Mordheim: City of the Damned on Steam - User reviews, Price & Information

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Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.

Mordheim: City of the Damned is a tactical, games workshop and rpg game developed by Rogue Factor and published by Nacon.
Released on November 19th 2015 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Polish and Russian.

It has received 8,061 reviews of which 5,662 were positive and 2,399 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 0.51€ on Eneba.


The Steam community has classified Mordheim: City of the Damned into these genres:

Media & Screenshots

Get an in-depth look at Mordheim: City of the Damned through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
  • Processor: AMD/INTEL Dual-Core 2.4 GHz
  • Memory: 4096 MB RAM
  • Graphics: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: DirectX 9 compatible
  • Additional Notes: Internet connection required for online gaming and game activation

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Introduction Mordheim is a bit of a conundrum on first glance, in that it mixes elements of 3rd person RPG and tactical strategy genres and is not a 1:1 digital translation of the board game formerly produced by Games-Workshop. (Although support for that board game still exists for free at Broheim and other places. Yes, you should at least give it a look.) After initially getting frustrated with the video game, I came back to it after several years, and I'm glad that I did. Let's explore some of Mordheim: City of the Damned together. Setting The game is set in the titular Stirland province city of Mordheim, a huge cosmopolitan city flush with wealth, power and decadence. As of the Warhammer universe's year 1999 the city was hit by a twin-tailed comet and turned into a Renaissance version of the Chernobyl exclusion zone. One of the by-products of the catastrophe is the presence of Wyrdstone, an other-worldly mineral ore that contains Chaos essence that can change the very fabric of reality: resurrection of the dead, transmutation of lead into gold, etc. As the player, you take leadership of a warband to claim as much of this wyrdstone for your patron: an Empire noble, the Chaos Shadowlord, the name and dignity of Sigmar, the Skaven (rat-men) horde, the Vampire Counts of Sylvania, or the fiery Witch Hunters. Gameplay The game is split into two halves: management and skirmish. The management side of things focuses on the strategic goals of your patron and yourself: acquire Wyrdstone to ship to your patron for gold and perks (or other local encampments for gold and alternative perks) and keep your warband going. Each shipment to your patron is given a time requirement in days, and should not be ignored as there are penalties for missed deadlines. There is a shop where you can better equip your warband, though its stock is inconsistent at first and can even be plundered by bandits depending on the week! There is also a place to manage your warband's characters and group characteristics. As they complete objectives and slay foes, each of your characters gain experience and increases in their base stats, skills, and magic (if applicable.) Keep in mind that skills and magic take both time and money to acquire, while base stats increase simply by playing the game. Also as you complete broader objectives, you can purchase perks for your warband overall, such as lower cost for healing or upkeep, a random chance to receive various item types per day, additional days to complete shipments, etc. In terms of skirmish mode, you have two options: Campaign missions or...well...skirmish online with other players, at least in theory. (There aren't many people doing this in 2025.) In either case, taking on one of these mission types takes up one in-game day, and you can only engage in 1 mission type per day. Skirmish mode does offer you the benefit of either a practice battle or a "play for keeps" mode in which if your warriors are knocked out they run the risk of death or dismemberment, and any items stolen from their bodies is gone . M:CotD has a unique spin on the tactical turn-based RPG formula: third-person area movement. Rather than a traditional square based movement system like you'd find in a game such as X-Com or Final Fantasy Tactics, each of your characters has a radius that they can move within before using up a Strategic Point, which is used both for movement and certain skill types to provide bonuses or debuffs. Certain stances like Dodge, Parry, etc. can be used to end your turn and give a defensive bonus but use Strategic Points too. This invites you to maintain a balance of caution and aggression, as perma-death is always enforced, and there is no easy mode or save-scumming. This is a roguelike campaign through-and-through. The second half of character actions takes up Attack Points, which can be consumed through ambush stances, spells, or various types of melee attacks. These are important to think through on how you manage them. For example, say you have a character that is engaged in combat. You've leveled him up enough for him to have 5 Attack points and some special attacks. Do you do one Standard Attack and follow it up with a Strong Attack for more damage and use up all 5 Attack points, or do you do 2 standard attacks and leave 1 attack point for a counter-attack? There are a number of areas that the video game differs from the board game, most notably the addition of new hero types, an increase in limits on some types of heroes, and the actual dice mechanics. In terms of the actual gameplay, the system is based off of D100 checks and tables instead of D6, making it more akin to Warhammer Fantasy Roleplay 2nd Edition. I personally prefer this, but Grognards of Mordheim may not like this change. The Good - The setting is very atmospheric, from the oozing flesh growing up the sides of buildings, the decay, the dust and glowing larvae, you can tell the developers poured a lot of love into making Mordheim feel unsettling and dangerous. This, combined with the eerie soundtrack lay the groundwork for this unique setting. - While difficult on purpose, it almost always feels fair. I can normally point to one or two key decisions that led to defeat or a character being lost. - Your warriors can suffer fates more annoying than death, and this makes for interesting decisions. Do you fire the warrior who has been with you since the beginning because he has a severed arm, or do you try to pivot and have him fulfill more of a support role now? You may be able to replace them, but it will cost you either coin or time. - There are plenty of skills and unique aspects of each warband type to keep things interesting. - You have the ability to give each of your warriors a back-story. I suggest you do this, as it will draw you in further and give extra meaning to unit sacrifices and close calls. - Having an