Dragon Marked For Death on Steam - User reviews, Price & Information

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Dragon Marked For Death is a 2D side-scrolling action RPG game where up to 4 players can play together in online multiplayer. The characters, known as the Dragonblood Clan, have forged a pact with the Astral Dragon, which granted them special new powers.

Dragon Marked For Death is a action, rpg and pixel graphics game developed and published by INTI CREATES CO. and LTD..
Released on April 21st 2020 is available only on Windows in 4 languages: English, Traditional Chinese, Japanese and Korean.

It has received 1,011 reviews of which 785 were positive and 226 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 15.99€ on Steam with a 60% discount.


The Steam community has classified Dragon Marked For Death into these genres:

Media & Screenshots

Get an in-depth look at Dragon Marked For Death through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7,8.1,10
  • Processor: 1Ghz or faster processer
  • Memory: 1 GB RAM
  • Graphics: 512MB VRAM (NVIDIA GeForce, AMD Radeon)
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I would love inti to create a sequel to this game. seems like they had a vision for this game that they couldn't quite get out. Would still recommended it. Witch is goated
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Dec. 2025
The amount of playable characters, the build variety, the character designs, and multiplayer were all standout aspects of this game. The game has a massive scope for just being a 2D action platformer/RPG, and if you engage in everything this game has to offer, you could very well have over 100 hours in it. This game is the definition of a hidden gem, it is crazy underrated, but unfortunately some people who play this just don’t see the magic or were expecting Monster Hunter for some reason. [Gameplay] In terms of gameplay, there are lots of pros and cons, but overall ends good in the end. I’ll begin with the pros; the sheer number of playstyles and player freedom is great. 6 playable characters with their own unique playstyles, and on top of that each character has 5 elemental contracts to pick from, which all change how the character is played. Not even to mention that certain weapons or equipment also form all new strategies. AND in multiplayer, more unorthodox strats are possible because of the parties shared DP. There is fun to be had in mastering a combo or playstyle for a character to deal max damage. It was fun learning how to use every character. With how complicated some characters movesets are, I feel the game does a good job with the “Tips” and “Control Help” menu’s telling you everything you need to know for a character, to how to use their attacks to what their contracts do. I rarely felt like I needed a wiki open while playing this game. On that note I'll mention that I did in fact have the wiki opened while playing because for the life of me I couldn’t remember the main story missions for each playthrough for the True Ending. And I also had the discord server notes open too, but only because I wanted to know the best builds for characters in the early game, and what my level up roadmap should look like. The game plays like most 2D action –platformers, but with a twist of MMO influence. For example, the dash is held instead of pressed for a burst of speed like in most 2D action platformers, and the game’s push for multiplayer. The game tries very much to be like an MMO with the damage number showing up on screen and the incentivized grinding with words like “drops” and a LUC stat. Not to say it fails at this aspect, just for someone like me who doesn’t play MMO’s but does play 2D action platformer, I felt the difference the devs were going for when making this. But I unfortunately played most levels solo because everyone in the discord is just grinding for loot, while I was simply completing story missions. Only once did I play with a friend to beat new levels together to further our saves, and that's probably the best way to play, unfortunately I just didn't do that much. The cons of the gameplay is that it can get repetitive with having to play missions in the same locations multiple times and have to play those levels multiple times for your other characters. In levels it feels like the devs just threw enemies in the level instead of carefully placing them in specific places. The only well-done level in terms of level design in enemy placement was the The Dragonblood Clan, and Soul Vessel. Another issue is that this game’s difficulty feels very all over the place and suffers from the RPG issue of "If you're above the enemy in level, easy as pie, if you're below the enemies' level, prepare to die in 2 hits". This game’s auto-save unfortunately has the consequence of making players unable to test out new contracts before permanently switching to them and costing them Dragonite. So you can’t test a contract before dedicating yourself to one. The status effects last too long and are a bit too lethal. Perhaps this is solved by not playing solo and having someone cleanse you or just packing proper equipment that will heal the status condition. But since my build was almost always 3 Potion +1/2's and one of every Fruit to beat the game the fastest for each character. I would sometimes run into status condition feeling unfair, just wish their timers were shortened. Though Witch and Oracle don't gotta worry about this. Having to beat the game 4 times is a bit much to get the True Ending and having to play the same missions with the same flags over and over got tedious. [Controls] This game’s controls were snappy and as satisfying as Inti Creates’ other games. Only issues were that Empress’ grappling hook was a little too stiff, and Warriors charge attack while grounded and his dash felt clunky. [Story] [STORY SPOILERS] The story could have been better told, but for a MMO inspired game with grinding and non-linear missions, it's not bad. I just think it suffers from most missions not being compelling stories, and the overall narrative is slow. Overall, nice story but would have been better if the main characters backstories from the game’s animated trailers/intros were present in-game, and if in the True ending, considering to unlock it you must beat the game with the first 4 characters, it would have been nice if all the heroes were present at the end. [Story Spoilers End] [Audio: OST and Sound Design] I noticed this game's music often got stuck in my head after a session of playing it, whether the shop themes, the town theme, or the credits. I do think it is noticeably different from Inti's other games OST's, but not in a bad