Far Away on Steam - User reviews, Price & Information

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Far Away is a visual novel full of dark humor depicting immersive storylines rather than romantic drama. You will play as Krosa, a typical girl who experiences gang conflicts, crimes, conspiracies, and family grudges in the port city of Bedjan.

Far Away is a singleplayer, visual novel and choices matter game developed and published by Gratesca.
Released on August 17th 2021 is available only on Windows in 3 languages: Simplified Chinese, English and Japanese.

It has received 7,360 reviews of which 7,173 were positive and 187 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 12.79€ on Steam.


The Steam community has classified Far Away into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10,Windows 7
  • Processor: Intel Core i3 2.00 GHz 或 AMD A10
  • Memory: 2 GB RAM
  • Graphics: Intel® HD Graphics 3000
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Far Away is a VN with top-tier quality. Its gangster theme is rare and unique, the adventure story is intricate and well-crafted. There r 8 main plot routes, yet it surprisingly hits logical consistency. The 500k word script makes Beije, the city of sea and sand, vivid and full. The exclusive Cantonese VA has no rivals at all.
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Aug. 2025
Far Away, developed and published by Gratesca, is an ambitious and emotionally complex visual novel that immerses players in the politically charged and morally gray port city of Bedjan, also known as the City of Sea and Sand. Set in a bleak but richly imagined world inspired by neo-noir and post-industrial urban sprawl, the game casts players as Krosa Nonet, a young woman working a humble job as a dock worker in the city’s Old District. On the surface, her life appears mundane, but beneath the smog and saltwater lies a tangled web of secrets, violence, and societal decay waiting to be unraveled. With a story driven not by fantasy or romance, but by crime, corruption, and personal agency, Far Away presents a mature, layered narrative experience unlike most visual novels. The depth of the story is one of the game’s defining achievements. With over half a million words of branching narrative, Far Away delivers nine main storylines and sixteen different endings, each shaped by more than 300 unique choices. These aren’t superficial decisions, but rather morally ambiguous forks that challenge players to weigh loyalty, self-interest, trust, and survival. Krosa’s journey is largely determined by how players navigate these dilemmas, which can lead her down paths ranging from reluctant hero to unwitting pawn or cold-hearted survivor. The branching structure ensures a high level of replayability, encouraging players to revisit different choices to uncover new dimensions of the story and the world of Bedjan itself. Rather than relying on a single, linear arc, Far Away lets the narrative breathe through consequence and perspective. One of the most distinctive qualities of Far Away is its tone. Unlike the romantic or slice-of-life focus typical of many visual novels, this game leans heavily into dark humor, gritty urban tension, and philosophical introspection. The writing is sharp and often bitingly sarcastic, filled with cultural nods and moments of dry levity that punctuate the heavier themes of systemic failure, violence, and personal compromise. This balance of cynicism and wit gives the game its personality, as does the Cantonese voice acting, which not only adds authenticity to the setting but also enhances the emotional weight and character depth. The decision to ground the voice work in a regional dialect adds flavor and cultural specificity rarely seen in the genre. Visually, the game adopts a clean, understated art style typical of the medium, focusing on mood and character expression rather than overly flashy animation or effects. The backgrounds and interface are sleek, functional, and atmospheric, capturing the somber tone of the setting while allowing the narrative to remain center stage. Character portraits are expressive, and the UI is intuitive, making long reading sessions comfortable and immersive. The subdued visual presentation complements the noir feel, keeping the player's focus on the story, the dialogue, and the weight of the decisions they are making. Mechanically, Far Away sticks closely to the core visual novel formula—there’s no gameplay beyond reading and choosing—but the sheer scale and complexity of the branching paths make it feel more dynamic than most. Every decision has the potential to significantly alter the trajectory of the story, and the game trusts the player to live with those choices. There are no obvious “good” or “bad” answers, only actions with layered consequences. This sense of agency and unpredictability strengthens the player’s connection to Krosa and her world, creating a more immersive experience where the