The amount of playable characters, the build variety, the character designs, and multiplayer were all standout aspects of this game. The game has a massive scope for just being a 2D action platformer/RPG, and if you engage in everything this game has to offer, you could very well have over 100 hours in it. This game is the definition of a hidden gem, it is crazy underrated, but unfortunately some people who play this just don’t see the magic or were expecting Monster Hunter for some reason. [Gameplay] In terms of gameplay, there are lots of pros and cons, but overall ends good in the end. I’ll begin with the pros; the sheer number of playstyles and player freedom is great. 6 playable characters with their own unique playstyles, and on top of that each character has 5 elemental contracts to pick from, which all change how the character is played. Not even to mention that certain weapons or equipment also form all new strategies. AND in multiplayer, more unorthodox strats are possible because of the parties shared DP. There is fun to be had in mastering a combo or playstyle for a character to deal max damage. It was fun learning how to use every character. With how complicated some characters movesets are, I feel the game does a good job with the “Tips” and “Control Help” menu’s telling you everything you need to know for a character, to how to use their attacks to what their contracts do. I rarely felt like I needed a wiki open while playing this game. On that note I'll mention that I did in fact have the wiki opened while playing because for the life of me I couldn’t remember the main story missions for each playthrough for the True Ending. And I also had the discord server notes open too, but only because I wanted to know the best builds for characters in the early game, and what my level up roadmap should look like. The game plays like most 2D action –platformers, but with a twist of MMO influence. For example, the dash is held instead of pressed for a burst of speed like in most 2D action platformers, and the game’s push for multiplayer. The game tries very much to be like an MMO with the damage number showing up on screen and the incentivized grinding with words like “drops” and a LUC stat. Not to say it fails at this aspect, just for someone like me who doesn’t play MMO’s but does play 2D action platformer, I felt the difference the devs were going for when making this. But I unfortunately played most levels solo because everyone in the discord is just grinding for loot, while I was simply completing story missions. Only once did I play with a friend to beat new levels together to further our saves, and that's probably the best way to play, unfortunately I just didn't do that much. The cons of the gameplay is that it can get repetitive with having to play missions in the same locations multiple times and have to play those levels multiple times for your other characters. In levels it feels like the devs just threw enemies in the level instead of carefully placing them in specific places. The only well-done level in terms of level design in enemy placement was the The Dragonblood Clan, and Soul Vessel. Another issue is that this game’s difficulty feels very all over the place and suffers from the RPG issue of "If you're above the enemy in level, easy as pie, if you're below the enemies' level, prepare to die in 2 hits". This game’s auto-save unfortunately has the consequence of making players unable to test out new contracts before permanently switching to them and costing them Dragonite. So you can’t test a contract before dedicating yourself to one. The status effects last too long and are a bit too lethal. Perhaps this is solved by not playing solo and having someone cleanse you or just packing proper equipment that will heal the status condition. But since my build was almost always 3 Potion +1/2's and one of every Fruit to beat the game the fastest for each character. I would sometimes run into status condition feeling unfair, just wish their timers were shortened. Though Witch and Oracle don't gotta worry about this. Having to beat the game 4 times is a bit much to get the True Ending and having to play the same missions with the same flags over and over got tedious. [Controls] This game’s controls were snappy and as satisfying as Inti Creates’ other games. Only issues were that Empress’ grappling hook was a little too stiff, and Warriors charge attack while grounded and his dash felt clunky. [Story] [STORY SPOILERS] The story could have been better told, but for a MMO inspired game with grinding and non-linear missions, it's not bad. I just think it suffers from most missions not being compelling stories, and the overall narrative is slow. Overall, nice story but would have been better if the main characters backstories from the game’s animated trailers/intros were present in-game, and if in the True ending, considering to unlock it you must beat the game with the first 4 characters, it would have been nice if all the heroes were present at the end. [Story Spoilers End] [Audio: OST and Sound Design] I noticed this game's music often got stuck in my head after a session of playing it, whether the shop themes, the town theme, or the credits. I do think it is noticeably different from Inti's other games OST's, but not in a bad way (They do still have Electric Guitar in the credits song). Overall great consistent OST, but nothing groundbreaking that made my heart move or made me listen and go "instant playlist add", though those types of songs are more present in other games anyways and wasn't what I was looking for or expecting from this game. Sounds effects in menu's are a little too noticeable (Loud crinkle of weapon when equipping, loud bang as confirmation), but otherwise everything is fine in sound design. [Value (Bang for Your Buck)] While I do believe this game has an insane amount of content for a 2D action platformer, I probably wouldn’t want to pay 40$ for it. While I love this game, I would reccomend waiting for a sale of 40%-60% off like I did when I got it. If you clear the story with all 6 characters, finish the free DLC missions (The bandit quest), clear the True Ending, and clear the mission “Ancient Gods” (unlocked by clearing floor 110 of Cavern of Torment), you should finish the game with 100 hours of content consumed and one character at level 100. A weighty game with lots of content even for 40$. [Visuals] The games visuals were about on par with the Gunvolt games by Inti Creates, though I’d say Gunvolt more often had cool and noticeable stages and scenery, while her it felt like nowhere really wowed me with a good view or noticeable pixel art beauty (Aside from cutscene pictures). Maybe the Soul Vessel stage would be the only example, because I liked the bloody dungeon with bodies in the sewers as you climb through the floors of the castle, and you find a room with a massive painting of the King. I liked the waterfalls in the intro stage/true ending area. Cutscene visuals were very nice when we got a picture, I just wish the only places they were weren't just the beginning and end of the game. Character designs were well done and memorable. When I beat the game, there wasn't a character that I'd completely forgotten about when they appeared in the True Ending. The enemies stood out from the background and were easy to spot. I enjoyed the game very much as an Inti Creates fan, I felt the passion put into it, and I hope this sold well. This is a hidden gem worth finding, a good 7.8/10. Better than World of Warcraft/10 7.8/10, Amica forever. Gameplay: 16/20 Controls: 9/10 Story: 13/20 Audio (OST and Sound Design): 15/20 Value (Band for Your Buck): 18/20 Visuals: 7/10 Total: 78/100
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