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Disciples: Liberation on Steam

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Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.

Disciples: Liberation is a rpg, strategy and dark fantasy game developed by Frima Studio and published by Kalypso Media.
Released on October 21st 2021 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, French, German, Simplified Chinese, Spanish - Spain, Russian, Japanese and Korean.

It has received 2,708 reviews of which 1,977 were positive and 731 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 2.03€ on K4G.


The Steam community has classified Disciples: Liberation into these genres:


Here is the detailed breakdown of supported languages for Disciples: Liberation:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese

Media & Screenshots

Get an in-depth look at Disciples: Liberation through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-6402P or AMD Ryzen 1300X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 4 GB or AMD Radeon R9 380 4 GB
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: Integrated or dedicated DirectX 11 compatible soundcard
  • Additional Notes: (1080p / 30 FPS / Low graphical settings)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
June 2026
it's an extraordinary game, i played disciples 2 and it was incredible i played disciples 3 and it still seemed extraordinary to me even though i didn't manage to buy them a friend brought me the game and i played it, it's a shame that now i can't play disciples 2 at all win 11 is no longer compatible with the game i bought them and they didn't work at all i had to send them back, disciples 3 runs on win 11 but has big graphic problems, disciples liberation is working perfectly with win 11
135 hours played
May 2026
Playing with a controller makes a huge difference Also this has the most innovative NG+ feature I've seen but its an absolute drag to play through it again Just putting it out there
124 hours played
Feb. 2026
While this game is definitely not like the original Disciples games it is a very good Turn Based Combat game in it's own right while still maintaining the lore from the original Disciples games. Instead of gathering resources on an overland map, you claim resource generators to help you upgrade your home base and equipment. You hire units from different factions, and based on your relationship with those factions, can get more advanced units from upgraded buildings. The voice acting is hit or miss, some sections are voiced, others aren't and it can be a bit disapointing when you just read text. There are also pop up discussion on the map that you can miss if you aren't looking at right spot on screen. Overall though, the combat is tight, the units are varied and allow for a lot of different play styles, and the story is engaging.
144 hours played
Feb. 2026
First, this is a VERY qualified approval. There are some interesting aspects that kept my attention, but overall it wasn't the best game I've every played. It feels like Heroes of Might and Magic, or more accurately, a Heroes of Might and Magic imitation. It's not necessarily bad, but its not good either. I suppose you could label it purgatory. Lets look at some good things. Main Character: You've got three paths, warrior, magic, or a little of both. You start out warrior and are forced to make a choice. Well, do what you gotta do, make you choice and be happy. Companions: The ability to have companions in your army. That's kind of fun. Each companion has his/her own unique storyline, adding depth and richness to your story. Each of the companions represents a faction and their ultimate end-story weapon adds bonuses to a certain army type within that faction. Frontline Army Compilation: There's some strong possibilities there. Another good option is mixing and matching factions in your standing army frontline. Have a few elven units with your elven companion. Have a few demonic units with your demonic companion, etc and so forth. You can boost your own play style like that. And you're not locked in. You can change up from melee to shooters to magic and back again. Switch out your companions or don't use them AT ALL! Or get all wild and kooky and ONLY use companions. Let your freak flag fly however you want to. Backline Army Compilation: Each unit has a standard attack, a charged attack, a passive skill, and a backline action that they only use when they're on the backline in a support role. Some are defensive, some offensive, some buffs or enemy debuffs. A lot of mixing and matching. Weapons: The weapons upgrade system is beneficial along with crystals (boost item) combining and upgrading. Don't neglect that. Get your blacksmith ASAP and use it. Life is smoother with banged metal. World: Its not an open world. There are definitely paths your have to follow. There's nothing intrinsically bad about that, but exploration maps are more fun if I'm not bound by a MAP. Heroes of Might Magic had that figured out. Let us explore and find things. The mapped out paths feel pushy and you still end up backtracking a lot. I do like the fact that your world exploration is not turn based, though. Instead of only traveling a short distance and then ending your turn for the day, in Disciples you can run around the map until your little heart's content. Map Jumping: It took me an entire play through to figure out you can return to previous maps. The first time through I couldn't figure why, on a map that maxed out at level 22 opponents, there were stacks that were level 60+. I thought maybe there were just some random Asian kids with superior gaming skills somewhere. Until it hit me that I might be able to return later. Bing-Bang-Boom! Able to clear all maps then. I hated leaving quests unfinished. Game Length: Its a good, moderate sized game. I did two play throughs in 144 hrs. Though to be honest, sometimes the combat dragged a bit. Now for the Rough Parts The game is easy. I mean REALLY easy...unless I've became an Asian teenager in a foreign country? Nope, just a fat middle aged, bearded army veteran who hates everyone and everything. So...back to the game. Companions don't die and if they do, they're resurrected immediately. Take them to health fountains and viola! Healthy again. And those health fountains are EVERYWHERE! Money and resources abound and once you get a strong enough army, you don't have to fight for mines, the "conquer" feature is available. Hit conquer and your done, EXCEPT, you never lose units and your units don't get damaged. The Storyline: It's not a terrible storyline, but its definitely simplistic. The writing is simplistic and often modern colloquial. For the love of all that's holy, the main character and her close buddy give themselves a nick name. Ooooof. No, just....no. There are some romance options but those don't seem to add any value or depth to the game. It's as if the writers were like, "Hey, she's meeting someone we haven't seen before, does she want to bang him/her?" The sexual interactions are all off screen and read about later. Not worth adding it in. Finally, Voice Acting: I can tell that they tried, not just the casting and directing, but the actors really tried. But they weren't high end voice actors. Some were actors in mainstreams films, but the work they did for Disciples Lib seem phoned in. Leveling and Spawn Leveling: A stacked army at level 33 should NOT cause trouble for my level 58 army, despite tactics. Yet there were more than a few instances where I lost units in battle with sub-10 levels below me. That made things tedious at times. 3-5 up, depending on tactics and composition and 2-3 downward...also by composition. That systems is all kinds of screwed up and lacking in logic and reason. Heck, it's not a bad game it just feels like a good chunk was phoned in and rubber stamped with "Good enough." That type of thing is going to start biting studios in the ass if they aren't careful.
62 hours played
Dec. 2025
The story is hard to follow and the world itself is overblown - dark in tone, yet silly and deeply implausible. However, I thought my companions were interesting and some of their banter was entertaining. Great variety of units and fun tactical combinations to try. Good fun for turn based fans.

