Disoriented on Steam - User reviews, Price & Information

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A first-person puzzle game. Simply walk to the door.

Disoriented is a puzzle, indie and first-person game developed and published by BrickCream.
Released on November 21st 2016 is available in English only on Windows.

It has received 398 reviews of which 323 were positive and 75 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 2.99€ on Steam.


The Steam community has classified Disoriented into these genres:

Media & Screenshots

Get an in-depth look at Disoriented through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 1 GB RAM
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
"Simply walk to the door." This game taunts you from the beginning, full well knowing it is anything but simple. I originally started this game in 2019, and I quickly figured out that this wasn’t going to be something I was going to be able to sit and complete in a few play sessions. On and off, starting and restarting, it took me until 2025 to complete it. Due to this, I think it’s worth you considering what kind of game this might be for you. For me, it became a side-game that I would keep coming back to bit by bit. Back then, I gave it a go but it wasn’t whole-hearted. I enjoyed puzzle games, but I enjoyed satisfying puzzle games. I wanted to play something for a while and be done. Challenge was never really something that interested me, so I didn’t try all that hard. This game starts easy and fairly quickly ramps up to the mind-bending. I must have gotten bored, had a long break and reinstalled the game at least 2 or 3 times before I reinstalled it in 2025. I used to find this game daunting, and a bit boring as there is not much in this game to keep you engaged other than your own will. There is no story, there is no specified route, you’re just thrown into a level and you need to figure out how to get to the door. Because I myself have had such differing feelings about this game over the years, I don’t think this game will be for everyone. If you enjoy picking apart complicated puzzles, you invite a challenge, and think the sheer disorientation of navigating a confusing space is enough to keep you engaged, I think you’ll enjoy this game. If you enjoy more engaging or relaxing puzzles, or you prefer something story-led and don’t have the mental energy or inclination to think that hard about getting to a pointless door, I wouldn’t be confident that you would enjoy this. I’m not sure what changed, but I was more determined this time and decided I would only focus on one puzzle at a time. One puzzle a day was my aim. My first sit down with it, I figured I’d get as far as I could until I got stuck then change to the one-a-day goal. It didn’t take me long to get back to the point I got to years ago, and I definitely found this game way more satisfying treating it as a daily brain-teaser. One reason for this, I think, may be because these puzzles really are mind-bending, completing one and ending the day on the high-note of success made me far more likely to keep going than completing 1, tiring my brain out and then getting stuck on the next one and having to give up and come back. At one point, I was very unsure if I was smart enough for this game. I booted it up, loaded my daily puzzle and it was absolutely frying my brain. I was on about level 15 of 30 I think. I thought to myself, I’ve played a lot of puzzle games, but my god, I think I'm just too dumb for this? I finally completed it, and thought, if that was level 15 I think I'm screwed. Well, turns out the touchscreen on the Steam Deck when I was on the level select is a little janky because I worked my brain overtime to complete that puzzle only to find that it had somehow selected the last and most difficult level. The actual level 15 was much simpler. I thought, there is hope for me yet. It took some minor re-mapping on the Steam Deck, and I of course learnt not to use the touch screen during level select, but apart from that it ran completely fine. The puzzles overall were satisfying to complete, and I imagine it’s the kind of thing that some people will be better at naturally than others. Because you can scale the walls, there is no true up or down, you’re twisting and turning in the space. I personally found it hard to think about each map in its 3 dimensional form. I found that it was easier to map out the routes of how to get here and there in my head as if it was a flat 2D plane. I’m not sure this makes any sense, it likely doesn’t, but I found it interesting the way I was trying to memorise the levels. Because it was so easy for me to lose track of where I was, I found that I quickly started to strategize about each level in terms of where I thought I was supposed to go in each level as a linear progression. For example, if you have a map with many ways to go, many levers to push, it soon became less about trying to remember how to get where, but from the start, where does the level intend for me to go first? Then you start to see, well they definitely want me to go to this switch first, as that moves this section, so from here, where do they intend for me to reach next? I found this strategy extremely helpful in figuring out how to actually get to the end of each level. Overall, looking back on it now I enjoyed the process I went through with this game. It’s probably made me a little more competent and resilient towards these kinds of puzzles. It was a personal challenge for me, and I'm glad I finally managed to complete it. If they came out with a second one though, would I bother? That’s a good question, and I’m honestly not sure of what the answer is. Achievements: Included Easy to 100% if you can complete every level. For more reviews of this genre, check out my curator page [url=https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/] The Best: First-Person Puzzle Games
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Nov. 2025
The title very much describes this game, especially as it's in first person view. lol It's cheap, especially when on sale. The game runs pretty well also. Overall, I'd recommend it if you like puzzle games similar to Monument Valley.
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May 2025
