Doom & Destiny on Steam - User reviews, Price & Information

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Be ready for the nerdiest adventure of your life! Journey with four everyday friends into this turn based hilarious jrpg filled with parodies and cameos! Explore a huge fantasy world full of secrets, monsters, dungeons and preposterous villains! Nerds are storming fantasy and it's awesome!

Doom & Destiny is a rpg, indie and rpgmaker game developed and published by Heartbit Interactive.
Released on March 18th 2015 is available on Windows and MacOS in 6 languages: English, Italian, German, Spanish - Spain, Russian and Simplified Chinese.

It has received 2,392 reviews of which 2,300 were positive and 92 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 6.13€ on Gamivo.


The Steam community has classified Doom & Destiny into these genres:

Media & Screenshots

Get an in-depth look at Doom & Destiny through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2.3 GHz Intel Core 2 Duo or better
  • Memory: 1000 MB RAM
  • Graphics: DirectX10 compatible GPU with at least 256MB of VRAM
  • DirectX: Version 10
  • Storage: 200 MB available space
MacOS
  • OS: Mac OS 10.7+
  • Processor: 2.3 GHz Intel Core 2 Duo or better
  • Memory: 1000 MB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 256MB of VRAM
  • Storage: 200 MB available space
  • Additional Notes: Gamepad not supported on MacOSX

