Dead Space (2008) on Steam - User reviews, Price & Information

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You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.

Dead Space (2008) is a horror, sci-fi and action game developed by EA Redwood Shores and published by Electronic Arts.
Released on January 09th 2009 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 27,660 reviews of which 25,388 were positive and 2,272 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Dead Space (2008) into these genres:

Media & Screenshots

Get an in-depth look at Dead Space (2008) through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Supported OS: Microsoft Windows® XP SP2 or Vista
  • Processor: 2.8 GHz or faster
  • Memory: 1 GB RAM or more for Windows XP (2 GB for Vista)
  • Graphics: DirectX® 9.0c compatible video card, Shader Model 3.0 required, 256 MB or better, NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements), ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below minimum system requirements)
  • Hard Drive: 7.5 GB free space
  • Sound: DirectX® 9.0c compatible sound card
  • INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON .

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

40 hours played
Feb. 2026
I MISSED THIS GAME SO MUCH!!! When i was younger my older brother had Dead Space on the XBOX 360 and being young at the time, i really wanted to play it. when i actually started playing i remember getting so freaked out by the scene when you look out the window and it's just a guard getting impaled by a Necromorph, that scene freaked me out so much i couldn't play it for a LONG time. Now that im a little older, i started playing this game myself...im still scared but i beat the game and i now have Dead Space 2, 3, and the Remake Still a 100/10 after all these years <3
16 hours played
Dec. 2025
Dead Space has some issues on modern hardware, especially with mouse sensitivity and frame rate. Here’s how to fix it and also have better visuals: Guide to fixing mouse sensitivity problems: NVIDIA Control Panel: • Go to Manage 3D Settings, then Program Settings, and select Dead Space. • Set Max Frame Rate to 60 FPS. • Turn Vertical Sync on. • Set Power Management Mode to Prefer maximum performance. • Turn Low Latency Mode on. In-game settings: • Launch the game and go to the video settings. • Turn V-Sync off (even though it’s on in the Control Panel; this fixes mouse issues). • Choose a resolution that runs at 60 Hz. The game shows the refresh rate next to each option. Guide for better visuals (recommended for mid or high-end PCs): NVIDIA Control Panel: • Set Antialiasing Mode to Enhance the application setting. • Set Antialiasing Setting to 2x. • Set Transparency to 4x. • Turn on Antialiasing Gamma Correction. • Turn on FXAA. • In Global Settings, enable DSR at 2.25x DL. This gives you higher resolution options with better image quality and no performance loss. Additional tips: If you have a high-end PC, you could increase both Antialiasing Setting and Transparency to 8x as well as set Negative LOD Bias to "Clamp". These are all in the Program Settings. Texture Filtering - Quality: High Quality and maximum performance for Power Management Mode in Global Settings could also be great. These settings weren't tested in my playthrough but should yield good results. One more small tip: change the in-game sound mode to 5.1 surround for better audio quality. That's about it for notes. Dead Space is a third-person sci-fi horror game where you play as Isaac Clarke, an engineer who is part of a team sent to help repair a mining vessel called the USG Ishimura. Things seem fairly normal at first, but it soon becomes apparent that far more has gone wrong on the Ishimura than mere technical difficulties. The team gets ambushed by horrifying mutated monsters called Necromorphs, created from human corpses. Isaac, wearing an engineer’s outfit and armed with a plasma cutter mining tool, must fight these horrid creatures as he navigates his way through the ship, trying to find a way off of it and also getting to the bottom of the nightmare that it’s become. The first thing this game deserves huge praise for is the UI. It’s perfect, literally perfect, the best in any game I’ve ever played, fully integrated into the game’s world and very clear. Isaac’s health is shown as a glowing spine, a part of his RIG suit, with a Stasis meter next to it. Weapons show ammo via holographic readouts. Inventory, maps, objectives, and logs all appear as holographic screens. There’s even a holographic oxygen meter that appears behind Isaac’s head in areas with no oxygen. Everything here is immersive and free of clutter. I should also mention that there’s a very handy “breadcrumb” system that shows you where you need to go if you get lost, appearing as holographic lines that are projected from Isaac’s suit, which is wonderful. Crates, lockers or doors you can open are shown with either a blue or red light, blue for accessible and red for not. Again, this is wonderful. Another thing I want to commend Dead Space for is the atmosphere. It’s incredible, the Ishimura is rife with messages scrawled onto the walls by terrified crew members as well as being strewn with bloody corpses (many of them dismembered and/or horribly disfigured), blood stains, flickering lights; some crew members even being fused into the fleshy walls of the monstrosity that has taken over the ship while still alive and in unimaginable agony, etc. Not to mention many gloomy environments and eerie ambience adding to the terrifying atmosphere. This really is a game you should play in the evening, in a quiet room with the lights off, playing with headphones. For a 2008 game, it looks and sounds amazing and has aged very well. Every part of the Ishimura you visit is unique and interesting. For example, there are science labs that include tanks with babies in them, gardens where vegetables and fruits are grown, a mining deck where asteroids are broken down for metal ore, etc. All of these are environments that are memorable and distinct and made me excited to see what the next areas would look like. The gameplay is brilliant: scavenging, exploration, and frequent Necromorph encounters make for an enjoyable and thrilling experience. The aim mode intentionally lowers mouse sensitivity to heighten tension. You also have a Stasis ability that slows enemies (at the cost of limited energy) as well as a Kinesis ability that can lift and hurl objects like the Gravity Gun in Half-Life 2. The enemy variety in this game is great and makes the combat dynamic, urging you to employ different tactics. Slashers are basic melee enemies, meanwhile Leapers and Lurkers can crawl on walls and ceilings, Leapers pouncing at you and Lurkers firing barbs at you from a distance. Exploders carry explosive sacs that blow up if shot or in close proximity to Isaac. There are many more, but I suggest you discover them yourself. The combat in this game focuses largely on limb dismemberment rather than simple body or head shots like in many other games. Isaac’s weapons, particularly the Plasma Cutter and Line Gun, make this apparent. Each weapon has two firing modes. The Plasma Cutter can be fired horizontally or vertically, adding versatility. The Line Gun fires wide arcs of plasma, and its alt-fire mode shoots energy mines. Not all weapons are for cutting limbs, though. The Flamethrower is a decent crowd-control option, particularly against small enemies like Swarmers. Fireballs are its alt-fire mode, making it usable at longer ranges. The Contact Beam shoots potent long-range energy blasts and has a shockwave as an alt-fire mode, in case foes get too close. There are other weapons as well: the Force gun, Ripper, and Pulse Rifle, but I wasn’t a fan of them and wouldn’t recommend them personally. Isaac does have a couple melee attacks but they’re very basic and should only be used as a last resort when enemies get too close. The stomp is great for opening supply crates, though, so use it often. The story is very engaging, you encounter many text and audio logs, giving you a better idea of what was happening on the Ishimura before you arrived. There are also twists and turns in the plot that keep things exciting and memorable. The worldbuilding is also really interesting, especially as it delves into a mysterious religion called Unitology. As great as this game is, it does have flaws. For instance, the Zero-G movement system is awkward and disorienting quite often and the game doesn’t do a great job explaining it at first. For all other tutorials, the game has a voice over and pop-up message telling you what to do, however, for Zero-G, it’s just a brief pop-up with no voice over, which is strange. Would’ve been better if they just had it be a free-flight mode instead of having to point at something and jump to it using CTRL. I’ve already mentioned that three of the weapons to choose from are unsatisfying to use. These weapons felt poorly designed, not really giving me an incentive to experiment with them in any potential future playthroughs, which I feel is a missed opportunity. The bosses were mostly decent, but one of them is just a turret section, which felt quite underwhelming. There are no hotkeys for using Stasis energy packs or oxygen canisters, which is bizarre considering there’s a hotkey for using health packs. This was apparently done to create “tension”, but it’s just frustrating more than anything. Other than that, I don’t have much else to complain about. In conclusion, Dead Space is a fantastic game that feels like some of the best elements of Alien and John Carpenter’s The Thing brought together to create a truly unique and unforgettable sci-fi horror experience. Final verdict: 8.8/10 “Make us whole again.”
13 hours played
Nov. 2025
Awesome game. Much better than the remake. Just don't turn off vsync until you get past the first door, cuz you'll get stuck if it's off at that point
12 hours played
Oct. 2025
This game was ahead of it's time and it shows. Awesome atmospheric horror game!
45 hours played
Aug. 2025
I will forever hate EA for killing this franchise during its peak for their own greed, Dead space original is still one of the goated games of the horror genre. Isaac doesn't speak in this game which makes it much more darker and relevant to his growing inner grief and dementia. Isaac in first game dont need no dialogues but just his ground shaking stomp and his deadly plasma cutter.

