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Touhou Blooming Soul on Steam

Quick menu

Follow Hata no Kokoro as she explores and defeats enemies on the stage of Gensokyo. The game contains many randomized elements such as items, skills and maps. Players can utilize a variety of different playstyles, making each run uniquely different from the last.

Touhou Blooming Soul is a early access, adventure and action game developed and published by 二色幽紫蝶.
Released on January 30th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 1,169 reviews of which 1,131 were positive and 38 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 5.15€ on Steam.


The Steam community has classified Touhou Blooming Soul into these genres:

Media & Screenshots

Get an in-depth look at Touhou Blooming Soul through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows7
  • Processor: ntel Pentium G5500 / Core i3-6100 / AMD Ryzen3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750Ti / AMD HD 7790
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: 需要 64 位处理器和操作系统
MacOS
  • OS: Mac OS
  • Processor: Intel / Apple Silicon
  • Memory: 8 GB RAM
  • Graphics: 512MB Graphic Card
  • Storage: 2 GB available space
  • Sound Card: Normal Sound Card

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Aug. 2026
I randomly stumbled across this game on Steam and bought it after seeing it was made by the same devs as Touhou Mystia Izakaya. After playing through the game a few times, I can definitely say I was not disappointed. The quality is insanely good for a $6 game. Firstly, the art is gorgeous, and I especially like the graphics on the Versus Screen, as well as the execute animation. The CGs and boss arenas are also incredible. The music is also quite good. It never felt annoying to listen to, even after hearing the same themes for hours. The remixes of all the boss themes were also nice. Of course, good music is expected from a Touhou fangame. Next, the gameplay. I generally don't play many rougelites. Often I struggle in the early game and then can't make any effective builds for the late game. This game offers a much more beginner-friendly approach to building synergies: just collect items of the same emotion, and just work off the buffs that it gives you. This worked well for me while I was still learning how to play, and definitely made the game much more approachable. Of course, the traditional style of making builds is still there, which eventually I managed to get the hang of (kinda). I also enjoy the emotion system. At first, I felt kind of overwhelmed by it, but you can just focus most of your attention on one emotion if you don't want to constantly switch. Eventually, you'll learn the situations for when to use the others. The combat is very fluid, and allowing the player to set their desired hitstun is a great feature to have. The enemies feel fair to fight, and the telegraphs for attacks feel fair; I never had a moment where I felt like I couldn't have possibly reacted to an attack. The sound cue also helps a lot when the enemies are covered in too many damage numbers to see the visual indicators (lol). Unfortunately, the exploration is a bit lacking, which is expected, as the game is still in Early Access, and I expect this to change with a few major updates. The same applies to replayability. Finally, the story. The way it plays out is very simple. When you defeat a boss, you get to see their memories, explaining their past and their connection with their associated emotion. The format in which it's done allows for even non-Touhou fans to get something out of it. I like the interpretations for each character, and the memories did a great job of having you feel their emotion and also making you very sad (Reimu's story hit real hard). I also like how it gives focus to some of the less popular characters, like Medicine, Raiko, and Ichirin. Overall, Touhou Blooming Soul is a very well-polished game with tons of potential. For $6, it's hard to beat the quality that this game offers. The visuals and music are great, the gameplay is fun and accessible, while retaining options for less casual players, and the story, while simple, is quite enjoyable, even to those unfamiliar with Touhou. I would definitely recommend trying the game, and I'm excited to see what gets added in the future. Also Kokoro cute.
2 hours played
July 2026
🌸💗 TOUHOU BLOOMING SOUL IS THE ROGUELIKE TOUHOU FANS NEED IN THEIR COLLECTION! REVIEWED ON: (GeForce GT 1030/i7-3770 ) I'm so happy this game came to be and I lived to see such a moment. I've been following this one since it first premiered off-Steam, playing it in th most confused way possible considering English was not implemented back then. I was even more hyped to find out the dev was aiming for English translation soon, and so I waited for the moment to come. Honestly, I rarely play games in original Japanese, and prefer to wait until they add other languages. But Hata no Kokoro has always been one of my top ten Touhou Waifus in the series, being that my hype here was beyond my understanding. Now, I've played many Touhou games and still have a lot pending to try out and purchase on Steam when I can, but truth be told I've been waiting for a Roguelike experience like this one, and Kokoro being the protagonist made things even more intense. The art is beautiful just like the music, I have not experienced any sort of bugs or frame drops, and the base gameplay is both satisfying and fun, being that thanks to a lot in it's system and updates each run while repetitive for most, feels different as intended. This said, I want to mention some important points of interest that to me made the experience enjoyable and unique: 👹 EMOTIONS GAMEPLAY: At first I thought this was going to feel more complex, but I guess it's all a matter of using the comfortable keys. I thank the dev for letting us change keybinds in the game since there are a lot of commands and skills to execute. In the game you'll be using joy, anger, sorrow, and happiness to try new combos all the time, each emotion has it's own buffs, and as you explore you'll be able to upgrade them and combine different skills to progress in the map and battles. You'll be able to switch from each emotion, but there's that little catch of cooldown as well. I find this balanced, a minimun reset is a need or the game would feel like a speedrun. With time the dev seems to be adding new skills and abilities, so the game at early stage has a lot of content to go. There's a lot of variations and each run puts your fingers to the test, if playing on keyboard. Although I use mouse as well. 👹 LORE: The game not only has plenty of character interactions to experience, but also background stories from the Touhou universe and fanlore. Each time you defeat a boss (I actually thought you had to defeat each one on a single map) and beat a chapter, you'll be able to also experience interesting scenes of each character and their past. So even if your Touhou knowledge is not the best, you will learn quite a lot as a reward for battling, as well as getting other prizes in each map obviously. 