Death Must Die on Steam - User reviews, Price & Information

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Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.

Death Must Die is a action roguelike, bullet hell and rogue-lite game developed and published by Realm Archive.
Released on November 14th 2023 is available in English on Windows and MacOS.

It has received 20,327 reviews of which 18,498 were positive and 1,829 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Death Must Die into these genres:

Media & Screenshots

Get an in-depth look at Death Must Die through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: Intel Core i3-3210
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 capable GPU
  • Storage: 3 GB available space
MacOS
  • OS: 11 Big Sur
  • Processor: Apple M1 or Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Plus
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
26th April --> Act III releases, with some weird game design choices which make the game feel frustrating and take agency and the feeling of power away from the player, people get upset and (rightfully) bombard the game with negative reviews 29th April --> Patch addressing a lot of the feedback, giving back a lot of power to the player and making some very obnoxious enemies much more manageable 1st May --> Another patch, further buffing a lot of the player's systems and fixing traversability in the new map The game might not be perfect, and the future surely holds more questionable decisions from the devs since nobody is perfect, but man this is exactly what I ask from my early access games. The game is still being patched regularly after more than a year since I bought it + swift actions taken by the devs after the community demanded changes because of a not so good update. If you like Vampire Survivor like games, I'd def recommend at least trying this one, and I bet you won't regret it.
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Nov. 2024
Combat loop of Vampire Survivors. Upgrade/Meta progression of Hades. Looting/Item management of Path Of Exile. If any of these aspects even remotely peaks your interest then you better slam dunk this bad boy into your library ASAP, cause this shit is straight fire.
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Aug. 2024
All-in-all, simplicity is king. This game doesn't try to do too much yet stands out amongst the crowd of roguelikes. The RPG elements (i.e armors, rings, etc) add nice variety. I personally like this better than Hades 2. I recommended and gifted it to a lot of friends, they all love it too. This is a game I'll be coming back to over the years and probably keep installed in perpetuity. ---{ Graphics }--- ☐ You forget what reality is β˜‘ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- β˜‘ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm β˜‘ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids β˜‘ Teens β˜‘ Adults β˜‘ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint β˜‘ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk β˜‘ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy β˜‘ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks β˜‘ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story β˜‘ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long β˜‘ To infinity and beyond ---{ Price }--- ☐ It's free! β˜‘ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of β˜‘ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 β˜‘ 9 ☐ 10
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June 2024
Updated review at ~25 hrs play time. Original review below. As expected, the game is getting a lot more enjoyable. Builds are coming alive at this point (at least one class if you specialized in it or was nudged in by item RNG), and better knowledge on which blessings are good/bad enable more consistent "wins". This is also showing why veterans are sometimes toxic - they have gotten to figure out what blessings/mechanics are OP and implicitly assume that everyone does as well. Anyone who doesn't abuse OP blessings must simply have "skill issues" so just go into trolling mode. Veterans can start a fresh save and start rolling straight away to dismiss concerns like mine, I can only say that they are confounding "new players" vs "new play throughs". The disparity between blessings and gods are really quite large currently, but I'm sure the devs will balance things better in the long run. For example, in most cases, especially for new players, "Attack" and "Summon" blessings are mostly garbage. Maybe one or 2 points for the mechanical effects, but they will almost never do sufficiently high damage to replace casts, strikes, and power. In the very late game there are exceptions where OP builds scale Attack damage, and this sentence is purely to preempt toxicity from trolls who don't understand nuance of "for new players" which is, again, shockingly common here. There's also a bit of inconsistent or straight up wrong wording popping up, but that's generally rare and not major issues especially for a EA game. At this point I am mostly using 2 classes to farm gear for the other classes to let them more reliably farm skill points. Having a good relic with lots of rerolls and alterations to swap around characters really helps a lot. In my earlier review I projected maybe 10 hours of grinding per class, but really that's only the first 1-2 classes, the others should be much faster, perhaps ~2 hours. I can appreciate that EA development goes in cycles - maybe the devs want to flesh out more of the late game content before revising the early game experience with more structure in place. That's fine, I'm just trying to provide a more comprehensive perspective for buyers to consider. Conclusion? It's a decent game with great potential and well worth the current price, especially if on sale. Maybe limiting exposure to online communities can improve the enjoyment. ============================================ (Original, updated 24/06/24: at ~10 hrs) Mixed review, ever so borderline positive. The things this game does well are pretty clear to everyone, so I will only mention the negatives. Hope the devs don't just ignore all the positive reviews. 