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Yakuza Kiwami on Steam

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Unwind a 10 billion yen conspiracy in Tokyo's red-light district, fueled by your fists and unyielding resolve that will make you a legend.

Yakuza Kiwami is a action, adventure and rpg game developed by RGG Studio and published by SEGA.
Released on December 11th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 1,473 reviews of which 1,220 were positive and 253 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 1.99€ on Steam.


The Steam community has classified Yakuza Kiwami into these genres:

Media & Screenshots

Get an in-depth look at Yakuza Kiwami through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i3-8100, 3.6 GHz or AMD Ryzen 3 2300X, 3.5 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX960, 4GB or AMD Radeon RX460, 4GB or Intel Arc A380, 6GB
  • DirectX: Version 12
  • Storage: 31 GB available space
  • Additional Notes: Low 1080p @ 30FPS. Requires a CPU which supports AVX and SSE4.2 instruction set.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

35 hours played
Sept. 2026
good god society was not kidding about it being a spiritual experience
28 hours played
Aug. 2026
A great game that balances a dramatic storyline with funny and absurd side content. I would recommend playing yakuza 0 first, as there are a lot of references to it (both in the main story and in the substories). Note that there are no branching storylines or narrative-changing decisions. Try your best to avoid spoilers.
72 hours played
July 2026
للي يبيها عربي يلقاها هنا https://backloggd.com/u/Ammar_114/review/4985832/ My entry ticket to the renowned Yakuza series, and what a start it is. The Story & Atmosphere: The thing I loved most about the game is its contradictions. I mean, how am I supposed to be in a game focused on revenge, gangs, and serious themes, and then Majima pops up chasing me every second, alongside side quests that make you die of laughter and the mini-games? The comedic situations here are even funnier than they should be because Kiryu is such a calm and mostly silent character in certain moments. Aside from the main characters—whose appearances are rare or almost non-existent—Kiryu feels like the only sane human being around. Gameplay: The combat is a blast because I have 4 different fighting styles suited for any situation I find myself in. Surrounded by a lot of enemies? I use Beast. The guy in front of me is fast? I counter with Rush to match his speed. And if my opponent has a heavy defense? I use Brawler. Last but certainly not least is the strongest style in the game, especially once you unlock a few extra abilities for it: the Dragon style. This style works whether you're facing 1 enemy or 10. It’s terrifyingly broken, specifically if you unlock the Tiger Drop ability—it's beautiful and fun, though it completely breaks the game. The game utilizes a specific system called Majima Everywhere. Majima's character will relentlessly stalk you and pop up everywhere (I'm not kidding, he appears everywhere, even as a stripper). Sometimes his appearances are frustrating, like when I'm out of healing items or he jumps in while I'm already fighting other enemies. I feel like I should hate him, but honestly? I loved the system and found it incredibly fun. The Game World: True, the Kamurocho map is small if I compare it to massive open-world games, but the game knows exactly how to pack the world in a way that makes the map feel huge and lived-in. The streets are packed with restaurants and arcades that steal your time, making you easily spend hours on side activities (or at least, that’s what happened to me). Rating: 8/10 Play it, people! ⚠️ Spoilers regarding Nishikiyama and the game's events: Nishiki's character arc—how he started off as my buddy, hanging out together, only to turn into a villain—flowed in a really well-written way (at least based on my playthrough of this entry, as I still don't know what happens in Yakuza 0). The way they show his transformation is built perfectly: starting with Kiryu taking the blame for the boss's death and going to prison, followed by his sister's death, right down to his own subordinates causing him trouble due to their insubordination. Then Kashiwagi tells him that if Kiryu were in his shoes, none of this would have happened. All of this ultimately drove him to a point of intense envy and jealousy toward Kiryu, to the extent that he constantly plotted to kill him. I don't think the change was unjustified. Losing Kiryu, who was like a brother to him, and realizing that even if he got out of prison he would be expelled from the Kazama family, noticeably affected Akira. It felt to me like Akira didn't trust anyone in the Tojo Clan except Kiryu. Shintaro Kazama did step up by letting him establish his own family and giving him men, specifically so there would be a family ready to welcome Kiryu once he got out. Unfortunately, the men Akira was given were savages and troublemakers, treating him like he was their servant. This was especially true for that piece of trash, Matsushige, who acted as if he was the actual boss of the family, not Akira. He even made the boss (Akira) bow down to him to beg for the money needed to treat his sister, and to make it worse, that scumbag stepped on his head while he was bowing. That completely broke Akira, but what could he do? His hands were tied. That is, until he meets Futoshi Shimano, who gives him a quick life lesson about how he isn't cut out to be Yakuza, and that Kazama only let him form a family because he wanted Kiryu to eventually step in and forcefully take it over from him. Then we see Akira at his sister's grave, contemplating ending his own life. This births the "evil" Akira, whose sole ambition in life becomes reaching the top of the Tojo Clan and killing Kiryu out of pure envy. This is made brilliantly clear by his tattoo: a Koi fish (which aspires to become a dragon), while Kiryu's tattoo is already the Dragon. This simple detail perfectly highlights the contrast between the two. But at the very end of the game, he steps up and decides to sacrifice his life for Kiryu? That was a beautiful touch. It shows you that Akira doesn't actually hate Kiryu, but rather was consumed by jealousy and envy of him. A beautifully handled transformation journey, and definitely not one that happened for no reason.
106 hours played
June 2026
I’m new to the Yakuza franchise. Like many others, I picked it up after seeing the Stranger Than Heaven trailer earlier this year. After coming across a niche opinion on the order you should play the games, I decided to play the newer games in release order while excluding duplicates. So I’m starting with Kiwami 1 instead of Yakuza 0. This game has been a blast through and through, aside from a few moments where old-game jank shows through and causes a bit of a headache, but in my opinion, that only adds to the charm. I’m going to break down some pros and cons of the game from my perspective. PROS - Super funny and refreshing comedy segments. - Controls feel very natural after a short time of playing. - The game looks great and has its own unique style of animations that give it a strong identity. - Kazuma Kiryu is written so well as a protagonist. His reactions to substories, the way he fights, and the audible interjections during the story’s more unhinged moments all make him stand out. I also love the stoic advice he gives to other people, which usually boils down to, “Don’t be afraid to be yourself, because at the end of the day, YOU are all you have.” He’s one of my favorite main characters in any game I’ve played. - The combat is fun, and with the many abilities and HEAT actions to be unlocked, stays fresh for much longer than some other spectacle fighters I've played. - Kamurocho feels alive! With the amount of minigames, side stories, and restaurants with (super detailed) food choices, the streets of Kamurocho are one of the most fun places to explore. - The story of this game wasn't what i was expecting getting into it, and was no doubt a fun time all the way through. Its like an anime plotline start to finish. - Goro Majima. - The dates with the cabaret girls, whose personality's really were written well and felt very organic. They weren't just pretty girls to stare at, they were fully fleshed out characters who were COMPLETLY optional to get to know! Though i could do without the unskippable strip teases at the end of their storylines. They weren't bad or untasteful, they're just a little awkward but do make for a good laugh when you relies what's happening CONS - The post game content required to 100% the game feels like it takes longer than id like, but this is personal preference, im just inpatient because i wanted to beat it quicker so i could move onto Kiwami 2. - Joe Amon ( like fr man who makes this EXPLOSIVE SPAMMER the final substory boss ) - i dislike Kiwami bob and feel there could have been a better method for spending challenge points that would have felt cooler ( ALSO STOP CALLING CURRENCIES IN GAMES SOMETHING THAT CAN BE ABREVIATED TO CP, PLEASE GOD GAMING WORLD STOP) - If you are not from or intimately familiar with Japan some of the jokes and bits are lost in translation and cultural differences. Not enough to worry about but enough that some moments do feel like you should be laughing but you aren't so its a mental disconnect - NPCs and characters in the open world will interject with different comments sometimes when you bump into them, get into a fight around them, or run ahead of them when they're followers. There are no subtitles option for these moments, small complaint but as i don't speak Japanese this makes me sad when i don't really know what they're responding with or to - depending on who you are, this could be a PRO. late into the game after doing tons of side content, you find yourself with a small armies worth of weapons and armor you can use, however some of the combat becomes trivial if you decide to use most weapons. I personally would want to use the weapons to get and edge not to dominate. Tons of really cool weapon options but i felt kind of yucky for using them because of the strengths. though I've since started playing Kiwami 2 and i think this just must be the way the Yakuza games treat weapons generally so I've gotten used to it
82 hours played
June 2026
Please play Yukuza 0 first to get better story experience. It will change how you see Majima completely.

