Echoes of the End on Steam - User reviews, Price & Information

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Embark on a perilous journey to rescue your brother and prevent a looming war. Harness the power of devastating magical abilities to conquer enemies, traverse treacherous landscapes, and unveil the hidden history of Aema.

Echoes of the End is a action-adventure, magic and singleplayer game developed by Myrkur Games and published by Deep Silver.
Released on August 12th 2025 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Icelandic.

It has received 566 reviews of which 379 were positive and 187 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Echoes of the End into these genres:

Media & Screenshots

Get an in-depth look at Echoes of the End through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Core i3-12100 / Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1080 / Radeon RX 580

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
A solid if a little rough around the edges AA game that has a lot of soul and hearkens back to PS3 era adventure games. Puzzle design is definitely the strongest aspect with early game combat being the weakest. I hope the devs can expand the world they have built with a squeal that builds off of the stronger aspects of this game. People always complain about AAA being stale and wish for more AA size projects and then they complain whenever we get one and it does not match the scale or polish of a AAA. Give it a go if it looks good to you and support a smaller dev team. A good 7/10 experience.
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Aug. 2025
This is a qualified recommend. The game itself is a solid AA game. Good maybe Great Story, excellent characters, world building, environments and acting. Good not great writing. Overall game play loop is well done, well paced and engaging. Combat is very hard. Enemies are very aggressive and hit fairly hard. Actually great enemy AI, the enemies in this game are ruthless. Puzzle platforming was also quite challenging at times, and very creative. Overall a really solid AA game. Now for the but.... -Performance is bad. Really bad. -Some false advertising - games lists partial Dual Sense Support (there isn't) game lists frame generation but its only available for FSR 3.1 -Ackwardly unique control system that you cannot rebind on the controller. -Unwieldly camera! Feels like a PS2 game. Camera follow takes way too long basically useless in std mode you have to constantly micromanage the camera. When locked on its better but your character encircles the enemy very tightly and only works for close melee. -Supreme jank involved in the movement animations. -Tons of Stutter throughout game exacerbates the janky controls. -Very floaty animations, clunky uneven movements, unforgiving camera, weird control scheme add together to make an already challenging game into an infuriating hassle. Overall this game plays so poorly that under normal circumstances I would have gotten my money back right away. However, the gameplay loop and story was very engaging from the word go and so it kept me until the end. In other words this was a good enough game to make me fight through the BS to get through. And honestly my ratio of finishing games is not that high. So it means something to play to the end.
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Aug. 2025
Just finished chapter 8, so I feel I played enough to give it a review. I'm very much enjoying this game and would recommend to others especially for the price that it is. Story: Nice, nothing super new but overall is a decent story with decent characters. The story pacing is great, nothing seems rushed and it works well. As a note one of the big secrets about your companion was so obvious that I cannot believe not everyone just saw it coming. It is set in a complete fake fantasy world, I'm not really seeing any Icelandic myths or themes here as the god and myths in the world seem fully made-up, the only icelandic thing is that the enemies have nordic names and some of the environment has some nordic inspirations. But honestly, the enemies aren't like super unique either. However, each chapter you will get introduced to one or two new enemies and then they will cycle through them as the story progresses. So please ignore the trolls who have an issue with a lady with a tan being in a full FANTASY world (ie NOT earth). Gameplay: I say very god of war like, the hits feel good and your companion helps in a similar way to Atreus just with like magic rather than arrows. Your characters is very physically weak, she literally can only take like 3-5 hits before dying. I have maxed out her endurance skill tree and she still only needs a couple of hits in a boss fight to die. So, make sure you get ready to dodge and parry a lot as well as use her magic to overpower the enemies. Also, the puzzles in the game are ok, not too difficult but you might need a minute or so to figure it out especially if you like collecting the chests in the game. (FYI liked the LOTR easter egg). Maps: Really nice honestly. Some examples: There was a zone where you have to get into a city where there are areas protected by illusion spells. So there is a section where you are literally walking on air having to rely on your companion to tell you where to go as you cannot see what you are walking on. Also, in the volcano map you get to walk on the ceiling and walls to solve puzzles and then have to race to beat the lava from killing you. Really had good pacing in that zone as you can see the lava coming for you. I think really creative in the maps and areas overall. Each area felt real and lived in to me. So, I very much liked the environments. Music: generic but fine Graphics: really nice. each chapter is in a different zone and some are very unique and all looked great. I especially loved the volcano chapter and lighting/ everything involved with it. Performance: as a note I'm using a 4090. So, this might not be true for other players. Other than some judders/stuttering in chapter 1, I haven't really had any real issues. I'm playing on all max setting as well.
