments that are memorable and distinct and made me excited to see what the next areas would look like. The gameplay is brilliant: scavenging, exploration, and frequent Necromorph encounters make for an enjoyable and thrilling experience. The aim mode intentionally lowers mouse sensitivity to heighten tension. You also have a Stasis ability that slows enemies (at the cost of limited energy) as well as a Kinesis ability that can lift and hurl objects like the Gravity Gun in Half-Life 2. The enemy variety in this game is great and makes the combat dynamic, urging you to employ different tactics. Slashers are basic melee enemies, meanwhile Leapers and Lurkers can crawl on walls and ceilings, Leapers pouncing at you and Lurkers firing barbs at you from a distance. Exploders carry explosive sacs that blow up if shot or in close proximity to Isaac. There are many more, but I suggest you discover them yourself. The combat in this game focuses largely on limb dismemberment rather than simple body or head shots like in many other games. Isaac’s weapons, particularly the Plasma Cutter and Line Gun, make this apparent. Each weapon has two firing modes. The Plasma Cutter can be fired horizontally or vertically, adding versatility. The Line Gun fires wide arcs of plasma, and its alt-fire mode shoots energy mines. Not all weapons are for cutting limbs, though. The Flamethrower is a decent crowd-control option, particularly against small enemies like Swarmers. Fireballs are its alt-fire mode, making it usable at longer ranges. The Contact Beam shoots potent long-range energy blasts and has a shockwave as an alt-fire mode, in case foes get too close. There are other weapons as well: the Force gun, Ripper, and Pulse Rifle, but I wasn’t a fan of them and wouldn’t recommend them personally. Isaac does have a couple melee attacks but they’re very basic and should only be used as a last resort when enemies get too close. The stomp is great for opening supply crates, though, so use it often. The story is very engaging, you encounter many text and audio logs, giving you a better idea of what was happening on the Ishimura before you arrived. There are also twists and turns in the plot that keep things exciting and memorable. The worldbuilding is also really interesting, especially as it delves into a mysterious religion called Unitology. As great as this game is, it does have flaws. For instance, the Zero-G movement system is awkward and disorienting quite often and the game doesn’t do a great job explaining it at first. For all other tutorials, the game has a voice over and pop-up message telling you what to do, however, for Zero-G, it’s just a brief pop-up with no voice over, which is strange. Would’ve been better if they just had it be a free-flight mode instead of having to point at something and jump to it using CTRL. I’ve already mentioned that three of the weapons to choose from are unsatisfying to use. These weapons felt poorly designed, not really giving me an incentive to experiment with them in any potential future playthroughs, which I feel is a missed opportunity. The bosses were mostly decent, but one of them is just a turret section, which felt quite underwhelming. There are no hotkeys for using Stasis energy packs or oxygen canisters, which is bizarre considering there’s a hotkey for using health packs. This was apparently done to create “tension”, but it’s just frustrating more than anything. Other than that, I don’t have much else to complain about. In conclusion, Dead Space is a fantastic game that feels like some of the best elements of Alien and John Carpenter’s The Thing brought together to create a truly unique and unforgettable sci-fi horror experience. Final verdict: 8.8/10 “Make us whole again.”