Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Dimhaven - The Lost Source on Steam - User reviews, Price & Information

Quick menu

Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!

Dimhaven - The Lost Source is a adventure, puzzle and first-person game developed by Zadbox Entertainment and published by Zadbox Entertainment and Blue Brain Games.
Released on June 23rd 2026 is available on Windows and MacOS in 7 languages: English, French, Italian, German, Spanish - Spain, Polish and Simplified Chinese.

It has received 892 reviews of which 783 were positive and 109 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 25.99€ on Steam, but you can find it for 15.59€ on Instant Gaming.


The Steam community has classified Dimhaven - The Lost Source into these genres:

Media & Screenshots

Get an in-depth look at Dimhaven - The Lost Source through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5 2.5 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: GTX 1060 / RX 580
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.11 El Capitan
  • Processor: 2011 or newer Intel Core i5 / M1
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU with 2GB memory / M1
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
July 2026
I have mixed feelings regarding Dimhaven. Overall, the experience was positive, but this game doesn't quite reach the superb level that the studio (Zadbox) demonstrated in Quern. First thing I must say is that the game does give a nice challenge: the puzzles are interesting, entertaining and not too frustrating (obviously, if a puzzle is not frustrating at all, then it's not as rewarding to solve it, haha). For those seeking my opinion, I would recommend buying this if you have enjoyed Myst-like games and Quern, but if you have a choice - try Quern and Myst first. Consequences of the short-notice release TL;DR: The game is nice, but way shorter than Quern and it is easy to notice that this was unplanned. Expectations vs. real game One thing to notice is that the trailer of the game was really promising. The idea and vibe were of the Myst-like games we all love. However, even the trailer showed several puzzles that didn't make their way into the released game! E.g. take a look at the clock puzzle at 0:15, photo puzzle and "LEAVE!" message at 0:19 or some sort of corridor at 0:35. Or take the amazing view from the beacon at 0:42. Or horror-like elements at 0:48. The trailer promised a lot of beautiful and neat things that I am fairly certain even worked, but were probably cut at short release window. There's a reason I blame the release timing: the game had numerous bugs right after publication. One of the funniest: look at the screenshot with a cat. It has a panel in the top: . Alas, map and notes were never available (I thought I failed to find some kind of journal, but it just ended up blocked until the very end), and a few days later a patch was released that removed these buttons altogether. The reason I write " had bugs " in italic is because most of these were fixed shortly! Overall, they didn't really affect my experience, but just gave a funny notion sometimes... But it made me think that a few times I was stuck were due to a bug. Story issues HEAVY SPOILER WARNING : this section may spoil your experience in your playthrough. Skip it if you don't want spoilers. Spoilers are unmarked. You have been warned. The story in Quern was rather deep. In my playthrough, it was that I slowly came to an understanding of the titanic work that was done by (Quern spoiler) the Professor in order to achieve his goal and (presumably) share the realm of Quern with the world . In Dimhaven, the story was more somewhat... I don't know, erratic? I'll explain what I mean in the next section. There are many areas in the game that seem to be explorable, but at some point you meet a one-way pass point without visiting. E.g., the protagonist comments on several locked doors that they are 'not gonna open without a key', yet you get no key at any point... Obvoiusly, it wasn't meant that way. Right after release, you used to receive a phone call with some spy-themed dialogue, but it turned out this line never got developed. The mere idea was amazing, because later you learn that in the realm of the game, a Secret Government exists, and this was such a promising move... But it ended up abandoned, as many other things. In the final game you only get a wordless call. Regarding the characters, first and foremost: the protagonist character is not introduced, and it is