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EXD - Extra Dimensional on Steam

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A delivery guy. A dimensional rift. A quest across another world. Master telekinesis and elemental magic in Erath, where everyday objects become legendary weapons. Battle mythical creatures. Solve ancient puzzles. Uncover dark truths. Advanced VR physics meet epic fantasy adventure.

EXD - Extra Dimensional is a action-adventure, rpg and vr game developed and published by Lords of Illusion.
Released on April 16th 2026 is available on Windows and VR.

It has received 370 reviews of which 301 were positive and 69 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 5.32€ on Eneba.


The Steam community has classified EXD - Extra Dimensional into these genres:

Media & Screenshots

Get an in-depth look at EXD - Extra Dimensional through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA RTX 2080 Ti / AMD RX 5700 XT (8GB+ VRAM)
  • DirectX: Version 11
  • Storage: 50 GB available space
  • VR Support: Valve Index, Oculus Rift S, HTC Vive Pro, Meta Quest 2/3 (PC Link)
  • Additional Notes: Supports Virtual Desktop

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Sept. 2026
Pros [*]Has magic and combat [*]Full game, not a tech demo [*]Has modern graphics and options [*]Made for vr, not just a mod [*]New story and premise, not based on old IP [*]Fusion of genres that make it feel unique Cons [*] Locomotion is too slow. I'm constantly pained by how long it takes to walk anywhere. Run would be very much appreciated. Jump would also be nice. I see that I can move ever so slightly faster if I keep moving forward while teleporting often as the interface will allow, so that's what I've been doing. But it's still agonizingly slow. I appreciate that when being chased and in fights, the movement speed is automatically increased but that doesn't make up for the slow walking speed and lack of free running. [*] Teleport is too slow and short. Engaging it takes a long time and the distance I can hop is disappointing. It's apparently the only way my character can jump up to things. These limitations make it terrible for trying to be agile or move faster. [*] Throwing feels terrible . Things drop instead of getting flung. [*] Unsure how much I can carry. I've discovered 2 belt pockets for objects and 2 shoulder holsters for weapons. I don't seem to have any other places to carry things but I'm not sure. I'd like to carry more. [*] Not sure what I'll need later. Supplies, weapons, etc. could be important but I have no way of telling weather I should try to bring it or leave it. [*] Save points are frustrating Needs quick save at least. No fun replaying parts I don't mean to. [*] Death puzzles aren't fun. These are made worse by the lame save points. Most of the failure consequences are ambiguous, the puzzles often need trial and error, and so the deaths seem cheap. [*] Combat feels weird. Blocking, slashing, and stabbing with swords often doesn't seem to have the effects I'd expect. Using powers doesn't feel very powerful. Slower frame rates appear to make accuracy a lot harder. [*] A significant aspect of difficulty is just darkness. Many of the places you need to fight are in dimly lit places, so it's hard to even see your enemy. [*] Aiming with hand magic is difficult. I get that it's supposed to be a challenge but some slight thing to help me tell where I'm aiming would seem natural. I end up wasting at least the first shot because I can't tell where it might go. [*] Interaction jank. Movement in a lot of places (bumps, elevators, etc.) creates motion and sticking points that don't appear to be intentional. [*] The internal monologue is a bit cringe to me. I'm guessing it's supposed to be, as an homage to the movie genres that are fuel for magic. Fortunately there isn't too much of it so far and I can turn down that volume. Voice actor accent variation is also confusing, where it's hard to tell if the same person is supposed to be speaking. [*] Graphics settings vs performance isn't easy to deduce. Default settings were blurry and slow. Turning everything off and low made it better and lowering Steam VR render rez made it a lot faster. But then turning some things back on and higher didn't seem to get as slow as before. It would be nice to get dramatically better performance somehow, via in-game settings. [*] It was overall shorter than I thought it would be. A sequel is promised but I've been disappointed by that in the past. Also I'd hope that any quality of life improvements that appear in a sequel get applied to this game as well.
34 hours played
June 2026
I've played enough VR games now that I know what I like. The best VR games have a combination of stunning graphics, some conflict that requires the use of weapons, puzzle solving, and a soundtrack that provides atmosphere as well as audible clues of impending threats. EXD checks all the boxes. When I was looking for my next VR game, I typed those exact requirements into the AI prompt and the first game that came up was EXD. This was before the game was released. I bought it within a week or two of it coming out. Since the game was new to everyone, I had to figure things out on my own. The fact that I was able to proceed through the game without resorting to a walkthrough or discussions is another positive for the game. Though, I did get stuck twice and finally resorted to seeking help. More on that in a minute. There is some humor in the game. For one, throughout the game there is the ongoing dichotomy of being the "chosen one" while also being a delivery truck driver. There is also some internal dialogue when you successfully dispatch an attacker or attackers. Internal dialogue is also used to provide subtle clues. I did run into a few technical hurdles. The biggest one was that after a couple of hours of continuous game play my hands would freeze. I contacted Pimax support for my Crystal Light headset, and they reported back that the loss of hand tracking was the