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E.Y.E: Divine Cybermancy on Steam

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In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.

E.Y.E: Divine Cybermancy is a cyberpunk, rpg and fps game developed and published by Streum On Studio.
Released on July 29th 2011 is available on Windows, Steam Deck and Steam Machine in 2 languages: English and French.

It has received 6,304 reviews of which 5,295 were positive and 1,009 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified E.Y.E: Divine Cybermancy into these genres:


Here is the detailed breakdown of supported languages for E.Y.E: Divine Cybermancy:

UI Subtitle Audio
English
French

Media & Screenshots

Get an in-depth look at E.Y.E: Divine Cybermancy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7 32/64-bit / Vista 32/64 / XP
  • Processor: Pentium 4 3.0GHz, Athlon 64 3000+ or better
  • Memory: 1 GB for XP / 2GB for Vista
  • Hard Disk Space: At least 6 GB of free space
  • Video Card: : DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
  • DirectX®: 9.0c
  • Sound: DirectX 9.0c compatible sound card
  • Additional: Internet Connection required for multiplayer

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Sept. 2026
i like weird games. i like strange games. i like obscure games. i like games that are unusual, quirky and unconventional. and i like source games. everything in this game is weird. everything feels off. everything is odd to some degree. the systems, the world, the writing—everything is mysterious and cryptic. instead of treating you like you're a preschooler or kindergartner like a lot of games nowadays do, E.Y.E expects you to f*** around and find out. because if you don't, you simply won't find out anything at all. this game follows the design philosophy of another much more well-known and iconic immersive sim very closely, except with a sort of "he's confused but he's got the spirit" ahhhhhh type junk going on. if you don't know what that other game is, it's the one released in 2000 where you work for a global international anti-terrorist agency, walk into the women's bathroom while it's still occupied, and get reported for it merely minutes later. in E.Y.E, you struggle with things. you try things out. you see how it goes. you learn a thing or two. you find something that works for you, while discovering a couple other things that just aren't for you—but are probably perfectly viable for somebody else. E.Y.E is just like real life. in that sense, E.Y.E is a very human game. despite its extremely unusual gameplay mechanics and world setting, it's ironically more human than most games that come out these days. i mean... just think about it. games that repeatedly tell you where to go. constantly giving you directions. giving you puzzles and problems equivalent to worksheets you had to do for homework when you were in 1st grade in elementary school... as a full-grown adult! isn't that dehumanizing? a game that doesn't respect your intelligence? a game that doesn't trust you to figure things out? a game that doesn't give you free will and complete agency over your own actions despite the fact that you paid cold hard money from your paycheck for said game so you might as well have the right to do whatever the h e double hockey sticks you want within said game? meanwhile, E.Y.E over here is like a fine, modest, sweet, kind, loyal and humble wife who treats you right and bakes you cookies for when you come home from work. she may not have the looks of an instagram model. she may have odd personality quirks that set her apart from the average woman. sometimes you may not even completely understand what the h e double hockey sticks she's even talking about. but she more than makes up for it with spirit and heart. she isn’t superficial. (graphics and presentation over actual gameplay depth.) she’s not a control freak. (excessively linear gameplay, restrictive mission design) she isn’t manipulative. (fomo, battle passes, psychologically predatory gameplay loops.) she doesn’t play psychological games with you to make sure you come crawling back to her every single day. (daily login bonuses, streaks, limited-time events.) she isn’t materialistic and constantly reaching into your wallet asking for another $10. (microtransactions, premium currencies, paid cosmetics, nickel-and-dime dlc.) she doesn’t nag you. (constant objective reminders and tutorial popups.) she doesn’t condescendingly explain how to perform basic tasks as though you’re incapable of figuring anything out yourself. (tutorials that explain every mechanic, puzzle and interaction before you even get the opportunity to experiment with it.) she isn’t high-maintenance. (bloated progression systems, crafting systems layered on top of upgrade systems layered on top of skill trees.) she doesn’t hand you a grocery list containing 47 different chores and then call it quality time. (open-world checklist design, map-marker clearing, collectibles, repetitive side activities and busywork.) she gives you space. (minimal hand-holding.) she lets you make your own decisions. (nonlinear levels, multiple approaches and actual player agency.) occasionally those decisions are catastrophically stupid, but she respects your right to make them. (the game lets you experiment, screw up, suffer the consequences and figure out for yourself why your brilliant idea was actually completely gormless.) purchase E.Y.E and experience what it's like when a game treats you with human decency and respects you and your intelligence. while E.Y.E is by no means a flawless game, it feels like the pure polar opposite of nearly every lame, overused cliché that plagues modern games today. and honestly, that alone makes it worth spending $9.99 on.
11 hours played
Aug. 2026
The game is extremely odd. Everything is cryptic, the systems hard to understand and controls unintuitive at best but I still like it. It's a puzzle in all the right ways, but the friction it brings will make many drop it before getting anything out of it. Before quitting, please read the tutorials. This is not a hand-holdy game like today and requires some effort to understand.
28 hours played
June 2026
A twisted abomination of a 40k fan-fiction stitched onto the source engine? I’d buy that for a brouzouf! Hear me out, E.Y.E: Divine Cybermancy is one of the greatest games of all time, and yet everytime I try to recommend it to friends and enemies they just scoff at its brown/grey cyclopean scenery, ludicrous plot and unapologetic mazelike UI. And yet here I am again trying to give this diamond in the rough a larger audience... When I first picked it out of curiosity I had little to no idea what absolute madness I was about to descend into head first. To understand E.Y.E. you have to drink deep on a cocktail of part Warhammer 40k fandom, part cyberpunk couture with a dose of French backstreet philosophy infused by psychedelics. https://steamcommunity.com/sharedfiles/filedetails/?id=3744121534 For those of us growing up on deranged, half-functioning Half-Life mods this is just like coming home to a familiar scent. The startscreen of E.Y.E. is instantly recognisable with its minimalistic, yet highly functional UI ushering you into its warm embrace. But this is where the similarities end. Where Half-Life 2 (and the first) were generational cornerstones in gaming, E.Y.E. is more like a tattered mess of a bunch of brilliant ideas on their own, sewn together into an ill-fitting yet fantastic abomination of a game that contains a little bit of everything. The character creation gets you started with a bunch of geneslots, aptly named after the Sefirot, that tailors your character with different bonuses and maluses depending on the corresponding gene. This translates into stats such as Accuracy, Hacking, Mental Balance and Suprahuman Reflexes, all with their own effects on the wider gameplay. You are then inserted into a weird dreamlike hub where you are greeted with a cryptic message and a portal to the great unknown. https://steamcommunity.com/sharedfiles/filedetails/?id=3744121083 E.Y.E. is more or less an abstract immersive sim with a heavy focus on its gunplay. During the maps you encounter NPCs with more or less bizarre sidequests and a mixture of agendas and rewards. All tailored to a vaguely dystopian future where mighty sects and house battle for control of the narrative. In a sense, you get to choose your own path down the rabbit hole of technosorcery as we investigate what really happened to you on that godforsaken mission. To add more madness to the mix there are also incursions of extraplanar entities that range from slobbering quadrupeds to scantily dressed women threatening to end your career in ectoplasmic oblivion. Overall the plot is something that you grow into, or rather it grows on you. At least if you have some sort of interest in this kind of emerging narration with a rather philosophical undertone. As you are inserted into the sprawling and huge maps you have multiple paths to achieve the objectives (in theory). Will you hack the security or bribe the local thugs to get past a critical control point, or will you don the heavy armour and just blast your way through the federals standing in your way? It is all up to you, but some decisions have consequences in the emerging story. The gunplay is satisfyingly weird, the psycho-kinetic powers odd, the hacking frustrating yet insanely amusing and the level design monumental to say the least. https://steamcommunity.com/sharedfiles/filedetails/?id=3744120266 When I first started playing EYE I was unsure what the hell I had gotten myself into. But there it was, a maddening example of how a small group of maniacs could crack the Source engine wide open and pen into binary code this inspirational masterpiece. This is a game that is as hard to explain as it is to recommend, but for the pricepoint it is a great and hilarious example of content creep in its purest form. But you know what? I love it! This is what dreams are made of, and if you are a budding modder or have a vision of how to make your own game based on a widely used and decent engine, don't let the hater get to you! Conclusion: Highly recommended! My legs are OK!
210 hours played
April 2026
EYE: Divine Cybermancy is the product of a team that heard the term 'scope creep' when developing their game and decided that having as much scope creep as possible was a good thing. The product is an FPS with an enormous amount of convoluted, intertwined systems, 90% of which you don't even need to touch while playing through the game (and many of which you probably won't even realize exist). This is a comically over-complicated work of art that isn't even worth trying to understand as much as to simply experience.
12 hours played
Feb. 2026
For all its jank and incomprehensibility, it's still a better Warhammer 40K game than the one the same developer went on to make.