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Aug. 2025
OK, JUST finished the game at 14.3 hours. I'm writing this review as both a game developer and gamer. I'll start at this as a gamers perspective, then provide developer feedback. ******GAMER FEEDBACK****** Pros: -Overall the story was well above average, i'd give it an 8/10 for sure. That alone makes it worth playing -By the end I really enjoyed the characters, even the villain -Combat is simple but very engaging, by the end of it I could do quite a few things to just obliterate the enemies while it still remained slightly challenging -Puzzles are extensive and thought provoking in many cases -The world is EASILY one of the most beautiful I've seen done and their vistas and scenes where they show it off clearly shows that the visuals was one of their main focuses Cons: -Character building was slow to start and a bit rough with the MC and her brother, story was slow to get fully engaging due to the overuse of puzzles in the beginning -They relied too heavily on puzzles, likely to increase the playtime of the game. It felt more like a puzzle game with RPG elements -Sometimes the buttons during combat, and during puzzles, were slow to respond or never responded, causing damage to me or having to redo parts of high parkour/traversal type puzzles -Companion would frequently be stuck or would remain still in many locations, making conversations difficult to hear -There were many places where the character would get stuck where they shouldn't have -Extremely linear Conclusion: It's certainly worth a single playthrough but the price will be a bit difficult to swallow for how short the game is and having no difference in gameplay outside of difficulty. Despite the day 1 optimization bugs (which I'm sure many just got patched in its first patch the day after launch) I found myself enjoying the game. There are very few games I actually finish these days due to glaring gameplay issues but the game was polished enough and was so visually stunning and the story engaging that I was continually pulled through the monotony of puzzles. ******GAME DEVELOPER FEEDBACK****** Note that some of these aren't as extensive as I'd like, I'm limited on characters. Graphics: Visually stunning in 99% of cases, most newly released games have glaring issues here with Z fighting, shadow artifacts, and lighting artifacts. There were only 2 issues that I can recall that stood out graphically. There were fog issues where it would just disappear outright or when we went over the Height Fog of the game, you could see a clear straight line. The other issue is the fire, some of them would be on an incomplete loop of animation so it would stutter from the end to the beginning looking unrealistic while other flames looked very out of place/older VFX compared to the rest of the fire. I'd say 80% of the fire was very good or good enough. Story: Due to the overuse of puzzles in the beginning the story was very slow to start, there simply wasn't enough there in the beginning to keep the story rolling in an engaging way, some of the dialogue seemed forced and was simply there to fill in some silence. After the first chapter or 2 the story became VERY engaging and the amount of puzzles was offset by more combat, dialogue, and cutscenes. Outside of the slow start the story was great for such a small studio, I just wish there had been more branching dialogue. Characters: Outside of Abram the rest of the characters seemed to have a rough start. Although I saw the twist a mile away I still found that the characters were very thought out despite the roughness of the beginning. It was also clear that Abram was there primarily to help with traversal/puzzles and story, not combat which is fine. Puzzles: As said above as a gamer I felt that this game was more of a puzzle game with RPG mechanics due to the shear amount of puzzles there was. I feel that the amount of times on puzzles greatly outweighed the combat and story time. I feel that many instances of puzzles were simply there to increase the games length to justify the price. Many of the puzzles were certainly engaging and thought provoking, but a lot of them were simply there to slow things down, causing inorganic transitions between the creative brain and logical brain. My last thought is there were many puzzle mechanics that were fully abandoned after each level, making it feel very much like a bunch of students making their own levels then having them connected, there was nothing unifying about them and felt like a waste opportunity and my own time. Traversal: It was glitchy at times and I feel some of it was simply added to give more reason to have a companion, which is fine, it just should have been smoothed out instead of having the MC magically glide over to the companion. Outside of that it was quite fun, and its what pushed me past a lot of the puzzle complaints I had. There were also root motion issues