way (They do still have Electric Guitar in the credits song). Overall great consistent OST, but nothing groundbreaking that made my heart move or made me listen and go "instant playlist add", though those types of songs are more present in other games anyways and wasn't what I was looking for or expecting from this game. Sounds effects in menu's are a little too noticeable (Loud crinkle of weapon when equipping, loud bang as confirmation), but otherwise everything is fine in sound design. [Value (Bang for Your Buck)] While I do believe this game has an insane amount of content for a 2D action platformer, I probably wouldn’t want to pay 40$ for it. While I love this game, I would reccomend waiting for a sale of 40%-60% off like I did when I got it. If you clear the story with all 6 characters, finish the free DLC missions (The bandit quest), clear the True Ending, and clear the mission “Ancient Gods” (unlocked by clearing floor 110 of Cavern of Torment), you should finish the game with 100 hours of content consumed and one character at level 100. A weighty game with lots of content even for 40$. [Visuals] The games visuals were about on par with the Gunvolt games by Inti Creates, though I’d say Gunvolt more often had cool and noticeable stages and scenery, while her it felt like nowhere really wowed me with a good view or noticeable pixel art beauty (Aside from cutscene pictures). Maybe the Soul Vessel stage would be the only example, because I liked the bloody dungeon with bodies in the sewers as you climb through the floors of the castle, and you find a room with a massive painting of the King. I liked the waterfalls in the intro stage/true ending area. Cutscene visuals were very nice when we got a picture, I just wish the only places they were weren't just the beginning and end of the game. Character designs were well done and memorable. When I beat the game, there wasn't a character that I'd completely forgotten about when they appeared in the True Ending. The enemies stood out from the background and were easy to spot. I enjoyed the game very much as an Inti Creates fan, I felt the passion put into it, and I hope this sold well. This is a hidden gem worth finding, a good 7.8/10. Better than World of Warcraft/10 7.8/10, Amica forever. Gameplay: 16/20 Controls: 9/10 Story: 13/20 Audio (OST and Sound Design): 15/20 Value (Band for Your Buck): 18/20 Visuals: 7/10 Total: 78/100
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Dec. 2025
Fun Action-RPG that very grindy. The maps can be pretty bug and I found some missions to take 20-30 minutes a run. I played Solo through the final quest and had a good time. You can play as each character on one save file but you need to replay the tutorial mission each time. You have a shared stash and equipment pool but mission progress does not carry over. This version of the game comes with all four original characters plus the two unlockable DLC characters, Oracle and Bandit. I've only played Warrior, Empress and Oracle but I've enjoyed how different each character is. Empress and Warrior have two different types of weapons that change some attack properties. You start with an element that affects your "Dragon Skill",a unique move for your character. Later on, you can change elements using a currency found starting in the mid-game. Different elements change how your character plays ,so experiment with it. HEADS UP: There is no cloud save if you swap between PC and Steam Deck. You'll have to manually back up & transfer your save between PC and Steam Deck. The save is normally found in: C:\Program Files (x86)\Steam\userdata\{Your Steam ID}\1149440
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Aug. 2025
Please make a sequel to this, or at least another game like it. I'm genuinely baffled by some of the negative reviews, complaining about things like the lack of a dodge move. It's called the "jump button". Or the re-use of maps... in the RPG where you revisit locations like just about any other RPG. Personally: Castlevania-like ARPG (Simon's Quest but good, if you will) was not something I knew I needed until I played this. I had a blast. Though if you're looking for that "vania" feel specifically, I recommend playing as the "Empress" character, as she's a quick DPS type and straight up has a whip arm that lets you swing from parts of the environment just like Simon. Every character plays genuinely differently, so definitely try someone else if one isn't vibing with you. $40 might be a bit much for some, but I've already put forty hours into the thing and I've still got several characters I haven't touched so I don't think I would've been disappointed if I had (I paid $20). If you're the type to get really into an ARPG like this it'll probably be worth whatever you decide to pay. Honestly there were only two missions in the whole thing that so much as annoyed me a little, and the hub area is a bit over-sized. But honestly if I'm digging that deep for complaints it should be considered a compliment. I actually liked having familiarity with environments upon revisits. It made my subsequent runs with new objectives feel like a skill reward for paying attention to the layout and unique quirks of a given place the first time through. And it's not as if there isn't a good variety of them, they just don't load every single environment they have on you right away. This is one of those great "low commitment play session" games. The mechanics aren't over-complicated (unless you're playing as the end-game unlock character), the missions are self-contained and not overly long, and the RPG mechanics are easy to understand. I'm actually seriously considering getting this one for my Switch, it would be great for Steam Deck users I'd imagine. I wish the music was better? It feels a bit "generic fantasy" a lot of times. I will say the stuff for the dragon/dragon clan specifically has a neat "tribal" aesthetic to it, but in the way that the original Conan the Barbarian movie made its orchestral music sound "tribal". Also reminds me a bit of Shadow of the Colossus. The theme song for the game is actually really cool and I like it a lot.
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March 2025
excellent controls bad level design great boss fights terrible balancing fun character variety low enemy and boss variety unique setting bad storytelling great early game experience tedious late game experience built for multiplayer ends working against the game as pretty much no one plays this this game scratches a very specific action platformer itch, but ends up leaving a gash, do with that info what you will.
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Frequently Asked Questions

