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Turbo Overkill on Steam

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Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!

Turbo Overkill is a fps, boomer shooter and action game developed by Trigger Happy Interactive and published by Apogee Entertainment.
Released on August 11th 2023 is available on Windows, Steam Deck and Steam Machine in 7 languages: English, French, German, Russian, Simplified Chinese, Spanish - Latin America and Turkish.

It has received 6,420 reviews of which 6,035 were positive and 385 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.50€ on Steam, but you can find it for 2.79€ on Instant Gaming.


The Steam community has classified Turbo Overkill into these genres:


Here is the detailed breakdown of supported languages for Turbo Overkill:

UI Subtitle Audio
English
German
French
Simplified Chinese
Russian
Turkish
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Turbo Overkill through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: CPU with 2+ GHz, 4 cores
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 or R9 390X
  • DirectX: Version 10
  • Storage: 5 GB available space
  • Additional Notes: Specs not finalized

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Aug. 2026
Playing this on Murder Machine was the most fun I've had in an FPS since Doom Eternal on Nightmare: every new adrenaline-pumping combat scenario not only made me sweat with joy, but made me appreciate just how rich and deep the enemy, weapon and level design were. I was seriously impressed at just how much the game did to constantly raise the stakes and keep things fresh: there was never a single moment playing this where I got a bit bored due to the campaign continually going to new places, getting bigger in scale, and delivering all sorts of crazy and unique setpieces to mix things up. Speaking of setpieces, while I would usually disparage the kind of setpieces that take you away from the typical shooting gameplay (like Doom The Dark Ages' mecha/dragon levels) they were pulled off elegantly here and felt just as fun as everything else. In short, it's a fantastic game and a must-buy for any FPS aficionado in my book! There were a few issues that kept it from perfection for me: some confusing and wonky hitboxes here, some bad visual clarity there, but the biggest issue to me was how shallow and muted the soundscape was, where the lack of sound for enemy attacks in particular served to make combat quite frustrating at times since you could only rely on your eyes for information. Unfortunately, I feel like sound is a constantly overlooked art for indie devs, most likely due to its subtlety. Still, considering the small team who made it and the ridiculously cheap price for how much high-quality content it boasts, I'm willing to round up my score and still consider this a perfect 10.
18 hours played
July 2026
What a bizarre mix, this game. I want to say something like "the developer learned how good games do good things, but not why" - but... that feels a little unfair. Sure, there are some strange f*ckups, for example: You're prompted to collect everything in a level, and sometimes the level design expects you to do things like walk where nobody would otherwise do, but sometimes turns out that part isn't even really modelled. Or you'll fall through the floor? And the writing, hoo boy. Look, I'm kinda a writer too, so I know the drive to deliver a good ramble, but holy hell, some audio logs feel like they really could use an editor. They just keep going without really adding much. And sure, it's nice to hear someone talk to you while you chainsaw the poor bastards to bits, but at some point it's like listening to your grandpa talk about the damn (insert minority of choice here)s for the 500th f*cking time. But perhaps this unhinged energy is actually what made this experience what it was. It starts exactly like you'd expect. Yeah yeah, cyberpunk dystopia, rogue AI, corporations, augmented merc... but then it goes off the rails, and I mean this as a very earnest compliment. The game imitates the great PC classics of eld by having 3 Episodes; Except in this case they map excellently on the 3-Act structure of classical storytelling... and the way the story develops is just insane. No, wait, it's not just the story. The aesthetic, the music, even the gameplay change in interesting ways over the course of the game. Let's just say that you start with your typical Doomy Cyberpunky rock and coporate conspiracies, you end with symphonic epic arrangements of said Doomy rock and a non-trivial discussion of what exactly does it mean to be human - and is it even possible to lose your humanity, even in the face of most grotesque transformations. Oh, but don't worry. The game never treats itself too seriously. Chainsaw leg? Chainsaw leg. Chegg. Double Chegg. Hell yeah. Chainsaw Arms? Chainsaw Arms. Chainsaw Dicque. Chenis. Yes, there's an achievement called "Chenis", and it's exactly what it sounds like. My main criticism is that some powerups just feel like they're there for no reason - and that as you progress through the game, purge-style combat arenas become a little too common for my tastes. (if you haven't played Boltgun, a purge is when you get locked in with a large number of enemies, a generous but finite amount of ammo and heals, and you need to kill them all. They usually come in waves) For what it's worth, the purges seem to be most common in Episode 2, and Episode 3 is so epic that a purge here and there doesn't hurt the experience in any significant way. Unfortunately, this seems to be enough to drive quite a few people away. 71% of players beat the first level - 30% dropoff right off the bat, what? - but then only 24% beat the first episode. Second and third get 18% and 15% respectively. So only 15% of players beat the game - this is a pretty low number. But hey! I beat it and had a good time. And remember, there's nothing wrong with lowering the difficulty if it starts to get in the way of your enjoyment. [url=https://store.steampowered.com/curator/42922988/]More unedited rants
16 hours played
June 2026
One of the best fps I've ever played. This thing is so damn frenetic I've to go lie down after playing for an hour. I LOVE IT.
38 hours played
May 2026
Okay, I just finished this, and it's so close to being a masterpiece for me, easy top 3. Which is not a word I throw around. It takes all the best elements of modern shooters, throws them into a blender with a lot of classic shooter DNA (though this is NOT a boomer shooter to be clear), and you get a delicious gore smoothie out of it. Gunplay is phenomenal. The available arsenal has good variety and every weapon feels good, but without having Doom Eternal's issue of having a specific weapon to use for each enemy, and if you don't follow that then you run out of ammo and die. You can use weapons as you feel it's the right time to use them. The enemies have weaknesses, but there are frequently things challenging your ability to exploit them. You'll have first, second, and third favorites for each enemy type. The chainsaw leg(s) deserve their own mention. This is what differentiates the combat in this game the most. I would say probably 70% of my kills were with the chainsaw slide just because it was so much fun to use. Enemy variety is great. I.. really don't have much else to say. At a guess, there's somewhere around 25 different enemy types, which keeps things moving and gives you a lot of aspects to consider in battle when it comes to prioritizing targets and switching up strategy. Plus a fair few bosses which are challenging. The speed is crazy. By far the fastest paced game I think I've ever played, and I loved it for that. Go look online, and you'll see a bunch of requests to actually slow it down, because it's fast enough to give some people trouble adapting. That could be positive or negative depending on your preferences. I wouldn't have thought I'd be into something this fast, but god am I. The story is exactly what a boomer shooter inspired modern shooter needs. It's a reason to kill thousands of enemies. That's not to say it's bad, quite the contrary, but rather that it understands what you're here for. It gives you objectives and then gets out of your way unless you take the time to find the lore kiosks. Cutscenes are all relatively brief and all skippable. It's a genuinely enjoyable story that feels like it respects your time. The length is just about perfect. Within the first 8 hours or so, I got progressively more sad that it was going to be over soon. There was a good bit of "Surely now it'll be over soon. Oh wow, nope, we're still going." BUT, it doesn't overstay its welcome. It lands in precisely the right spot for me. Long enough I'd had my fill after a playthrough, short enough I didn't get burned out. Now for the meh stuff: I don't dislike ALL the vehicle sections like some people, but the car segment just sucked. This game thrives on its speed (we'll come back to that), and this just slowed it down for seemingly no real reason. The bike section brings that speed back but in vehicle section form, and it's not overly long so it was fun, but not as much as the rest of the game. The mech slowed things right down again, but turned it into pure power fantasy where you're just melting even powerful enemies who made you sweat until then, and also wasn't too long, so it was also enjoyable.. but again, not as much fun as the rest. Feels like they could've kept the best idea of these three vehicle sections and otherwise spent the rest of that time making the rest of the game even better. Maw WAY overstayed his welcome as a boss. The first fight was maybe the hardest in the game, and came in multiple phases with no health pickups, so it was more frustrating than anything. The second fight, if you can call it that (but I'm going to), is just him appearing as a mini-boss in standard arenas off and on for a few hours of the game. The third fight, yet another multiple phase fight, but even more phases. They try to switch it up, but the fact is that it doesn't feel good to kill a boss, then kill it again, and again, and again. Overall: I wholeheartedly recommend this to FPS fans.
277 hours played
May 2026
Like Eternal and GTTOD had a baby with a 90's cyberpunk novel. I cannot put into words how fun and replayable this game is. It scales well in difficulty from top to bottom and runs buttery smooth. It has just about every feature you've ever loved in a shooter from Wolf 3D to Doom Eternal, taking inspiration from and giving nods to the best single player and arena shooters. 7/5 stars.