where I was able to keep moving despite just landing from a hard fall and my feet being stationary. Lots of great traversal mechanics though. Locomotion: Clearly an old method, some of it was painfully so, but was ignorable for the most part due to the shear amount of traversal mechanics. Combat: Very engaging, when it worked. There were only a few times in which it didn't and it was due to button unresponsiveness. You also clearly had some weird method of breaking enemies out of hit animations as after 2 or 3 strikes they would suddenly be unlocked from hit animations and would land a hit in the middle of our own animation, removing our ability to effectively block, parry, or dodge. Forcing me to stop after 2 hits just to make sure I didn't get hit myself if I didn't have the ability to have the companion stun them. Outside of those things the combat was very fresh and original in many cases. Level Design: Extremely linear. Despite the beautiful views the levels felt very empty and pointless in many instances. Walking through one abandoned village after another left me wondering why the enemies were invading to begin with. There were constant teases for exploration that were never explored and it made the replay value non existent. They were all very well done, just very simple in their leading of the players. Optimization: It's clear the streaming levels or data layers had too much info to load in and unload, leading into a lot of deaths or puzzle/traversal restarts simply due to pauses. Final Thoughts It's clear that this game could easily have been completed in 5 or 6 hours, tops without puzzles and keeping the combat. Puzzles have their place, but at this extent you're certainly blurring the line on being an actual RPG. I don't regret the purchase at all or the time spent on it, I just wish there had been more of the RPG element to it,e specially when you guys are stating that you're a AA company. FromSoftware and Larian Studios are AA companies and they provided an insane amount and Sandfall Interactive is an indie studio that provided much more content for the price. Good start, I look forward to see what yall do next!
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Aug. 2025
Story I won't spoil it here, but it's a story about your protagonist, Ryn, who is on a journey to save her younger brother and ultimately to save the world as well. The story itself is compelling and uses classic storytelling mechanisms without going into clichés. The developers describe it as a cinematic fantasy adventure, and I can tell you that the word cinematic is not an understatement. Incredibly beautiful game. Combat I started the game out on balanced but then moved to easy since one of the bosses (Skuggi) proved a little difficult for me. The combat system takes some getting used to but once you've got it it's amazing. Using the Vestige attacks is such a pleasure that you sometimes want to repeat the same fights, just to try out different moves. Gameplay If you like puzzles - this is for you. The time distorting feature is nothing short of amazing to look at and fun to play around with when you're solving puzzles. The developers made sure that every puzzle is actually solvable if you make sure to step back, look at the big picture and keep an eye out for details. One puzzle had a small hidden crack in a wall that showed a climbable wall behind it. That made me look up to see a platform that guided me towards another wall on the far end of the room, essentially solving the puzzle if you made the right move. Also, make sure to explore the side paths to get some rewards. Performance Playing on a gaming laptop with a Geforce RTX4050 laptop GPU. Some lag spikes in the beginning, but after about 20 minutes of gameplay that stopped. Some lag spikes when the game autosaves but the developers are apparently working on patching that. I unplugged the laptop while playing so it went on Power Efficency mode and I was actually amazed that it didn't slow down at all! Can't wait to play the rest of it!
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Frequently Asked Questions

Echoes of the End is currently priced at 39.99€ on Steam.

Echoes of the End is currently not on sale. You can purchase it for 39.99€ on Steam.

Echoes of the End received 379 positive votes out of a total of 566 achieving a rating of 6.44.
😐

Echoes of the End was developed by Myrkur Games and published by Deep Silver.

Echoes of the End is playable and fully supported on Windows.

Echoes of the End is not playable on MacOS.

Echoes of the End is not playable on Linux.

Echoes of the End is a single-player game.

Echoes of the End does not currently offer any DLC.

Echoes of the End does not support mods via Steam Workshop.

Echoes of the End does not support Steam Remote Play.

Echoes of the End is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Echoes of the End.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2025 08:16
SteamSpy data 10 September 2025 21:40
Steam price 12 September 2025 21:01
Steam reviews 10 September 2025 21:46

If you'd like to dive deeper into the details about Echoes of the End, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Echoes of the End
  • SteamCharts - Analysis of Echoes of the End concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Echoes of the End compatibility
Echoes of the End
Rating
6.4
379
187
Game modes
Features
Online players
17
Developer
Myrkur Games
Publisher
Deep Silver
Release 12 Aug 2025
Platforms
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