Disoriented is a very decent puzzle game for the price. It's a very simple game in concept but it shows a good amount of depth as you play it. The game is all about making your way through abstract spaces where gravity changes as you walk along ramps, with other mechanics such as rotating map pieces and teleporters adding extra complexity in later levels. While the visuals are almost completely composed of minimalist whites and greys, Disoriented is fairly pleasing to look at, the thick outlines and soft shading really complemented the game's peaceful atmosphere and soundtrack. All of the sounds in the game are pleasantly soothing as well. Many indie games that take on a "minimalist" style feel like a collection of built-in assets put together in engine in a few hours, but this is far from the case with Disoriented. The game is fairly short, only offering 30 levels, but your playtime will vary depending on how quickly you adjust to the constant shifts in gravity and perspective. I had a fairly easy time with the game, as I've played a lot of other games featuring gravity mechanics before, but the game still offered me plenty of challenges that changed the way I thought about the game over time. It took me just under 5 hours to fully complete the game. As stated before, this game heavily relies on shifts in gravity and perspective, if you get motion sickness easily then you might find this game quite difficult to get through. I suspect this is why the first dozen levels are so simple - they're there to warm you up to these confusing spaces before hitting you with anything too demanding. At about the mid-point of the game, the difficulty of the puzzles starts to ramp up, and you can hit a brick wall here if you got too used to the leisurely pace of the start of the game. There are some really fun and fair puzzles from this point onward though, so if you can manage to keep your head from spinning, there's a lot of great "aha!" moments waiting for you. Strangely enough, the last few levels did seem slightly easier to me than what had come before, with the standout mechanic of the hardest levels being oddly absent. Unfortunately, the game doesn't really have a ending, or story at all for that matter. You get 30 levels, that's it. Once you're done, it spits you out to the main menu without even a credits scene. There is a kind of "collectable" in the game where you can plant little trees throughout the levels, but they have no impact on anything other than achievements. Overall, Disoriented is a nice little experience for the price. I really enjoyed booting it up and playing a level or two as a little brain exercise in the morning. Every puzzle felt fair and the peaceful atmosphere and visuals meant that I never felt uncomfortable playing the game even when constantly flipping upside-down and falling backwards. I really recommend giving this odd little game a go.
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May 2025
I’m really bad at this game. It took me 11 hours to finish all 30 levels. I become disoriented all the time. The developers could not have chosen a better name for this game. The first eleven levels are easy and from then on it becomes quite hard. There are some weird jumps (leaps of faith) you have to perform to be able to finish some levels. Still, I’m glad I finished all levels. I had fun doing so. Now I can recommend other puzzle fanatics to play this minimalistic first person puzzle game.
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Feb. 2025
TLDR; echochrome (2008) + Prey (2006) + Tetris (kinda) I bought this Unity engine based game on Christmas day of 2018. It was less than a buck, so money well worth it! What I didn't expect was it'd take me 7 years to finish it. Now just like tossing a lit match into a Gym building (the amount of flammable class 3 deodorant that whiffs out the front door from meters away is just astounding), I just so happened to start up a few more puzzle games that I've been unable to finish since then. *looks at The Swapper and shivers* Granted I left it alone for years. But the last game that similarly took me that long was The Legend of Zelda: Link's Awakening on the original Game Boy. Disoriented has 30 levels. 3 of which I found quite difficult. So I used the same tactic, [url=https://www.youtube.com/watch?v=B8h5Owjxomg]I took a break ... I've said this many times before, but I highly encourage people not to look up a walkthrough, especially on YouTube nowadays. It's not really cheating but it'd defeat the point of playing imho. If you can't pass a game, then you just can't pass it. No different to a Rubik's Cube you can't solve. If you decide to look online to see if there's an easy algorithm to solve it, does that mean you solved the Rubik's Cube by yourself? The only exception is if there are obvious bugs. Some games do have level breaking bugs! But Disoriented is so minimalistic, you'll know if something is not quite right. Personally I didn't have any bugs. Most of the time you're walking from point A to B. Nothing fancy. In fact I can guarantee you, overthinking is what can land you in trouble. When Prey came out in 2006, it was like Vodou magic. People would walk through portals to different areas, up gravity ramps, see levels tile away and tile back in. Unfortunately it was a bit of a niche. Even today I'm still not entirely sure how they did the gravity ramp. If I had to take a guess, I'd say it's some kind of 3D volume created within the default map that purposely had different gravity applied to it. But even then the transitions were really smooth on each bend. You can refer to my [url=https://www.youtube.com/watch?v=49k-96WG2M0&t=110s]video here to see some of this mind-bending action! Now I'm only speculating here, but I don't think that's what Disoriented did. Would be nice if someone could confirm this. But I reckon when you move onto a ramp, what's actually happening is the entire map is rotating around the player position. Which gives the illusion of orientation-based gravity. Either that or the camera on the player object changes along with the direction of gravity, which I think would be harder to program. To back this up, I believe the echochrome (2008) level design (basically a white background) would make this harder to see, along with the fact there aren't any enemy entities or loose objects. Lastly, if you're falling through levels in any video game, it usually means your CPU decided to skip a beat when calculating collisions. Something that could get tricky with rotating (I assume) levels. Nevertheless, to reduce the risk of that you simply need to upgrade to a more powerful CPU. But of course as newer games become more complex, this will be an ongoing factor. Overall just a fair game, but severely underrated.
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Frequently Asked Questions

Disoriented is currently priced at 2.99€ on Steam.

Disoriented is currently not on sale. You can purchase it for 2.99€ on Steam.

Disoriented received 323 positive votes out of a total of 398 achieving a rating of 7.60.
😊

Disoriented was developed and published by BrickCream.

Disoriented is playable and fully supported on Windows.

Disoriented is not playable on MacOS.

Disoriented is not playable on Linux.

Disoriented is a single-player game.

Disoriented does not currently offer any DLC.

Disoriented does not support mods via Steam Workshop.

Disoriented does not support Steam Remote Play.

Disoriented is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Disoriented.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 19:09
SteamSpy data 24 January 2026 22:19
Steam price 29 January 2026 04:42
Steam reviews 27 January 2026 07:52

If you'd like to dive deeper into the details about Disoriented, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Disoriented
  • SteamCharts - Analysis of Disoriented concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Disoriented compatibility
Disoriented
Rating
7.6
323
75
Game modes
Features
Online players
0
Developer
BrickCream
Publisher
BrickCream
Release 21 Nov 2016
Platforms