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Divinity II: Developer's Cut on Steam

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Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.

Divinity II: Developer's Cut is a rpg, fantasy and open world game developed by Larian Studios and published by Larian Studios and Focus Home Interactive.
Released on October 29th 2012 is available only on Windows.

It has received 4,800 reviews of which 4,058 were positive and 742 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 11.95€ on Eneba.


The Steam community has classified Divinity II: Developer's Cut into these genres:

Media & Screenshots

Get an in-depth look at Divinity II: Developer's Cut through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3 or higher
  • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
  • Memory: 1 GB RAM
  • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
  • DirectX®: 9.0c
  • Hard Drive: 15 GB HD space
  • Sound: DirectX9.0c compatible
  • Additional: When running Windows Vista or higher, double the required memory

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

69 hours played
July 2026
this is larian's hidden gem. nobody who isn't crazy about divinity knows about about this game AT ALL, and its crazier still because this is probably the one and only rpg that lets shapeshift from human to dragon and vice versa. like really now, imagine: you are fighting a group of enemies (it doesn't really matter what enemies) near a cliff. you get really beat up, but then you rush attack an enemy, knocking it down and carrying you to the edge of the cliff. you need to escape. you jump... and turn into a dragon in mid-air, fly high above your enemies, and shift back into human form to perform an insane plunging attack from 100' in the air. moments like this are what this game is about. this is honestly probably the most unknown and underrated game i have ever played and i would recommend it to everyone. the story is great, the gameplay is satisfying and smooth for it's age, and even the graphics look great considering that the game is almost 14 yrs old. the game is also a very nice length it isn't short but its also not going to take you 100+ hrs to complete (hopefully around 50 if you get immersed). 10/10 i REALLY WISH that larian would make more divinity games like this one or if they would at least remaster this one!
45 hours played
May 2026
Larian, genuine question. I always wanted a game that allows me to be a dragon. Skyrim put that itch into me and I couldn't satisfy it until I found this gem at like 18. But WHY is it the ONLY GAME that lets me be a dragon? Yes, there is this other small game from Larian but that is more of a strategy game while I want an actual RPG. I couldn't find ANY OTHER GAME OUTSIDE OF THIS ONE that is an RPG that lets me morph into a Dragon. I need THAT ITCH SCRATCHED. Can I please get to be a Dragon again? Pleeeaaase??? I'm now 24 and I still haven't found a good substitute! (Technically it's a Wyvern but hush)
30 hours played
April 2026
This is probably blasphemy, but I have to say that of all the Larian games I have played (DD, D2, D:OS2, BG3), Divinity II is the best. This is the only Larian game where, over the course of my 30-hour playthrough, I was never bored. With the elephant in the room addressed, let's talk about the game: This is a game of three halves. The first half is a nice, old-school action-RPG. It's reminiscent of the likes of Gothic and Risen. You explore a fairly small but densely packed world, solve quests with funny writing and memorable NPCs, and level your character, making use of a variety of skills in a classless skill system. The writing is much the same as Baldur's Gate 3: it has a pleasant, literary style, and lots of sarcasm. This story does not have much depth at all, like Larian's other games, but it's a relatively short, lighthearted adventure, so that works just fine for this game. Fghting enemies was always satisfying, and the skills allow plenty of room for experimentation and replay value. Unlike some games (cough The Witcher 2 cough), this game gives you a dodge roll which actually works. Thus, avoiding damage and dishing out damage of your own is simple but satisfying, and I think the game achieves a good mix of RPG gameplay with a bit of action flair. The level design, in particular, pleased me. The forest environments are a treat on the eyes, even in 2026, and a lot of the level design is highly vertical. The game has no fall damage, so jumping off hills is always a natural shortcut, once you've explored whatever point of interest is on top. The music also deserves a mention. I was surprised by how good it was. Some of the cave/dungeon tracks reminded me of King's Field, and I enjoyed zooming the camera in and exploring these areas in first person, vibing to the music. And then, we get to the second half. It's in the name, it's in the tagline: dragon time! ...And it kind of sucks. There is just nothing interesting about these dragon mechanics. Furthermore, most of your playtime from here until the end of the main game will be spent slaughtering hundreds of black ring troops upon flying ships, whom you have to fight on foot. There is still some sharp writing, but it's heavily diluted. Personally, I enjoyed grinding through the hordes and getting unreasonably strong, but your mileage may vary. The main thing is to get to the expansion. And oh boy, the expansion. This is, as far as I know, the single best content release Larian has ever done. In ten hours, you basically get the best parts of D:OS2 and BG3, being a dense city environment with a lot of entertaining quests, and then, it blissfully ends! To be quite honest, it reminded me of The Witcher, as it is structured much like Chapter 2 of that game; the main quest is essentially made up of several "optional" quests. There also seemed to be a greater degree of reactivity and choice-and-consequence in the expansion compared to the base game. It's nice to see a far better game than The Witcher tackle this concept. The developers show that they really tried to improve upon the base game with this expansion by not including the dragon form. You only ever get (read: have) to use the dragon for the final bit, which feels like it was thrown in as an afterthought. Really, the expansion is just a classic city questing experience, not unlike Sigil in Torment or Baldur's Gate in the Baldur's Gate games. It's a dense 10 hours with none of the boring fluff that Larian games are usually known for. Overall, this game seems like the best Larian game by minimalist reduction. It's several times shorter than their true CRPG efforts and clocks in at nearly 20 hours shorter than even Divine Divinity. It's not that I don't appreciate long games, but I was able to get to level 45 in 30 hours, laugh several times, and walk away happy from this game. Baldur's Gate III was a game I dropped, then forced myself to pick back up and finish. There's a world of difference regarding the density of enjoyment, never mind the game's price tag!
115 hours played
April 2026
Larian is a company that think and do things that others don't. What I saw in this game was like a promising raw gem being polished, step by step. The good premises/prerequisites are all there, almost 20 years ago and they were already thinking ahead. Worth mentioning the different npc interactions and dialogues, multiple times I asked myself what the devs were thinking when they did this or that. One real advice here is to download the 4gb fanmade patch from github, its like another game with that, much more smooth, no crashes when saving or in Aleroth. The sooner you download it, sooner your gaming experience will change.
73 hours played
Jan. 2026
I'd only recommend this game if you have a huge reserve of good will and patience. It's old, there aren't enough patches to make it run very well, and even in it's perfect state, it's a janky mess. This is a game of ideas and intentions, but a failure to execute in every single regard. I'd say the base game is completely worthless. By the time I got to the original "credits", I was ready to skip the expansion, watch a youtube video summary, and move on to Original Sin. But just out of curiosity I started the expansion. And wow, it was like watching a butterfly emerge from the cocoon. In the Larian studio timeline, SOMETHING happened around this expansion. Suddenly the dialogue was funny. The side quests were suddenly worth doing. There was something interesting happening around every corner. Where the base game was a disconnected mess where nothing matters, the expansion was a focused adventure where everything feels worth your time. For those of us who may be playing these games backwards, obviously only having found the studio in the 2020s, this expansion is an important part of history. If you can consider Flames of Vengeance it's own RPG, it's easily one of the best RPGs of the late 2000s. So the game somehow manages to get me to recommend it, but only for a very specific kind of person. You either need to be willing to slog your way through a very bad game to find a very good one, or you need to be able to skip the main game and just start a new save on the Expansion (Which is weirdly an option.) My OCD would never let me do the latter, so I had to do the former. But if you can do either of these, there's a really special little experience hidden in here.

