Dread X Collection 2 on Steam - User reviews, Price & Information

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Explore 12 horror games made in 10 days connected by a meta narrative experience you didn't expect. Step into a world of darkness and discover the secrets you didn't know were right beneath the surface. Find the tapes and unlock the mystery inside the Dread X Collection 2.

Dread X Collection 2 is a horror, lovecraftian and psychological horror game developed by DreadXP, David Szymanski, Torple Dook, Lovely Hellplace, Scythe Dev Team, Secret Cow Level, panstasz, Mahelyk, Daniel Mullins Games, Wither Studios, Akabaka, Vidas Salavejus, Wayward Preacher, John Szymanski, Bathysfear Labs and Abbey 'Scruncho' Smith and published by DreadXP.
Released on August 21st 2020 is available in English only on Windows.

It has received 363 reviews of which 350 were positive and 13 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 8.19€ on Steam, but you can find it for 2.29€ on Eneba.


The Steam community has classified Dread X Collection 2 into these genres:

Media & Screenshots

Get an in-depth look at Dread X Collection 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 32/64-bit
  • Processor: Dual-core Intel or AMD processor, 2.0 GHz or Faster
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or MD Radeon 6870 HD Series
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: Standard PC Audio Card
  • Additional Notes: Be kind, rewind.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Just finished all the games on this one. I overall liked it far more than the first entry. Many more hits than misses for me compared to the first title, and the 'hub' was handled much better, and actually made into it's own little puzzle game. Another Late Night was pretty meh. Too short and simple. There wasn't a lot going on in it and the message seemed relatively shallow. Charlotte's Exile was also a bit too basic for my taste. Solipsis was a neat little game. Very short, but good atmosphere and a fun enough idea. Undiscovered was more or less the same for me, short with a neat idea. I liked the idea behind the camera perspective. Arcadletra I'd place a little higher. I like the atmosphere of this one. The End of Days and Touched By An Outer God were higher on my list up to this point. Both were fun little 'horror' themed action games I found pretty fun, though one of the enemy types in the former felt rough to deal with. The Toy Shop and The Diving Bell were my second favorites of the compilation. Good atmospheres, mechanics, ideas, and themes. I enjoyed these two a lot. My favorites were Sucker for Love, an early build of an actual full game I've already played. It was neat to see an earlier version of the idea. Above that, The Thing in the Lake. This one was a neat little black and white horror game with a neat idea where you play as several people through the same area. My favorite of the whole collection was Squirrel Stapler. It was bizzare, and fun. It has very slow gameplay though, so be warned.
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May 2025
Solipsis: Very simple, but the atmosphere is great and I enjoyed the ‘eureka’ moments. 6/10 Squirrel Stapler: Quite unnerving, but a bit frustrating and tedious at times. I wish the variation kept expanding. 7/10 Sucker for Love: It’s like she’s in my head. 7/10 To the End of Days: It feels like the attempted scope of this one became a detriment to its production. Straight forward and monotonous. 4/10 Touched By an Outer God: Feigns replayability, and is honestly the most overrated one of the list. Boomer Shooter with uninteresting arenas and unnecessary ‘lore’. I like the idea of mutating past the point of recognition, but this one rushed past the feeling I wanted from it. 5/10 Charlotte’s Exile: Fun puzzle horror, I just wanted to explore more. 8/10 Undiscovered: Hold ‘W’ slop. Old-timey film effect is just headache-inducing, and gameplay does not make up for it. Felt like every design and lore decision was simply because of the ripped ‘Spanish Inquisitor Skeleton’ asset that the dev wanted to use. 2/10 The Toy Shop: Another one that suffers a bit from its vast world. Ending feels abrupt and not much is explained, but the shift from reality to reality and the thought/speech ‘editing’ are interesting ideas, and well executed. 6/10 Arcadletra: Annoying, just walk towards and press whatever thing is talking/making noise/electrified. I felt like a rat in a maze trying to find the cheese, and the random ‘platforming’ section doesn’t help this feeling. Nothing explained, nothing gained. 3/10 The Diving Bell: Takes place 0 days after a workplace accident and I already have an anti-psychotic addiction. Random door/zones getting locked off was frustrating, but makes sense with the pacing. This one was really well done. 8/10 Another Late Night: Truly just not a game. 1/10 The Thing in the Lake: This is the most rage-inducing piece of trash I’ve ever had the displeasure of playing. It’s honestly more annoying that it wasn’t a buggy mess, I probably would’ve preferred it crashing over how it works currently. It’s astonishing that this gameplay loop was never changed, or redesigned completely. Any and all death is a complete chapter reset, each one littered with unclear objectives. Multiple zones near guaranteeing death if entered while the user is unlucky or currently has bad karma. Traps suck you in faster than a black hole, another guaranteed restart as ‘breaking free’ always takes longer than dying. Even if you do complete it in one life at least two of the four chapters end in forced deaths, leaving you unsatisfied with your ‘completion’. I never even finished chapter 4. If the ‘scary’ red text ‘game’ gets 1/10, this must be. 0/10 A very polarizing collection. There are enough playable games in this collection that I'm recommending it, but a number of these are unplayable.
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April 2025
Just finished with this after playing through the first DreadXP collection, and while on one hand the second is a marked improvement because of the super awesome creepy spooky hub level and neat little puzzles, on average when I do the math in my head the series is still batting 500. By that I mean the first compilation I enjoyed about half of the experiences thoroughly and it's the same here. But in terms of comparing the two, I think this one just feels more complete and edges it out, but both are fun rides and recommended if you're into this sort of thing. Real quick here's a rundown: Great: Sucker for Love Undiscovered The Diving Bell Solipsis Neat: Arcadeletra Another Late Night Not bad, but not for me/YMMV: Squirrel Stapler Charlotte's Exile Way too unpolished and rough to be fun imho (even for a quick turnaround game): The Thing in the Lake Touched by an Outer God To the End of Days The Toy Shop Bring on round 3!