outcomes feel earned, not imposed. The game also benefits from strong post-release support and critical reception. It launched to overwhelmingly positive reviews on Steam, with players praising its writing, voice acting, and branching structure. Since its original release in Chinese, the game has been localized into English, with a full translation made available in late 2024. While the translation can occasionally feel slightly rigid in tone, it is overall quite competent and fully conveys the narrative’s intricacies. Some players have noted that the English language setting must be changed manually through Steam’s properties menu rather than through an in-game option, a minor but slightly awkward quirk in an otherwise polished experience. Far Away’s success is not just critical but commercial. It has become Gratesca’s most successful title, reaching an impressive player base and generating significant revenue for an indie visual novel. It has also spawned a companion artbook DLC titled “The Art of Far Away,” which offers fans additional insight into the game’s development and visual design. The artbook, like the base game, has been warmly received and stands as a testament to the care and vision the developers brought to the project. Ultimately, Far Away is a rare kind of visual novel: one that isn’t afraid to challenge its audience, both emotionally and intellectually. It’s a story about people trapped in the machinery of a broken city, about the choices they make to survive or resist, and the costs of those choices. Through its branching paths, richly detailed world, and memorable protagonist, it delivers a powerful and mature narrative experience that stands out in a genre often dominated by formula. For players looking for a dark, multi-layered story with meaningful player agency and strong character writing, Far Away is a deeply rewarding journey into the heart of a city—and a soul—on the edge. Rating: 9/10
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July 2025
This VN feels a bit like a specific RPG; namely Trails from Zero/Azure. It’s how it’s so focused around the city while also having a fairly developed world outside the city even if it’s never seen. The city itself reminds me of Cross bell, which was itself inspired by Hong Kong. Both are a trading hub city state which results in a lot of economic activity. While peaceful and prosperous on the surface, not far beneath, it’s a very corrupt place, being controlled and fought over by major foreign powers and extreme nationalists with the ineffectual and also corrupt police caught in between. There’s also a dash of Roaring 20s New York with all the gangsters and gun warfare. There’s choices galore here. Very few VNs I can think of with more and it results in a nice sense of discovery. The first few are to decide the route and then there’s a few multi stage choices or delayed effect choices but most of the subsequent ones are “and then Krosa chose wrong and promptly died” style choices (seriously considering how often you’re faced with a lethal choice you might believe it’s a Nasuverse game) though at least you unlock a sidestory from most of them. It results in a pretty complex flowchart of scenarios, with an actual in-game flowchart to help keep track though unfortunately you can’t use it to go directly to a node. On that note, it’s nice to see a route based game that isn’t romantic for once. Each route generally focuses on Krosa, her new profession and her relationship with a specific person but it’s all platonic. If I had to describe it succinctly , I’d say it’s width over depth in the good and bad ways. The many routes and choices really gives a sense of freedom but a single route generally only lasted a few hours which didn’t really give much time for a complex plot or character development and it can feel like Krosa spends most of any given route being ping ponged between events rather than doing anything of her own initiative with her only coming into her own at the end. There are a lot of characters; at least the most important one, the protagonist Krosa is a joy to follow. She’s a headstrong and charmingly exuberant tomboy, always a newcomer but nevertheless get some cool moments. The other main characters might have a hidden depth or two though they aren’t that deeply examined. Nevertheless, the number of them makes the world feel lived in, especially in how they can pop up in different routes with different contexts. Despite the overall thrust of the story being a few sentences long, there’s a complexity in how every character is reacting to events, even if they aren’t part of the current route. Honestly I tend to prefer depth but I can’t deny that this had its charm. There’s a few hints of more to the story but they ultimately don’t come to fruition. Well there’s the after story which has a tantalising vision and the world is certainly fleshed out enough for a sequel. Wonder if we’ll ever see that. There’s a certain level