Dungeons of Hinterberg on Steam - User reviews, Price & Information

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Discover the magic and lore of the Alps in this acclaimed Action Adventure. Forge relationships with locals to help you solve puzzles, battle monsters and uncover secrets of the legendary Dungeons of Hinterberg!

Dungeons of Hinterberg is a relaxing, puzzle and exploration game developed by Microbird Games and published by Curve Games.
Released on July 18th 2024 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 1,997 reviews of which 1,892 were positive and 105 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 9.19€ on Steam with a 60% discount, but you can find it for 0.42€ on Gamivo.


The Steam community has classified Dungeons of Hinterberg into these genres:

Media & Screenshots

Get an in-depth look at Dungeons of Hinterberg through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i5-4670K (4 * 3400) / AMD FX-4350 (4 * 4200) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 (4096 MB) / Radeon RX 550 (4096 MB) or equivalent
  • Storage: 8 GB available space
  • Additional Notes: Allows gameplay experience at 30 FPS on average while utilizing Best Performance graphics preset at 720p resolution:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Such an amazing game. Even got pretty emotional at the end. This game felt like a Legend of Zelda game, mixed with some Persona social links and making it into it's own, original and unique game. Easy 9/10 for me. Did not want to stop playing, so I even got all the achievements. :D
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Oct. 2024
An Ocarina of Time for the modern day - and with its own totally unique twist. Seriously though, this is the first time I've had a game make me want to play another game (LoZ OoT obvi) AND scratch the itch to play that game all at the same time. I'm normally a shop-your-wishlist kinda girl, but I randomly stumbled upon this while looking for SOMETHING to catch my interest because I was SO BORED and figured "eh, sure." SUCH a good call. I just finished my first run through and I'll definitely be back for seconds! While I can't help but draw comparisons to OoT, Dungeons of Hinterberg stands entirely on its own merits. The art style is engaging and playful but doesn't overwhelm, and the gameplay is fun and engaging. I played through on normal mode, which was perfect for me, but I appreciate that there's an easy and a hard mode (which I might try on my next playthrough). The music was fun too (though I admit it was a bit weird to be walking through town after beating the last dungeon and having the normal evening music play). What I really appreciated as (I hate to admit it) an adult was the pacing. The game is sort of broken out like a text-based adventure game, where days are broken into morning, noon, evening, and night chunks. Each chunk has its own actions to perform (ordering breakfast in the morning, open-world style adventuring + dungeons in the noon chunk, shopping & socializing in the evening, and recapping, lounging, and going to sleep at night). When a chunk ends, time passes, but by and large you can spend infinite real time between the start and end of a chunk. It always gave me good stopping places to put the game down and get ready to go to bed. Which, despite being in my late 30s, is a skill I have yet to master without such boundaries. I also really liked the puzzles - and they're probably why I am reminded so viscerally of OoT. I consider myself a pretty good puzzle-solver, but there were more than a handful that gave me trouble and two where I had to just put my Deck down and walk away until the next day. I LOVED it. Though I'm pretty sure there was at least one or two that I solved in a way that the game did not intend... Oh well. My only real complaint was that some of the location bosses were surprisingly easy, including the final game boss... or maybe I was just grossly overpowered by the time I ended my game, which is entirely possible lol I paid full price for this game and was happy to do so - it's well worth the cost. I'll definitely go back to it at least once more, and I'm already planning on gifting it to someone for an upcoming birthday. I'll be nominating it for all the awards I can come Steam Award Nomination season too. I strongly recommend this gorgeous game - it's a joy from start to finish.
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Oct. 2024
Really early on, I thought this wouldn't be fun. I was worried that the social interactions would be stupidly trivial and wasn't sure I could cope with the art style. Fairly quickly I fell into the groove and found the game cozy, comforting, and refreshing. I fell in love with the art style. And I discovered that, as the social interactions advanced, most player dialog got meaningful - struggling with real life issues (sometimes in humorous ways). Especially the inner monologue of the main character, working through her issues. The dungeons are grouped into four separate areas with different geography, season, and feel. It felt like you were visiting four different places in the world. The thing I found interesting was that each area had its own set of two magic spells you could use, unique to that area and only functional in that area. The spells were useful in both combat and puzzle solving. Each area's different terrain showed up in the dungeons there. These things (different area feel, different dungeon terrain, and different spells) kept things from being boring or repetitive as you work through all the dungeons. The dungeon mechanics seemed to be an actual 50/50 balance between combat and puzzles. And, when set on Vacation (easy) mode, was well tuned to me. (I like a little combat but nothing that actually costs me something or causes my frequent death. I prefer story, exploration, and puzzles.) I found the puzzles frequently challenging but almost always something I could figure out. (I think I only Googled an explanation once.) I'm not a serious gamer (combat or puzzles), so perhaps this game will feel trivial for others. But I'd hope that the cozy, comforting-ness of it would still shine for those who value that. Bottom line is I loved it.
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Aug. 2024
Overall a good time, but can be tedious toward the final hours. The art style and puzzle mechanics shine the most, but some balance issues and monotony make combat feel like a real chore. Don't go into this expecting a Zelda-like; the skills gained to help with traversal and puzzles are basically limited to each major region, and combat skills ("conduits") can be swapped out at just about any time (and are a bit frustrating in their own way). The social and loot aspects are generally pretty light, but play into character progression nicely. Props to the dev team for the dungeon puzzles and mind-bendy perspective/gravity shifts -- the dungeons themselves all felt varied enough to be enjoyable. The story certainly leaves room for a sequel, and it would be great to see some of these mechanics fleshed out even more!
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Aug. 2024
Dungeons of Hinterberg is the suprise of the year for me so far. Playing as a lovely young woman, you arrive in an alpine village where 25 magical dungeons appeared, filled with monsters, puzzles and other challenges. These dungeons are located in several different regions that you can explore freely. Each region gives you unique magical powers, which you can use to defeat monsters, solve puzzles and to discover new paths and loot. The design of the dungeons is truly excellent, with lots of variation and clever ideas. Both the combat and puzzles are never frustrating, making this game a blast to play on a lazy summer evening. But there's more: each night you visit Hinterberg, where you can meet the locals and other monster slayers. By helping htem with their personal problems, you gain their friendship which is rewarded with new abilities, upgrades and skills. If you don't feel like socializing, you can go to the cinema or relax in the local welness facilities to imrpove some of your stats. And there are plenty of shops to buy potions, weapons and armor, gifts for your friends, enchant your equipment and so much more. It's incredible how a small team can make such an extensive game with so many lovely details. I enjoyed every minute of it and can't recommend it enough. Well done Microbird Games!
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Frequently Asked Questions

