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Fields of Mistria on Steam

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Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!

Fields of Mistria is a early access, farming sim and dating sim game developed and published by NPC Studio.
Released on August 05th 2026 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 19,958 reviews of which 19,544 were positive and 414 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 13.79€ on Steam.


The Steam community has classified Fields of Mistria into these genres:

Media & Screenshots

Get an in-depth look at Fields of Mistria through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core2 Duo E6400 or AMD Phenom X2 Dual-Core GP-7730
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 460, 1GB or AMD Radeon R7 240, 1GB
  • DirectX: Version 11
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu LTS with Unity, GNOME, or KDE
  • Processor: Intel Core2 Duo E6400 or AMD Phenom X2 Dual-Core GP-7730
  • Memory: 6 MB RAM
  • Graphics: NVIDIA GeForce GTX 460, 1GB or AMD Radeon R7 240, 1GB
  • Storage: 2 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

177 hours played
Sept. 2026
"You're sunshine even in the rain." ☀︎ .✦ ݁˖ I’ve played Stardew Valley, part of Coral Island, Moonlight Peaks, Sunhaven, etc. and though I still consider them all good games and still pull them up to play once in a while, none of them have really struck the same hype and adoration for me that Stardew Valley evokes in most people. I really wanted to experience that same level of happiness and enjoyment some of my friends do when they talk about their farms in that game. So when I redownloaded Fields of Mistria in its full release (I played part of the early access and then put it down to try everything fresh in 1.0), I didn’t have high hopes and figured that Disney Dreamlight Valley would stay my Designated Cozy Game of choice after a long hard day. I'm very delighted to say I am HOOKED and I’m sad I didn’t play it more when I first got it! This game is so much fun, and so addictive. I finally get the Stardew Valley hype I was missing out on, but for Fields of Mistria instead. Not to say one is better than the other, of course, just that this one suits my personal tastes far more. This game takes mechanics that SDV had and (in my opinion) improves them while also having a fun 90s anime Sailor Moon type of art style to it. The villagers have their own distinct personalities (except sadly Eiland, I mention this later in my review). The mechanics are fun, I’m loving the mysterious vibes of what happened to the town and why. And the reasons your character help out make sense to the storyline, where for some of the other farm game genres it really just feels like your character was slapped awkwardly into a preexisting story. Even though there is some grindiness to the game-- there is in pretty much all farm games, this game doesn't feel exhausting in its requests. I accidentally spent like 8 hours in this game in one day the first day I played it after full release, and I almost never do that. I was so absorbed that I completely forgot pretty much everything else I needed to get done for the day. I’d say that says quite a bit about my enjoyment of the game in and of itself. I know I will spend many more hours in this cozy little farm sim. 💖 The good: ✔ Characters: almost all of them are quite loveable and distinct. ✔ Art style: I am weak for 90s anime artstyles. I used to be obsessed with Sailor Moon when I was a kid, so this really hits a level of nostalgia I wasn't really expecting. ✔ Kind of related to the point above, but I do like the season changes. They're all very pretty. ✔ Game mechanics: usually in farm games there's one aspect of the game I despise. Usually fishing. But I can't find a single mechanic I hate in this game. All of them are fun and I don't dodge any of the mechanics in the game. ✔ If you're one of those gamers that love to pick up and hoard resources, oh boy does this game reward that with the amount of requests that roll in. I would definitely recommend holding on to a bunch of your resources over time and not sell everything. You never know what might be helpful later! ✔ Character’s place in storyline makes sense, and they have to earn their place as much as anyone else. ✔ Wholesome storylines: it's so cool watching everyone in this game grow in various ways. ✔ Luc's bee facts, coolest kid ever. Actually in general I love that you can adopt a gaggle of kids as your siblings, basically. Found family is a great trope, okay? ✔ I love how much Holt and Hemlock talk about how much they love their wives. So many games do the "ol' ball and chain" joke and it's refreshing to see these two absolutely adore and talk up their wives and how much they love them. And also how much they are openly proud of their kids too. This goes with good game/character writing, technically, but I keep mentioning this to my friends as something I love about this game so it gets its own separate point. ✔ And for my friends who know how much I love Kurt from Greedfall, this game also has a muscley bearded handsome man who is inexplicably lonely despite being a genuine sweetheart deserving of hugs. (Hayden). All the more reason for me to love this game. He's just such a sweetheart. Two things I don't like, and a bug mention: ✘ I really wish they'd done more with Eiland. I love archaeology and history, they're two of my favorite subjects irl but that's genuinely all he's interested in and all he talks about. Buddy, I love to talk about my special interests too but please tell me more about you . ✘ Some of the monsters in the mines. For example: the saplings in the mines that somehow slingshot around walls to hit you from literally across the mines map. Like fine if they fly that far, but their physics of skirting around a wall are kind of absurd. Nothing compares to the lava caves and though. Fire spirits? Most annoying. That entire area is just... ugh. Went through it once and speedran trying to find the stuff in the museum for it because if I have a choice I will just pretend that part of the mines doesn't exist. The rest of the mines are pretty fun though. ✘ Super minor bug, but when you get the quest for the stone refiner the cutscene repeats twice in