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Dread Templar on Steam

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Dread Templar is a fast-paced hardcore old-school FPS, combining classic 90s shooter and modern FPS elements. Unlock and combine dozens of weapon upgrades and skills, embrace the Dread Force and obliterate hordes of fiendish enemies. Become the scariest thing in hell and get your revenge!

Dread Templar is a boomer shooter, fps and retro game developed by T19 Games and published by Fulqrum Publishing.
Released on January 26th 2023 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,097 reviews of which 900 were positive and 197 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 1.50€ on Eneba.


The Steam community has classified Dread Templar into these genres:


Here is the detailed breakdown of supported languages for Dread Templar:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Dread Templar through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 Bit
  • Processor: CPU 2.5+ GHz
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX 560
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Sept. 2026
The Most METAL FPS out there. Even more metal than the new doom releases, i'd say. You open the menu, hear the soundtrack and go "HELL YEAH". You pick up a shotgun and go "HELL YEAH". You get to a new level, take one look at it and go "HELL YEAH". Soundtrack and art-style are just magnificent, those are the elements that make Dread Templar stand out It plays mostly like quake with some additional elements. Nothing crazy in that regard. But the soundtrack, man... It rocks
5 hours played
July 2026
The game is a fun boomer shooter, but there are some things that I really hate, like insta death on some fall or you can be hit during cutscenes and menu interactions (Why). I still put a nice review because there is slow motion, a good soundtrack and some fun level design.
47 hours played
July 2026
The game is fun and I do recommend it but I have four complaints. 1) At least on hell and nightmare difficulty the game feels less like a boom shooter and more like carefully navigating the maps and sniping enemies from afar. Aggressive/movement based approach feels like it gets punished. 2) The level design in many of the maps doesn't allow from a lot of movement in many areas, a lot of them feel cramped. 3) Movement besides one dash there aren't aren't any other movement abilities. Besides lowering the cooldown on it that's all you get. 4) There are times when enemies shoot/attack through walls. Besides that the game is great and the music is solid to boot.
111 hours played
July 2026
It's a fantastic FPS game with some level design and production issues. As far indie shooters go, I would say this one is a gem. Many indie shooters are just straight up "run and gun" games that require little skill as long as you keep moving. "Dread Templar" is more of a strategic fast paced shooter similar to games like Turok or Doom 2016. If you simply run in and shoot everything on the harder difficulties, you will die. This game requires a lot of consideration on weapon usage and you have to switch weapons a lot to survive. The game gives you a katana weapon that you can throw like a spear and this is a lot of fun to use. As you progress, you stumble upon "runes" which are basically weapon upgrades that can dramatically alter the game play. Some give you totally new weapons and abilities and you can create a build more suited to your playstyle. I kind of loved this element because it does reflect the style of a skill tree you'd see in modern roguelike games without bogging the combat down with too much technical detail. The only issue is that a lot of the runes are hidden in "super secrets" that are almost impossible to find. The game treats these as puzzles, but they're ridiculously hidden and it's likely almost everyone looked them up due to the fact that just navigating in this game is difficult. The graphics certainly aren't bad, but the game uses a very repetitive texture pattern and it's extremely easy to get lost. There's no map or compass, so the thought of finding secrets in a game where just orienting yourself to move in the right direction is difficult seems kind of extreme even for the most obsessive players. The locations of the secrets are available online, but doing it that way can make it a tad unsatisfying for players who don't want to spend countless hours exploring maps with no hints or feedback given. Once you kill all the enemies on a stage they stay dead, so you can explore at your leisure, but regardless, I would have liked it more if the rune challenges relied more on "logic" puzzles than "push this random wall texture in the dark." It's even worse on the harder difficulties because you won't even find health unless you access the secret areas. The game doesn't let you save anywhere, but you can use the save points as much as you want. I wish the game limited saves the same way games like Resident Evil do because killing a few enemies and going back and saving diminishes the risk and challenge. Granted, it can be really frustrating to die in this game because on the harder difficulties an enemy might pop around a corner and instantly end your game. Ignoring some of these design flaws, the actual combat is a blast. Most enemies have some method of guarding themselves. Wizards will summon zombies that block you from attacking them. Some spidery looking ice creatures will put up a wall of mist to obscure themselves as they fling icicles at you. Some enemies lunge at you, others put up barriers. It's actually really cool and adds a whole other level of tactics to the game since you can't just run in and blast everything. The key is to pick your targets carefully, use the proper weapons and know when to retreat when you are overwhelmed. It's leagues ahead of your average FPS game and actually better than most mainstream FPS games in this regard. Sadly, the production values aren't great. This game was mostly made by one guy which is super impressive, but he didn't do the music and the soundtrack as a whole just feels disconnected from the game play. After a few hours I shut it off because it's relentless and never stops. In games like Doom 2016, the music dies down when you're out of combat, but here it's constantly cranked up to 11 even when the arena is empty and eventually it just sounds like jarring noise. If you can see past these flaws, the actual game play is fantastic and I highly recommend it. It's ultimately a very creative precision shooter that's overly ambitious and a tad rough around the edges.
8 hours played
March 2026
very fun fps, great arsenal and enemy variety. top tier visual style imo imo

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Frequently Asked Questions

Dread Templar is currently priced at 19.99€ on Steam.

No, Dread Templar is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Dread Templar received 900 positive votes out of a total of 1,097 achieving a rating of 7.81.
😊

Dread Templar was developed by T19 Games and published by Fulqrum Publishing.

Yes, Dread Templar is playable and fully supported on Windows.

No, Dread Templar is not playable on MacOS.

No, Dread Templar is not playable on Linux.

Yes, Dread Templar is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Dread Templar is playable and fully supported on Steam Machine.

No, Dread Templar does not support VR.

Dread Templar is a single-player game.

No, Dread Templar does not currently offer any DLC.

No, Dread Templar does not support mods via Steam Workshop.

No, Dread Templar does not support Steam Remote Play.

Yes, Dread Templar is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dread Templar.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 17:25 UTC
SteamSpy data 20 October 2026 10:13 UTC
Steam price 26 October 2026 19:50 UTC
Steam reviews 20 October 2026 05:59 UTC

If you'd like to dive deeper into the details about Dread Templar, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dread Templar
  • SteamCharts - Analysis of Dread Templar concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dread Templar compatibility
Dread Templar
Rating
7.8
900
197
Game modes
Features
Online players
6
Developer
T19 Games
Publisher
Fulqrum Publishing
Release 26 Jan 2023
Platforms
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