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Derail Valley on Steam - User reviews, Price & Information

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Drive massive trains and build your career in a vast open railway network. For both PC and VR.

Derail Valley is a early access, trains and simulation game developed and published by Altfuture.
Released on January 25th 2019 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Dutch, Finnish, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish, Traditional Chinese and Ukrainian.

It has received 7,375 reviews of which 7,100 were positive and 275 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Derail Valley into these genres:

Media & Screenshots

Get an in-depth look at Derail Valley through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Intel i5-7400 or equivalent
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 650 (VR: GTX 970)
  • Storage: 6 GB available space
  • VR Support: SteamVR or Meta Quest Link

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
June 2026
Love this game! I am by no means a "Train Guy" but I love machines and vehicles. This game scratches several itches of mine and I spent way longer playing this than I ever expected I would. Pros: - Unlocking and finding new trains was super thrilling, especially since I knew nothing about any of them. - Physics feel really good and always had me considering what the weather was doing, what terrain I was on and my route optimization. - I love that you can have either the RP controls to use your mouse only to run the train or a shortcut menu that lets you use everything from one spot. There are a ton of shortcuts for those of us not looking for a 100% realism experience, while still getting the gist. - Fulfilling jobs and accruing money was the best part, felt like my decisions mattered with every task I took on, - Each train station had it's own unique feel to it and I got to the point that I could remember which station I was at just by looking at it as I went by or through it. - Again, not a train enthusiast per say, but the sounds felt very realistic. - Bargain of a price for such a large game which I had zero issues with fps, lag or any weird loading zones. Cons: - The game is A LOT to take in as a new player, the onboarding for learning the game could have been smoother, but I figured it out. - The weird vending machine system is not my favorite, but I got used to it - Money ebbs and flows in a really confusing way in this game. I at one point had $200k in my wallet and repaired my one small train and somewhere along that line I lost $50k, train was fine just needed fuel and oil... - Maps are pretty but lacking detail, I figured this will come later so not a big deal to me - Would love to have more customization options for trains I already have not just the one's you unlock in the museum. - Trains need details like power, weight ratings, top speed, etc that we can see in one place. As someone new, I never knew if a train I was using was a good choice or not for the job I had. Overall, love the game, excited to see how it grows!
127 hours played
June 2026
One of the best train sims on the market at the moment. Bottom line up front: Despite being in early access, the game feels feature-complete as-is and is worth the asking price. Additionally, it serves as a great entry point into the train sim genre with better pricing than most. Derail Valley to me feels like an honest attempt to peel back the sterile environment most train sims provide, where failure feels more like a slap on the wrist instead of a genuine setback with financial consequences. Compared to other sims, it feels a lot more freeform - more focused on player-imposed goals and less on completing dev-intended modules. Consequences? In my train sim? You bet. In most other sims I played, failure to abide by track rules is left unpunished at worst and barely punished at best. You'll maybe get a few points deducted here, or the game might yell at you through a text box telling you that you didn't obey track rules, but in the end it doesn't really amount to much. Here, however, your failure to abide by standard operating procedures actually carries a tangible weight and financial burden. If you ignore track signage while hauling cargo, you WILL derail 9 times out of 10, and from then on it's your responsibility to pick up the pieces. If the cargo is salvageable, then you can go ahead and finish the job to recoup some of your losses, but if you destroy a locomotive or, even worse, derail with hazardous (even potentially explosive) materials in tow, this can set you back for a very long time. But it doesn't have to be this way The game offers a save-load system if you think that this punishment is a bit too harsh along with an option to limit these saves if you think the game's not being draconian enough. Moreover, the entire experience is customizable, right down to being able to disable derailing if you so desire. Want to wait longer for your brake reservoir to fill? What about cutting your job payments down to pennies and skyrocketing the cost of damage fees? You can do that, and much more. The game really does allow for you to make it as casual as you want, all the way down to your choice of locomotive. Big trains, little trains, steam trains The basic locomotive you start in is one that practically anyone (even without sim knowledge) could drive around. While it does help, you don't need to know much about the inner workings diesel electric to drive it around the yard and do a few basic jobs here and there, but after getting a few jobs under your belt, your choices can broaden a bit. From a single diesel-hydraulic with similar but distinct handling characteristics to your starting diesel electric all the way to 20th century steam trains which could very well stand alone in their own game, there's a lot of variety in the game's small handful of locomotives, and they each feel like their own playable character in a sense - even the endgame diesel electric has distinct mechanics from the one your start in. Unfortunately, there are some problems, though not many. For one, if you want to run any of these locomotives in the game's sandbox mode, you have to have a save wherein they're unlocked in career mode. Additionally, due to the game still being in early access, there's a fair bit of terrain clipping and odd geometry dotted throughout the map (track ballasts floating in mid air, trees clipping through tracks, stretched textures on some cliffs, etc). Additionally, there's the odd rendering error with certain game assets not appearing while remaining functional (though, this primarily exists with brake hoses, so it's nothing too game-breaking) Verdict If you're curious about the train sim genre, this serves as an excellent entry point compared to the more timetable-focused games in the genre, and if you're acclimated to the genre, then the career-based structure of the game provides a novel experience you can't really find in other sims. It rarely goes on sale, so the price you see it at right now is more than likely the price you will always pay for it.
140 hours played
May 2026
This game is basically just autism simulator and i love it
57 hours played
April 2026
I've been playing Derail Valley for two, maybe three years at this point. I recall playing it back when it was still called Overhauled before the Simulator update. The game has come a long way. It's now genuinely one of my favorite sims, full stop. The thing that sets it apart from the usual suspects like Train Sim World and SimRail is how much more alive it feels. You pick your own freight contracts, hook up the cars yourself (with actual simulated couplings), and deliver under time pressure. Going overspeed is a legitimate strategy. You actually get rewarded for working under pressure. Games like Train Sim World miss this kind of fun entirely. They're realistic, sure (that's the whole point of them) but you can't crash into another train, and you definitely can't control every switch on the map. The AI dispatcher handles all of that. In Derail Valley, you throw the switches, you maintain your engine, and you try really hard not to plow into a tanker full of explosive gas. And if you do? There go your hard-earned earnings. The game runs well overall, though the engine does have its moments:levers misaligning or stuttering, text and bars on the radio shunting remote occasionally vanishing. Hopefully the next major version (name still unannounced) is getting an engine upgrade, which would help. The quality-of-life additions since Overhauled are great too. The amp limiter is a godsend if you don't feel like babysitting your traction motors: simply cap the output and just focus on speed, no blown engines, no extra maintenance bills. There's also a driver alertness device that'll slam on the emergency brakes if you don't tap a button every few seconds Upgrades, people. Upgrades. Overall: 100/10, genuinely fun, would absolutely buy at full price..
37 hours played
Jan. 2026
Hi. I did have a pirated copy of the game for 40 hours. But since the game is actually worth its full price, i came here, and bought the thing. The game is good, no doubt about it. All the good luck to developers.