a row for some reason. It gave me a chuckle though, so this is only in this section because it technically wasn't supposed to happen. Things I'm neutral about but wanted to mention: ➽ March: I think his character arc is interesting. Personally he's not my type at all, but I do understand where people are coming from with him and my advice is to go through the game and give him a chance. ➽ Hayden is so hard to get hearts with originally, I don't know if it was just me but I really struggled with getting points with him until I got later into the season and finally had access to more things that he was interested in to gift him. It's my fault for being so hung up on dating him, really, but I wanted to attend the first festivals with him. Ah well, it's not bad waiting for them to come up again the following year to attend them then. I'm just impatient, haha. ➽ Similarly, it does make me a little sad that you can't interact with merchants the same way you can with most of the regular townsfolk because you only see them one day a week. I wish they came around a little more often! To be honest it just means it takes longer to get heart points with them and it's not too big of a deal, but I did have to set a bunch of stuff aside for them and remember what it was for which got confusing if you play a lot and the days all start to blur together lol. Wholeheartedly recommend this game for someone looking for a cozy farming game to enjoy and spend time away from real life and any of its problems. This game is easily a 5/5 for me with how much I love it and how much I've been enjoying playing it. Update: I have 165 hours in this game, and I'm still loving it! 💖the most recent update from a few days ago added new hairstyles and decor, and I'm pretty sure future updates will bring even more content and QOL aspects to the game. I just wanted to come back and update that this game still brings me so much joy and I've since bought it for a few of my friends because I want them to experience the joys of this game too lol. 5/5 farming cozy game.
180 hours played
Aug. 2026
I played Fields of Mistria on day 1 of its EA, and even that early, you could tell it was going to be one of the best games in the genre. It's been a true joy to see how far it's come. The devs have really nailed it with this game. It's put together so well, and you can tell it was made with a lot of love by people who know the genre and understand what players want to see. I know my reviews are very long, but if you've waited until full release and you're still on the fence, hopefully some of the info below can help you. ♦ NPCS: The NPCs are one of the, if not the , most well developed set of characters you will find in any farming game. They all are distinct with different passions, dreams, and hobbies. They talk to each other, react to events, actually respect the work your character is putting into the town, gather to hang out, etc. The town feels lived in. A common criticism I’ve seen for this game is that the NPCs are flawless, too nice, boring, etc. To each their own, but I strongly disagree. They are not dark and messy. You won’t find alcoholics, bad parents, traumatized children, etc. But they absolutely have flaws. If you need high octane drama, these NPCs will not work for you. But I think Mistria really thrives by providing an experience that is primarily wholesome but still has depth. This helps set the game apart. ♦ ROMANCE: Setting aside how awesome the romanceables are themselves and just focusing on the mechanics of romance, Mistria honestly isn’t doing anything groundbreaking here. I don’t mean that as a criticism, just as an observation. You get heart events, and you can kiss characters you’re dating. You can go on dates, but although they’re cute, they’re just a very brief cut scene. There’s no jealousy, and even though you can marry only one, you can date however many you want. After marriage, they don’t help on the farm, which is fine. Personally, I’ve never wanted my in-game spouse to give up their passions and careers to farm with me. It’s really cute that the spouse will carry your baby around. I married Eiland, and all the dialogue is very sweet and cute. One nice thing that’s different is that you have some choice in setting your wedding day, and your spouse will ask you questions such as what color flowers you want. On the day of, you get a cut scene that unlocks wedding outfits but you can wear whatever you want; you don’t have to worry about outfits in advance. ♦ FESTIVALS AND EVENTS: Honestly, I think the seasonal festivals are a weaker point in the game. Don’t get me wrong, they are not bad . But they aren’t as full of activities as you might find in some other games in the genre. I do think the falling stars event is adorable and unique, especially since it has a romantic twist. But most are just a couple stalls to buy minimal things at, and some sort of contest that finishes very quickly. HOWEVER, the weekly events are where Mistria shines. Every Friday, the town gathers at the tavern and you get to see various activities unfold. Every Saturday, vendors show up in the town square for a market. Later on, you’ll unlock more festival vendors and a couple of them will give you tasks to complete to unlock new items. So the monthly festivals? Meh. But the weekly events? They really help the game stand out and are fantastic. ♦ MINING AND COMBAT: If you hate combat and try to avoid it in farm sims, this game might not work for you. There is combat everywhere in the mines and you will need to complete the mines to progress the story and unlock important things like cosmetics, furniture, recipes, and even the engagement ring. If you do like combat in your farm sims, you’ll probably enjoy it here. There’s a large variety of monsters and variations in how they will attack you. This game will require you to spend a lot of time in the mines, but they make sure it stays interesting with complex combat and light puzzles, as well as lots of loot to discover. ♦ FARMING: The farming here is pretty simple. There’s a good variety of crops to choose from, but they will only ever produce one level of quality (they aren’t tiered). You have a shovel, which will help you dig out dirt, and then you use a hoe to make a spot to plant in. This is a pretty cool system, because