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Dungeon Clawler on Steam

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Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon!

Dungeon Clawler is a early access, retro and rpg game developed and published by Stray Fawn Studio.
Released on April 30th 2026 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 2,581 reviews of which 2,319 were positive and 262 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Dungeon Clawler into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Clawler through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7, Windows® 10
  • Processor: Quad Core Processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660, Radeon RX 460 or similar dedicated graphics card
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: macOS 10.13 or newer
  • Processor: Quad Core Processor
  • Memory: 4 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 2 GB available space
  • Additional Notes: M1 Macs are compatible too
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: Quad Core Processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+, Vulkan capable
  • Storage: 2 GB available space
  • Additional Notes: Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
Sept. 2026
good game. gets repetetive after a while and sometimes a run can just feel absolutely bs, not fun bs, just annoyingly bs. what i think this game needs the most is to respect my time. Each run is a while, like 30mins to an hour even on the fastest setting. It really needs a level above that to just make it more fun personally. I would also love to see modding support and a more metaprogression type system
31 hours played
June 2026
It's a fun game man but be warned this is one of the most difficult roguelikes I've ever played. So many things counter your build, and the last boss just fills your machine with debuffs, so if you're playing with a normal claw, good luck. I've one-shot the entire run to die on the final boss more times than I can count. Your build hardly matters if you can't access your items at the bottom of 30 spikes. There's also RNG involved with where your items fall. Sometimes your key item lands in a corner and you just can't get it. I think many of the characters using a starter claw suffer from this. I wish you got like one "jostle" mechanic per round that shuffles the board (maybe a character has this but I haven't unlocked them). It's not unfair "enough" to warrant a negative review, but just be warned, if you're a casual roguelike enjoyer, this is a very punishing game. Unique idea and well executed. I'm sure I'll get better with more playthroughs, but yikes. This is tough.
81 hours played
May 2026
Simple. Cute. Frustrating. Just Like The IRL Counterpart. Wow, time really flies when you are not paying attention to it. This game caught my attention two years ago thanks to its cute art style and the idea of mixing a dungeon crawler with a claw machine. I had a blast playing the early access version. Gameplay was simple and easy to pick up. The physics-based clawing experience was both hilarious and equally frustrating. Like every other early access game, I purposefully stopped playing and waited for the full release. And now 1.0 has been released. I gladly jump back in and experience all the new stuff. Things I Like About Dungeon Clawler: [*] The Satisfaction/Frustration of A Claw Machine: Yep. I believe the developers have mastered the "art" of this coin-eating demonic creation. It's definitely a roller coaster of emotions. One moment the claw grabs and holds a bunch of items firmly and lets you deal hundreds of damage in one turn, but then in the other moment the claw grabs and immediately drops everything after resuming the height. Sometimes it swings the items into the prize box when you pile up a bunch of stuff. Sometimes it swings and "deliberately" leaves one item lying peacefully still on top of the prize box. You would not believe how many times the latter has happened to me during the early access period and 1.0 (so much it's not even funny anymore...). [*] Size Matters: I believe this is one of the features that separates this game from other roguelite deck-builders. Besides choosing items based on their abilities, you also need to pay attention to the sizes of said items. The claw only widens so much. Taking too many long or chunky items can easily ruin a grasp and subsequently waste a round. As a result, balancing the amount of big and small items and finding ways to alter item sizes are essential to "deck-building." [*] Build Variety: The sheer amount of unlockable characters and the items you can choose are the main reasons I love about this game. The synergy is often crazily fun and quite easy to achieve thanks to the simplistic gameplay structure. You can even use alchemy to alter the nature of items to reach even more heights: an "all metal build" that turns everything into metal so you can effortlessly rake in tons of items with just a single magnet, a "harpoon build" that focuses on picking up a single item and reusing it as much as possible, a "companion build" that summons kids and cats to both tank hits for you and copy every item you drop, etc. Things I Dislike About Dungeon Clawler: [*] Minor Complaints: A lot of issues I had towards the game have been patched throughout the whole early access period, so the rest is just my own small gripes. [*]An explanation for each alchemic transformation is still absent. I wish it could at least give a little hint about the property of different textures and what potential play style you could build around. [*]There's an imbalance between the statuses. Don't get me wrong though. Each status is strong with the right setup, but some like frost are just universally good for literally any build. 中文小簡評 挖屋,時光飛逝啊,我的記憶還停留在兩年前《抓抓地牢》才剛推出搶先體驗,可愛的畫風以及「地牢+夾娃娃機」成功吸引了我的目光,玩法簡單好上手,夾娃娃體驗跟現實中的機器如出一轍,既有趣又讓人抓狂。如今遊戲已經正式推出1.0,內容豐富,角色多樣,非常值得一玩。 喜歡的點 [*]製作團隊充分掌握了夾娃娃機的精髓,遊戲裡的夾子常常讓你的心情有如坐雲霄飛車般的起伏,上一秒夾子願意幫你抓好抓滿,讓你輕鬆一回合打出幾百傷害;下一秒夾子像是抽筋一樣,上升的時侯抖一下東西直接掉光;一次抓很多東西時願意幫你把多餘的道具甩進出口,但有時候會「故意」讓一樣道具掛在出口之上掉不下來。 [*]除了根據物品能力做選擇外,你還需要額外注意物品尺寸,這算是本作與其它同類型roguelike最大的不同。爪子張開的距離有限,抓太多太長或太重的物品很容易讓夾子抓取失敗,進而浪費一次輸出的機會。因此,如何平衡大小物品數量、或想辦法改變物品尺寸是「牌組構築」的關鍵。 [*]可解鎖的角色數量多、道具種類多,兩者結合起來往往能玩出許多有趣的配置,像是透過灌水及搭配各式入浴球輕鬆上減益、利用魚叉與同性質技能讓單一道具可以多次重複利用等。遊戲架構相對簡單好懂,流派形成速度也比同儕快很多 不喜歡的點 [*]煉金改變道具性質依舊沒有任何說明,至少希望可以對不同材質的特性及相關構築思路多少有些著墨。 [*]減益間欠缺平衡,注意我不是指哪些減益特別弱勢的那種「不平衡」,而是指在一些減益在功能上太泛用,就算沒有特別構築流派也能發揮最大功效。 [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家 喔!
22 hours played
May 2026
Clawing My Way Through What I Liked The only computer game I have played that is just one, massive claw game. There are a bunch of characters, a bunch of builds to play, and I did not feel forced down a certain build no matter which character I used. What I Did Not Like The map navigation is very basic. It’s ugly, boring, and just not fun. It’s not the point of the game, but it really needs a better look. As of now, enemy variety is lacking. I hope/except more enemies and acts will be added. While there is a mechanic to change the material of items, there are not a lot of useful reasons to do so yet. It’s very circumstantial. I hope that improves in the future as well. Why I Stopped Playing I’ll probably stop and wait for 1.0, but for the price and the amount of game time I got out of it, I feel this game is worth it! As an update, I did try the game in 1.0. While some things have changed, not a lot has changed. Still, for the price, it's a decently fun game. Disclaimer I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $60 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
4 hours played
April 2026
Great game. Good price as well. There is actually much more strategy involved with the updates they've added. Don't listen to people saying the whole game is luck based, because it isn't.