result of a lack of computational power. I have an older machine, but it still packs a punch - I9, Nvidia 3090 RTX, 64 GB Ram. The fix was to exit the game and return after a restart. I also inadvertently entered an area in the game I could not recover from. There was one point in the game in the last half where I was looking for the way forward and seemed to find a part of the game that had not been walled off, because once I entered this dark area, I sensed myself falling, and once I landed, I was below the playing area unable to move. Lastly, the interaction with the phone on my wrist was sometimes difficult because my left hand would be repelled away as I tried to interact with the screen. I avoid spoilers in my reviews, but I do offer tips. Tip number one is that besides continuous motion there is also the ability to teleport short distances. Practice the teleport every now and then because there are instances where teleporting is either the only way forward or it is the easiest way to proceed around obstacles. Tip number two: Some attackers have the ability to throw fireballs at you. Rather than trying to avoid the fireball, use your sword to deflect them. Also, take every opportunity to store batteries, candy bars, and use reclamation to gain access to weapons like fireballs, ice crystals, and lightening. Now for the two times I got stuck. The first is when I came across the hover craft. When you approach it for the first time, the internal dialogue says something about it missing parts. Here is where I got thrown off track. Nearby is a room with several parts that look like they could be those required parts. I wasted countless time trying to figure out how to get these random parts to fix the hover craft. I finally gave up and watched a walkthrough to help me get through that section. My note to the developers would be don't give a clue about missing parts and then provide parts that have nothing to do with solving the puzzle. The second instance where I needed help was in defeating the giant spider. I'm not a fan of the concept of boss battles. To me, they just bring things to a grinding halt, which is what happened when I encountered this monster. The biggest problem for me was that there was one spider nest that I could not determine its location. Once I saw it on a walkthrough, I defeated the big ass spider on the first try. The game is a little on the dark side. The developers do offer a flashlight and other lighting sources, but better lit scenes would have helped. It took me 34.5 hours to complete the game. I played sitting, which is how I play all of my VR games. The game ends with a reference to EXD 2. Sign me up.
8 hours played
May 2026
Okay, first of all, it was really fun, great game, funny, awesome visuals, nice puzzles, a spectator view to stream stabilized, top! But, now we come for the frustrating and annoying part. You really need to make sure the player does have enough health/find enough proteins. Make sure the player does NOT lose his weapons, it is SO EASY, Way WAY too easy, to lose and throw away all weapons and everything that is on your belt (at least with Valve Index controllers I constantly removed batteries or other inventory items even when I was not close to it). I had several encounters where the game had me in the corner with not enough health, left to be one-hitted, dead and repeat (mostly the end, see spoiler section). While I pretty much enjoyed the first 80% of the game and give you all the props one can give, the ultimate frustration kicked in there. Starting with the big spider and not enough health there it was frustrating and took me way too long to kill it, I nearly gave up entirely. It is way too complicated in a stressful situation to refill batteries into the mobile phone, to use the powers and even if you have that thing behind a pillar, yet it can get through that and hit you. Again with just a bit of health left, annoying as f-.... Also the aiming... just a few millimeters in real life was like a meter away from the target... a BIT of auto aim would be nice if the player obviously is close enough to the target already. Continuing (FINALLY!) from there I somehow have lost my sword during the stressful spider fight... so with only as much energy left to be one-hitted and dead again, with no sword, not finding enough to regain health or another weapon and limited batteries it was a pain in the a-, sorry. You really need to make sure that the game recognizes if the player is absolutely out of energy and DESPERATELY needs some protein bars spawned somewhere to not die from one hit and repeat. I eventually made it to the point where I fell through the floor, while hitting the ground with only one hit left, I died and the game saved at the same time... Again, continuing with red glow from nearly dying, no weapon, moving forward... Trying to run through the level while the tremors came and just one stone was needed to kill me again... and over again... Groundhog day style... So sorry, but the end of the game was such a pain in that circumstance. It would not have been too hard if I would have found SOME resources, but without energy and weapons, sorry, you need to fix that/make sure it does not happen to soft lock oneself. I saw that some people want more difficulties, but on top of that I would say that is not necessarily the problem if you make sure that there are resources and don't expect the player to get through last 20% of the game with just like one energy bar left and no weapon - probably an "easy option" would not have helped me there when I still can be killed with one hit. So this is unfortunately how I felt at the end of the game, frustrated, annoyed, always feared the next hit awaits around the corner and have to repeat again.... sad as the first hours were SO MUCH fun, and all of the sudden - BAM - death after death. Again, that is not a problem of "difficulty setting" but a problem of not recognizing when a player is out of health/weapon etc. and has barely any chance to progress and finish... I still recommend the game as maybe I just got unlucky, with full health that would probably be as "easy" as the rest of the game, but that was unfortunate and needs to be prevented. Looking forward to Part 2 if that is really planned, but keep that in mind...
