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Doorways: Holy Mountains of Flesh on Steam

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Doorways: Holy Mountains of Flesh is an Immersive Horror Adventure, featuring a Complex Story and Deep Atmosphere.

Doorways: Holy Mountains of Flesh is a horror, adventure and action game developed and published by Saibot Studios.
Released on August 10th 2016 is available on Windows, MacOS and Linux.

It has received 458 reviews of which 364 were positive and 94 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 5.85€ on Steam with a 70% discount, but you can find it for 1.26€ on Eneba.


The Steam community has classified Doorways: Holy Mountains of Flesh into these genres:

Media & Screenshots

Get an in-depth look at Doorways: Holy Mountains of Flesh through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista / 7 / 8 / 10
  • Processor: Intel Core2 Quad Q8400
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 1GB / Radeon R7 250X 1GB
  • DirectX: Version 11
  • Storage: 7 GB available space
  • Sound Card: DirectX Compatible
MacOS
  • OS: OS X 10.10
  • Processor: 2.3GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 5770 1GB VRAM / Nvidia GeForce 750M / Intel HD 6100
  • Storage: 7 GB available space
Linux
  • OS: Steam OS, Ubuntu 14.04
  • Processor: Intel Core i5 3470
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 Ti 2GB
  • Storage: 7 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Oct. 2024
Day 27 of the October Horror Reviews - Doorways: Holy Mountains of Flesh I actually started the Doorways series around the time it came out, if I'm not mistaken. Was quite intrigued by the atmosphere, and the way it approached a complex topic: Exploring the minds of serial killers and evildoers. It's taken me a few years to finally finish this one, and I feel like maybe that was for a reason. Short of embarrassing myself, I actually looked at a few reviews for the game after finally finishing it and I found that I was not the only person to have to look up a guide for a couple of the puzzles. This is not an indictment of the devs, they did a great job with producing genuinely challenging puzzles, though the signposting could use a little work and there aren't enough hints for a couple of them. The changing room puzzle was tough, and I believe I also encountered the same issue someone else did with the TV - I figured it out on my own, but it was just a bit squirrely with the placement. Signposting appears to be one of the bigger issues in this game in general, really. For example, at the end, there's no indication that you have to take the dagger back off of the pedestal to use it again. So you can literally walk right past it without even having it highlighted to reclaim it. The game appears to have dived a little more into the motivations of the protagonist, and the company they work for. It seems as though they went a darker route here and suggested that even though the monsters they stop are indeed monsters, they're also basically putting a halt to anyone who dares know too much, so the game feels like it's discussing amorality at large, something I find quite interesting. Level design is pretty interesting. Each act pulses with dread, there's a bit of a paper trail to find, but finding the notes left behind informs the player of some fairly dark intentions, and each monstrosity you encounter seems to be an amalgamation of all of those intentions. Sound design feels tense, eerie and gritty - the voice acting is charming and it's fascinating to know that the VA from Amnesia was also in this. That's pretty cool - but without allowing myself to be overtaken by bias, I will say that there were certain points where the VAs came out sounding a little rough, if only because it was overlayed with a few other sounds. Final thoughts on the game are that after years of playing this, this is not a game I'd play twice. The story, while obviously something they've worked on a while, feels a bit clunky and convoluted, and the puzzles really can be off-putting for people. The game definitely feels like a real thinker, and I suppose if you're looking for that type of game, even if it's a bit heavy-handed, it's still worth a try (just remember to play the first two first). 5.5/10
6 hours played
July 2024
Who played the previous Doorways parts it is a must, continue and finish the whole series and find an actually nicely done final protocol. so gear-up, keep on walking, sometimes escaping, enjoy a variable environment with changing graphics, look for pages and solve the riddles from what the room swapping is one of the toughest ever met. the plot is simple and easy to follow, challenges are shadows and what is inside, fast past jump and run, other riddles yet known from similar genres and some scary moments. The final fight is remarkable done so as masterable but some other encounters will require a good coordination. Some tough gore scenes and blood without end are present but limited. All in all a good entertaining mixing sim from walk, horror and adventure. Turn your brilliance to 5 and default 0 is too dark.
13 hours played
Jan. 2022
Kinda slow, but the environments are nice. WAY better than the last two. Some decent puzzles. No chance I would pay $20 for it, but $10 seems fair enough. I will actually probably play through it again sometime.
5 hours played
Nov. 2021
Just finished playing this on my Youtube channel - link here to my Doorways playlist for anyone interested in seeing a sample of gameplay before buying (Holy Mountains of Flesh starts at part 26): https://www.youtube.com/watch?v=KDvDu5w9Qu8&list=PL05Yc3_TEBpOiQSKnVxdaKfhrfUN7yJbF&index=26&t=2226s This was a good final chapter to round off the Doorways franchise. The visuals are great and there's atmosphere as usual. But what I liked most of all were the plot implications that this chapter raised. In the previous Doorways games, the main character (Thomas Foster) would always just narrate events as you proceed, whilst little would be said about him. But in this chapter the game focuses a bit more on Foster and really raises some dark questions about his own sanity as well as the purpose of Doorways, the agency that employs him. I thought this was a great note on which to bring the franchise to a close! The game isn't without some flaws, though (spoilers incoming). The puzzles in the mansion section could perhaps be reworked. The library puzzle might benefit from another clue or two as I did find it a bit confusing. Then there was the sliding room puzzle - I won't deny that this was imaginative, but the problem I had with it was that it was very time-consuming and kind of disrupted the pace a bit as a result. In the end I looked at a walk-through. Though it wouldn't be impossible to figure out on your own, the issue is just that it can take a huge amount of time to do so, as in large part it comes to trial and error - figuring out what combinations of rooms need to go where and in what order, and figuring out what exactly you're supposed to be looking for with each combination. Also, on another note, some of the cutscenes had minor frame rate issues - so perhaps a bit more optimisation is needed. But, putting those issues aside, Holy Mountains of Flesh is a decent game and worth playing, especially if you've played the other Doorways games.
10 hours played
Aug. 2019
Extremely challenging and atmospheric puzzle/horror game that knocks the Lovecraft vibe out of the park. The game has great synergy between its visuals and sound design -- everything looks and sounds genuinely creepy. I loved the environments (and other things I won't spoil). The ambient music + the sound effects made the scary bits quite unnerving, and bonus points for the narrator; he brought the writing to life and was a dead ringer for the voice from Darkest Dungeon. Just know that there is zero hand-holding -- this isn't a long game, but many sections (including figuring out how and/or where to progress) are quite difficult. I can't stress the difficulty enough, but if you want to overcome some tough challenges in a very immersive and disturbing world, it doesn't get much better than this.