your farm is actually super green and grassy, and the shovel will help you carve out natural paths, and they won’t automatically disappear after a set time. ♦ OTHER ACTIVITIES: The fishing and bug catching is super simple, which I appreciate. I dislike most fishing mini games, and this one is just a simple click to catch. I also really appreciate that this game takes it easy on the crafting. You won’t need five trillion machines to craft with. There’s one for cooking, one for ores/weapons, one for crafting furniture, and you use the wind mill to process food stuff. There’s not a big emphasis on processing crops here. Like yeah you can cook, but there’s no drying/jamming/preserving anything. I actually really enjoy having a limited amount of crafting machines, and while there’s still a part of me what wishes I could make juices and jams and all that, it’s not a big deal. I can find that in plenty of other games. ♦ MAGIC: There are a handful of useful spells you’ll unlock as the story progresses, that will help you with things on the farm, or in the mines. Honestly, it’s not a super deep or unique magic system. There’s not a ton of spells, you’re not brewing potions or anything, and you just have an average mana bar. The biggest aspect of the magic system is essence, which is something you gather from doing everyday activities. This can be used to get skill perks, most of which are actually really good, and it can be used to fuel things like sprinklers once those are unlocked. ♦ CUSTOMIZATION AND DECORATING: Character customization in this game is fantastic. You can set pronouns, and change your name at any time. There’s only one body type, but on a pixel character I don’t think that matters much. There are a lot of hair styles and clothing to unlock through a lot of different methods. And one of the best parts is that you can have several saved outfits. You can change your outfit at any time in the menu. Decorating is also decent, and there’s a lot of cute stuff. There are also a lot of ways to unlock new decor, and the crafting menu is easy to navigate and find items but type or sets. I really do wish there was more, because I'm greedy, but I also think that in time, modding will catch up and offer more options. ♦ RANCHING: I think ranching is the only big gripe I have with this game. It drives me up the wall. And it all comes down to a couple things: slow relationship gain, and relationship decay. I hate relationship decay in any game, but it’s particularly annoying with farm animals, especially since upkeep can be so time consuming. I finally caved and installed a mod to let me turn off the relationship decay, because it was really frustrating. It’s literally the only mod I’ve bothered with, because I love everything else. All that being said, the animal designs here are my favorite in any farm sim I’ve played, and I love that you can breed for so many color options, and use bigger animals as mounts. ♦ QUALITY OF LIFE: The QoL in this game is PHENOMINAL. Endless watering can, unlockable progression to turn off debris spawning on your farm (eventually, anyway), jumping and swimming, crafting from storage, day length options, etc. I really think you’d be hard pressed to find a farming sim with better QoL that doesn’t require modding to make it good. I do wish there was better fast travel, but I really can’t think of many other ways QoL is lacking here. If you made it all the way through that, congrats. Please accept this gold star: ⭐
60 hours played
Aug. 2026
This game is often called a Stardew Valley clone, and I don't think that's fair at all. In my opinion, Fields of Mistria is a love letter to Harvest Moon and Animal Crossing, and builds on Stardew Valley's already fantastic foundations to create something really special. This game is a slow and chilled experience, but progression still adapts to your own pace so you can go faster if you want, or really take it slowly. The graphics and aesthetic are really lovely, everything feels intentional and lovingly crafted. The gameplay is good, it feels a little overwhelming at first but the in depth tutorials and slow easing in of features really helps you get into the swing of things. But where this game really shines is the story and characters. The NPCs and the town really feel alive, with distinct personalities, clear roles and defined interpersonal relationships. The dialogue feels natural and engaging, there's a good amount of depth to the characters and overall you really feel like you are part of the community. 10/10 experience, one of the best in the genre
123 hours played
Aug. 2026
Now that it is finally out of Early Access, I finally feel like I can write a review. First of all -- why did I wait so long to review it despite having had 100+ hours in it pre 1.0 launch? Simple -- I wanted to see if they would stick the landing. Games like these that expect the player to immerse themselves in the life of another world need to be completable (in my opinion) in order for someone to cast any kind of judgment on them. Now that I know that it is, I can actually hype up the game and the progression towards said conclusion (though of course, as any 100%-er knows, there is no such thing as an "end" for these kinds of games until you've actually put them to their limits). I've been playing on one save since a relatively early-ish version of Early Access -- before dating was ever implemented, and even back then I was itching to write a good review. It's hard to summarize why I think this game is so fantastic, so I'll go with an old-fashioned outline of basic categories: ART -- Very cute. It's got an iconic 90's style anime vibe to the character portraits, and otherwise a simple, almost pastel-like look to the overall game appearance. There is tons of customization available for decorating your farm and home, and everything is very carefully crafted for whichever aesthetic you may desire. There are also /tons/ of options for customizing your player character exactly how you'd want and none of them are particularly hard to get (you start with a very big variety, too). Mistria has a cozy, unified look to it, so it really feels like home after a while and all of the categories of levels in the mines have their own distinct visual identity. MUSIC -- I adore it to the point that it needs to be