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Frequently Asked Questions

Turbo Overkill is currently priced at 19.50€ on Steam.

No, Turbo Overkill is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Turbo Overkill received 6,035 positive votes out of a total of 6,420 achieving an impressive rating of 9.09.
😍

Turbo Overkill was developed by Trigger Happy Interactive and published by Apogee Entertainment.

Yes, Turbo Overkill is playable and fully supported on Windows.

No, Turbo Overkill is not playable on MacOS.

No, Turbo Overkill is not playable on Linux.

Yes, Turbo Overkill is playable and fully supported on Steam Deck.

Yes, Turbo Overkill is playable and fully supported on Steam Machine.

No, Turbo Overkill does not support VR.

Turbo Overkill is a single-player game.

Yes, there are 3 DLCs available for Turbo Overkill. Explore additional content available for Turbo Overkill on Steam.

Yes, Turbo Overkill is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Turbo Overkill does not support Steam Remote Play.

Yes, Turbo Overkill is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Turbo Overkill.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 17:33 UTC
SteamSpy data 21 October 2026 00:31 UTC
Steam price 27 October 2026 19:50 UTC
Steam reviews 21 October 2026 09:54 UTC

If you'd like to dive deeper into the details about Turbo Overkill, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Turbo Overkill
  • SteamCharts - Analysis of Turbo Overkill concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Turbo Overkill compatibility
Turbo Overkill
Rating
9.1
6,035
385
Game modes
Features
Online players
27
Developer
Trigger Happy Interactive
Publisher
Apogee Entertainment
Release 11 Aug 2023
Platforms
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