👹 FUJIWARA NO MOKOU: While she's not in my top 10, she's in my top 20 (Yes, I have top 20s for many Waifu series) and hear me out those who have not played this masterpiece yet- Once you battle her, you'll be able to recruit her from the town by paying red gems from your progress and play as her later on. This actually adds even more spice to the game being in EA stage. I hope the dev decides to add more playable characters. Even if the game has an end or whatever, trying out many Touhou Waifus and their own sets of skills and styles makes this game worth playing for hours nonstop. Tbh, I would not mind paying a cheap sum just to get exclusive characters, feels like this game would be extremely peak is every character presented would be playable. And of course, I'm talking for everyone here. There are a lot of Touhou Waifus, and as Touhou fans I'm sure you all have your preferences. Even if you're playing it as a fan of the series, and forcing yourself to play as Kokoro even if you don't fave her, imagine the posibilities using other characters! I personally would love to play as Reimu, Sanae, Reisen, Tenshi, Yukari, Alice, Sakuya, Marisa, Cirno, ect. How about the rest of you? ✨ TO CONCLUDE: Touhou Blooming Soul has shown it has potential to be a great Roguelike with a future, and possibly a GOTY if I could say so myself. There is a lot of love put into it, and the devs clearly know about the series itself so as to make the experience more friendly towards fans and newcomers. The difficulty is for you to decide, and honestly for a Touhou game playing it on easy and or casual, for many might feel like a crime, but in games like these it's actually very pleasing. One can experience a lot of a lot in a single run, without failing and having to start fresh. The game even gives you a choice if to leave EA map, or keep enjoying the chapters and each boss encounter for the time being. They really thought it well, so as to bring enough content to the table while the game is still being developed. So if any of you are here for Kokoro and or are Touhou fans then 100/10. And for any of you new to the series, looking for another Roguelike with Metroidvania mapping system in a way, or want more Waifu games for your collection, then this one is a must have. Let's all cross our fingers, hoping the game does not get abandoned, keeps up with the updates, and our constant support is enough to make it all last.
4 hours played
June 2026
This game is so addicting I cannot stop playing it even though there are only 2 levels and they already have 2 playable characters with their own mechanics. Absolutely fantastic
18 hours played
May 2026
At the time of writing this review, the game is currently version v0.7.3b and I have achieved 100% achievements, some things I say might not apply in later versions. This game is good artistically, like really good. The art is beautiful, the music is nice, and the actual core moment to moment gameplay is fun. The boss arena backgrounds especially are beyond gorgeous and make use of some simple shader or animation additions to bring them to life. They are easily the biggest artistic highlight in the game, and are also the most memorable. Everything about the game feels constructed around a main aesthetic and almost everything is locked to a pixel grid or palette locked in some way. It all feels cohesive. The actual combat flows nicely, and the emotions mechanic feels intended to make Kokoro play like a stance character. However, that part doesn't exactly work out due to some other game mechanics that tend to make you play runs with primarily only one emotion. Since stacking all your items into one emotion is heavily encouraged in a run, since it buffs that emotion up. The items themselves you find in runs can range from very impactful or very synergistic, to ones that feel worthless beyond the first few minutes of a run. That isn't necessarily a bad thing, but it can lead to some situations where getting presented with two items that do basically nothing can be annoying. If you are coming into this game expecting a more difficult experience, you likely won't find it here. The game is, at the time of writing this, really easy. The hardest difficulty the game offers, being normal, is easy to beat. Even looping through the two current chapters in their NG+ portal in the game right now doesn't scale or really feel hard enough. A lot of enemies deal chip damage, and the game is insanely forgiving, especially after maxing the rougelite skill tree, almost to a fault. The unfortunately weakest aspect of this game though, is the actual environments and stages themselves. They feel like they blend together, and you will quickly notice the repetitive patterns of the room pieces they put together to make the overall stage. You will quickly come to recognize pretty much every room and where to go and find things in them, and they don't have the same strong aesthetics as many of the boss arenas. By the devs own admission, this game is heavily inspired by Dead Cells. Currently however, it seems like they missed something crucial about that game. Dead cells lets you select and go through multiple routes and stages, as well as has multiple small discoveries and secrets in their own stages. The aesthetics between stages are clearer, and the designs from their generator tend to feel more like actual locations. Things like small hidden blueprint locations help form Dead Cells' continuous feeling of discovery, and the game feels like it opens things up to you constantly, with small secrets or new stages. That doesn't happen here. You will run the same two stages in order all the time. Overall, despite some of the flaws of the game, I do really recommend it, even if this review might come off as negative in a lot of regards. This game is very much worth the price. Just keep in mind that for a Rougelite experience designed to be played repeatedly, the stages, secrets, and their variations is way on the weaker side.
11 hours played
May 2026
It's Dead Cells + Devil May Cry mixed with Touhou flavour in a nutshell. It works really well and the 4 emotion stances are not as scary as they seem at first (granted I'd like to get good at juggling all of them eventually) even though there's only 2 chapters so far, the idea is definitely there and it works really well + it's a very very pretty game. The backstory segments are also really cool and I think they make this game the best to get into the world of Touhou as a whole. To top it all off it's dirt cheap so I highly recommend it and it's nice to see the devs improve so much over all their games (the artist or artists? in particular)

