Dimhaven - The Lost Source on Steam - User reviews, Price & Information

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Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!

Dimhaven - The Lost Source is a adventure, puzzle and first-person game developed by Zadbox Entertainment and published by Zadbox Entertainment and Blue Brain Games.
Released on June 23rd 2026 is available on Windows and MacOS in 7 languages: English, French, Italian, German, Spanish - Spain, Polish and Simplified Chinese.

It has received 323 reviews of which 277 were positive and 46 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 22.09€ on Steam with a 15% discount.


The Steam community has classified Dimhaven - The Lost Source into these genres:

Media & Screenshots

Get an in-depth look at Dimhaven - The Lost Source through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5 2.5 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: GTX 1060 / RX 580
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.11 El Capitan
  • Processor: 2011 or newer Intel Core i5 / M1
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU with 2GB memory / M1
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
June 2026
I liked the game, with some qualifications. The first two areas are great; a fun mix of beautiful environments, interesting puzzles, and a good mix of item puzzles (use item A on object B) and logic puzzles. There are hints of a broader island you'll get to explore - locked gates, maps, phones, a lighthouse in the distance. Then you get to the Manor. And you just never leave. No more open environments, no more exploring Dimhaven, just one very large manor. The puzzles shift from a mix of item and logic puzzles to primarily logic puzzles (since you're stuck in a relatively confined areas, there's just less room for item-based or exploration puzzles). That said, i did enjoy the game. The puzzles are, for the most part, fun and satisfying to solve. I though the hints system was well done. The story was compelling enough, admittedly nothing revolutionary. But yeah, the first couple areas suggest a game that never quite materializes.
10 hours played
June 2026
Preface: I love puzzle games. I grew up in the 90's with Myst; many point-and-click adventures like The Dig, Eagle Eye Mysteries, Sam & Max; of course more straightforward puzzle games like Incredible Machine as well. Today, I find myself gravitating towards Blue Prince, Strange Antiquities, Escape Simulator, etc etc...Therefore, when I found this demo many months ago, I was immediately hooked. I played through, hungry for more, and eagerly awaited the arrival; I sat on Steam, refreshing every 2 minutes on release day. Eager may have been an understatement, haha. What I found in the FULL game is as follows: Graphics: Because I'm from the pixel art era, this game immediately felt cozy and perfect. No joke, as I got into the actual game, I audibly said, "OH WOW!!" Based on the other feedback I've seen, and my time playing a ton of the modern Room and Da Vinci puzzle games, I'm sure the pixel art isn't for everyone. I personally love it, but I can see how some folks might be turned off. HOWEVER--because the game is set in 1984, and the technology you work with in the game is "steampunk-esque," I think the graphics fit the game's flavor and vibe, bringing it to life more than modern graphics would. Gameplay: As noted in the Discussion tab, and at the time of writing this, there are a few bugs in the game. One or two are bad enough to break your game, so the devs have mentioned you should save often. That said, every day since release I've seen them plugging leaks and responding to the community. The devs seem to care quite a bit, and are actively working on fixes all the time. So, that aside; when the game works, it really works. The innovating camera/clue feature is excellent in my opinion. I'm a clues & hints scribbled on a notepad kind of person, and this was a super nice touch. You can take photos of ANYTHING and mark them up in game with an MS-Paint style editor. Top notch thinking and execution. Movement also feels good; very fluid, you move at a speed that makes sense for a puzzle game and doesn't waste your time. Opening and closing doors/drawers/cabinets/boxes/etc all feels weighty and satisfying. Audio: eerie and haunting at times; the soundtrack feels like it belongs there, but doesn't overwhelm you or make you think about it; perfect background noise. The item sounds however feel slightly too similar. There are a couple audio puzzles in this game that correspond to various things you need to interact with. I wish that those objects/things had more distinct sounds so that I could tell them apart. I'm not saying they need to be so dissimilar that it's a cakewalk, but at times I honestly couldn't tell a clink from a clank, if you catch my drift. Story & Puzzles: since this is a puzzle game, I feel like it's important to judge it based on the puzzles; their originality, how they fit into the narrative, and if they felt like roadblocks simply to give you something to do. The story is was a tad predictable and slightly old. It's not bad by any stretch but this is a puzzle game first, and a story second. That said, the setting, the characters you meet, and the style is very fresh and was a blast to explore and learn about, even if I saw the ending coming from a mile away. The puzzles never felt "in the way." Sure, they were harder at times, and they were literally blocking my path, but only one or two really overstayed their welcome. Many were original, like SUPER original, and they make me scratch my head in a good and challenging kind of way. Sure, sometimes a couple puzzles felt reused once or twice, but never were you thinking, "oh, here's another one of these..." And when a puzzle was reused, it was because the setting required it, so it wasn't just for the sake of it. Overall, great game. I honestly can't wait to see what they do next, I'll be waitlisting literally anything this studio does because this was a game that brought me back to the Myst days. While Dimhaven is not as "open world" as Myst, it's open enough that it makes you move around quite a bit without feeling crazy overwhelming like Myst did on my first playthrough. I know comparing the two is a tall order, but this game has the Myst DNA at the core. Cheers!
10 hours played
June 2026
Fantastic puzzle game. Intriguing and immersive. Beautiful soundtrack, stylish pixelart visuals, and truly high quality voice-acting and writing. The vibe and atmosphere is captivating and you get hooked to play and discover just what the hell is going on. The puzzles are clever and get you that "eureka" lightbulb feeling in your head. I got stumped a few times but managed to figure it out with some help. The hint system is nice because it doesn't spoil the puzzles entirely but I do recommend first doing your best without it. Anyway, a great game in the genre and it's a steal at this price. My only gripe is that it's a bit short! The scope feels massive at first and then gradually begins feeling smaller and smaller... Can't help but think there were bigger plans for this game at first... Regardless, there really isn't anything currently like it, especially if you've already grinded through Blue Prince and want something new to scratch that first-person puzzle/exploration itch.
8 hours played
June 2026
I find myself in a conflicting place. On the one hand, I truly appreciate the game for what it is doing. An adventure-puzzle game of which the likes can be found similar to Myst is no small feat. However, my experience within the game was marred by constant annoyances of attempting to deduce the developer’s logic based around the puzzles. The more I delved into Dimhaven and progress into the game, I felt as If I’m being constrained into having every step and interaction be another part of a puzzle. Rather than creating a breathing room from one puzzle to the next. The start of the game gives you quite a large space to roam around and explore, even do a little bit of side objectives if you’re up to it. But then, it’s gone. There’s no more of that freedom or so-called breathing room. From now on, everything after the starting beach is a puzzle. Every path, every item, every document relates to a puzzle. It takes away so much from the game. As I found myself barely focusing on the story being told to me. Simply because everything I interacted with, whether it be literal background lore, or world building. I knew it was just another part of another puzzle. So, I couldn’t care. Because I only wanted to figure out what is the next thing to do to progress. Which is one of the biggest weaknesses this game has. A pacing issue. The puzzle themselves can be extremely challenging. To the point where you must do math, and at one point even understand the fundamental basics of binary. Which in retrospect is awesome. But it is very heavy on the mind. If the game provided more space to breathe around the puzzles. I would have enjoyed it even more. But the closer you get to the ending the more enclosed and tighter the space is and the ability to rest from puzzle to puzzle becomes nonexistent. While my review so far is me being frustrated with the game that doesn’t mean I didn’t enjoy it. The visual style is surprisingly effective; it is very charming and pleasant on the eye. Though, there were also plenty of moments where information was too heavily pixelized or condensed that made the entire page/picture/information illegible. The island is extremely well designed. It screams “explore me”. But you don’t get to do that… This game has insane amount of potential, and it manages to scratch almost everything. But sadly, only a scratch. I really wanted to fully enjoy this game. And I really hope to see more of it. Or at least another entry by this team. Because they created a unique style here. So, this is why I’m in a conflicting place. On the one hand, if you are looking for a heavy puzzle game. Go ahead, buy it. But, if you’re looking for something more, in the sense of an adventure, I’ll argue that you should wait for sale.
9 hours played
June 2026
Mostly pretty good but the few times I needed hints I was convinced I missed an environmental clue but the hints just told me what I already knew so I had to just look them up. Final puzzle is a puzzle type I absolutely hate because my brain doesn't work like that but I can't hold it against the whole game for using a genre of puzzle. Holding photos got in the way A LOT and it was annoying to have to fully exit puzzles to put them away when they block interacting with puzzle elements. On the other hand, the photo and sketch system were good for working things out and a welcome addition to a game like this.