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Frequently Asked Questions

Dungeon Clawler is currently priced at 14.99€ on Steam.

No, Dungeon Clawler is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Dungeon Clawler received 2,319 positive votes out of a total of 2,581 achieving a rating of 8.61.
😎

Dungeon Clawler was developed and published by Stray Fawn Studio.

Yes, Dungeon Clawler is playable and fully supported on Windows.

Yes, Dungeon Clawler is playable and fully supported on MacOS.

Yes, Dungeon Clawler is playable and fully supported on Linux.

Yes, Dungeon Clawler is playable and fully supported on Steam Deck.

Yes, Dungeon Clawler is playable and fully supported on Steam Machine.

No, Dungeon Clawler does not support VR.

Dungeon Clawler is a single-player game.

Yes, there are 2 DLCs available for Dungeon Clawler. Explore additional content available for Dungeon Clawler on Steam.

No, Dungeon Clawler does not support mods via Steam Workshop.

No, Dungeon Clawler does not support Steam Remote Play.

Yes, Dungeon Clawler is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dungeon Clawler.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 23:23 UTC
SteamSpy data 17 October 2026 12:46 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 18 October 2026 07:56 UTC

If you'd like to dive deeper into the details about Dungeon Clawler, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeon Clawler
  • SteamCharts - Analysis of Dungeon Clawler concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeon Clawler compatibility
Dungeon Clawler
Rating
8.6
2,319
262
Game modes
Features
Online players
202
Developer
Stray Fawn Studio
Publisher
Stray Fawn Studio
Release 30 Apr 2026
Platforms
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