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Frequently Asked Questions

Derail Valley is currently priced at 39.99€ on Steam.

No, Derail Valley is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Derail Valley received 7,100 positive votes out of a total of 7,375 achieving an impressive rating of 9.31.
😍

Derail Valley was developed and published by Altfuture.

Yes, Derail Valley is playable and fully supported on Windows.

No, Derail Valley is not playable on MacOS.

No, Derail Valley is not playable on Linux.

Derail Valley is a single-player game.

Yes, there is a DLC available for Derail Valley. Explore additional content available for Derail Valley on Steam.

No, Derail Valley does not support mods via Steam Workshop.

No, Derail Valley does not support Steam Remote Play.

Yes, Derail Valley is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Derail Valley.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 July 2026 14:32 UTC
SteamSpy data 23 July 2026 01:20 UTC
Steam price 28 July 2026 18:48 UTC
Steam reviews 26 July 2026 10:07 UTC

If you'd like to dive deeper into the details about Derail Valley, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Derail Valley
  • SteamCharts - Analysis of Derail Valley concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Derail Valley compatibility
Derail Valley
Rating
9.3
7,100
275
Game modes
Features
Online players
1,393
Developer
Altfuture
Publisher
Altfuture
Release 25 Jan 2019
VR VR Supported
Platforms