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Frequently Asked Questions

Dimhaven - The Lost Source is currently priced at 22.09€ on Steam.

Yes, Dimhaven - The Lost Source is currently available at a 15% discount. You can purchase it for 22.09€ on Steam.

Yes, Dimhaven - The Lost Source received 277 positive votes out of a total of 323 achieving a rating of 7.95.
😊

Dimhaven - The Lost Source was developed by Zadbox Entertainment and published by Zadbox Entertainment and Blue Brain Games.

Yes, Dimhaven - The Lost Source is playable and fully supported on Windows.

Yes, Dimhaven - The Lost Source is playable and fully supported on MacOS.

No, Dimhaven - The Lost Source is not playable on Linux.

Dimhaven - The Lost Source is a single-player game.

No, Dimhaven - The Lost Source does not currently offer any DLC.

No, Dimhaven - The Lost Source does not support mods via Steam Workshop.

Yes, Dimhaven - The Lost Source supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Dimhaven - The Lost Source is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dimhaven - The Lost Source.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 June 2026 08:08
SteamSpy data 29 June 2026 04:35
Steam price 29 June 2026 04:16
Steam reviews 29 June 2026 09:45

If you'd like to dive deeper into the details about Dimhaven - The Lost Source, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dimhaven - The Lost Source
  • SteamCharts - Analysis of Dimhaven - The Lost Source concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dimhaven - The Lost Source compatibility
Dimhaven - The Lost Source
Rating
8.0
277
46
Game modes
Features
Developer
Zadbox Entertainment
Publisher
Zadbox Entertainment, Blue Brain Games
Release 23 Jun 2026
Platforms
Remote Play