somewhat easy to skip the important story elements about who Zack is if you don't look in the album. The devs should have made a very short intro-game where you meet Zack (maybe in protagonist's childhood), communicate with him, receive some memento from him, or whatever. Other characters look similarly superficial and shallow. The hotel keeper explains nothing he says, and it basicaly soound like some gobbledygook. You can't even check into the hotel - that would have been a fun mechanic, if you ask me! The actions taken by the main friend/antagonist aren't explained either, and his decisions seem erratic and forced. For instance, why would he lie to the protagonist that he never knew Zack? Why does he neither help nor hinder the player? Why does he tell the crucial information in chunks? It never gets explained, even if you read the story carefully. The available answers of the protagonist also seem stretched and improvised, like in a bad play. Kalman Vosh also appears in an unexpected way and looks somewhat irrelevant to the story at first, while afterwards it appears that he was one of the central characters. Oscar Ravenstone is not duly introduced either. The worst part, though, is the ending sequence. When you "enter the sequence", the game unexpectedly... ends? And at the same time dumps the whole background to you which was not given earlier. Zack and Kalman Vosh turn out to be alive, Oscar disappears, while you don't really understand what exactly you have accomplished - instead, you feel as if you're a monkey that pushed some buttons. All in all, the story seems quite raw and underwhelming. It is not surprising, though, when so many gameplay elements got cut from the release - the story got severely damaged as well and the devs had to adjust somehow. Puzzles Spoilers here are marked . Most of the puzzles were good, in my opinion. Some of theme were even great! Yet, some of them seem to be made up on the spot and a little bit ugly. Where to start... Well, the beginning of the game was really well-made. The puzzles in the first area seem really well-thought. They are challenging enough, and while there is some space for improvement, this is a really decent work, better than many puzzle games. What I liked the most was the visa puzzle, which was quite complex but satisfactory. The next part ( link to the 'town' ) was ridiculously (and even insultingly) easy. In fact, (in my opinion) it is blatantly the worst part of the game. The terrain has invisible walls (which breaks an unspoken rule of good game-making), while the puzzle is as trivial and linear as it gets -- find a lantern and pass through a dark zone , really? Right after the release, this area was laggy as hell, and I had to switch from Ultra to Minimal settings to play further. The game even displayed a warning that I should switch graphics settings if I experience freezing. Luckily, the lags got fixed soon, but alas, the bad puzzle still persists. The hotel+turbine puzzles are also well-made. The best part was when you had to walk a large circle to get on top of the elevator - makes you think out of the box. The think that might possibly frustrate you (I think it is not a spoiler) is that you don't get the fifth level of power in this location - just don't try. The Raven's nest puzzles seem decent, but become overly linear, in my view. The Ravenstone lab safe puzzle, though, is exhaustive rather than fun (I still don't get how the cupboard drawers correspond to numbers , and I looked hard!). The final puzzle turned out to be too simple, in my opinion, and should have been done differently. However, it's not as bad as the game unexpectedly ending after this... Final verdict Well, having all that said, Dimhaven is still a decent game that I enjoyed. I recommend getting it, especially if there's a discount. However, I strongly recommend Quern over Dimhaven. Buy it, especially if you like complex puzzles and do not really care about the story.
11 hours played
June 2026
The demo/the first hour of the game, is the best part of the whole game, and feels disconnected from the rest. Honestly the game only gets worse as it goes along, there are still cool puzzles here and there but its 50/50 in terms of quality. Quern was much better in how it handled exploration, puzzle design, and story. generous 7/10
7 hours played
June 2026
