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Quake on Steam

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Developed by the award-winning id Software, Quake® is the ground-breaking, original dark fantasy first-person shooter that inspires today’s retro-style FPS games. With Quake (Enhanced), experience the authentic, updated, and visually enhanced version of the original.

Quake is a fps, classic and action game developed by id Software, Nightdive Studios and MachineGames and published by Bethesda Softworks.
Released on August 03rd 2007 is available on Windows, Steam Deck and Steam Machine in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 14,076 reviews of which 13,513 were positive and 563 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 3.78€ on Eneba.


The Steam community has classified Quake into these genres:


Here is the detailed breakdown of supported languages for Quake:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Russian

Media & Screenshots

Get an in-depth look at Quake through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum Spec (1080p/60 HZ)
  • Win 10 64-bit version
  • Intel Core i5-3570 @3.4 GHz or AMD Ryzen 3 1300X @3.5 GHz
  • NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
  • 8GB System RAM
  • Minimum 2GB free space on hard drive (additional space required for add-on downloads)
  • High speed broadband connection required for online play

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
Aug. 2026
Back in that time I played, if I'm not missing any, the following computer FPS: Wolfenstein 3D, Corridor 7, Doom 2, Heretic, Duke Nuken 3D,, TekWar, Blood, Shadow Warrior. Somehow, I had never played Quake at the time. And still hadn't played it until trying this remake. So I can't talk about how accurate the remake is, or isn't. I can tell that obviously there's a lot of gameplay modernization here, like perfect mouse controls, and some great use of a modern graphics engine, but aside from that I can't say how much changed. This remake does come packaged with a playable version of the 1996 release, but going straight to it is obviously rough. There are certainly some fan mods and re-implementations of the original that would be a better experience for this, I imagine, at least giving it modern mouse controls and such. Might try it someday. What I do can say is that if this remake is even remotely accurate to what the original was at the time, then yeah, I get it now why Quake was so talked about, and I get what I missed.
107 hours played
Aug. 2026
An absolute classic, fun as hell, gotta go fast, *the* game that made people want 3D accelerators (the things we call ‘GPUs’ these days), the best Rocket Launcher in any shooter ever, the best soundtrack in any shooter ever, and the technical- and social-genesis of so many other games and so many huge online communities that I wouldn't even know where to begin if I wanted to list them. Neutral review however (not recommended, but not not-recommended) because I don't love this Kex-engine-based remaster that you'll get by buying the game here or on Switch/PS4&5/XBOne. If you really *really* want Steam achievements for Quake and really want to give even more money to the mega-corpo conglomerate of Microsoft-presents-Xbox-presents-Zenimax-presents-Bethesda-presents-id: buy and install this Steam version but then also install “Ironwail” (GitHub andrei-drexler/ironwail) alongside it. Ironwail is a proper Quake source-port, i.e. a directly-modernized version of the code from the 1996 original Quake. This 2021 remaster is a workalike that merely pretends to be Quake despite being completely different under the hood. To ‘install’ Ironwail: ― Go to its GitHub project page. ― Click ‘Releases’ in the right-hand column. ― The newest version will be the one at the top, and you can ignore all of the older lower-numbered versions below it. ― Download only one of the archive files from the newest Release: the one whose name matches your computer's architecture, either ‘Linux’ for SteamOS or ‘win64’ for Windows 10/11. ― Extract anywhere but the Steam folder, and run the EXE; either `ironwail.exe` on Windows or a file plainly called `ironwail` on Linux. ― Select “Add a non-Steam game to my Library” from Steam's ‘Games’ menu and add `ironwail.exe` (just `ironwail` on Linux) if you want to launch it easily from within the Steam UI. In theory I would have zero problem with Quake-remaster being a different engine internally if it actually worked well, but I've found it to be extremely unplayably buggy. It has somehow even gotten worse over time. The newest update crashes immediately at launch on my Intel 11th-gen integrated graphics (Framework Laptop 12) without tweaking the launch options to force D3D11, then it's riddled with glitchy textures and weird incorrect model warping once I do. The previous version ran okay without tweaking but refused to unlock achievements for me for anything after Episode 1 of the base game despite not using cheats, not using map-select console commands, and doing everything else you'll find suggested in threads where other people have the same problem. The remaster is just bad, its usage of a different engine obviously a business decision so they can sell it on the largest number of console platforms with the least amount of investment, and I have no faith in Bethesda/NightDive to ever make it not-bad or to not break it again in the future if they did. Once you have Ironwail set up, run it and it will find and directly load the remaster's game ‘pak’ files (the archive files that contain the actual ‘Quake’ parts of Quake like the maps and models and sounds and music) so you don't have to supply anything else yourself. Ironwail will even present itself to Steam as the remaster's Steam App ID so you get Steam achievement unlocks! Your online status will show you as playing remaster-Quake but you'll actually be playing something much better. As for my review of the game episodes you get here… ― the original game, just ‘Quake’: what is there to say? It's the reason anybody is reading this or still playing this at all. Tortured development cycle, ripped id Software apart at the seams, but *damn* what a game. American McGee's levels (especially episode Ⅲ) are my favorites. Play the NIN soundtrack *loud*! If you played Half-Life first you might be a little shocked when you notice how HL's Headcrabs and standard Zombies are mere re-skins of the two attacks of the Fiends in Quake, leaping and scything respectively, and how Vortigaunts are obviously re-skins of Quake's Shamblers with their long-range lightning attack and short-range clawing attack. Half-Life is excellent, of course, but it stands on the shoulders of this giant! ― Scourge of Armagon: didn't like it at first, because I went straight into it after a playthrough of the base game, so I was still in the mood for gothic NIN stuff and Scourge of Armagon is not that. The new weapons feel very incongruous with the ones from the base game, very QuakeⅡ-ish. I ended up enjoying it, and it does some stuff in the engine that would have been very cool to see in 1996, but far too many of its maps are one of those “Where the ♥♥♥♥ do I go?” kind of games that will have you annoyed and bored running around in circles. ― Dissolution of Eternity: its first episode is the low point of everything here, so many damn pushbuttons and enemies spawned directly in your face. R1M5 was just straight-up bugged and couldn't be finished on my first attempt. In the interest of saying something positive about it: the Phantom Swordsmen are a very cool enemy. Dissolution's second episode is great however; loads of cool Egyptian-themed levels, new mobs like the knight statues that come to life, and actual bosses! The two halves feel like they were made by two completely different teams of people. I'm not going to bother looking up credits to see whether or not that's true lol ― Dimensions of the Past: I beat Dimensions of the Past in one shot on Normal and wow was it hard. Not in a bad way *usually*, but there were a few times I ended up having to use the Axe on Death Knights, which was obnoxious. Very cool level design, like base Quake with the BSP limits removed so everything is bigger and there's more going on at once. ― Dimension of the Machine OTOH was very very well balanced; I loved it. Challenging but very rewarding map design. I loved how many times they had power-ups in areas you would eventually backtrack into, so it's up to you if you want to use them now or later. It solves one of the biggest annoyances in the base game where you'll clear out a room full of enemies and only then discover a Quad Damage or Armor pickup. Great environmental storytelling in a Half-Life-ish kind of way, like when you walk in on a squad of Enforcers trying to fight a Shambler. I love how it solves the no-ammo problem from the last episode by having deathmatch-style ammo spawners in single player. Simple and effective. ― Dawn of the Machine: MachineGames have perfected their Quake level design skills here. Huge levels full of hundreds of monsters each, but never in a way that feels like a slog. They actually managed to make me love backtracking, at the individual-map-level and at the episode-level alike. In any given map there will be a central area that you will keep coming back to after a long trips in some direction followed by unlocking a return door to allow faster travel. The early levels will have doors you can't open at all on your first time through. Very ‘Metroid-vania’ in the best way. I absolutely *love* the way they reward secret-hunting by letting you find permanent (for the duration of the episode) upgrades to your maximum health and maximum ammo of each type, all of which start very limited. In exchange for making you start very limited, they signpost the secrets à la Half-Life (with a pentagram instead of with a lambda) so they're much easier to find than in any other episode. They do all sorts of technical teleportation ‘time-travel’ trickery that would be an annoying gimmick in the hands of a less-skilled team but which are pulled off brilliantly here. Remember that the episodes included here (even the modern ones) are merely the tip of the Quake iceberg! There are, not an exaggeration, *thousands* of maps available for this game, and even plenty of packs curated into longer episodes like the ones here. Once you're done with everything you get here, check out Quake Brutalist Jam and Quake Retrojam!
2 hours played
Aug. 2026
Dropping a DLC 30 years after release is what I call commitment. Now please give us a new Quake game and also remaster Quake 3+4!
21 hours played
June 2026
Happy 30th Quake 1. This is the game that made me definitively a PC gamer. There is something about this unique combo of Lovecraftian/eldritch horror, dark ambient Nine Inch Nails music, fluid and fast movement, and depressing atmosphere that stands the test of time. I still put Trent Reznor's Quake 1 theme as one of the best intros to a game ever. The moment it plays, you're put into a trance. If you know you know. This is the one game I risked a lot of punishment for. In high school, I had network admin privileges and I installed Quake 1 in the back row of the computer lab where "the boys" and I would play deathmatch while our should-be-retired teacher droned on about C++. This was when 56k modems were the norm so playing on super low ping and seeing my friends' reactions in real time was an incredible high. Little did we know that Quake 1 would spawn the beginnings of eSports, multiplayer client-server architecture, WASD, and usher in the era of accelerated graphics cards. I eventually got caught where I vividly remember my teacher saying "Ahem, what is THAT?" and had my privileges revoked. Needless to say I didn't ask that teacher for a letter of recommendation. Perhaps there is a game that you too were willing to risk a lot for and hopefully there is a game that sticks with you for 30+ years like Quake 1 has for me.
49 hours played
May 2026
Quake is a really fun fast paced FPS, with really great combat, weapons, and the maps are one of the best parts of the game, since it's like Doom, except it's a Lovecraft version of it. Definitely recommend this game.