9 hours played
April 2026
Just finished the game, and I am not going to pull any punches, as I never do. There are some issues that need to be addressed like the accidental grabbing of items on the belt without realizing it, falling through the map when venturing in the deeper corners of an area looking for secrets, and trying to figure out how to keep multiple items/weapons on your person and what to get rid of that is no longer the newest weapon. The item grabbing and falling through the map issues I have faith will be addressed by this team. I don't know about the too few item/weapon slots. I like to carry a lot, so maybe that's just me. I did manage to take the Flashlight from the very beginning of the game all the way to the very end. I liked it better than the Crystal Lights. LEVEL DESIGN: Now let's get to what I loved about this game. The atmosphere and ambiance was spectacular! There was a lot of love put into the design of not just the design of the levels, but the very look of them. At no point did it feel like things were copied and pasted as far as the cavern walls. They looked like every part was designed, and not just copied, rotated, twisted, and placed. Everything was awesome to not just look at, but be in that world. The dungeon caverns were that itch that needs to be scratched if you are a Dungeon Crawler Sword and Sorcery fan. It was just so fricking awesome to be in that world... So much so that I do have a gripe about it... It's not enough! I want it to be more expansive. I want a full Dungeon Crawler game from them. I am talking a craving hunger for 100 floors of monsters. When you get to the Hell type part, it really REALLY needs more! COMBAT Now the combat in this game is good, but still lacking. It isn't terrible, far from the crap I've played in other games, but leaves you wanting more since it feels like it is borrowing from Blade & Sorcery, but not enough to make it as versatile. It seems as if stabbing is useless so this is mostly a slashing and bashing combat game along with the use of 3 different kinds of combat Magic. This isn't designed as a combat game, but holy hell does it need more of it since you are basically playing a giant dungeon crawler game. The monsters are terrifying in looks and movement. The sound design in this is beautifully scary. Even if the combat against them isn't terribly difficult, the sounds they make are chilling, and the quality of those sounds is insanely good. Well done on that for sure. This game just needs more combat, because there are so many places where it would add to the levels. They are too few and far between. STORY: I am not going to spoil any of the story here, but it blends something akin to Heavy Metal Magazine culture in it. I absolutely love Heavy Metal Magazine to the point where I was the first online to gather every issue digitally, and even managed to get some digitized in order to have the full complete collection for future archiving. I absolutely love the works of Frank Frazetta, Luis Royo, Ken Kelly, Boris Vallejo, Julie Bell, and many others. The story isn't complex, and it's more in the background of the game, and there are bits and pieces here and there. It definitely has a fun flavor to it, but this game isn't story heavy. It sets up why you are in the crazy world, and every once in a while it pops its head in when you get to particular areas in order to build the story slightly more. I don't mind that it takes a backseat in the game, as it doesn't need to be front and center through it. I know things go wonky, I know I am in another world, and I know I must try to find my way through it. I really liked the merging of something that seems epic, and something that seems goofy, and actually making it work. It's a creative way to build the world the game takes place in. OVERALL: This is more heavily a puzzle game with insanely good design when it comes a VR experience. So many other dungeon games fail at making the level design look amazing and immersive. These Dev's have an IMMENSE amount of potential. It's a small Team of supposedly only 4 people. The textures are so good. The sound is amazing. The monsters look awesome. The game is easily beaten under 8 hours if you don't screw around like I do. The game feels like it is a newborn epic mythic masterpiece that has immense amount of potential in expansion, but this is just a taste. The flavor is very satisfying, but the portion isn't filling enough. I am going to need more. I am going to need the sequel to grow towards its potential. I am very happy to have bought this game, for both the experience I just had, and to support a Dev Team that clearly is inspired, passionate, and capable. Their communication is top notch, and they deserve full support from the VR community. BUY THE GAME! ------------------------------------------------------------------------------------------------------------------------- For the Dev's directly, WTF is that hellish screaming under the prison?! That is unnerving! I slow walked around after killing the 2 enemies there because I thought the ground was going to fall out from under me, and I was going to be in a nightmare. Truly an awful series of sounds down below, and you ABSOLUTELY MUST make your players experience whatever level that would be. Also, the Hell level with the Lava is needing so much more in both exploration, monsters, and combat. They were so good, and it needed to be far longer frightening experience.
18 hours played
April 2026
I just beat it, and it took me 13 hours. The only thing I think the game needs is a little more optimization, but I really enjoyed the game so much I'm already to play it again. Great graphics, Exploring, and Game play. We need more games like this for VR. Thank you Lords of Illusion.