I liked the game, with some qualifications. The first two areas are great; a fun mix of beautiful environments, interesting puzzles, and a good mix of item puzzles (use item A on object B) and logic puzzles. There are hints of a broader island you'll get to explore - locked gates, maps, phones, a lighthouse in the distance. Then you get to the Manor. And you just never leave. No more open environments, no more exploring Dimhaven, just one very large manor. The puzzles shift from a mix of item and logic puzzles to primarily logic puzzles (since you're stuck in a relatively confined areas, there's just less room for item-based or exploration puzzles). That said, i did enjoy the game. The puzzles are, for the most part, fun and satisfying to solve. I though the hints system was well done. The story was compelling enough, admittedly nothing revolutionary. But yeah, the first couple areas suggest a game that never quite materializes.
10 hours played
June 2026
Fantastic puzzle game. Intriguing and immersive. Beautiful soundtrack, stylish pixelart visuals, and truly high quality voice-acting and writing. The vibe and atmosphere is captivating and you get hooked to play and discover just what the hell is going on. The puzzles are clever and get you that "eureka" lightbulb feeling in your head. I got stumped a few times but managed to figure it out with some help. The hint system is nice because it doesn't spoil the puzzles entirely but I do recommend first doing your best without it. Anyway, a great game in the genre and it's a steal at this price. My only gripe is that it's a bit short! The scope feels massive at first and then gradually begins feeling smaller and smaller... Can't help but think there were bigger plans for this game at first... Regardless, there really isn't anything currently like it, especially if you've already grinded through Blue Prince and want something new to scratch that first-person puzzle/exploration itch.
8 hours played
June 2026
I find myself in a conflicting place. On the one hand, I truly appreciate the game for what it is doing. An adventure-puzzle game of which the likes can be found similar to Myst is no small feat. However, my experience within the game was marred by constant annoyances of attempting to deduce the developer’s logic based around the puzzles. The more I delved into Dimhaven and progress into the game, I felt as If I’m being constrained into having every step and interaction be another part of a puzzle. Rather than creating a breathing room from one puzzle to the next. The start of the game gives you quite a large space to roam around and explore, even do a little bit of side objectives if you’re up to it. But then, it’s gone. There’s no more of that freedom or so-called breathing room. From now on, everything after the starting beach is a puzzle. Every path, every item, every document relates to a puzzle. It takes away so much from the game. As I found myself barely focusing on the story being told to me. Simply because everything I interacted with, whether it be literal background lore, or world building. I knew it was just another part of another puzzle. So, I couldn’t care. Because I only wanted to figure out what is the next thing to do to progress. Which is one of the biggest weaknesses this game has. A pacing issue. The puzzle themselves can be extremely challenging. To the point where you must do math, and at one point even understand the fundamental basics of binary. Which in retrospect is awesome. But it is very heavy on the mind. If the game provided more space to breathe around the puzzles. I would have enjoyed it even more. But the closer you get to the ending the more enclosed and tighter the space is and the ability to rest from puzzle to puzzle becomes nonexistent. While my review so far is me being frustrated with the game that doesn’t mean I didn’t enjoy it. The visual style is surprisingly effective; it is very charming and pleasant on the eye. Though, there were also plenty of moments where information was too heavily pixelized or condensed that made the entire page/picture/information illegible. The island is extremely well designed. It screams “explore me”. But you don’t get to do that… This game has insane amount of potential, and it manages to scratch almost everything. But sadly, only a scratch. I really wanted to fully enjoy this game. And I really hope to see more of it. Or at least another entry by this team. Because they created a unique style here. So, this is why I’m in a conflicting place. On the one hand, if you are looking for a heavy puzzle game. Go ahead, buy it. But, if you’re looking for something more, in the sense of an adventure, I’ll argue that you should wait for sale.

