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DOOM + DOOM II on Steam

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Developed by id Software, and originally released in 1993 and 1994, the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.

DOOM + DOOM II is a fps, classic and 1990's game developed by id Software, Night Dive Studios, Romero Games Ltd and MachineGames and published by Bethesda Softworks.
Released on August 03rd 2007 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 25,507 reviews of which 24,487 were positive and 1,020 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 3.17€ on Eneba.


The Steam community has classified DOOM + DOOM II into these genres:


Here is the detailed breakdown of supported languages for DOOM + DOOM II:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at DOOM + DOOM II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
OS Version: Windows 10 64-bit
Processor: Intel Core i5-3570 @3.4GHz or AMD Ryzen 5 1400 @3.5GHz
Memory: 8GB System RAM
Graphics:NVIDIA Geforce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
Direct X: Version 12
Disk Space: Minimum 2GB free space on hard drive

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Aug. 2026
10/10 From another time and another culture. Where cynicism didn't drown us. To quote from John Carmack in Masters of Doom by David Kushner, “In the information age, the barriers just aren’t there. The barriers are self-imposed. If you want to set off and go develop some grand new thing, you don’t need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers.” Thank you DooM.
1 hours played
Aug. 2026
I pirated this game in 1996 since there was no way for me to buy it legally in the philippines at that time. Buying it 30 years later lol.
2 hours played
July 2026
As I was reading David Kushner's Masters of Doom, I was overcome with a powerful desire to replay DOOM. I grew up with the game. I have fond memories of being eleven or twelve years old and getting my hands on GZDoom for the first time. I had not played video games in a few years, putting a comfortable distance between now and my hardcore days and allowing me to approach a video game with entirely new, sober eyes for the first time in my life. DOOM might not have been the first first-person shooter but it is the alpha, one of the most important video games to ever exist. It's a watershed moment in history, where the course of gaming was changed forever, elevating it from a silly activity for children into a silly activity for adults. It was equally important to the world of computers, culminating with Bill Gates donning a black trench coat and shotgun in front of a green screen to sell Windows 95 as the Gamer's Operating System. Its impact on the software industry and the 90s as a whole cannot be understated. Made by a team of only six people, the development of DOOM and the rise of id Software is a picaresque example of the American Dream in action. Programmers, misfits, gamers; highly intelligent, possibly highly autistic too, with a dream and a vision and ludicrous profits from a radical new model of game distribution create something that has never been seen before. It's a classic tale, but does DOOM hold up? Of course it holds up; in part because of a brilliant decision in tech-anarchism by lead programmer John Carmack in releasing the source code to the public in 1997—allowing fans and programmers to break the game wide open and modify it to their liking, create their own tools, make their own maps, port it to whatever system they wanted and essentially ensuring the game eternal life by doing so—but also because of its stellar design. Where Carmack was the wiz kid, the programmer's programmer and the brains of the operation, Romero was the gamer's gamer and its heart. He knew what made a good level, what monsters needed to be in order to be fun to fight, how they needed to be placed in levels for interesting encounters, and most importantly, he understood the psychology of the player and how to play with their expectations. It's a masterclass in design. Every monster serves a distinct purpose. They have very distinct attacks. Each monster has a corresponding weapon they are most easily dealt with. The difficulty and fun comes from how these monsters are mixed and matched and where they're placed in the levels. It is so perfect that it approaches quintessence. DOOM is the video game equivalent of chess. This more so applies to the second game, where the roster of monsters was greatly expanded and the addition of the Super Shotgun essentially solved the tediousness that bogs down the latter half of this game. This brings me to the biggest issue with the first DOOM game: it starts high and ends low. Episode 1 is a blast whereas the other two lose steam quick. Episode 3 is the worst when it should be the coolest because that's when you're actually in hell. The levels get more abstract and less fun to navigate, downright frustrating at points, such as the infamous E3M2 - Slough of Despair, which is essentially a gimmick level, because Sandy Peterson thought it would be cool to make a level shaped like a hand. But DOOM is more than just the base 3 episodes. Two years later, in 1995, there was an Episode 4, Thy Flesh Consumed. In 2019, John Romero himself returned to make an Episode 5, SIGIL, and in 2023, for the 30th anniversary of the original game, he made SIGIL II. On top of that, there are thousands of brilliant user-made maps that essentially wipe the floor with DOOM's stock levels. There are ridiculous total conversion mods like Batman DOOM. There are mods that are crossovers with other games, like Bloom, mixing the game with 1997’s Blood. Even Bethesda is still keeping it alive with re-releases, ports, and new content. DOOM is timeless. It might be the one video game that will never be forgotten. Even though I might hate a lot of the later levels. I can always boot up Knee Deep In The Dead for an hour or so of great fun. In an industry where upwards of 85% of all games released before 2010 are no longer commercially available, where games get shutdown a handful of years into their life cycle or downright taken off of download servers for no reason, where current-gen titles get remastered on that same gen lest they become "obscure and forgotten," the persistence and continued cultural relevance of this now over 30 year old game just really warms the heart.
50 hours played
July 2026
Finally got to playing this 33 years after it's release date, and it still might be one of the greatest games of all time.
May 2026
This game was the reason my dad and I built our first computer. A 486, in 1993. We even had a Sound blaster sound card! WOO!

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Frequently Asked Questions

DOOM + DOOM II is currently priced at 9.99€ on Steam.

No, DOOM + DOOM II is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, DOOM + DOOM II received 24,487 positive votes out of a total of 25,507 achieving an impressive rating of 9.38.
😍

DOOM + DOOM II was developed by id Software, Night Dive Studios, Romero Games Ltd and MachineGames and published by Bethesda Softworks.

Yes, DOOM + DOOM II is playable and fully supported on Windows.

No, DOOM + DOOM II is not playable on MacOS.

No, DOOM + DOOM II is not playable on Linux.

Yes, DOOM + DOOM II is playable and fully supported on Steam Deck.

Yes, DOOM + DOOM II is playable and fully supported on Steam Machine.

No, DOOM + DOOM II does not support VR.

DOOM + DOOM II offers both single-player and multi-player modes.

DOOM + DOOM II offers both Co-op and PvP modes.

No, DOOM + DOOM II does not currently offer any DLC.

No, DOOM + DOOM II does not support mods via Steam Workshop.

Yes, DOOM + DOOM II supports Remote Play Together. Discover more about Steam Remote Play.

Yes, DOOM + DOOM II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DOOM + DOOM II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:32 UTC
SteamSpy data 14 October 2026 15:38 UTC
Steam price 26 October 2026 20:04 UTC
Steam reviews 21 October 2026 22:11 UTC

If you'd like to dive deeper into the details about DOOM + DOOM II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DOOM + DOOM II
  • SteamCharts - Analysis of DOOM + DOOM II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DOOM + DOOM II compatibility
DOOM + DOOM II PEGI 16
Rating
9.4
24,487
1,020
Game modes
Multiplayer
Features
Online players
345
Developer
id Software, Night Dive Studios, Romero Games Ltd, MachineGames
Publisher
Bethesda Softworks
Release 03 Aug 2007
Platforms
Remote Play
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