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EMPULSE on Steam - User reviews, Price & Information

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EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.

EMPULSE is a shooter, action and fps game developed and published by 1047 Games.
Released on June 24th 2026 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish and Ukrainian.

It has received 1,580 reviews of which 1,157 were positive and 423 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified EMPULSE into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit
  • Processor: Intel® Core™ i3-6100 / Core™ i5-2500K or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 470
  • DirectX: Version 11
  • Network: Broadband Internet connection

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

78 hours played
July 2026
Updated based on Early Access Update #1 which is the latest at the time of writing. While the game has only had one minor update so far, 1047 Games has already addressed some of my and others initial concerns since release; the most important being reverting the initial speed paint nerf, and making it much easier to gain speed outside of using movement paints. They've also fixed bugs and addressed other players' concerns in regards to some of the maps "cleaner" aesthetics considering these areas are supposed to be battlegrounds for territory after a massive EMP by saying quote "We have the team adding more destruction and detail to the maps." (Source: What We Heard From the Steam Next Fest ). This shows that 1047 is in fact keeping their ear to the ground and adjusting the game based on community feedback which I'm happy to see. There's still room for improvement but I think the amount of time I've put in since I initially wrote this review speaks for itself. Quick side note, thank you to everyone who liked my review! I'm glad my review was helpful. --- Empulse is not a bad game per se, the game certainly has its moments, but questionable balancing, lack of content, lack of polish, and strange oversights can take me out of the game when I do start to have fun. What might be my hottest take is that I really don't think mechs belong in this game. They're not ineffective in terms of gameplay, but they're not fun to play as or against. I've played a multitude of matches in both casual and the ranked test during the demo where mechs sat dormant for the entire match because no one wanted to use them. Everything from the lack of gameplay customization to the map designs make mechs feel like an attempt to check a box or cater to the Titanfall crowd. Mechs have little meaningful customization at launch and the maps tend to be smaller and more deathmatch focused which make the mechs feel crammed in with very little room to maneuver (I'm looking at you Crossing). Mechs to me are in a very similar position that the hero abilities in Splitgate 2 were, and currently I hope they suffer the same fate. Speaking of Splitgate, if you've played both Splitgate Arena Warfare and this game it's likely you've noticed how similar both the gunplay and movement is. It's pretty obvious that 1047 recycled a lot of Splitgate's "flow" and used it as the foundation for Empulse. While some may say that's a bad thing, I say if it ain't broke, don't fix it. Surprisingly, the movement of Splitgate along with grappling hooks and a focus on momentum instead of portals makes for a rather solid foundation to build a movement shooter on, and the cherry on top is the paint mechanic. Paint, specifically speed paint and jump paint, is the absolute bread and butter of this game. Chaining together slides, grapples, and boosts from the paint is really the driving force behind this game and is what 1047 needs to focus and innovate with rather than something like the mechs. Add paints that give you better air control, make paints mix into different colors on the wall (not in ranked), add a paint that can clean walls, etc. There's some really cool stuff that can done here that isn't just a "grenade" or "heal grenade". Those are boring, do more movement style paints. My only complaint about paints currently is that movement style paints are the only meaningful way of gaining speed because it's far too difficult to gain speed using momentum and the environment. My suggestion is to make it easier to gain speed using ramps, grappling, and wall running to take some of that weight off of jump and speed and to make the other paints more viable. The speed and versatility of movement paints make them impossible to not use with no other means of gaining real speed. Empulse's gunplay is solid for the most part other than some... interesting balance decisions. The fact the DMR wasn't nerfed before early access is rather surprising considering its firerate and the game's forgiving hitboxes. Another interesting decision that I dislike is the lack of secondaries. The only secondary you get is the Finale (a dedicated melee weapon). Which is odd to me because Splitgate Arena Warfare has a solid roster of secondaries while Empulse has none. Other than that the gunplay is fine, if not a bit dry. Would love to see some more projectile based weapons in the future. Overall, if you're movement-shooter enthusiast, I think Empulse is a good time and worth the current price of entry. If the game continues to improve the core loop and add some much needed new maps, even better. I want to get back to playing the game so I'm going to simply list some other minor grievances and leave it at that. I do plan on updating this review as I play the game more and develop more thoughts. - Game needs more maps. There are very few and they're already becoming a bit stale - Perks like "Kill Runner" should only grant it's bonuses on final hits. Fighting an opponent and them suddenly gaining health mid-gunfight because they did chip damage earlier feels cheap. - Crouching should be changed to only sliding (who's crouch-walking in Empulse?) - Game's lore is extremely one-note - Art style is lacking. Would love to see outfits inspired by Jet Set Radio, Bomb Rush Cyberfunk, or grindfiction in general if Empulse is going with the "free runner" aesthetic. Edit 1: I forgot that there are perks that affect the mechs such as "Mech Jumper" or "Mech Sprinter" (whoops). So there isn't zero gameplay customization., but perks still don't give mechs any actual depth, especially when compared to something like Titanfall. Edit 2: Updated review based on latest patch. No A.I. was used in the making of this review. A.I. sucks.
4 hours played
June 2026
Is this a blatant and unapologetic titanfall rip off? Yes. But is it the most fun I've had in a new shooter in like half a decade? Absolutely Respawn isn't gonna do it so might as well let these guys give it a try
1 hours played
June 2026
Mix between halo infinite gunplay and titanfall movement, genuinely a very good game for early access. If the devs keep it up with good updates, balancing, movement, guns, etc. I think this has a huge amount of potential. Have not had this much fun on a new fps game in a while. Good work!
12 hours played
June 2026
As a Gen 10 Titanfall Player, Splitgate enjoyer and still waiting on Respawn to pick up the series: I approve of this title. Gives the same manic, fast paced hit.
5 hours played
June 2026
It's kinda barebones in terms of content (maps, modes, customization), but the foundation is really solid, and it's also pay to play without any microtransactions (would be really cool if it stayed that way). Already feels more fun, clean and streamlined than Splitgate, hope it's going to perform better than previous games

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Frequently Asked Questions

EMPULSE is currently priced at 19.99€ on Steam.

No, EMPULSE is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, EMPULSE received 1,157 positive votes out of a total of 1,580 achieving a rating of 7.07.
😊

EMPULSE was developed and published by 1047 Games.

Yes, EMPULSE is playable and fully supported on Windows.

No, EMPULSE is not playable on MacOS.

No, EMPULSE is not playable on Linux.

EMPULSE is a multi-player game.

EMPULSE features PvP mode where you can test your skills against other players.

No, EMPULSE does not currently offer any DLC.

No, EMPULSE does not support mods via Steam Workshop.

No, EMPULSE does not support Steam Remote Play.

Yes, EMPULSE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for EMPULSE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2026 20:14 UTC
SteamSpy data 27 July 2026 20:26 UTC
Steam price 28 July 2026 19:07 UTC
Steam reviews 28 July 2026 01:45 UTC

If you'd like to dive deeper into the details about EMPULSE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about EMPULSE
  • SteamCharts - Analysis of EMPULSE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck EMPULSE compatibility
EMPULSE
Rating
7.1
1,157
423
Game modes
Multiplayer
Features
Developer
1047 Games
Publisher
1047 Games
Release 24 Jun 2026
Platforms