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Frequently Asked Questions

Doorways: Holy Mountains of Flesh is currently priced at 5.85€ on Steam.

Yes, Doorways: Holy Mountains of Flesh is currently available at a 70% discount. You can purchase it for 5.85€ on Steam.

Yes, Doorways: Holy Mountains of Flesh received 364 positive votes out of a total of 458 achieving a rating of 7.48.
😊

Doorways: Holy Mountains of Flesh was developed and published by Saibot Studios.

Yes, Doorways: Holy Mountains of Flesh is playable and fully supported on Windows.

Yes, Doorways: Holy Mountains of Flesh is playable and fully supported on MacOS.

Yes, Doorways: Holy Mountains of Flesh is playable and fully supported on Linux.

No, Doorways: Holy Mountains of Flesh is not playable on Steam Deck.

No, Doorways: Holy Mountains of Flesh is not playable on Steam Machine.

No, Doorways: Holy Mountains of Flesh does not support VR.

Doorways: Holy Mountains of Flesh is a single-player game.

No, Doorways: Holy Mountains of Flesh does not currently offer any DLC.

No, Doorways: Holy Mountains of Flesh does not support mods via Steam Workshop.

No, Doorways: Holy Mountains of Flesh does not support Steam Remote Play.

Yes, Doorways: Holy Mountains of Flesh is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Doorways: Holy Mountains of Flesh.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 13:16 UTC
SteamSpy data 15 October 2026 04:35 UTC
Steam price 26 October 2026 20:06 UTC
Steam reviews 22 October 2026 08:04 UTC

If you'd like to dive deeper into the details about Doorways: Holy Mountains of Flesh, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Doorways: Holy Mountains of Flesh
  • SteamCharts - Analysis of Doorways: Holy Mountains of Flesh concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Doorways: Holy Mountains of Flesh compatibility
Doorways: Holy Mountains of Flesh
Rating
7.5
364
94
Game modes
Features
Online players
0
Developer
Saibot Studios
Publisher
Saibot Studios
Release 10 Aug 2016
Platforms
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