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Dead Weight on Steam

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Face the Ancient Gods! Set the sails of your flying pirate ship and embark on a roguelite adventure in the steampunk world of Dead Weight. Explore floating islands in search of loot. Choose a class and enjoy turn-based tactical combat on tiny battlefields where every step matters.

Dead Weight is a turn-based combat, strategy and rpg game developed by Klukva Games and published by Klukva Games and Spaghetti Cat.
Released on July 16th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 616 reviews of which 510 were positive and 106 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 10.49€ on Steam.


The Steam community has classified Dead Weight into these genres:

Media & Screenshots

Get an in-depth look at Dead Weight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i3 2125 3.30 GHz or later
  • Memory: 4 GB RAM
  • Graphics: GT 750M
  • Storage: 1 GB available space
  • Sound Card: Integrated

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
Sept. 2026
IMPORTANT: this game is a rogue-like that requires you to die somewhat frequently in order to progress. This game features an exhaustion mechanic that by default starts at 0/10. All fights and most events will add +1 exhaustion to. When you reach 10/10 it's game over. HOWEVER, there is a tavern plus random event locations that can reduce or reset your exhaustion meter. The tavern costs 100g x usage number. i.e. first use = 100, third = 300. When you die, either from 0HP or max exhaustion you'll retain all your favour points acquired so far. These can be spent on perks to make the next run easier (+1 skill point at the start, better fuel economy for your ship, etc). Your hero options start with Cae the barbarian. As you progress you'll unlock access to 3 other party members that can be levelled up. Otherwise you can spend coins on mercenaries. Just beware this game permits friendly fire and dead mercenaries won't return after a fight. You can only flee from combat, if it reaches turn 10. There are foes that can debuff your attack and render a basic attack useless - too many of them and the fight is un-winnable. Combat itself is fairly straightforward. You have 2 action points per turn and can move and/or act in whatever order you wish. The only restriction is that specific attacks may only be used once per X turns, however pushing isn't restricted. Pushing is encouraged, as each foe you send to the abyss is an instant kill that adds +1 favour point on top of the the 5 for victory. Just beware, that after you MEET not defeat the first boss a new mechanic will permanently unlock that makes the run harder, the more often you feed the abyss or choose to drift. This is the madness meter, the higher it gets the more eldritch horrors will appear during battle or on the sky map. Something similar happens after beating boss #3. The TL:DR 'Into the breach' met 'dark souls' in a steam punk setting.
68 hours played
Aug. 2026
Very fun game. If you like turn/grid based strategy I highly recommend it. Your average run is going to last 5ish hours; and it will probably take 10-12 runs to fully beat all the content. There are a few bugs still to work out (the pirate encounters seem to stop chasing you) and some QoL features (like being able to donate multiple times for favor in the temple, or paying gold to cycle crew) that could be good additions; but nothing that impedes play. Some item descriptions could use a little better explanation (kraken skin's curse and shotguns in general). The bosses get a little repetitive after playing through all of them, it could use some variation between characters or maybe some character centric dialogue to spice it up a little.
27 hours played
July 2026
Dead Weight is a really good game. The combat starts off feeling slow and somewhat clunky, but it quickly becomes more challenging, rewarding, and dynamic. Every battle feels different, so I don't mind the core mechanics themselves. The only thing I would change is the number of loops required to complete the story. I felt that the last two were unnecessary, as each loop is almost identical in terms of gameplay. Completing the main storyline shouldn't feel like a chore. The graphics are also very good. The art style is original and visually appealing. I would have appreciated some small character animations, such as subtle gestures or lip movements during conversations. They would make the dialogue feel much less static. The story is the most disappointing part of the game for me. The lore aims to be deep, and the setting is both original and intriguing. The problem is that the dialogue barely explains anything beyond the basic relationships between the gods. Even after finishing the game, I still don't know the answers to some of the story's key questions. For a game centered around mythology, the religion of the mortals feels surprisingly bland. It seems as though someone decided the world needed priests and temples, but added them with generic interactions instead of giving them meaningful lore or a believable purpose. As a result, the world doesn't feel convincing. During the tutorial, I expected there would be interactions between the crew members throughout the game. Unfortunately, there aren't any, and we never really get to know them. It's a shame because each hero has their own identity, yet none of them have a meaningful reason to be involved in the story. They feel more like alternative gameplay options than actual characters, completely detached from the narrative. The ending was a disaster. The final conversation made it seem like I would have to play another loop, but then the credits suddenly started rolling. The achievement I unlocked ended up telling me what happened after that final dialogue. I was expecting a somewhat underwhelming ending, but I wasn't expecting the game to end without a proper conclusion. To summarize, the gameplay is easily the strongest part of Dead Weight. However, the story feels unfinished. If the game were still in Early Access, I wouldn't mind as much, but it isn't, and I sincerely hope the developers expand and improve the narrative in future updates. Despite my criticism, I definitely recommend Dead Weight. It's well worth playing, and its shortcomings don't outweigh everything it does right.
6 hours played
July 2026
Amazing into the breach like! Gameplay is simple but quite addicting. The pixel art hits the spot perfectly. One distinction from rougelike/lite is that you kinda can grind through the whole map before advancing which I don't know if it's intended that there is no sense of urgency with the metaprogression upgrades. One can just almost clear the whole map every time. It's nice for "perfectionists" but less like a choose your route roguelike that depends on your choice. If any improvement to be made I would say enemy and boss variety, clearer description of different locations, more environment interactions and abilities. I was expecting to see some ability to pull instead of push, or jump to other grid. So far the hirelings are also simplified versions of the heroes. Would be nice to have more Darkest Dungeon like mechanics, where you have a more unique team every time. Last but not least hope to see the steam deck/ controller support. Now it's a bit awkward to play on steam deck where one just clicks with the pad. Anyhow, the game has a lot of potential and I enjoyed it a lot. Hope to see more update from you guys!
14 hours played
July 2026
If you liked Enter the Breach, but want a casual and RPG experience, this is the game you're looking for. The gameplay can be repetitive and easy, but again, it's a casual experience that scratches the Enter the Breach itch. There is a top negative review that a lot of people seem to think is helpful and are probably steering them away from playing this game, but their review is based on a poor understanding of the game. I respect the way the developers responded to them, and that's the reason I decided to pull the trigger and buy the game. The following is what that bad review said about the game, and I'll tell you exactly why they are wrong: "Annoying mechanic #1: fuel. You burn fuel when moving between encounters, and when you inevitably run out of fuel, which always feels extremely premature, your run is over. There is apparently a gas station unlockable, but even after several hours of play, I never found it." Your run is not directly over when you run out of fuel. You have options, but not one of them leads to a direct game over. The game will prompt you to use consumables to either replenish your fuel or send you back to the home island. If you have nothing, you have the option to drift with reversable minor "negative" side effects. This option sends you to a random enemy island. From there, you just have to beat the enemy island to refuel. I actually use this mechanic to find new locations without burning through consumables and to grind EXP. Outside of these options, you can refill at the home island gas station, event islands, defeating wandering pirate ships, and defeating enemy islands. Fuel is not a direct game-ending issue. "Annoying mechanic #2: after ten encounters, your run is ended. Perhaps this is done for balance reasons, but it just feels annoying. Normally with rogue-lites your run is ended because you progressed to some combat that you couldn't win. But in Dead Weight, your run is ended just because you filled up this arbitrary progress bar." The game has an encounter bar of 10. Most events and enemy encounters cost 1, but I have found 1-2 events out of 50 that cost me 2. You can empty it with 20 gold on rare island events or you can pay 100 gold at the tavern in the main island. If you have a certain perk, every time you empty your encounter bar at a tavern your maximum encounter bar is increased by 1. I'm almost done with the game, and this encounter bar has not been an issue at all. Just do your resource management. "Annoying mechanic #3: the combat is akin to the Breach, which is fine, but it is more simplistic, and extremely repetitive. Due to Annoying Mechanics Numbers 1 & 2, everything is very slow to unlock, which adds further to the repetitiveness." If this reviewer followed my advice, they can unlock things faster because as they progress further into the game they get more post-game currency. Of course, if they're only playing 10 encounters per run, they're going to have a rough time. Once I understood I can replenish my encounter bar on my third run, I am progressing through the entire story mode. Now I spend a lot of time just grinding away amassing my strength to make the boss battles trivial. Now I will agree the game is repetitive because of this and due to the lack enemy and event variety. But if you want the scratch the casual EtB itch after a long day, this is the game. If the reviewer reads this, I hope they change their review. You're leading people away from a decent game.