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Frequently Asked Questions

Divinity II: Developer's Cut is currently priced at 19.99€ on Steam.

No, Divinity II: Developer's Cut is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Divinity II: Developer's Cut received 4,058 positive votes out of a total of 4,800 achieving a rating of 8.18.
😎

Divinity II: Developer's Cut was developed by Larian Studios and published by Larian Studios and Focus Home Interactive.

Yes, Divinity II: Developer's Cut is playable and fully supported on Windows.

No, Divinity II: Developer's Cut is not playable on MacOS.

No, Divinity II: Developer's Cut is not playable on Linux.

No, Divinity II: Developer's Cut is not playable on Steam Deck.

No, Divinity II: Developer's Cut is not playable on Steam Machine.

No, Divinity II: Developer's Cut does not support VR.

Divinity II: Developer's Cut is a single-player game.

No, Divinity II: Developer's Cut does not currently offer any DLC.

No, Divinity II: Developer's Cut does not support mods via Steam Workshop.

No, Divinity II: Developer's Cut does not support Steam Remote Play.

Yes, Divinity II: Developer's Cut is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Divinity II: Developer's Cut.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 04:20 UTC
SteamSpy data 13 October 2026 23:41 UTC
Steam price 26 October 2026 20:04 UTC
Steam reviews 21 October 2026 17:54 UTC

If you'd like to dive deeper into the details about Divinity II: Developer's Cut, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Divinity II: Developer's Cut
  • SteamCharts - Analysis of Divinity II: Developer's Cut concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Divinity II: Developer's Cut compatibility
Divinity II: Developer's Cut PEGI 12
Rating
8.2
4,058
742
Game modes
Features
Online players
22
Developer
Larian Studios
Publisher
Larian Studios, Focus Home Interactive
Release 29 Oct 2012
Platforms
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