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Story: It has a fair amount of self-aware/ironic jokes that made me chuckle on some occasions. It's not exactly memorable, but I had fun with its story. Gameplay: It's one of few RPGMaker games that have good combat mechanics and balance. The random encounter is somewhat annoying despite you could fast-forward by holding Left-Ctrl, although it becomes unbearable if you get stuck and have to walk around to look for the solution. Visual/Audio: It uses lots of stock/stock-looking assets, but it's being used properly. The audio is just okay, where I have no complaints or praise either. Other: This game runs okay on my Linux device. Although I had an issue where BGM isn't being played on some occasions. I played on the easiest difficulty with only a bit of exploration/side-quest, but I had good time. If you play on higher difficulty or do all optional stuff, I expect your playtime will be much higher than mine.
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March 2025
Hmm, so overall, I guess this game is pretty good. It's not the greatest game ever made or anything, but it's pretty good. Positives The game is going for a comedic tone, and, yes, many of the jokes are obvious surface level things that any idiot could come up with ("Whoa, isn't it crazy that this guy's name is Judas and he's obviously going to betray us?"), but it doesn't really feel lazy but feels more like if you have that one friend who's always joking around, and he's hardly ever going to make it as a pro comedian but he makes you a chuckle a couple of times and it's kind of fun, and the game's heart is certainly in the right place here. Also, the game has a fairly interesting combat system beyond simply "spam attack until the enemy dies", because all characters' actions in combat are put on a timeline and you can see who gets the next couple of chances to attack, meaning you can anticipate if your team gets three attacks in a row or something, or you can see if you need to prepare for an onslaught from the enemy where you won't get a chance to act for a while, or you can try to split up the different enemies' actions by using attacks with the special property to knock the enemy it hits farther backwards on the timeline, or just whatever, and this is just deep enough to keep the game fairly interesting for the time you're playing it. Also, I feel like the game does a fairly good job with handling level ups and stuff, and leveling up is nice and necessary to progress in the game and everything but at the same time not SO absolutely critical that if you're one level behind everything just feels utterly impossible all the time, and a very large portion of how strong your characters are has to do with what abilities you know and what equipment you have, and you buy equipment at shops and learn abilities from trainers rather than gaining them when you level up, meaning it's not possible to miss out on these just because you didn't do enough fights, but when you make it to town X, the shop will be right there and you'll be able to buy the things you're supposed to have at this point in the story (unless you have no money, of course, but at least you would be aware that you don't have the best equipment right now, whereas with levels it's hard to know exactly what level you were supposed to be and if you're underleveled for a certain area or not). Negatives I will say, after I beat the game and was going for 100%, one of the guides I read said "Just play the game on easy, bro, hard isn't worth it", and I wish I knew that ahead of time (and I also wish I would have actually LISTENED too, because I know me, and I have to be too much of a macho man all the time and play games on hard or else I feel like a baby, and I KNOW I would have just ignored the advice even if I'd heard it), because seriously, hard is just cheap and pointless and not difficult in any meaningful way. I partially replayed the game on easy because I had to go back to get an achievement I missed and just wanted to get through the things I already did as fast as possible, and the difference between hard and easy is that on hard your entire party gets wiped out before you even get a chance to play half the time, so you have to go and put the speed character at the head of the party AGAIN to give everyone a speed boost so you can actually play the game before you die, while on easy you're actually playing a game that ISN'T just "Die And Put Francis In Charge Simulator". Also, I feel like the game has trouble balancing fights and intentionally creating a certain level of difficulty, and as an example there's a certain boss in the game, the Flying Spaghetti Monster, which, by the way, confuses me because one of your party members casts spells by praying to the Flying Spaghetti Monster, and this doesn't change in this fight either, so why is the monster helping you destroy itself? But that's not really important, and for this boss I genuinely feel like the random encounters in the area where you fight it are WAY harder than the boss itself, and those enemies can kill you instantly and force you to switch to Francis as usual, while the boss itself is reasonable and lets you survive long enough to have Mike cast his "heal the whole party" spell and from there you're basically fine as long as you can just keep doing it, and I was honestly super surprised how easy it was compared to other fights I'd done earlier, because my impression was that this was supposed to be the hardest boss in the game, and maybe that's true in terms of raw stats or something, but in terms of actual difficulty in completing it based on how strong your party will be when you actually fight it, in my experience at least, it just wasn't that hard, which was probably at least partly because it was a single enemy rather than multiple enemies, which is directly related to my next point: The game is really bad about handling fights with different numbers of opponents. I mentioned your party dying before you can even act, and do you know why that is? Because of the timeline system where different characters act in a different order, and if it happens to be the case that a bunch of enemies all attack in a row (which it typically is because although I don't really know how the timeline system works on a technical level, it REALLY seems to love setting things up so that at the start of the fight all of your characters' actions are bunched together and all of the enemy characters' actions are bunched together rather than mixing the two up), that means you're going to be taking 5 hits back to back with no chance to heal in the middle and so you just die, but for a single enemy since it will typically only get one chance to attack before you get a chance to act (the exception would be if it was WAY faster than you, because how frequently on the timeline a character gets to act depends on their speed stat and a very fast character can act multiple times before a slow one acts once, but 90% of the time the speed difference will not be THAT big), the only way for it to kill you before you can act is if it does 100% of your health in damage in a single hit, but that's so obviously unfair that the developers would never allow it, but 5 characters that do 40% damage each? Eh, that's okay, apparently. But honestly any fight with a single enemy feels laughably easy compared to any fight with multiple enemies almost regardless of how powerful the enemies were actually supposed to be, and a very large number of fights feel like once you've eliminated the first enemy and taken the total number down from, say, 5 to 4, the fight becomes so much exponentially easier after that point that basically it ended when that guy died and the rest was just clean up. Also there's this weird aggro system in the game that's SUPPOSED to add some kind of depth to it or something, but what it actually boils down to is "Every enemy gangs up on Francis because he's the fastest in the party and therefore simply drew aggro before anyone else even had a chance to act. Francis therefore dies again. Alternatively, every enemy gangs up on Mike because he's the healer and healing is very powerful. Mike therefore dies again. Either way, everybody ignores Johnny no matter how much he spams his attacks that are specifically supposed to draw aggro to protect the weaker characters", and I just feel like the system does not at all work like it's supposed to, is all. Conclusion So, yeah, the game has some flaws regarding difficulty and some mechanics and junk, but most of these only matter if you're playing on hard. The core of the game is still good, so just play on easy instead (or maybe normal, but I never tried normal so I have no idea how it is) and everything should be fine.
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March 2025
Good game, funny, full of references, I like it!
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Aug. 2024
Hello friends, Today I would like to review the game DOOM AND DESTINY. This is the original version of the game, as there are different versions of the game. This game is a parody RPG. It makes fun of many other games and pop culture things. The main games play like any other rpg's with side quests, and silly one liners with the parody silliness. There are also many secrets you can find in this game. The characters the main player chooses are already pre-made and made from another game the developers previous made in Italian. The game also has sequels and a remastered edition which improves on all the things in this game. Anyways, here is my PROS and CONS list: PROS: - A rpg based on older rpgs. - Many parody jokes about other games and pop culture. - The music is not bad and is fun to play to. - Many secret rooms and areas to find. - Lots of side quests to complete. - Controllers works with this game. I used a Zen Pro switch controller. It even used the rumble feature, which i find odd for such a older rpg. - Works on windows 11 operating system. CONS: - The artstyle might not be for everyone as it is likened to that of RPG Maker games. - The corny jokes also might be not liked by everyone. Do I recommend this game? To a certain type of person, this game is quite good. The corny and parody jokes can be quite funny. Again, if a player is more concern with graphics, they may want to avoid buying this game. Also, the player may wish to get the remastered edition as it adds more stuff to the game, and this is the original version of the game. If you do like this game, please make sure to check out the rest of the games in the series.
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July 2024
A mildly off-color humored RPG that pokes fun at itself, most TTRPG, ARPG, RPGs and still manages to be entertaining while being semi-technically sound and semi-well balanced. Don't grammar check me, i'm lazy, and writing this quick so I can get back to enjoying yet another playthrough of this game. If you have doubts, grab it on sale, though I feel it's worth more than full price.
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Frequently Asked Questions

Doom & Destiny is currently priced at 9.99€ on Steam.

Doom & Destiny is currently not on sale. You can purchase it for 9.99€ on Steam.

Doom & Destiny received 2,300 positive votes out of a total of 2,392 achieving an impressive rating of 9.17.
😍

Doom & Destiny was developed and published by Heartbit Interactive.

Doom & Destiny is playable and fully supported on Windows.

Doom & Destiny is playable and fully supported on MacOS.

Doom & Destiny is not playable on Linux.

Doom & Destiny is a single-player game.

Doom & Destiny does not currently offer any DLC.

Doom & Destiny does not support mods via Steam Workshop.

Doom & Destiny does not support Steam Remote Play.

Doom & Destiny is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Doom & Destiny.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 13:11
SteamSpy data 09 June 2025 17:52
Steam price 15 June 2025 12:42
Steam reviews 15 June 2025 14:04

If you'd like to dive deeper into the details about Doom & Destiny, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Doom & Destiny
  • SteamCharts - Analysis of Doom & Destiny concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Doom & Destiny compatibility
Doom & Destiny PEGI 12
9.2
2,300
92
Game modes
Features
Online players
4
Developer
Heartbit Interactive
Publisher
Heartbit Interactive
Release 18 Mar 2015
Platforms
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