Hmm, so overall, I guess this game is pretty good. It's not the greatest game ever made or anything, but it's pretty good. Positives The game is going for a comedic tone, and, yes, many of the jokes are obvious surface level things that any idiot could come up with ("Whoa, isn't it crazy that this guy's name is Judas and he's obviously going to betray us?"), but it doesn't really feel lazy but feels more like if you have that one friend who's always joking around, and he's hardly ever going to make it as a pro comedian but he makes you a chuckle a couple of times and it's kind of fun, and the game's heart is certainly in the right place here. Also, the game has a fairly interesting combat system beyond simply "spam attack until the enemy dies", because all characters' actions in combat are put on a timeline and you can see who gets the next couple of chances to attack, meaning you can anticipate if your team gets three attacks in a row or something, or you can see if you need to prepare for an onslaught from the enemy where you won't get a chance to act for a while, or you can try to split up the different enemies' actions by using attacks with the special property to knock the enemy it hits farther backwards on the timeline, or just whatever, and this is just deep enough to keep the game fairly interesting for the time you're playing it. Also, I feel like the game does a fairly good job with handling level ups and stuff, and leveling up is nice and necessary to progress in the game and everything but at the same time not SO absolutely critical that if you're one level behind everything just feels utterly impossible all the time, and a very large portion of how strong your characters are has to do with what abilities you know and what equipment you have, and you buy equipment at shops and learn abilities from trainers rather than gaining them when you level up, meaning it's not possible to miss out on these just because you didn't do enough fights, but when you make it to town X, the shop will be right there and you'll be able to buy the things you're supposed to have at this point in the story (unless you have no money, of course, but at least you would be aware that you don't have the best equipment right now, whereas with levels it's hard to know exactly what level you were supposed to be and if you're underleveled for a certain area or not). Negatives I will say, after I beat the game and was going for 100%, one of the guides I read said "Just play the game on easy, bro, hard isn't worth it", and I wish I knew that ahead of time (and I also wish I would have actually LISTENED too, because I know me, and I have to be too much of a macho man all the time and play games on hard or else I feel like a baby, and I KNOW I would have just ignored the advice even if I'd heard it), because seriously, hard is just cheap and pointless and not difficult in any meaningful way. I partially replayed the game on easy because I had to go back to get an achievement I missed and just wanted to get through the things I already did as fast as possible, and the difference between hard and easy is that on hard your entire party gets wiped out before you even get a chance to play half the time, so you have to go and put the speed character at the head of the party AGAIN to give everyone a speed boost so you can actually play the game before you die, while on easy you're actually playing a game that ISN'T just "Die And Put Francis In Charge Simulator". Also, I feel like the game has trouble balancing fights and intentionally creating a certain level of difficulty, and as an example there's a certain boss in the game, the Flying Spaghetti Monster, which, by the way, confuses me because one of your party members casts spells by praying to the Flying Spaghetti Monster, and this doesn't change in this fight either, so why is the monster helping you destroy itself? But that's not really important, and for this boss I genuinely feel like the random encounters in the area where you fight it are WAY harder than the boss itself, and those enemies can kill you instantly and force you to switch to Francis as usual, while the boss itself is reasonable and lets you survive long enough to have Mike cast his "heal the whole party" spell and from there you're basically fine as long as you can just keep doing it, and I was honestly super surprised how easy it was compared to other fights I'd done earlier, because my impression was that this was supposed to be the hardest boss in the game, and maybe that's true in terms of raw stats or something, but in terms of actual difficulty in completing it based on how strong your party will be when you actually fight it, in my experience at least, it just wasn't that hard, which was probably at least partly because it was a single enemy rather than multiple enemies, which is directly related to my next point: The game is really bad about handling fights with different numbers of opponents. I mentioned your party dying before you can even act, and do you know why that is? Because of the timeline system where different characters act in a different order, and if it happens to be the case that a bunch of enemies all attack in a row (which it typically is because although I don't really know how the timeline system works on a technical level, it REALLY seems to love setting things up so that at the start of the fight all of your characters' actions are bunched together and all of the enemy characters' actions are bunched together rather than mixing the two up), that means you're going to be taking 5 hits back to back with no chance to heal in the middle and so you just die, but for a single enemy since it will typically only get one chance to attack before you get a chance to act (the exception would be if it was WAY faster than you, because how frequently on the timeline a character gets to act depends on their speed stat and a very fast character can act multiple times before a slow one acts once, but 90% of the time the speed difference will not be THAT big), the only way for it to kill you before you can act is if it does 100% of your health in damage in a single hit, but that's so obviously unfair that the developers would never allow it, but 5 characters that do 40% damage each? Eh, that's okay, apparently. But honestly any fight with a single enemy feels laughably easy compared to any fight with multiple enemies almost regardless of how powerful the enemies were actually supposed to be, and a very large number of fights feel like once you've eliminated the first enemy and taken the total number down from, say, 5 to 4, the fight becomes so much exponentially easier after that point that basically it ended when that guy died and the rest was just clean up. Also there's this weird aggro system in the game that's SUPPOSED to add some kind of depth to it or something, but what it actually boils down to is "Every enemy gangs up on Francis because he's the fastest in the party and therefore simply drew aggro before anyone else even had a chance to act. Francis therefore dies again. Alternatively, every enemy gangs up on Mike because he's the healer and healing is very powerful. Mike therefore dies again. Either way, everybody ignores Johnny no matter how much he spams his attacks that are specifically supposed to draw aggro to protect the weaker characters", and I just feel like the system does not at all work like it's supposed to, is all. Conclusion So, yeah, the game has some flaws regarding difficulty and some mechanics and junk, but most of these only matter if you're playing on hard. The core of the game is still good, so just play on easy instead (or maybe normal, but I never tried normal so I have no idea how it is) and everything should be fine.
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