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Frequently Asked Questions

EXD - Extra Dimensional is currently priced at 29.99€ on Steam.

No, EXD - Extra Dimensional is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, EXD - Extra Dimensional received 301 positive votes out of a total of 370 achieving a rating of 7.61.
😊

EXD - Extra Dimensional was developed and published by Lords of Illusion.

Yes, EXD - Extra Dimensional is playable and fully supported on Windows.

No, EXD - Extra Dimensional is not playable on MacOS.

No, EXD - Extra Dimensional is not playable on Linux.

This information about EXD - Extra Dimensional is not available yet.

This information about EXD - Extra Dimensional is not available yet.

Yes, EXD - Extra Dimensional is a VR-only title. A compatible VR headset is required to play the game.

EXD - Extra Dimensional is a single-player game.

No, EXD - Extra Dimensional does not currently offer any DLC.

No, EXD - Extra Dimensional does not support mods via Steam Workshop.

No, EXD - Extra Dimensional does not support Steam Remote Play.

Yes, EXD - Extra Dimensional is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for EXD - Extra Dimensional.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 14:20 UTC
SteamSpy data 05 October 2026 23:25 UTC
Steam price 17 October 2026 03:36 UTC
Steam reviews 17 October 2026 10:00 UTC

If you'd like to dive deeper into the details about EXD - Extra Dimensional, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about EXD - Extra Dimensional
  • SteamCharts - Analysis of EXD - Extra Dimensional concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck EXD - Extra Dimensional compatibility
EXD - Extra Dimensional
Rating
7.6
301
69
Game modes
Features
Online players
1
Developer
Lords of Illusion
Publisher
Lords of Illusion
Release 16 Apr 2026
Platforms
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