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Hogwarts Legacy on Steam

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Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.

Hogwarts Legacy is a magic, open world and fantasy game developed by Avalanche Software and published by Warner Bros. Games.
Released on February 10th 2023 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 275,255 reviews of which 244,977 were positive and 30,278 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for 4.85€ on K4G.


The Steam community has classified Hogwarts Legacy into these genres:


Here is the detailed breakdown of supported languages for Hogwarts Legacy:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Arabic
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Hogwarts Legacy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Intel Core i5-6600 (3.3Ghz) or AMD Ryzen 5 1400 (3.2Ghz)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 4GB or AMD Radeon RX 470 4GB
  • DirectX: Version 12
  • Storage: 85 GB available space
  • Additional Notes: SSD (Preferred), HDD (Supported), 720p/30 fps, Low Quality Settings

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
Oct. 2026
I'm waiting for the Malfoid mods. played this on console years ago, loved it now i want to play again. please hurry modders.
79 hours played
Sept. 2026
GOOD game but missed potential Rating: 8/10 STORY/SIDE QUESTS: [*]I am truly surprised this is what they came up with for the story! It is so generic, but I guess for a PEGI-12 game it makes sense? It was not bad by any means and it was engaging enough but this is a Harry Potter AAA game!? - unless conspiracy theory for villains I found online turns out to be true. That would be a wow. [*]Side quests were all well made in general, some almost on par with main ones. In fact, some with Sebastian were even more fleshed out and enjoyable than main story itself. They had meaningful rewards too. [*]NPCs/Students in general didn't have any personality and felt lifeless, except Sebastian. They all are same, indistinguishable, & with exact straight face value. Same case with the main character. Total NPC if you ask me. GAMEPLAY/COMBAT: [*]It took me a long while to get used to its combat because there were too many spells & upgrades. But once i figured out my style and unlocked good stuffs, including dark arts, I started to enjoy it a lot more. [*]You can have numerous character build & playstyle - Combining different spells in your combos, throwing around stuff with ancient magic, releasing wild plants onto the enemies, dark arts, stealth, etc. You can mix all of them together OR go wild and just do upgrades that makes a single style OP. [*]Tho plants and potions should receive some improvements. They all felt too slow and unnecessary. [*]Won't spoil gameplay surprise but if you love animals, or weeds, or customizing stuffs.. game will make you slightly happy! [*]You are given dialogue choices in every conversation (good/rude) along with 2 decision making events (your school house & multiple ending). They don't change things much but still add plenty to replayability. Ex- You can be total ♥♥♥♥. You can keep using dark spells but when any ally uses one, it's your time to lecture them. Doesn't matter if you used it a minute ago! [*]BTW, choose Hufflepuff house, you will thank me later. WORLD/EXPLORATION: [*]Hogwarts map is FULLLL of collection material and it takes a lot of time to explore the game world. A good chunk of your time is spent collecting them. Yes it is optional but it is sort of fun too. It's Hogwarts baby. [*]This breaks immersion more than NPCs. Whenever you try to cross a closed door, you will get stuck for few seconds to a locked door before it finally opens. It is basically a replacement for loading screen. [*]Don't expect any attention to details.. you can break into locked homes to loot chests and people inside won't even acknowledge as you reap through lol. You can use "unforgiveable" magics and there will be no one to face forgiveness or consequence for. GRAPHICS/MUSIC: [*]Initially I didn't like its graphics, but after using a mod and setting textures to High, I started to enjoy it. I will paste my settings in comment for my reference. [*]English voiceover in the entire game represents Ubisoft's fetch-quest side missions quality for the most part. Specially the male hero. They were monotonous and really bad. Is it slop? [*]Meanwhile music was really good. Justifies Harry Potter. TECHNICALS/MISC: [*]Out of the box, experience was not smooth. TAA blurry mess and stutters. Solution below. Few bugs too like delayed texture loading and random ultra overexposed house interiors with sunlight. [*]In-game modding support. Thanks! I didn't like the contents itself but maybe you will. [*]It has a high completion rate vs other games.. even for side activities. It's a good rare thing to see in steam. [*]I suggest developers to focus on story, attention to details, and take some inspiration from Bully (2006). Fix: [*]Apply - https://www.nexusmods.com/hogwartslegacy/mods/69 [*]Disable CFG in Windows defender if still facing FPS issues. Overall, it takes no genius to see they could have done soo many things so much better. But I'm still glad I got to play this. Length of the game is long and it justifies my expense, even if it didn't reach the peak someone would rightly anticipate.
121 hours played
Aug. 2026
I am giving this game a thumbs up because it is genuinely fun to explore the beautiful world, fly around, and do the various side quests. If you love the Wizarding World, the exploration alone makes it worth playing. However, the writing of the main quest is incredibly weak, and it makes it very hard to actually like the main character. The peak example of this—and the moment that completely broke my immersion—is how the game handles the death of Lodgok. For a brief moment, the game introduces real nuance through this brave, honorable goblin who risks everything to help you. But when he is brutally murdered, the game instantly treats his death like a cheap checklist item. The mine caves in, you ride a tram away, and that's it. The lack of narrative closure is genuinely heartbreaking. Your character never mourns, never expresses regret, and doesn't even bother to debrief with Professor Fig or tell Sirona Ryan at The Three Broomsticks so they can at least retrieve his body. The poor lad is just left in a collapsed cave without a grave, while your character instantly goes back to cheerfully humming and looting chests. What makes it even more insulting is that the game is filled with thousands of customizable room decorations. It would have taken almost no effort for the developers to let you place a small memorial for Lodgok in the Room of Requirement, or let you visit a quiet grave site later on. Instead, he is completely forgotten. Once this happens, you realize the whole game is littered with these bizarre, sociopathic shifts. The moral hypocrisy of the protagonist is staggering. You burn, freeze, and smash enemy goblins to pieces, only for your character to casually say, "Your blood is on Ranrok's hands!" No, it's on OUR hands. You can literally turn an enemy into an explosive barrel, blow up his companion, and your character will immediately follow it up with a cheerful line about how convenient Floo Powder is. The game completely strips away your enemies' agency to force the illusion that you are an innocent student, when in reality you act like a cold-blooded sociopath who doesn't care about anyone—allies or enemies. For a second, this game looked deeper than it actually is. It is absolutely worth playing for the open-world gameplay and side content, but don't expect the main story to have any basic human empathy or good writing. Lodgok deserved so much better.
92 hours played
July 2026