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Frequently Asked Questions

Disciples: Liberation is currently priced at 39.99€ on Steam.

No, Disciples: Liberation is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Disciples: Liberation received 1,977 positive votes out of a total of 2,708 achieving a rating of 7.09.
😊

Disciples: Liberation was developed by Frima Studio and published by Kalypso Media.

Yes, Disciples: Liberation is playable and fully supported on Windows.

No, Disciples: Liberation is not playable on MacOS.

No, Disciples: Liberation is not playable on Linux.

Yes, Disciples: Liberation is playable and fully supported on Steam Deck.

Yes, Disciples: Liberation is playable and fully supported on Steam Machine.

No, Disciples: Liberation does not support VR.

Disciples: Liberation offers both single-player and multi-player modes.

Disciples: Liberation offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Disciples: Liberation. Explore additional content available for Disciples: Liberation on Steam.

No, Disciples: Liberation does not support mods via Steam Workshop.

No, Disciples: Liberation does not support Steam Remote Play.

Yes, Disciples: Liberation is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Disciples: Liberation.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 13:02 UTC
SteamSpy data 21 October 2026 04:00 UTC
Steam price 27 October 2026 03:30 UTC
Steam reviews 19 October 2026 05:47 UTC

If you'd like to dive deeper into the details about Disciples: Liberation, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Disciples: Liberation
  • SteamCharts - Analysis of Disciples: Liberation concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Disciples: Liberation compatibility
Disciples: Liberation PEGI 12
Rating
7.1
1,977
731
Game modes
Multiplayer
Features
Online players
13
Developer
Frima Studio
Publisher
Kalypso Media
Release 21 Oct 2021
Platforms
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