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South of Midnight on Steam

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South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.

South of Midnight is a female protagonist, action-adventure and magic game developed and published by Compulsion Games.
Released on April 08th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 2,519 reviews of which 2,388 were positive and 131 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 24.49€ on Steam with a 30% discount.


The Steam community has classified South of Midnight into these genres:

Media & Screenshots

Get an in-depth look at South of Midnight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Ryzen 3 1300X / Intel i3-8100
  • Memory: 12 GB RAM
  • Graphics: AMD RX 580 / Nvidia GTX 1060
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: Performance scales with higher-end systems

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Sept. 2026
In a time of AI everything, this game was a real breath of fresh air. You can FEEL how hand made this game is. By a team of people who believed in and were in love with this project. The visuals on this game are inspired and beautiful. The efforts the visual team did to make the graphics look claymation style were astounding and really just brought the entire visual identify of this together. Everything felt like it was part of the same living world. SOUND was 10/10. Original scores, the audio ques for Hazel, were wonderful. I looked forward to jumping each time to hear the little choir sounds. While the game is very linear in terms of exploration and combat, both elements were done well and fit the theme of the game. This isn't an 80 hour Ninja Gaiden sweat fest. That's not what they were trying to do here. But the combat is challenging enough to be interesting and the abilities you unlock work well within the context. By the end of the game, the full kit really is a good time and the boss fights often took me 3-4 times. The traversal, again, is linear, but very thematic and fun. The pace is good and I enjoyed it as well. The Narrative is original and inspired. All the characters feel like real people, the dialogue is real, and the entire story becomes the reason you're playing this game. I was invested in Hazel. I wanted to know how things shook out for her. I was rooting for her. The good guys are likeable and fun, and the bad guys are well designed and spooky. The story is actually really dark in spots if you allow the weight of what's happening to wash over you. This was a passion project done by an inspired team and that rings through the entire time. I'm not sure I'm the target audience for this game...a white, 45 yr old straight male, but when art is good, made by humans, and done with love, it transcends. Congratulations to everyone involved in this. You should be proud of yourselves.
10 hours played
July 2026
Finished South of Midnight a couple days ago, as part of my quest, not to be weird about this, to play every game starring a cute black girl. Which, unfortunately, means I have to play stuff like Forspoken (which was some of the dullest ♥♥♥♥ I've ever seen) or Dustborn (which was really quite bad, but at least kind of interestingly so. I've been meaning to write about it one of these days.) South of Midnight ist better than either, low bar as that might be. So, South of Midnight is an action platformer set in swampy Louisiana, starring one Hazel Flood. Hazel is a normal girl living in the Bayou with her mum, when one day their house gets carried away in a... well, flood, and the mum along with it. Hazel embarks on a journey to rescue her, where she learns about her own magical power, meets a bunch of quirky creatures based on local folklore and explores a magical version of her home. South of Midnight was made by a studio called Compulsion Games, incidentally one of the studios recently cut off from Microsoft as part of their ongoing purges. They were responsible for We Happy Few, a janky but kind of interesting Action RPG set in a dystopian Britain. Much like We Happy Few, South of Midnight tries to sell itself on the atmosphere of its setting by drawing from its real life culture. Which is quite funny, considering Compulsion Games is, in fact, neither from Britain, nor Louisiana (they're Canadian, for the record) so in both cases, they're very much taking the perspective of an outsider looking in. Which suits me just fine, because, obviously, so am I. The only thing connecting me to the Deep American South is having seen Oh Brother Where Art Thou a lot, being able to cook a pretty decent Jambalaya, and liking the song "Jambalaya". So what I can say is, South of Midnight's primary selling point is its atmosphere and rather unique setting. The gameplay is... functional. It plays rather like Psychonauts 2, I guess, it's mostly relatively simple platforming, some very minor puzzle solving and a combat system that, I can almost promise you, you will be sick of by the end. It's... functional, but boring. Got your attack. Got your couple of magic spells with cooldown timers. Got your designated combat arenas. Yeah. The story meanwhile is, to a fault, that of a teen (or, I suppose, we call them Young Adult) fantasy novel. "[Protagonist With Meaningful Name] thought she was an Average Teen living in [Boring Small Town, USA, With Meaningful Name], but one day she finds out she's [Special Magical Person], last in the line of [Special Magical People], chosen to fight [Supernatural Threat] with the help of [Whimsical Creature]! Insert "Hazel Flood", "Prospero, Louisiana", "Weaver", "Weavers" and "Corruption" and "Talking Giant Catfish" and you got SoM's plot, with just about all the plot beats you'd expect. There are thinly veiled metaphors for the struggles of a young person trying to find their place in the world and a reckoning with her family's history and personal growth being represented by fancy outfit changes (The Hunger Games series really liked that trope), you get the drill. Now, as you, with the exaggerated swagger of a black teen, make your way across the enchanted Bayou, South of Midnight touches upon the regions sordid history of slavery, racial segregation, institutional neglect, wealth disparity and many cases of personal tragedy but it touches upon them the way something clearly meant for a younger audience would, in a way that's not quite euphemistic, but definitely giving you the family friendly version. The focus lies more on the whimsy of local mythology and folklore, which it brings to life very effectively. The games artstyle, designs and character animations invoke sort of a gothic stop motion look, clearly going for kind of a Studio Laika-y, Henry Sellick-y, Tim Burton-y feel and no doubt, South of Midnight looks really nice. The swamps and mountains and farmlands ooze with atmosphere and I love the lighting! The other standout