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Dec. 2024
There are about 7 games in this collection worth playing. The S Tier Charlotte's Exile : This is the best indie demo game in here. You read through a book uncovering clues to the Lovecraftian alphabet and eventually solve a puzzle to save Charlotte. Extremely polished and interesting lore. Squirrel Stapler : It's funny, it has a good indie art style. The gameplay is an interesting twist on FPS. It has a understandable satisfying game loop. It's amusing. The only thing I didn't like was how hard it got on the later days. Touched by an Outer God : It's kind of a doom clone with upgrades to make a character build. It's very polished and had an interesting premise. You basically become a monster to kill monsters which is an unconventional kind of horror. It did start to get repetitive and the upgrade UI was kind of confusing, but overall it was a standout. Sucker For Love : It's a parody visual novel dating sim thing. All you do is whatever ritual the game wants you to do next. Turn off lights and equip items and pretend to chant, etc. But it was funny and polished. The OK Solipsis : It was pretty good but gameplay is a little to simple for me. You just walk around and drop a gravity scanner where the game tells you to. It took me a little to figure out what to even do once it stops telling you, but it was probably more immersive that way. It was a polished nice little 20-30 minute story. The Divine Bell : It needed some more polish, but the overall idea of the game worked and had a good tense atmosphere. I didn't run into any bugs but it seems like a lot of other people have. Some of the UI was overlapping and cluttered and hard to read but most of the game is reading your reports so its not that bad. To the End of Days : It started off strong but was mediocre by the end. The AI was not great, but passable for a gamejam. The story was decent at first but became lame. It's just aliens. All that cyberpunk setup was wasted. The "alien" design felt like an asset. Arcadletra : There is definitely talent there, but they need to work on actually telling a story instead of things just randomly happening. Also, having an art style and not just being cheap assets would go a long way to improving it. The jump scares and creepy stuff happening were good, but it needed to be combined with actual gameplay, good story, and art. The Toy Shop : I almost put this game in trash tier because it so poorly executes so many things. The art is mostly random cheap assets that are so obvious. The Gun, AI, and animations are worse than free model zombies on Roblox. But this game tries to do SO many things that I was kind of impressed. The story was probably the best thing about it and I enjoyed it. I hope this guy learns how to art and code better gameplay and I think he'll make some really cool games. The Trash The Thing in the Lake : It's absolute **** and the dev should be ashamed of themselves. Its visually ugly and unclear what the goal is and you can actually interact with, then they spam instant death all the time. They pretend to have a lower difficulty mode but all it does is buff your stamina a little, remove some grass, and add a few seconds to the murder ape timer. All the core design problems are not fixed. You can't even use the inventory because the ape will spawn while you try to comprehend what you're looking at. Undiscovered : This was chocked full of lazy assets. The gameplay is just walk forward and sometimes diagonally right or left a little. It had really dumb key bindings for the 2 actions that the game even has. Tying the framerate to the old camera effect was a horrible decision. The story was very dumb and uninspired. At least it was short. Another Late Night : It's extremely lame and forgettable. Literally the best part is looking at random pictures on the desktop. Some of the text on the websites is almost unreadable. I also ran into a black screen bug and had to restart. Luckily I could just skip everything because nothing happens anyway.
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Sept. 2024
Nice anthology of "horror" games. But mixed feelings, cause more "demos" doesnt make a better experience. The BEST PART SO FAR its the House (HUB World) [👍] with all the puzzles and exploration. Some games, as said before, are good or interesting, some are not so much. Heres my opinion on them: > SUCKER FOR LOVE · Duration: Short · Gameplay: Simple but enugh for what the game is · Story: Good with some scary moments > TO THE END OF DAYS · Duration: Kinda Short · Gameplay: Unpolished but fine enough · Story: Meh, didnt find it too interesting > ANOTHER LATE NIGHT · Duration: Short · Gameplay: Simple · Story: Confusing > ARCADLETRA · Duration: Short but feels longer than it is · Gameplay: Basic, but slow. I REALLY HATE THE CONSTANT NONSENSE JUMPSCARES · Story: Confusing AF > CHARLOTTE´S EXILE [👍] · Duration: Mid/Short in theory, but the constant tension makes it feel longer · Gameplay: Love the puzzles mixed with the constant threatening. AT LEAST YOU CAN PAUSE THE GAME! · Story: Engaging, but hard to follow due to the monster creeping around and the hard to read typography. (You can get all the time you need tho) > SOLIPSIS · Duration: Short · Gameplay: Simple but effective for the narrative · Story: Experimental, but like a short horror story > SQUIRREL STAPLER [👍?] · Duration: Longer than it should be · Gameplay: Cool, but the map should be half the size, its kinda boring looking for squirrels · Story: Creepy af, nice storytelling > THE DIVING BELL · Duration: Mid/Short · Gameplay: Basic but enough to give me the creeps · Story: The storytelling its well mixed with the gameplay so its nice > THE THING IN THE LAKE · Duration: idk i didnt finished it, but the achievement popped out when closed the game · Gameplay: It could be good if there wasnt instakill enemies that appear in every screen based on time, cant differenciate which surface its walkable or not with the lofi graphics, so its a constant trial an error and just dropped it · Story: didnt finished it but its seems interesting, like some kind of sleasher > THE TOY SHOP · Duration: Medium/Long · Gameplay: A bit unpolished. Bad Level Design: Mostly if you make a chase with an immortal enemy that one hit KO´s you, dont make one way paths, most of the game it just trial and error and its disgusting. You can barely see the enemies coming cause they dont make a sound when they spot you, and the game its too dark. · Story: Kinda weird, maybe an intro or something setting up the plot would make it less confusing. It relys too much in notes. > TOCHED BY AN OUTER GOD · Duration: Kinda short · Gameplay: Basic but stressing and confusing · Story: Didnt care to find the notes cause the game is not engaging > UNDISCOVERED · Duration: Mid/Short · Gameplay: A bit confusing but fun. · Story: Interesting (Loved the Easter Egg)
Expand the review