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Frequently Asked Questions

E.Y.E: Divine Cybermancy is currently priced at 9.75€ on Steam.

No, E.Y.E: Divine Cybermancy is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, E.Y.E: Divine Cybermancy received 5,295 positive votes out of a total of 6,304 achieving a rating of 8.16.
😎

E.Y.E: Divine Cybermancy was developed and published by Streum On Studio.

Yes, E.Y.E: Divine Cybermancy is playable and fully supported on Windows.

No, E.Y.E: Divine Cybermancy is not playable on MacOS.

No, E.Y.E: Divine Cybermancy is not playable on Linux.

Yes, E.Y.E: Divine Cybermancy is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, E.Y.E: Divine Cybermancy is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, E.Y.E: Divine Cybermancy does not support VR.

E.Y.E: Divine Cybermancy offers both single-player and multi-player modes.

E.Y.E: Divine Cybermancy offers both Co-op and PvP modes.

No, E.Y.E: Divine Cybermancy does not currently offer any DLC.

No, E.Y.E: Divine Cybermancy does not support mods via Steam Workshop.

Yes, E.Y.E: Divine Cybermancy supports Remote Play Together. Discover more about Steam Remote Play.

Yes, E.Y.E: Divine Cybermancy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for E.Y.E: Divine Cybermancy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 21:17 UTC
SteamSpy data 28 October 2026 06:41 UTC
Steam price 28 October 2026 04:04 UTC
Steam reviews 21 October 2026 18:02 UTC

If you'd like to dive deeper into the details about E.Y.E: Divine Cybermancy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about E.Y.E: Divine Cybermancy
  • SteamCharts - Analysis of E.Y.E: Divine Cybermancy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck E.Y.E: Divine Cybermancy compatibility
E.Y.E: Divine Cybermancy
Rating
8.2
5,295
1,009
Game modes
Multiplayer
Features
Online players
8
Developer
Streum On Studio
Publisher
Streum On Studio
Release 29 Jul 2011
Platforms
Remote Play