in-game tactical map and the ability to put waypoints is very helpful. - Mordheim allows you to have some pretty spectacular battle stories. - The bulk of the achievements are unlockable in single player and dedication. - The opening comments of the narrator when you boot up the game are very flavorful and a nice touch! The Bad - Enemy pathfinding and logic is poor. I have seen enemy units on multiple occasions run into a corner then end their turn in Ambush stance after going exactly nowhere. Alternatively, I've seen enemy units refuse to jump down from one level of a building to get into a fight or block off an avenue of attack. Also, the AI rarely seems to try and achieve secondary objectives, which means you can predict with a large degree of accuracy what their approach will be. - Poor skills explanation. Skills are explained in the character screen when you're looking to train, or when the effects have been applied to one of your warriors. However, you can temporarily have a unit for story missions but initially have no clue on how to use their skills effectively if they're not listed. - Map repetition. Repetition. Repetition. - Non-story missions have no varying primary objectives. It's always "Kill all foes or force them to flee." The Ugly - Let's not mince words: this game is not winning any beauty awards. - While you may not have purchased the DLC initially, the DLC warbands will be there to fight against you. Rude! - Certain story missions can absolutely break your build. Re-spec or re-think them. All told, I think the atmosphere, struggle for survival, balance of greed and warrior survival, and the stories that come out of your desperate battles make the game well worth it on sale . If you want this for multiplayer, I highly suggest you convince a friend to get a copy as well. Good hunting!
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Nov. 2025
Ignore all the other negative reviews. The game is Brutal on purpose. And like other reviews other say its a learning curve... You will fail and lose your first few warbands. Then you will slowly get better understand the mechanics better and enjoy the game more. Its brutal on purpose
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Oct. 2025
You know a game is good when all the negative reviews are people describing how they got filtered
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July 2025
I am writing this as a new player to Mordheim. Do the tutorials, I find doing the first 4 to understand how it works is helpful and then have a go in game and then finish the other tutorials off shortly after is a good way to do it. They not big or over long just very useful. The community will help you on the forums if your stuck with questions. The game itself : You are in charge of a Medieval gang that is aligned to some faction. Mercenaries is the faction I usually play, they are human. It is set in the City / Town of Mordheim. Your goal other than beating up rival gangs / factions is to get stronger, get more gold and keep sending off Wyrdstones to your faction boss. The game is battle after battle with different objectives and lots of locations around the town to fight over. You don't actually get to keep the turf you are fighting over, its more to get Wyrdstones and kit and the opportunity to beat other people up. This is not a game that will pander to you like so many other games out there. This game will punish you for stupidity and on occasion just bad luck, and that is part the reason it is a good game. Your warband members matter. If you throw them as axe fodder then they may end up permanently injured or dead. So you got to think about how you are going to get wyrdstones and keep your members intact. The environment is great there are traps about so keep your eyes open and don't rush about. Very satisfying when the enemy is approaching you and they step on a trap. If you like gang warfare this is the game! If you do lose a member you can get another and build them up there are a lot of options on how to build your squad to suit your playstyle. If you want to practise with your squad without the risk of losing them then there is the skirmish mode where you can set up a game of one of your warbands and see how they fare in an environment that wont punish your main game if you make a mistake. There are specific missions for your warband / faction in the main game it is up to you if you do them or just play as a gang making their wyrdstone payments. Each day you get the battles to choose from, if you don't like the look of them you can spend some of your gold to send scouts out to find more missions. These range in deployments and mission goals and secondary objectives. After the battle you get to see how much xp your members have got and if they got enough you can choose which stats to build up. The downside : I said about secondary objectives and collecting wyrdstones. There is a morale meter, in a sane world if you make the enemy flee the area you can continue to complete your secondary objective / collect more loot / wyrdstones. In Mordheim if the enemy routs (or you do) then that is it, the ending screen tells you how you have done. So all that loot on the battlefield / cobbled roads are left uncollected. You do get some of the left over loot but keep that in mind might want to strategize a bit and collect lots of wyrdstones before pulversing the enemy / getting pulverised by the enemy. That is not a huge game ender, just a bit 'where is the logic in that?' Does not ruin the game at all (imo). This is not a game about bravery, this is a game about gang warfare and using dirty tricks and ganging up where you can because if you dont do it , the enemy will be trying to. I like the way you got different stances if you got some movement / offensive points left over after your go. You can set up ambush points or 'overwatch' for your ranged units. That is part of the charm, because you got multiple areas to form up defensive / offensive play at. You could have an ambusher waiting near a point where you know the enemy will be trying to climb up to or going up the stairs and bam! you smack them one or shoot them as they poke their head up the stairway. Different factions have different ways of play but cannot really speak for them because I so far mainly play the human mercenaries. I bought this on sale and recommend if you can get it on sale to buy it too. IF you like the idea of braining a Skaven (rat creature) and then shooting his rodent friend for fun, this is the game for you. If you like the idea of gang warfare on medieval German sounding town, this is the game for you. If you like to go train spotting, this is not the game for you.
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May 2025
Amazing tactical turn based RPG in the Warhammer Fantasy setting. I will never grow tired of this game.
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Frequently Asked Questions