is the voice acting, which really makes the setting and characters come to life. The Cajun accents all sound very authentic (I mean, to me, at least) and they all sound very distinctive, the way in which you'd expect the characters in an animated movie to. Particularly Hazel herself, played by Adriyan Rae, who's sassy and witty and confident and pretty and would totally be my girlfriend if she were real and... sorry, what was I talking about? Anyhow, it's a good performance that really carries the game, along with Walt Roberts who plays Catfish, her companion and narrator of most of the game, with a smooth Cajun accent that's just pleasant to listen to. Most of the supporting cast is also quite good, but never quite feels like it gets enough screentime to shine, which is a shame. South of Midnight is a pretty decent game. Not a great one, it's kind of a 6/10 that rises to a 7/10 if you vibe with its setting and art direction. I played this not expecting to be blown away by it, and I wasn't, for one because it feels a tad longer than it aught to be, but it's a decent game of modest scale. The definition of a AA production, which seems to be exactly what the western studios and Microsoft in particular seems to have mostly given up on. I don't know if this game made money, I reckon it didn't, but there's something to be said for the fact that this sort of thing seems to be relegated to the indie market at this point. If Microsoft and Sony want to solely focus on massive juggernaut projects that take hundreds of millions to make and 10 years to come out, smaller studios will have to pick up the slack for everything coming out in the meantime, and it's a shame the big console manufacturers seem to be actively disinterested in supporting them. I hope Compulsion Games will land on their feet, because South of Midnight is a pretty decent game and a pretty significant net improvement on We Happy Few. It would be a pity if that's where their work as a studio ended. There's room for improvement but there's obviously a solid foundation there and, I suppose, potential to turn South of Midnight into a franchise, if that's where they want to go. Would be a shame if they couldn't recover.
25 hours played
June 2026
Shame on the greedy higher ups at Xbox for trying to kill such a talented team and studio, to quote Hazel the protagonist of this game "sacrificed to the almighty dollar" This game is full of charm and has a beautiful story that can only be described as a rollercoaster of emotions. The dialogues are funny and flow naturally, the soundtrack is of an amazing quality, it's very obvious that a lot of love and care went into the making of this beautiful piece of art. This game reminded me of the golden age of this industry where studios weren't afraid of offering original stories and ideas instead of churning up remasters and remakes because it's safer.
15 hours played
May 2026
South of Midnight is one of my all-time favorite games. I dunno exactly where it lands (top 10? top 5?), but it feels like something I’ve been waiting for for a long time. A big part of that is how fully it leans into Southern Gothic storytelling - a style rooted in the American South that mixes superstition and the grotesque with very real histories of violence, poverty, and generational trauma. As the character Hazel, you follow in the footsteps of a previous Weaver (a sort of magic mender of reality), who used her powers to help enslaved people escape their masters, and that alone says a lot about what this game has to say. It’s not just about aesthetics; it’s also about trauma, legacy, and the weight places carry. The game is set in Louisiana, but it pulls from folklore and culture across the Deep South in a cool and cohesive way. You see things like glass bottle trees (rooted in Congolese tradition) reimagined through Hazel’s ability to trap negative energy, which fits perfectly in a place like Prospero where everything feels haunted by grief and regret. There's Two-Toed Tom, the giant gator from Florida folklore, and even South Carolina’s peach water tower (the Peachoid, it's called, like WTF). It’s also one of the first times I’ve seen a Rougarou depicted in media, which is kind of wild considering how iconic it is. Even the basic enemies, called Haints (a sort of different way of saying "haunts), pull from the Gullah (an African American culture that lives in coastal areas of the South). The rest I didn’t recognize at all, which honestly made it even better, cuz I looooove going down a Wikipedia rabbit hole. What really makes it work, though, is how grounded all of that is in real, often ugly history. You see the impact of wealth and power - how rich white families exploited and harmed Black communities through labor, entertainment, or outright violence. There are echoes of this everywhere: farms, lumber mills, steamboats. You also see how poverty and trauma carry outward, shaping families and communities in very painful ways. When you defeat bosses/villains, it's not by killing them, it's by coming to understand them. Even the worst characters are given context. People aren't ♥♥♥♥♥♥♥♥♥ for no reason, you know? Sometimes a "villain" is simply a person forced to make an impossible choice. It’s a game about empathy more than anything else, and it commits to that fully. On top of all that, it’s a beautiful game. The stop-motion, claymation-inspired art style is incredible. Every character is unique and meticulously handcrafted, and the environments (swamps, farmlands, building interiors, etc) are packed with detail and so stunning to look at. The wildlife especially stood out to me - herons flying overhead, snapping turtles along the water, foxes darting off. The sound design sells it even more, with constant ambient calls from the cricket frogs to the Carolina wrens. And the music?? Banger of soundtrack. The game, despite intense themes, is just so... cozy. I’ve seen some complaints about the "simplicity" of the combat or the linearity, but that’s part of the charm for me. It’s a concise ~12-hour experience that feels like playing a classic PS2-era title. It’s just pure, simple fun, yanno? Also, Hazel is easily one of my favorite protagonists in recent years. While I wish the ending had a little more room to breathe and a slightly longer conclusion, the way everything wrapped up was beautiful and satisfying. I desperately hope we get a sequel, because this world is too special to only visit once.
22 hours played
May 2026
Fantastic game! I love to see Black Southern Gothic getting more content. Reminds me of one of my favorite games "Alice: Madness Returns" in terms of gameplay and general vibe. The landscapes were beautiful and the graphics were great (most of the time). Only one scene had graphics that was... let's say retro. The captions during the chapter reads were late compared to the audio. I would 100% recommend this game to a friend.

