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Dragon's Dogma 2 on Steam

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Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.

Dragon's Dogma 2 is a open world, rpg and action rpg game developed and published by CAPCOM Co. and Ltd..
Released on March 21st 2024 is available only on Windows.

It has received 106,939 reviews of which 65,154 were positive and 41,785 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for 25.63€ on Eneba.


The Steam community has classified Dragon's Dogma 2 into these genres:

Media & Screenshots

Get an in-depth look at Dragon's Dogma 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64 bit)
  • Processor: Intel Core i5 8500 / AMD Ryzen 5 3500
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5500 XT with 8GB VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Additional Notes: Supports 1080p gameplay (using upscaler)/45-60fps when selecting Prioritize Performance in Graphics Quality. Note: Frame rate may drop when the processing load is high. NVIDIA GeForce RTX 2080 Ti or AMD Radeon RX 6800 are required to support Ray Tracing. SSD recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

147 hours played
Oct. 2026
Just like Dragon's Dogma 1, on it's own, you're gonna get a 7/10 game, at best. Dark Arisen expansion turned it to a 9/10. The base game got all the foundations needed for a fun experience, zero handholding open world exploration with super fun and reactive combat system. Without the expansion, though, enemy variety is very lacking. You'll keep fighting those goblins and wolves over and over again. With the new expansion + updates, the game is so much bigger and better. Performance is also better, I'm playing at 50-60fps 1440p widescreen with no upscaling on my setup. Monster variety is much better now, no longer you will fight goblins over and over again. Exploration is also expanded with the new map and the new dungeon additions to the base game. Also related to the above, loot also got expanded and is satisfying to grind. Pawns got smarter. PAWNS GOT SMARTER. On one occasion I was unprepared (I'd forgotten to bring my camping kit and supplies) and almost got decimated by a group of bandits. One of my rented pawns (a warrior) literally ran to the ledge and taunted them, distracting them from finishing me off. The bandits went after her, and my other pawn (a rogue) followed suit and just sent them down the cliff one by one, while my main pawn quickly rushed over to heal me. I couldn’t believe what I was seeing, it was almost like I was playing co-op.
220 hours played
Sept. 2026
Bought it when it was on sale while knowing what the complaints were on release. But I thought that a game this expansive with a DLC coming and a rumored huge patch early September might be worth it for the reduced price. Now, having lost myself 90 hours deep in the blink of an eye playing this game I can confidently say that my money was more than well spent. The good: - The performance. This game is amazingly optimized (now) and I don't think there is another game quite this big that runs so smoothly on my very mid PC. People recently have been parrotting "what removing denuvo does for your game", but this level of optimization runs much deeper than just removing that malware. There is genuine effort deep into the core logistics of how this game renders expansive environments and cities cluttered with NPCs - The pawn combat AI is surprisingly apt (and at times also the total opposite) and it makes for a enticing moments where I just watch in awe how they handle fights - This game has surprising depth. What I mean is that there can be combat (and sometimes also quest solutions that might seem a little outlandish, but do in fact work. Medusa Head might be the greatest fun I had with a game mechanic I had in a while - The detailed character customization options for player and main pawn. Just creating my wet dream of a partner down to the shape of their double chin was already quite funny alluring, but then seeing the creations of other players like literal loot goblins kept the game fresh in a very fun yet immersion breaking way. I miss you, little fat loot goblin - The world is rich with secret spots and hidden items. There is always a sense to explore a crevice or ravine. I will say tho that this gets undercut by the first point of the bad I will mention below. Despite the bad I still enjoyed finding something even if it wasn't all that rewarding or "hidden" after being led there - You can highfive your pawns on command The bad: - This game's story is extremely, almost offensively holding your hand hard. This is also true for hidden chests or caves. Luckily, they don't outright give you the solution to every single problem, but still ... Pawns from other players will have already seen every secret and lead you there directly instead of just indicating a direction. It almost felt insulting to one's intelligence. Still, I found myself using their services at least a handful of times when I was in the mood to doze off - There is a good variety of side quests that at least to me didn't feel overwhelming in number. And yet when they didn't outright hold your hand to the solution the tips to solve the quests/solutions were so obscure or obvious that the fun of doing the quest wasn't all there. The memorable side quests stick out a bit more, because most of the quests are quite bland and undemanding OR frustratingly and badly explained by the NPCs/logbook. This was too much of a black/white situation for me - I previously praised pawn AI, but now I also have to dunk on it. They seem more capable at complex and obscure interactions than something like collecting items that are directly in front of them/me. Or they specifically leave that area to me, because we are a team and such. But I wanna be lazy and let them do all the carrying - The pawns are quite prone to running into zones that spell certain death for them - Pawns can interact with you directly to lift you high up, but there is no command or combination of commands to actively trigger them. You can point to items that are high above you, but the items need to be visible from your POV which they aren't in like 95% of cases. There definitely needs to be combination to force pawns (outside of combat) to lift you like "Help + Go" - Some weapon/armor upgrades (and not always the final upgrade) require a material that is only available during the end end end game and said end game is also not permanently available once you reach it. Awful design, but quickly remedied by just shuffling around data - While there is a lot of unique armor sets to be collected, most of them look or feel very same-y. There is like maybe 1-2 out of 10 sets per vocation that are distinct from the rest. I would have wished for DD2 to be just a tad bit more bold when it comes to aesthetic variety Conclusion: Highly recommend. This game undersells itself. The pricing feels like theft, but you are stealing from CAPCOM, because you get so much out of this. The bad may seem like it outweighs the good, but I wouldn't have lost myself for almost 4 days of total time if the bad was really that BAD. The bad just makes my eyes roll, but the good makes me want to play just 1 more hour ... until it's suddenly morning.
562 hours played
Sept. 2026
Hoy, Arisen! The September patch has made the game completely new. The new keyboard control options allow the game to feel as if it is no longer a bad console port but a perfectly acceptable PC game. Also, I immediately noticed the smoothness of the frame time the moment I loaded a save. The game feels perfect now, and it no longer feels as if the game engine is hanging to the rest of the game by a string. Before, I compromised texture and shadow resolution plus DLSS to make the game feel like it would only crash if I was kicked by an ogre too hard. Now, I turned each setting up to its maximum and the game is so smooth it makes me wonder if maximums are telling the truth. It seems the team at Capcom has made use of their materials, eh? I shan't deny, they have their uses. It is increasing visible that Capcom does actually care about Dogma. For this patch, Capcom deserves the praise. I dare say, we trounced our foes well and true!
1961 hours played
Sept. 2026
Maybe if I sink more hours into this dying franchise and shill for it Capcom-senpai will finally notice and give it more meaningful support and content updates. EDIT Jun 09 2026: DLC was announced, haters on suicide watch lmao.
305 hours played
Aug. 2026
I write this review in hopes that anyone debating on playing it before or after the dlc drops in October. Dragon's Dogma 2 is honestly quite phenomenal. The game itself is a marvel in just near every way. The combat is amazing, it has always been one of the best selling points in the series. The story is alright, but really the side content in the game is really what gets the core of the experience. The story really feels like it's happening at every moment when you're immersed in it. The way the companions, the pawns, feel as you work and fight together really makes the adventure feel alive. The classes, the vocations, are all varied yet enjoyable all the same. Its both a game you could huddle in a deep wiki read or play entirely on your own and make it the whole way through. Character progression feels really nice for bulk of the game. Near the end it starts to scale worse, with the player being way too powerful, but at the same time it feels organic for who is a living legend. The story of Dragons Dogma 1 isn't attached to this game either, so you won't miss anything if you start here, but really you should play it, it's so good. This game is one of the only games I could ever deem worth the price, the whole game feels so alive, traveling feels good both on cart, on foot, or fast travel with the teleport stones. My first playthrough was over 100 hours, my second playthrough has reached 60 hours as of now, and I've still so much left to do. If you enjoy action jrpg's this is it. This is thE jrpg. No microtransactions that you need to do good. Any that exist still are redundant and easily acquired on your own. No enemy feels out of place, traveling feels real, resting feels respiteful, winning tough battles is rewarding, and leveling up your class or character truly feels just right. I could write a love letter review on the wyrm enemies themselves, no game I've ever played has done them as well as Dragon's Dogma. Everything they say, the way they move, its so gorgeous. This game is amazing. It'll be more so when October comes. If you want to lose hours of your life, this masterpiece is great for long and short game sessions. I cannot recommend it higher.