Dragon Marked For Death is currently priced at 15.99€ on Steam.

Dragon Marked For Death is currently available at a 60% discount. You can purchase it for 15.99€ on Steam.

Dragon Marked For Death received 785 positive votes out of a total of 1,011 achieving a rating of 7.42.
😊

Dragon Marked For Death was developed and published by INTI CREATES CO. and LTD..

Dragon Marked For Death is playable and fully supported on Windows.

Dragon Marked For Death is not playable on MacOS.

Dragon Marked For Death is not playable on Linux.

Dragon Marked For Death offers both single-player and multi-player modes.

Dragon Marked For Death includes Co-op mode where you can team up with friends.

There is a DLC available for Dragon Marked For Death. Explore additional content available for Dragon Marked For Death on Steam.

Dragon Marked For Death does not support mods via Steam Workshop.

Dragon Marked For Death does not support Steam Remote Play.

Dragon Marked For Death is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dragon Marked For Death.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 March 2026 00:28
SteamSpy data 09 March 2026 16:12
Steam price 15 March 2026 04:26
Steam reviews 15 March 2026 08:05

If you'd like to dive deeper into the details about Dragon Marked For Death, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dragon Marked For Death
  • SteamCharts - Analysis of Dragon Marked For Death concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dragon Marked For Death compatibility
Dragon Marked For Death
Rating
7.4
785
226
Game modes
Multiplayer
Features
Online players
23
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 21 Apr 2020
Platforms