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Frequently Asked Questions

Dead Space (2008) is currently priced at 19.99€ on Steam.

No, Dead Space (2008) is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Dead Space (2008) received 25,388 positive votes out of a total of 27,660 achieving a rating of 8.99.
😎

Dead Space (2008) was developed by EA Redwood Shores and published by Electronic Arts.

Yes, Dead Space (2008) is playable and fully supported on Windows.

No, Dead Space (2008) is not playable on MacOS.

No, Dead Space (2008) is not playable on Linux.

Dead Space (2008) is a single-player game.

No, Dead Space (2008) does not currently offer any DLC.

No, Dead Space (2008) does not support mods via Steam Workshop.

Yes, Dead Space (2008) supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Dead Space (2008) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dead Space (2008).

Data sources

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Last Updates
Steam data 09 June 2026 06:11
SteamSpy data 11 June 2026 09:51
Steam price 13 June 2026 12:47
Steam reviews 12 June 2026 07:59

If you'd like to dive deeper into the details about Dead Space (2008), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dead Space (2008)
  • SteamCharts - Analysis of Dead Space (2008) concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dead Space (2008) compatibility
Dead Space (2008) PEGI 18
Rating
9.0
25,388
2,272
Game modes
Features
Online players
44
Developer
EA Redwood Shores
Publisher
Electronic Arts
Release 09 Jan 2009
Platforms
Remote Play