Mordheim: City of the Damned is currently priced at 19.99€ on Steam.

Mordheim: City of the Damned is currently not on sale. You can purchase it for 19.99€ on Steam.

Mordheim: City of the Damned received 5,662 positive votes out of a total of 8,061 achieving a rating of 6.89.
😐

Mordheim: City of the Damned was developed by Rogue Factor and published by Nacon.

Mordheim: City of the Damned is playable and fully supported on Windows.

Mordheim: City of the Damned is not playable on MacOS.

Mordheim: City of the Damned is not playable on Linux.

Mordheim: City of the Damned offers both single-player and multi-player modes.

Mordheim: City of the Damned offers both Co-op and PvP modes.

There are 6 DLCs available for Mordheim: City of the Damned. Explore additional content available for Mordheim: City of the Damned on Steam.

Mordheim: City of the Damned does not support mods via Steam Workshop.

Mordheim: City of the Damned does not support Steam Remote Play.

Mordheim: City of the Damned is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mordheim: City of the Damned.

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Last Updates
Steam data 21 April 2026 02:27
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If you'd like to dive deeper into the details about Mordheim: City of the Damned, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mordheim: City of the Damned
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mordheim: City of the Damned compatibility
Mordheim: City of the Damned
Rating
6.9
5,662
2,399
Game modes
Multiplayer
Features
Online players
64
Developer
Rogue Factor
Publisher
Nacon
Release 19 Nov 2015
Platforms
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