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Frequently Asked Questions

Yakuza Kiwami is currently priced at 1.99€ on Steam.

No, Yakuza Kiwami is currently not on sale. You can purchase it for 1.99€ on Steam.

Yes, Yakuza Kiwami received 1,220 positive votes out of a total of 1,473 achieving a rating of 7.92.
😊

Yakuza Kiwami was developed by RGG Studio and published by SEGA.

Yes, Yakuza Kiwami is playable and fully supported on Windows.

No, Yakuza Kiwami is not playable on MacOS.

No, Yakuza Kiwami is not playable on Linux.

Yes, Yakuza Kiwami is playable and fully supported on Steam Deck.

Yes, Yakuza Kiwami is playable and fully supported on Steam Machine.

No, Yakuza Kiwami does not support VR.

Yakuza Kiwami is a single-player game.

No, Yakuza Kiwami does not currently offer any DLC.

No, Yakuza Kiwami does not support mods via Steam Workshop.

No, Yakuza Kiwami does not support Steam Remote Play.

Yes, Yakuza Kiwami is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Yakuza Kiwami.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 20:33 UTC
SteamSpy data 24 October 2026 04:46 UTC
Steam price 26 October 2026 15:40 UTC
Steam reviews 19 October 2026 07:46 UTC

If you'd like to dive deeper into the details about Yakuza Kiwami, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Yakuza Kiwami
  • SteamCharts - Analysis of Yakuza Kiwami concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yakuza Kiwami compatibility
Yakuza Kiwami PEGI 18
Rating
7.9
1,220
253
Game modes
Features
Online players
158
Developer
RGG Studio
Publisher
SEGA
Release 11 Dec 2025
Platforms
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