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Doloc Town on Steam

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Play as a young scavenger and construct your vertical farm one platform at a time under extreme weather. Evolving from a scrap-gathering survivor into an easygoing farming tycoon. Transform the climate, and remake the wasteland into your personal Eden.

Doloc Town is a farming sim, pixel graphics and cozy game developed by RedSaw Games Studio and published by Logoi Games and Pathea Games.
Released on August 05th 2026 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Portuguese - Brazil and Russian.

It has received 3,238 reviews of which 3,044 were positive and 194 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 5.25€ on K4G.


The Steam community has classified Doloc Town into these genres:


Here is the detailed breakdown of supported languages for Doloc Town:

UI Subtitle Audio
English
German
French
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Doloc Town through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i3 6100
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 460
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

102 hours played
Sept. 2026
Having finally beaten and 100% completed all achievements of this game as of a few hours ago, I think I am qualified to give a review on it I beat the game's main story at about the 60 hour mark and the 100% completion at 102 hr mark. >>>>CONTAINS SPOILERS<<<< Doloc Town is a game about farming in the apocalypse in a 2D sidescrolling platformed, and farms can be built upwards with platforms, and inside buildings, and it also has exploration elements from exploring the outskirts, wetlands, and old city ruins(all of which you unlock later). Along the way, you also find an environmental modifier which you learn that through exploration you can find the parts for, turning Doloc Town's post-apocalyptic world into a lush greenland again. Pros: There's a lot of fun things to unlock in this game. Drones to automate things, many many crops from trees to shrubs to vines, wind turbines, solar panels, aquaculture, wineries. Also, this game has possibly the biggest farm of any farming game I've seen. For example, the actual base map goes vertically to an insanely high level, you can check it on the doloc farm plotter app[url=https://dolocplotter.app/] Doloc Farm Plotter . If you actually decide to fill every part of your farm with plants going all the way to the sky, you can fit almost 1000 crops in the farm, or more.... ...but also, the game has a buildings system, and buildings in this game are extremely unique in that they don't actually take up any of the space on your farm that you can use to place plants except for their doors, which only take enough slots to fit TWO crops. For example, a large shipping container only blocks space for two crop plots, but fits 64 crops inside, and again this game is vertical, so you can stack large containers on top of large containers on top of large containers and essentially have a second set of 1000 crops on your farm, it's basically the biggest farm ever. The automation system in the game really helps this too, since managing thousands of crops would be hell, you have machines that autoharvest, autoplant and autofertilize things around them including inside buildings. Exploration is fun, finding a new area is cool because you then find the materials you need to build a new cool machine you find, or find new seeds to plant, or find whole new ways to get materials you needed before, specifically the old town ruins skyrockets your ability to get ores and materials. The music is phenomenal, the variety of the music, liveliness, and suitability of it in every situation is amazing, I'm probably going to be thinking about this game's music a ton. Also, you even get a portable music player, it's so cool. Cons: Farming is hell. Remember all that stuff I posted about how bigly big your farm can be? Well, every few days ingame, there is a harmful weather event, either acid rain in the rainy season, or scorching sun in the dry season, and these weather events kill ALL crops except specific trashy ones that barely make any money. How do you stop this? There's two ways: You can apply plastic mulch on your crops, 1 mulch per crop, and it blocks the effects of acid rain/scorch for two days total. It applies on a per-crop-basin basis, doesn't drain unless it's blocking something, and doesn't get removed when the crop is finished growing, so it's basically never wasted unless it's actually blocking something. The problem is, plastic mulch is annoying to get, you recycle it from plastic and it gets consumed fast, which makes it the biggest limiter on your growth earlygame-midgame because no mulch = no crop, it'll get eaten alive by acid rain the next time it hits. It also cant be applied automatically until you get the game's final tech tree upgrade, even if sprinklers work automatically. There is another way though which is.... Buildings. Crops inside buildings are unaffected by weather, it's basically the game's first real perma-farm feature, anything you build inside is cozy and doesnt need to be have plastic mulch applied, it's safe, finally...... except, buildings are hella expensive. A large shipping container takes 10k goldcoin, and a medium takes like 5k coin, plus construction materials of steel ingots, iron ingots, or etc which are annoying to get because you need them to build almost everything else in the game. Slowest part of the game for me was being a mulch-farmer just trying to get enough money for my first containers so I can farm for real and safely without worrying about acid rain, it was so tedious. Crop economics is also kinda awful. You can farm tens of basins and only make like 1.5x your investment, and again, no mulch means your economy slows down unless you want to farm the worst crops in the game. The game's story progression also actually needs you to spend money on it, so that's another big sink. Building economics is also pretty awful. You're not gonna get by with 1 or 2 smelters, everything is almost economy of scale costs, every thing is 5 iron ingots or 5 iron frames or 10 iron wire or 10 rubber or etc, and production buildings in this game are sloooooooow. You almost need to build 4 or 5 or 6 of any production building you need unless you want to wait for days ingame for stuff to be built. And now onto probably the biggest two annoyances of this game, how it springs progression traps on you suddenly, and how wikipedia reliant it is: Halfway through the game when you're at the final part of the final area and about to beat it, you get told that actually, it's not possible to continue progression until you get all 4 environmental modifier parts and finish all of the environmental modifier. How do you do that? You need to finish a large number of the quests of each of the game's 4 big factions. These factions unlock a lot of cool things, totally optional, very helpful though, infinite food for your animals, a cellar you can farm infinite mushrooms in, maps, cool, but it's only about halfway through the game where the game tells you "actually those weren't optional go back for the next 20 hours and finish that up". Like, it's sorta imagine if stardew valley only told you about the community center at the start of your third year, and how much that would change the way you view the game, except items needed by the 4 factions are actually a lot more narrow and specific than just 1 of each [Season] crop, they're unique drops or special fish or specific crops that might be out of season already, just a mishmash of items from all around the game. That's not enough for the environmental modifier though, you ALSO have to get a certain collection % in farming, fishing, hunting, and gathering. Simply getting all 4 remaining environment parts isnt enough, the game also tells you to go and collect almost everything else first. I didn't know how much more game there is to do or if this is the final area or if im going to unlock the rest of the stuff naturally. This wouldn't be so bad if the game told you from the outset you need to do all these things to beat the game, but the game springs it on you essentially at the last 20% before you beat the game, I didn't know how much more game there is to do or if this is the final area or if im going to unlock the rest of the collection naturally. The last con I have is that the game is wikipedia heavy. The game gives you almost none of the recipes for any of its cooking systems, for baking or pot cooking. The way you get recipes is primarily from the wiki. Same goes for fish finding/breeding, barely any hints, go to the wiki, and you need fish to beat the game and to get 100% all cheevos. TLDR: Fun game, huge grinding and progression gates/requirements make it slow and a little painful. If you can get past that, it's a pretty big cool game.
46 hours played
Aug. 2026
Unfortunately it runs great on the deck and my productivity is suffering immensely Beware
115 hours played
Aug. 2026
This is one of the only farming sim games that meaningfully shifts from and adds to the stardew valley formula. The game has a unique cozy post-apocalypse setting (inspired by GLT) and an equally unique genre combination of metroidvania/farming sim. The aesthetic, graphics, and mechanics all demonstrate a high level of polish and originality. At this point, it feels rare to find games that are willing to take risks and execute well on them, but Doloc Town fulfills that description. There's only so much I can say besides "you should stop looking at reviews and play this game." The biggest issue I've experienced in this game is its translation. The game is originally Chinese. The English translation is fully serviceable, but it has its fair share of mistakes or unnatural bits. It's a relatively minor drawback to an otherwise great game, but worth mentioning.
173 hours played
Aug. 2026
Well polished, detailed post-apocalyptic farming sim that has it all. Complex farming: Growth stages, watering, plant health, fertilizer, plant protection, and most unique - genes modifiers you can tinker with in late game. You also need to unlock seeds to begin with. Find hidden, protected samples in the wild, do research and provide materials to get them. The farm is 2D, you will build more horizontally than wide. You will be stacking a lot of containers and platforms. And it's fun and gives a really nice sense of progression from the tiny tent in the beginning to the industrial drone-automated farming hub you will later have. Exploration is fun and rewarding: The map is big and full of hidden staches you can loot. Example: Not too far from the scrapper is a permanent bonus on health and energy you can reach as soon you get the double dash. Later you'll be cruising around on a hover bike. If you dont just take the bus. Areas unlock with you slowly restoring the enviroment. Characters aren't too fleshed out but still adorable and individual. You will meet and invite several distinct faction representative who will help you with your farming. Friends will give you meaningful presents. Like some oldschool casette player you can fill with tapes you find all around the mpa. And all of that is wrapped in an incredibly unique and well drawn pixel art. Thus I give this game the highest compliment a German can give: I can't complain. I really can't. There's nothing that bothers me and I looked really hard. Hell, my biggest concern with this game is that it's underpriced considering all the content it offers! Big recommendation to everyone, not just fans of the farming sim.
278 hours played
Aug. 2026
*takes a deep breath, sighs* *goes to the blacksmith, clicks to upgrade their pickaxe for the first time* *pickaxe immediately upgrades* *like, I already have it back* *no waiting for two days* Best game of the century, 11/10