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Frequently Asked Questions

South of Midnight is currently priced at 24.49€ on Steam.

Yes, South of Midnight is currently available at a 30% discount. You can purchase it for 24.49€ on Steam.

Yes, South of Midnight received 2,388 positive votes out of a total of 2,519 achieving an impressive rating of 9.06.
😍

South of Midnight was developed and published by Compulsion Games.

Yes, South of Midnight is playable and fully supported on Windows.

No, South of Midnight is not playable on MacOS.

No, South of Midnight is not playable on Linux.

Yes, South of Midnight is playable and fully supported on Steam Deck.

Yes, South of Midnight is playable and fully supported on Steam Machine.

No, South of Midnight does not support VR.

South of Midnight is a single-player game.

Yes, there are 2 DLCs available for South of Midnight. Explore additional content available for South of Midnight on Steam.

No, South of Midnight does not support mods via Steam Workshop.

No, South of Midnight does not support Steam Remote Play.

Yes, South of Midnight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for South of Midnight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 23:14 UTC
SteamSpy data 14 October 2026 16:39 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 20 October 2026 09:55 UTC

If you'd like to dive deeper into the details about South of Midnight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about South of Midnight
  • SteamCharts - Analysis of South of Midnight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck South of Midnight compatibility
South of Midnight PEGI 18
Rating
9.1
2,388
131
Game modes
Features
Online players
43
Developer
Compulsion Games
Publisher
Compulsion Games
Release 08 Apr 2025
Platforms