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Frequently Asked Questions

Dead Weight is currently priced at 10.49€ on Steam.

No, Dead Weight is currently not on sale. You can purchase it for 10.49€ on Steam.

Yes, Dead Weight received 510 positive votes out of a total of 616 achieving a rating of 7.81.
😊

Dead Weight was developed by Klukva Games and published by Klukva Games and Spaghetti Cat.

Yes, Dead Weight is playable and fully supported on Windows.

No, Dead Weight is not playable on MacOS.

No, Dead Weight is not playable on Linux.

Yes, Dead Weight is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Dead Weight is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Dead Weight does not support VR.

Dead Weight is a single-player game.

Yes, there are 2 DLCs available for Dead Weight. Explore additional content available for Dead Weight on Steam.

No, Dead Weight does not support mods via Steam Workshop.

No, Dead Weight does not support Steam Remote Play.

Yes, Dead Weight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dead Weight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 October 2026 23:00 UTC
SteamSpy data 18 October 2026 01:30 UTC
Steam price 26 October 2026 14:19 UTC
Steam reviews 22 October 2026 17:52 UTC

If you'd like to dive deeper into the details about Dead Weight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dead Weight
  • SteamCharts - Analysis of Dead Weight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dead Weight compatibility
Dead Weight
Rating
7.8
510
106
Game modes
Features
Online players
5
Developer
Klukva Games
Publisher
Klukva Games, Spaghetti Cat
Release 16 Jul 2026
Platforms