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Frequently Asked Questions

Doloc Town is currently priced at 19.99€ on Steam.

No, Doloc Town is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Doloc Town received 3,044 positive votes out of a total of 3,238 achieving an impressive rating of 9.01.
😍

Doloc Town was developed by RedSaw Games Studio and published by Logoi Games and Pathea Games.

Yes, Doloc Town is playable and fully supported on Windows.

No, Doloc Town is not playable on MacOS.

No, Doloc Town is not playable on Linux.

Yes, Doloc Town is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Doloc Town is playable and fully supported on Steam Machine.

No, Doloc Town does not support VR.

Doloc Town is a single-player game.

Yes, there are 2 DLCs available for Doloc Town. Explore additional content available for Doloc Town on Steam.

Yes, Doloc Town is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Doloc Town does not support Steam Remote Play.

Yes, Doloc Town is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Doloc Town.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 00:09 UTC
SteamSpy data 26 October 2026 15:44 UTC
Steam price 26 October 2026 19:54 UTC
Steam reviews 22 October 2026 06:09 UTC

If you'd like to dive deeper into the details about Doloc Town, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Doloc Town
  • SteamCharts - Analysis of Doloc Town concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Doloc Town compatibility
Doloc Town
Rating
9.0
3,044
194
Game modes
Features
Online players
182
Developer
RedSaw Games Studio
Publisher
Logoi Games, Pathea Games
Release 05 Aug 2026
Platforms
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