Introduction; I have spent many hours on this game over the years, and even though it may feel a little antiquated now, it is still one of the best RPG's that I have played in a very long time. It feels like a true RPG, and a true adaptation of the AD&D Rule Set that true AD&D gamers are familiar with. There is none of that level scaling crap in this game which has become a trend recently. It is all leveled content. This is one of the few games which I install every time I have to do a re-install of Steam for what ever reason. The Game; The world is huge, to be frank. AD&D has access to areas of the Forgotten Realms region that, I assume most of us are familiar with, as well as the main city hub of Stormreach, and several huge explorer regions. For instance, when you get into the Forgotten Realms Campeign setting, you gain access to Evening Star, and eventually gain the keys to the city. If you don't want to be there, then you can go to Stormreach, the Kings Forest, or even the Underdark. The game has all of the usual enemies which you would associate with the AD&D world, including Dryads, Dire Bears, Kobolds, Druids, and Drow. The enemies are plentiful, the loot is plentiful, and the traps which can be powerful enough to kill you in one shot, are also plentiful. It is a true AD&D game in every way. The amount of loot that can be acquired from various quests is so expansive that I cannot list them all here, but there is everything from +5 Daggers, to +6 Docents, to +1 Kite Shields, to specific, named loot. It turly is immense, and the amount of ways to get that loot is even more expansive especially considering the depth of the crafting system, and the wilderness areas which contain specific bosses who can be farmed for fat lewt. On top of that, farmable item sets of great power can be farmed in Evening Star, simply by farming event tokens in the Kings Forest. That only takes a few nights to get, and you are essentially fully geared. The quests are plentiful for both groups, raids and solo players. The main issue with that however, is that the servers can feel a little empty at the minute, but to help tackle this issue, the game does still receive constant new updates. Later this year for instance (2017), the development team will be releasing the Ravenloft expansion pack. Besides which, you can cut the need to do low level content out by purchasing the Shadowfell Conspiracy Expansion Pack and start from level 15 with a heroic class. Furthermore, a lot of the content does not require a group, so there is nothing stopping you from playing solo, scene as every class has access to certain spell casting and healing items. With all that said, the game is ageing well, for a 10 year old game. The highlight of this entire game however, is the level of character customisation. Every character can be specifically customised in a variety of ways, whether it is through the character generation screen when you first start, or through the epic destiny system, or the tallents trees. For instance I play a mage, that might sound boring at first, until you realize that I play a 20th level Eldritch Knight / Pale Master with 7 Epic Levels in Draconic Lineage. That makes him one bad ass character in both melee and for spell casting. The range of spells available are not only equal to anything in the original 2nd edition AD&D rule set, but also exceede it, because of these epic level spells and the abilities granted through the tallent trees. Updates; As I mentioned earlier, the game is constantly updated, and always in the right direction. New raids, new quests, new player races are added, and a whole plethora of other things are usually added. THERE IS NO NERFING which is important to mention, because the trend these days seems to be that if something is deemed too powerful, nerf it and that is usually your update in other games. That doesn't happen in AD&D DDO. Instead, we get new raids, new quests, new loot, new hero classes and races, in otherwords, content that we actually ask for. It is all done right. I would highly recommend buying both of the available expansions packs however. In particular, The Shadowfell Conspiracy DLC is well worth purchasing on F2P accounts. If you plan to do some F2P gaming on DDO, especially as a solo player, without having to pay a subscription fee, buy that DLC pack before you do anything else. I will tell you why below. These are probably my two main gripes against the game. I don't like the fact that you may feel like you are forced to buy content packs to get the most out of the game if you don't want to subscribe to DDO, or want to treat DDO as entirely F2P, but you can work around this by buying the expansion packs instead. The only times that locked content may be a pain though, is if you are farming for specific loot, and that loot is only available in a certain part of the game world that you do not have access too, or when you may want to do a quest with your friends, and you don't have access to those quests because you haven't unlocked them. My other gripe is that I really don't like how Spell Points are regenerated via Rest Shrines. Rest Shrines can be used every 5 minutes, 15 minutes, or once only, depending on the difficulty setting. This isn't a problem really for classes who don't use spells, but since many of us do, SP management becomes critical, and that is also the chief reason why I chose to play an Eldritch Knight. Even when my toon runs out of SP, he can still go melee. The SP elixers should also drop much, much more frequently in game, and I don't think that they should be listed on the store in all honesty. Selling Spell Point recovery pots may be seen P2W, and may put potential new players off DDO. Subbing Vs F2P. don't bother subbing over a long period of time, it is not worth it. The only real benefit to subbing is the "free" DDO store points that you get each month. There is a better, cheaper way to unlock most of the games content on F2P accounts, wihtout ever having to pay a subscription fee; 1: Buy the Shadowfell Conspiracy Pack. This will unlock a shit load of content and allow you to start from level 15, as a heroic class character. This will also make a lot of the lower level, locked content worthless. 2: Buy the Menace of the Underdark Pack. This will unlock the Forgotten Realms setting as well as the Drow Race and Druid Class, and give you a permanent xp boost for your account. 3: Use any store points given to buy the "Hall of Heroes pass" so that you can transfer between Eberon and Eveningstar without having to fight Lolth on a new toon each time. Subbing for a year would cost well over $100. Buying both of the expansion packs and the Hall of Heroes Pass costs around $50 and you will unlock a lot of the base games content. you then have access to that content forever, without ever having to pay a subscription fee and can start a new toon at level 15, with access to those campeign settings instantly, forever. Conclusion. I can whole heartedly recommend this game at the minute. I am slightly nervous because news broke recently that the Development Team were teaming up with Daybreak Studios, which is a bad sign in my book, but still, I am willing to give them the benefit of the doubt, for now simply because I enjoy this game so much. IF DAYBREAK do anything to harm the success and longevity of this game, I will never have anything good to say about that business again, and I will probably hate them until the end of my days. For now, I will continue to actively support this game, and I do plan to buy the Ravenloft Expansion pack later this year, if for no other reason than the goodies it should contain. Hopefully, aside from the new content, it will include new heroic races, Experince Tomes, and DDO points. We shall have to wait and see though, how well this unholy alliance with Daybreak plays out.
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