Having played this game a *ton* when I was younger, I obviously have a ton of nostalgia for this game (Steam playtime is not remotely close to my actual playtime over the past two decades). I do want to try to pull off the rose-tinted glasses and review it for it's actual worth nowadays for new players, rather than rating it on my old perceptions. As some other have stated in the reviews, there are things to be aware of if you do get the game. THE GAME IS VERY BROKEN. Unfortunately, this game has not been remastered or bugfixed or anything, so if you try to run it right out of the box, you're gonna have a bad time. The community guides for this game have plenty of articles on how to make DS2 run on modern machines, so I won't blabber on about it here. With some elbow grease, you can get it working with widescreen support, enabling the Broken World expansion, etc., and there are mods out there as well for various things. (I personally suggest the 6 companions on any difficulty, increased buff cap, and 2x Skill Points mods, myself) Dungeon Siege 2 is definitely one of the more unique hack-and-slash RPGs out there. It's brutal and bloody like Diablo with glorious low-poly chunky gibs, but colorful and vibrant like Torchlight, and the lore and setting are pretty awesome, with epic fantasy elements sprinkled with grimdark grittiness and that specific early 2000's flavor of badassery. The story is a bit cliche (prophecies and chosen ones and good versus evil and all that) but it's way better than DS1 which, having replayed the first one recently, barely has a coherent plot at all. DS2's characters are also pretty well-written for a game of this type, and the inter-party conversations are well done (Lothar and Taar are two of my favorite companions, as their dialogue is excellent IMO). If you like ARPGs, you're probably going to enjoy DS2. I like it. I have many fond memories of it. It's cheap enough that it's worth a shot even if you aren't sure you'll enjoy it. But even our favorite games are not immune to criticisms. I will list some of my own negative opinions, to keep things fair. Again, I DO recommend this game, and it's considered a classic for a reason! However... - Power scaling is pretty whack. IMO, melee quickly drops off in terms of power, and I found myself basically only using melee to have a sword-and-board character using the Provoke ability to tank aggro (and some enemies, mostly bosses, ignore aggro drawing skills). Ranged weapons are fine, but magic quickly becomes disgustingly overpowered. There were times where my dedicated Nature Mage healer companion was out-DPSing my pure melee character. And don't get me started on Combat Mages, who can absolutely wreck shop. - Pets are basically useless. Summons are as well unless you dump a lot of skill points into them, in which case you're sacrificing your own damage output and versatility for a creature you have zero control over. - The AI is... not great. Not just the enemies (who just bum-rush you, obviously), but your own companions will sometimes (or often) need micromanaging. Healers that are *too good at healing* will sometimes *not* heal you because they don't want to "overheal" (they wait for your health to be at a certain percent, and that percent gets lower as their heal ability gets higher) so you'll often find yourself chugging potions more than you're using heal spells. The two main AI companion modes that you can toggle have their own... quirks. In Mirror mode, companions often forget to keep attacking if they use an autocast spell or certain abilities and will stand there doing nothing until you order an attack again. In Rampage mode, they'll either eff off to attack an enemy way out of view, or just stand there doing nothing as an enemy breaths right down their neck. Be prepared to pause the game and micromanage a lot as the game goes on. Either that, or play with friends, though getting the multiplayer working is a whole other ordeal. - The difficulty metronomes between "we are ripping and tearing" to "jesus christ we're getting one-shot" with not much inbetween. A lot of the time, you'll shut off your brain and click-click-click like any other ARPG, and then suddenly you're panicking and spamming the health potion key as half your party is downed. - Side quests aren't really worth it. Some are less than worth it. The rewards you get are often outclassed by the gear you already have. I still suggest doing them all on your first playthrough just to get the full experience (and there's some interesting and fun lore hidden behind the quests as well, especially the companion-specific ones), but I end up ignoring them on my playthroughs nowadays. Okay, except for the Morden Riders sidequest in Act 3 which I always do, mainly because that one is funny as hell. Also: The Broken World expansion is... very different, and IMO, not in a great way. Nearly all of the voice cast is different, the writing feels very different IMO, and it overemphasizes the enchanting system despite it still being pretty terrible. Also, basically everyone hates you and even your old companions have mild contempt for you at best, which feels kinda weird -- I don't expect them to be ride-or-die, but some of them act like you're the only one responsible for (no spoilers) The Big Event™ even though they themselves were also there helping you. Like... What? I get that people change but c'mon, half the cast doesn't even feel like the same people anymore. At the very least, the two new "class" types are interesting (and makes melee and ranged builds a little more viable compared to pure casters) so it can be a little fun to tinker around with the new options available. With all that said, I can't emphasize how much I love DS2. It's absolutely worth a shot if you have even a mild interest in the genre. Even with it's age absolutely showing, it's undeniably a unique experience. *Leans in to whisper* And no, Dungeon Siege 3 doesn't exist. If anyone says that, it's a lie. They're lying to you. Just ignore them. If you see it in any collections or bundles on Steam, no you didn't. Ignore the sniper on the nearby rooftop. It's for your own good.
Expand the review