mentioned as its own category. This is one of the few games that I don't turn the sound OR music off when I play, and that's really saying something because I love me a good 3+ hour YouTube video for a gaming session, (and I frequently find soundtracks starting to get annoying when I'm cycling through the same locations). There's something about the way the tracks are composed that either loops nicely or you hardly notice them repeating. I find myself nodding my head along to the ambient themes throughout the seasons and mines, and the music that's played within events and key character moments also adds a lot. With 1.0 they've added music discs and I am obsessed with them! They're shorter themes than the ones that play in the mines or overworld but I found myself spending a few in-game days standing in my living room to listen to them -- huge props to the composer. GAMEPLAY -- I really want to let Fields of Mistria stand on its own, I really do ... but I'd be lying if I said that I didn't feel like (personally) everything about it is a mechanical improvement on Stardew Valley. You can jump, you move very quickly, you are not punished for making movement mistakes (energy isn't lost for swinging your axe where you shouldn't, or watering a plant that's already been watered). The combat feels very fluid and fun to master when you are able to move rapidly and jump to avoid attacks (as well as do a jump/pound attack). Animations move very quickly when you're using a tool repeatedly and nothing particularly feels like a slog -- even when you run out of energy, you are not locked to sluggishly dragging yourself along. Fields of Mistria wants you to have fun, wants you to get to where you need to be, and it is very satisfying to be able to move at the pace you actually want to. There is plenty to do within a day that the up in pace is warranted. You can give gifts to villagers every day and if it turns out they love/like something, it'll be marked down in your journal so you don't have to run to the Wiki to remember what they wanted. You are giving a dynamic map of all of the villager's locations so you don't have to meticulously memorize their schedules. Each in-game shop is open 24/7 and payment is on an "honor system", so you don't have to wait for a cashier to be present, any store/stall to open or worry about it closing if you need something urgently or you want to get ahead on your beginning-of-season planting. You level up in the different categories (Farming, Ranching, Archaeology, Combat, Mining, Cooking, Woodworking, Blacksmithing ... probably a couple more I forgot about) as you go along, but you are also given the opportunity to unlock every possible perk that comes with it by doing mundane tasks like breaking rocks or harvesting crops (and everything is universally pooled as "Essence", so if you want to unlock something in Ranching, you can still spend the majority of your time in the mines). Once you have a high enough cooking level, anything you make has a chance to be universally likeable/loveable so if you're looking to romance a particularly picky fellow, you can always just give them a special homecooked meal instead of worrying about hoarding one of a particular gift. There are probably more small quality-of-life things I'm forgetting since I've gotten so used to them, but in summary -- it is a game that actually cares about your overall comfort as a player. It wants you to get to and enjoy the content it has to offer, not have to pick and choose which two activities define your whole in-game day. STORY/QUESTS -- Fields of Mistria is one of those games whose priority is the gradual introduction of each character's individual stories rather than some kind of grand "roll credits" finale (though there is a reasonably satisfying conclusion to your whole presence in town). The way each character talks, the way they all interact with each other outside of what you'd assume to be obvious cliques is really what kept me coming back to play this game even at a time when I had essentially seen everything it had to offer. Usually, I'm the type of player that never bothers to interact with NPC's. Unless I get specifically attached to 1-2 of them, I treat the rest as background noise or utilitarian props (I think on my first playthrough of Stardew, I didn't finish my Introductions quest until Year 2). Fields of Mistria ... I genuinely felt like I was becoming part of the town in a very believable way. I was growing fond not just of the bachelorettes that caught my eye, but seeing the bachelors as friends, wanting to talk to the town elders, wanting to find out what kind of shenanigans the kids are up to. There is SO much dialogue in this game -- you can sit in on D&D campaigns, on friendly rivalries, on economic discussions, and there are also plenty of conversations you can walk in on and "participate", like you're also a part of this world and contribute to this town. Every possible combination of characters you can think of have their own dynamic, have at least a handful of interactions, and they are all wonderful to witness. What start out as obvious archetypes will soften/roughen at the edges as time goes on and you get to know them, and the process of doing so feels worthwhile. The one singular downside I will state is that I think the "ending" of the main storyline (relating to the mines) could be a little bit stronger. I just hope that it gets expanded on in future versions. The gradual mystique and development of the story is really, really strong but I think that its ultimate conclusion could've used a little bit more grandiosity ... however, with the primary strengths here being the individual character relationships, this isn't a dealbreaker to me in the slightest. I got this game on a whim and somehow it's wormed its way into my heart as one of my favorite games of all time. I'm really happy the developers saw it through to the "end" and I can't wait to see what's to come. In the meantime, there's plenty here to enjoy! I hope many more people play Fields of Mistria <3
177 hours played
Aug. 2026
literally my favorite game of all time, it improves everything that annoyed me about Stardew Valley. In game map off all the characters, tracker of what they like, no fishing minigame. It greatly decreases the dependency of Wikis