Similar games

View all
Riven Uncover a story of intrigue, betrayal, and a civilization teetering on the brink of collapse as you solve intricate puzzles to unlock the secrets of Riven. Built from the ground-up and expanded from the award-winning original game released in 1997.

Similarity 85%
Price -59% 14.75€
Rating 8.9
Release 25 Jun 2024
Quern - Undying Thoughts Discover the truth about Quern’s past, unfold the mysteries of its present, and be the explorer who shapes its future. Quern introduces reusable puzzle mechanics to the classic genre, making the player think about the game as a whole, and not just as a series of individual challenges.

Similarity 84%
Price -8% 21.35€
Rating 8.8
Release 28 Nov 2016
INFRA INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

Similarity 83%
Price 28.99€
Rating 8.5
Release 15 Jan 2016
Metamorphosis Play as Gregor, turned into a tiny bug, and set out on an extraordinary journey to unravel the mystery of your transformation. Metamorphosis is a first person adventure set in a surrealist world where your newfound abilities are your last and only hope for redemption.

Similarity 82%
Price -97% 0.88€
Rating 8.0
Release 12 Aug 2020
The Vanishing of Ethan Carter The Vanishing of Ethan Carter is a first-person story-driven mystery. Purchase this game to get both the original and the Unreal Engine 4 remaster called The Vanishing of Ethan Carter Redux.

Similarity 79%
Price -90% 2.05€
Rating 8.6
Release 25 Sep 2014
The Last Case of John Morley Step into the mind of John Morley, a 1940s detective on his final case. Explore shadowed places long forgotten by time, and piece together crime scenes in a narrative adventure steeped in mystery, unexpected twists, and a truth buried for decades.

Similarity 77%
Price 12.49€
Rating 7.7
Release 27 Nov 2025
Obduction A new sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home.

Similarity 76%
Price -82% 5.68€
Rating 7.7
Release 24 Aug 2016
Call of the Elder Gods Journey to the far corners of the Earth and unearth ancient horrors in this Lovecraftian narrative puzzle adventure and sequel to 2020’s critically acclaimed Call of the Sea.

Similarity 76%
Price -47% 11.74€
Rating 8.4
Release 12 May 2026
Call of the Sea Join Norah, a woman plagued by a mysterious illness, in her search for her missing husband in this adventure puzzle game set on a lush island paradise. Immerse yourself in stunning visuals and unlock forbidden secrets in a moving tale of mystery and love.

Similarity 75%
Price -96% 0.91€
Rating 8.5
Release 08 Dec 2020
Firmament Firmament is a new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms… and beyond!

Similarity 75%
Price -92% 2.87€
Rating 6.9
Release 18 May 2023
Ether One Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

Similarity 75%
Price -32% 14.01€
Rating 6.9
Release 25 Mar 2014
Homesick Explore an abandoned building, encountering puzzles and clues to discover what happened, as you try to escape in both your nightmares and the waking world. Be immersed in the hauntingly beautiful 3D atmosphere in this puzzle exploration mystery game.

Similarity 75%
Price 14.99€
Rating 7.5
Release 28 May 2015

Frequently Asked Questions

Dimhaven - The Lost Source is currently priced at 25.99€ on Steam.

No, Dimhaven - The Lost Source is currently not on sale. You can purchase it for 25.99€ on Steam.

Yes, Dimhaven - The Lost Source received 783 positive votes out of a total of 892 achieving a rating of 8.29.
😎

Dimhaven - The Lost Source was developed by Zadbox Entertainment and published by Zadbox Entertainment and Blue Brain Games.

Yes, Dimhaven - The Lost Source is playable and fully supported on Windows.

Yes, Dimhaven - The Lost Source is playable and fully supported on MacOS.

No, Dimhaven - The Lost Source is not playable on Linux.

Dimhaven - The Lost Source is a single-player game.

No, Dimhaven - The Lost Source does not currently offer any DLC.

No, Dimhaven - The Lost Source does not support mods via Steam Workshop.

Yes, Dimhaven - The Lost Source supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Dimhaven - The Lost Source is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dimhaven - The Lost Source.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 August 2026 09:12 UTC
SteamSpy data 12 August 2026 03:36 UTC
Steam price 16 August 2026 02:16 UTC
Steam reviews 13 August 2026 19:58 UTC

If you'd like to dive deeper into the details about Dimhaven - The Lost Source, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dimhaven - The Lost Source
  • SteamCharts - Analysis of Dimhaven - The Lost Source concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dimhaven - The Lost Source compatibility
Dimhaven - The Lost Source
Rating
8.3
783
109
Game modes
Features
Online players
49
Developer
Zadbox Entertainment
Publisher
Zadbox Entertainment, Blue Brain Games
Release 23 Jun 2026
Platforms
Remote Play
Clicking and buying through these links helps us earn a commission to maintain our services.