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Frequently Asked Questions

Quake is currently priced at 9.99€ on Steam.

No, Quake is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Quake received 13,513 positive votes out of a total of 14,076 achieving an impressive rating of 9.34.
😍

Quake was developed by id Software, Nightdive Studios and MachineGames and published by Bethesda Softworks.

Yes, Quake is playable and fully supported on Windows.

No, Quake is not playable on MacOS.

No, Quake is not playable on Linux.

Yes, Quake is playable and fully supported on Steam Deck.

Yes, Quake is playable and fully supported on Steam Machine.

No, Quake does not support VR.

Quake offers both single-player and multi-player modes.

Quake offers both Co-op and PvP modes.

No, Quake does not currently offer any DLC.

No, Quake does not support mods via Steam Workshop.

Yes, Quake supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Quake is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quake.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 09:00 UTC
SteamSpy data 14 October 2026 15:38 UTC
Steam price 26 October 2026 20:04 UTC
Steam reviews 21 October 2026 22:11 UTC

If you'd like to dive deeper into the details about Quake, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quake
  • SteamCharts - Analysis of Quake concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quake compatibility
Quake PEGI 18
Rating
9.3
13,513
563
Game modes
Multiplayer
Features
Online players
82
Developer
id Software, Nightdive Studios, MachineGames
Publisher
Bethesda Softworks
Release 03 Aug 2007
Platforms
Remote Play
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