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Frequently Asked Questions

Fields of Mistria is currently priced at 13.79€ on Steam.

No, Fields of Mistria is currently not on sale. You can purchase it for 13.79€ on Steam.

Yes, Fields of Mistria received 19,544 positive votes out of a total of 19,958 achieving an impressive rating of 9.55.
😍

Fields of Mistria was developed and published by NPC Studio.

Yes, Fields of Mistria is playable and fully supported on Windows.

No, Fields of Mistria is not playable on MacOS.

Yes, Fields of Mistria is playable and fully supported on Linux.

Yes, Fields of Mistria is playable and fully supported on Steam Deck.

Yes, Fields of Mistria is playable and fully supported on Steam Machine.

No, Fields of Mistria does not support VR.

Fields of Mistria is a single-player game.

No, Fields of Mistria does not currently offer any DLC.

No, Fields of Mistria does not support mods via Steam Workshop.

No, Fields of Mistria does not support Steam Remote Play.

Yes, Fields of Mistria is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fields of Mistria.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 12:19 UTC
SteamSpy data 26 October 2026 17:08 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Fields of Mistria, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fields of Mistria
  • SteamCharts - Analysis of Fields of Mistria concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fields of Mistria compatibility
Fields of Mistria
Rating
9.6
19,544
414
Game modes
Features
Online players
5,073
Developer
NPC Studio
Publisher
NPC Studio
Release 05 Aug 2026
Platforms