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Frequently Asked Questions

Touhou Blooming Soul is currently priced at 5.15€ on Steam.

No, Touhou Blooming Soul is currently not on sale. You can purchase it for 5.15€ on Steam.

Yes, Touhou Blooming Soul received 1,131 positive votes out of a total of 1,169 achieving an impressive rating of 9.12.
😍

Touhou Blooming Soul was developed and published by 二色幽紫蝶.

Yes, Touhou Blooming Soul is playable and fully supported on Windows.

Yes, Touhou Blooming Soul is playable and fully supported on MacOS.

No, Touhou Blooming Soul is not playable on Linux.

Yes, Touhou Blooming Soul is playable and fully supported on Steam Deck.

Yes, Touhou Blooming Soul is playable and fully supported on Steam Machine.

No, Touhou Blooming Soul does not support VR.

Touhou Blooming Soul is a single-player game.

Yes, there is a DLC available for Touhou Blooming Soul. Explore additional content available for Touhou Blooming Soul on Steam.

No, Touhou Blooming Soul does not support mods via Steam Workshop.

No, Touhou Blooming Soul does not support Steam Remote Play.

Yes, Touhou Blooming Soul is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Touhou Blooming Soul.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 22:37 UTC
SteamSpy data 22 October 2026 11:31 UTC
Steam price 02 November 2026 19:40 UTC
Steam reviews 19 October 2026 10:03 UTC

If you'd like to dive deeper into the details about Touhou Blooming Soul, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Touhou Blooming Soul
  • SteamCharts - Analysis of Touhou Blooming Soul concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Touhou Blooming Soul compatibility
Touhou Blooming Soul
Rating
9.1
1,131
38
Game modes
Features
Online players
3
Developer
二色幽紫蝶
Publisher
二色幽紫蝶
Release 30 Jan 2026
Platforms