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Frequently Asked Questions

Dread X Collection 2 is currently priced at 8.19€ on Steam.

Dread X Collection 2 is currently not on sale. You can purchase it for 8.19€ on Steam.

Dread X Collection 2 received 350 positive votes out of a total of 363 achieving a rating of 8.86.
😎

Dread X Collection 2 was developed by DreadXP, David Szymanski, Torple Dook, Lovely Hellplace, Scythe Dev Team, Secret Cow Level, panstasz, Mahelyk, Daniel Mullins Games, Wither Studios, Akabaka, Vidas Salavejus, Wayward Preacher, John Szymanski, Bathysfear Labs and Abbey 'Scruncho' Smith and published by DreadXP.

Dread X Collection 2 is playable and fully supported on Windows.

Dread X Collection 2 is not playable on MacOS.

Dread X Collection 2 is not playable on Linux.

Dread X Collection 2 is a single-player game.

Dread X Collection 2 does not currently offer any DLC.

Dread X Collection 2 does not support mods via Steam Workshop.

Dread X Collection 2 does not support Steam Remote Play.

Dread X Collection 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dread X Collection 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2025 14:03
SteamSpy data 27 July 2025 17:05
Steam price 31 July 2025 04:39
Steam reviews 30 July 2025 17:47

If you'd like to dive deeper into the details about Dread X Collection 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dread X Collection 2
  • SteamCharts - Analysis of Dread X Collection 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dread X Collection 2 compatibility
Dread X Collection 2
8.9
350
13
Game modes
Features
Online players
2
Developer
DreadXP, David Szymanski, Torple Dook, Lovely Hellplace, Scythe Dev Team, Secret Cow Level, panstasz, Mahelyk, Daniel Mullins Games, Wither Studios, Akabaka, Vidas Salavejus, Wayward Preacher, John Szymanski, Bathysfear Labs, Abbey 'Scruncho' Smith
Publisher
DreadXP
Release 21 Aug 2020
Platforms
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