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Frequently Asked Questions

Dragon's Dogma 2 is currently priced at 39.99€ on Steam.

No, Dragon's Dogma 2 is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Dragon's Dogma 2 received 65,154 positive votes out of a total of 106,939 achieving a rating of 6.06.
😐

Dragon's Dogma 2 was developed and published by CAPCOM Co. and Ltd..

Yes, Dragon's Dogma 2 is playable and fully supported on Windows.

No, Dragon's Dogma 2 is not playable on MacOS.

No, Dragon's Dogma 2 is not playable on Linux.

This information about Dragon's Dogma 2 is not available yet.

This information about Dragon's Dogma 2 is not available yet.

No, Dragon's Dogma 2 does not support VR.

Dragon's Dogma 2 is a single-player game.

Yes, there are 4 DLCs available for Dragon's Dogma 2. Explore additional content available for Dragon's Dogma 2 on Steam.

No, Dragon's Dogma 2 does not support mods via Steam Workshop.

No, Dragon's Dogma 2 does not support Steam Remote Play.

Yes, Dragon's Dogma 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dragon's Dogma 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 23:03 UTC
SteamSpy data 25 October 2026 12:04 UTC
Steam price 27 October 2026 20:09 UTC
Steam reviews 22 October 2026 17:47 UTC

If you'd like to dive deeper into the details about Dragon's Dogma 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dragon's Dogma 2
  • SteamCharts - Analysis of Dragon's Dogma 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dragon's Dogma 2 compatibility
Dragon's Dogma 2 PEGI 18
Rating
6.1
65,154
41,785
Game modes
Features
Online players
11,762
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 21 Mar 2024
Platforms
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