1. Early game (~first 10-20 hours!) are a complete nightmare slog. Many times I debated refunding the game, but the later game videos on youtube convinced me to stay. I am still slogging it. This is really the gist of the negatives, below I will highlight some specifics. 2 Classes: 2.1 The developers clearly have a vision for each class' late-game archetype(s), but early game they are just "melee" or "ranged". The classes have no unique identity until maybe 10+ hours of dedicated farming into each one. That's like at least 30-40 hours of grinding the same feeling melee classes before fun is allowed. 2.2. Besides melee classes playing the same, feeling the same, they get completely destroyed in Act 2. Too many big AOE big damage instant nukes. Very classic "Melee gets shafted, only ranged viable" ARPG stuff. 2.3 A lot of the skill tree is padded out by uselessly small generic increments, especially the early skills, further snuffing out the early game meta progression. The major skills that actually impact and differentiate game play are mostly hidden at the very end. 2.4 Devs should consider flipping the skill trees upside-down as a start, then re-optimizing it from there. This enables classes to quickly *begin* developing unique identities and some semblance of player agency and mapping out builds, and also introduces a lot more variety to reduce the early game slog. This leaves the incremental min-maxing stuff to the end. 3. Gear: 3.1 In the early game, gear drops are too rare, starving players of meta progression. Later game, gear drops a bit too much relative to the small inventory. Maybe this is intentional to make the player play make choices? This compounds with the next problem: 3.2 Affixes are almost comically granular, making it such that the vast majority of drops are useless. Don't need separate projectile count types for every single thing, or chances for every blessing tier, for example. Just roll them into a single, more intuitive stat, except maybe Uniques can have special exceptions. This compounds with the next problem (yes again): 4. Blessing choices each level up should increase beyond 3, very quickly. In the game's current state, it should at least be 5 by the time you unlock all characters. The game wants to enable many "different" builds, and thus allow many "different" blessings, but it's too much of a fight against RNG to actually make the builds. If gear were more versatile, playthroughs would feel less cucked by RNG. 5. I admit this is not completely within the dev's control, but also kinda is under their influence. That is community toxicity. Among various other high quality bullet heaven rogue lite style games, DMD's online spaces stand out for being unusually "git gud" spammy instead of being helpful to one another. This might be caused by the COMPLETE disconnect in how veterans see the game vs what a new player actually get presented. There is little middle ground for understanding each other. This is especially odd as the early access nature means little and frequently changing/outdated documentation, the veteran players seem to take pride in gatekeeping information. I hope the dev's could steer the community away from that, somehow. (I think someone gave me the clown award for this, which is ironic...)
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June 2024
Game is good. The writing and dialogue feels like it came from a millennial that never aged out of 2012 and subsequently became a reddit moderator.
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Frequently Asked Questions

Death Must Die is currently priced at 6.89€ on Steam.

Death Must Die is currently not on sale. You can purchase it for 6.89€ on Steam.

Death Must Die received 18,498 positive votes out of a total of 20,327 achieving a rating of 8.89.
😎

Death Must Die was developed and published by Realm Archive.

Death Must Die is playable and fully supported on Windows.

Death Must Die is playable and fully supported on MacOS.

Death Must Die is not playable on Linux.

Death Must Die is a single-player game.

Death Must Die does not currently offer any DLC.

Death Must Die does not support mods via Steam Workshop.

Death Must Die does not support Steam Remote Play.

Death Must Die is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Death Must Die.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2025 15:10
SteamSpy data 07 June 2025 12:18
Steam price 14 June 2025 20:37
Steam reviews 12 June 2025 11:45

If you'd like to dive deeper into the details about Death Must Die, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Death Must Die
  • SteamCharts - Analysis of Death Must Die concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Death Must Die compatibility
Death Must Die
8.9
18,498
1,829
Game modes
Features
Online players
450
Developer
Realm Archive
Publisher
Realm Archive
Release 14 Nov 2023
Platforms