Recommended (under protest.) Hogwarts Legacy is one of the most frustrating games I have ever enjoyed. It is simultaneously one of the best and one of the most exasperating adaptations of an existing universe I've played, because every single time it does something brilliant, it immediately follows it up with a design decision so baffling it borders on self-parody. I bought a game about being a Hogwarts student. What I got was a part-time job in magical customer service. Apparently my unique affinity for ancient magic also qualifies me to retrieve your gobstones, locate your missing scarf, deliver your parcels, settle your family disputes, investigate your suspicious well, participate in Merlin's pathological fascination with low-effort environmental puzzles, and eradicate the local poacher population before dinner. The wizarding world is on the precipice of catastrophe. Anyway. Shame about your gloves. The atmosphere is, without question, the game's greatest triumph. Hogwarts is astonishing. Not "good for a video game" astonishing - just astonishing. Every corridor invites you to wander off, every classroom looks like it has a story to tell, and the castle has this uncanny ability to derail your plans for the next hour because you spotted a staircase you haven't climbed yet. It's the kind of environment that makes exploration feel instinctive rather than obligatory. Which is fortunate, because the game seems pathologically incapable of exercising restraint. Every square metre of the map has to contain a cave, a chest, a page, a balloon, an astronomy table, an Ancient Magic hotspot, a Demiguise statue, a bandit camp, a landing platform, or something that requires me to cast Revelio for the seven hundredth time. Seriously, the game treats empty space like a personal failure. At some point exploration ceases to be exploration and quietly mutates into unpaid administrative work. The combat, to its credit, is genuinely excellent. Once you've unlocked a decent selection of spells, battles become fast, creative and surprisingly expressive. It never really gets old turning an unfortunate poacher into an unwilling participant in what can only be described as an ethically questionable physics demonstration. The narrative, however, suffers from a chronic inability to commit to itself. It constantly gestures towards moral complexity, political tension and genuinely interesting ideas, only to abandon them before they develop into anything meaningful. One minute you're dealing with ancient magic that supposedly threatens the future of the wizarding world. The next you're chasing someone's Mooncalf because apparently the apocalypse operates on office hours. The tonal whiplash is spectacular. And then there's the side content. Not because side content is inherently bad - quite the opposite - but because Hogwarts Legacy appears convinced that quantity is an adequate substitute for depth. Which brings us to the Merlin Trials. I genuinely need to know who sat in that meeting, looked at the concept of small environmental puzzles, and confidently said: "Excellent. Let's make fifty-two." Fifty-two. Not because the mechanic evolves. Not because the puzzles become increasingly sophisticated. Simply because... fifty-two sounded reasonable, apparently. The first handful are charming. The next dozen are repetitive. The last twenty feel less like puzzles and more like a legally binding contract. And your reward? A marginal increase in inventory capacity. You spend hours completing the life's work of arguably the most famous wizard in history just so that your pockets can accommodate approximately one additional speck of dust. It's difficult not to admire the audacity. Speaking of avoidable suffering: Revelio. Whose idea was it to make the single most indispensable spell in the game expire before I've even finished processing what it highlighted? Half the time it proudly reveals something so astronomically far away that I can't tell whether it's a collectible or a small village. The other half it points somewhere that can only be described as "best of luck". By the end of the game I wasn't casting Revelio because I wanted information. I was casting it out of muscle memory and spite. While we're here, whoever decided that learning Alohomora should unlock increasingly difficult lockpicking minigames instead of, you know.. unlocking locks, owes me several hours of my life back. The technical state of the game doesn't help. Random stuttering. Frame drops. Objects materialising out of thin air. NPCs whose daily routine appears to consist primarily of staring into the void. There are moments where the immersion is so complete you genuinely forget you're playing a game. And then a staircase, a wall, and two students simultaneously decide to load into existence. The illusion is hanging on by a thread. Which is perhaps the most frustrating thing about Hogwarts Legacy. The brilliance is unmistakably there. You can see it. You can feel it. You can almost reach it. Beneath the bloated progression systems, the repetitive activities, the underwritten characters and the occasionally schizophrenic pacing is an absolutely phenomenal game desperately trying to escape. It just needed someone in the room whose sole responsibility was to ask: "Do we actually need this?" More often than not, the answer would have been no. Despite everything I've just written, I kept playing. (Apparently, so did the developers. Nobody told either of us when to stop.) I explored every corner of Hogwarts. I chased collectibles I absolutely did not need. I spent an embarrassing amount of time coordinating outfits before fighting dark wizards because looking good is, evidently, an indispensable component of combat. I complained. Constantly. I also couldn't stop playing. So yes, I recommend Hogwarts Legacy. I just wish someone had told Avalanche that "more" and "better" are not synonyms.
88 hours played
May 2026
It’s hard for me to say whether I recommend it or not. Ultimately, let’s say I do, though the game has plenty of issues. Pros: - This game is an absolute treat for Potterheads. Hogwarts and Hogsmeade look simply fantastic. There are little details and nods to the series everywhere. - The combat is quite engaging and enjoyable. In my opinion, the PC version could be a bit better optimized for keyboard and mouse. - Some of the side and main storylines are quite interesting. In my opinion first half of the game is way more charming with attending classes etc. Cons: - Revelio, Revelio, Revelio, Revelio . If players needs to constantly use some kind of special sight your exploration sucks. Period. - Absolutely awful, disgusting, and unbearable ludonarrative dissonance. Our character is great at everything. Nothing is difficult for them. And of course they are a Chosen One. Plus, as a student who has barely started at Hogwarts, we go around killing Ashwinders, Goblins, and other magical creatures. Add to that the Unforgivable Curses, which you can cast anywhere and they don’t make an impression on anyone. - Even though the world is filled with NPCs, it feels like a dollhouse. Non-player characters practically don’t react to anything happening around them. Open world feels equally empty. The map is enormous yet the amount of unique content is lost in its vastness. - The open-world disease. That is, it’s filled with a handful of activities repeated dozens or even hundreds of times. Merlin’s Trials quickly become boring and repetitive. Clearing yet another enemy camp rewards us with nothing more than another trait. Catching magical beasts is just spamming an F so... Adding a mini-game to the Alohomora spell was also a terrible design choice. - The game’s optimization leaves much to be desired, even on high-end hardware. I maxed game achievements, but at times I had to clench my teeth as I waded through some of the developers' decisions.