Dungeons of Hinterberg is currently priced at 9.19€ on Steam.

Dungeons of Hinterberg is currently available at a 60% discount. You can purchase it for 9.19€ on Steam.

Dungeons of Hinterberg received 1,892 positive votes out of a total of 1,997 achieving an impressive rating of 9.02.
😍

Dungeons of Hinterberg was developed by Microbird Games and published by Curve Games.

Dungeons of Hinterberg is playable and fully supported on Windows.

Dungeons of Hinterberg is not playable on MacOS.

Dungeons of Hinterberg is not playable on Linux.

Dungeons of Hinterberg is a single-player game.

There are 2 DLCs available for Dungeons of Hinterberg. Explore additional content available for Dungeons of Hinterberg on Steam.

Dungeons of Hinterberg does not support mods via Steam Workshop.

Dungeons of Hinterberg does not support Steam Remote Play.

Dungeons of Hinterberg is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dungeons of Hinterberg.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 00:22
SteamSpy data 13 June 2025 10:41
Steam price 14 June 2025 04:47
Steam reviews 13 June 2025 19:59

If you'd like to dive deeper into the details about Dungeons of Hinterberg, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeons of Hinterberg
  • SteamCharts - Analysis of Dungeons of Hinterberg concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeons of Hinterberg compatibility
Dungeons of Hinterberg
9.0
1,892
105
Game modes
Features
Online players
107
Developer
Microbird Games
Publisher
Curve Games
Release 18 Jul 2024
Platforms
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