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Frequently Asked Questions

Hogwarts Legacy is currently priced at 59.99€ on Steam.

No, Hogwarts Legacy is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Hogwarts Legacy received 244,977 positive votes out of a total of 275,255 achieving a rating of 8.81.
😎

Hogwarts Legacy was developed by Avalanche Software and published by Warner Bros. Games.

Yes, Hogwarts Legacy is playable and fully supported on Windows.

No, Hogwarts Legacy is not playable on MacOS.

No, Hogwarts Legacy is not playable on Linux.

Yes, Hogwarts Legacy is playable and fully supported on Steam Deck.

Yes, Hogwarts Legacy is playable and fully supported on Steam Machine.

No, Hogwarts Legacy does not support VR.

Hogwarts Legacy is a single-player game.

Yes, there is a DLC available for Hogwarts Legacy. Explore additional content available for Hogwarts Legacy on Steam.

No, Hogwarts Legacy does not support mods via Steam Workshop.

No, Hogwarts Legacy does not support Steam Remote Play.

Yes, Hogwarts Legacy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hogwarts Legacy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 22:38 UTC
SteamSpy data 30 October 2026 01:16 UTC
Steam price 05 November 2026 04:10 UTC
Steam reviews 21 October 2026 08:06 UTC

If you'd like to dive deeper into the details about Hogwarts Legacy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hogwarts Legacy
  • SteamCharts - Analysis of Hogwarts Legacy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hogwarts Legacy compatibility
Hogwarts Legacy PEGI 12
Rating
8.8
244,977
30,278
Game modes
Features
Online players
5,904
Developer
Avalanche Software
Publisher
Warner Bros. Games
Release 10 Feb 2023
Platforms
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