of embellishment to the whole production I liked; a world glossary, character profiles, some UI flourishes are little things but they really enhance the experience. I liked the CGs; thick lines made it feel a bit like a comic book to me and they all have a dynamic look. OST is fine but unremarkable which is a letdown after Noctuary had one of my favourite soundtracks. At least the translation this time manages to not be cringingly bad; it’s still pretty stiff but not distractingly so. Overall it’s a solid story and I got the same sort of feeling after finishing as if I’d finished a solid Shounen manga. Sure it’s a fairly simplistic story and not necessarily one that’ll stick with me but it’s a very fun and well executed one and that’s enough to have a great time.
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May 2025
Far Away is the epitome of unrealized potential. It has incredibly detailed world-building—only a small portion of which is actually shown—and (ostensibly) wildly different routes, but doesn't capitalize on either of those. Bedjan, a port city-state on the western edge of a vast continent, is the setting for Far Away. It is somewhat of a developing nation: it is recovering from a war a few decades ago, has a powerful gang that the police and government struggle to keep in check, has extreme wealth disparity between its poor Old Quarter and rich New Quarter, and has multiple nations attempt to profit from its development. The timeline, and especially the techonlogy, of Far Away is a strange blend of past, present, and future relative to our world. There are no cars nor airplanes—instead, people travel by carriage or blimp. The machine gun is a new technology, but police and gangsters alike use fairly modern-seeming pistols. And there are almost no electronics, but dock workers use mechanical gloves and arms that enhance their strength to carry cargo. Overall, the setting of Far Away obviously has a lot of thought and care put into it, but the story only occasionally makes use of it. Speaking of the story, it follows a feisty, young, orphaned dock worker named Krosa. One day, while returning home after working overtime, she sees a group of gangsters harassing a civilian. Her strong sense of justice prompts her to intervene, but the gangsters overwhelm her. Fortunately, Bryan, Krosa's father figure and friend of her late dad, is nearby and saves Krosa, but not without sustaining significant injuries that require treatment neither he nor Krosa can afford. Bryan's injury prompts Krosa to consider her life—she had been coasting as a dock worker, but she wonders whether she should find another job to help pay for Bryan's treatment. Depending on her choices, Krosa can end up in very different careers,—police officer, gangster, detective's assistant, journalist's assistant, and even prisoner—but they all lead her to become involved in a gang's plot centered on the (roll credits) Far Away Grand Hotel. This is where Far Away's (again, ostensibly) varied routes start to fall apart. The unfolding of the plot at the hotel is interesting, but no matter which role Krosa finds herself in, it plays out essentially the same way. Each route does reveal some information about the specifics of the plot, and Krosa does sometimes influence things to lead to a slightly different outcome, but not to the point where eight routes of, from a bird's eye view, essentially the same story are justified. Each route does have some major reveals, but because the story ends at the same place each time, Far Away doesn't capitalize on most of that information. The detective and prisoner routes in particular (and the gangster routes, to a lesser extent) hint at things that have significant implications for not just Bedjan, but the entire continent, but nothing comes of it. Therefore, a lot of Far Away's underlying story is left unresolved, perhaps saved for a possible sequel. But that leaves Far Away as a standalone story feeling incomplete. The plot surrounding the Far Away Grand Hotel is exciting, most of the fight scenes between different groups are thrilling, and it is somewhat interesting seeing the story from different perspectives (but also becomes a bit tiring after a few routes), but so much of the world-building and hints towards grander conspiracies in the world of Far Away doesn't lead to anything, which leaves Far Away feeling a bit unsatisfying. In fact, my reaction to finishing the final route and epilogue was "Is that it?" 6/10
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May 2025
As someone who doesn't play a lot of Visual Novels, this VN is actually very nice with their story building and branching plots. I've enjoyed every routes in this game as far as unlocking all the endings route. Great job to the developer studio for turning a casual into a VN enjoyer! 10/10 from me.
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Frequently Asked Questions

Far Away is currently priced at 12.79€ on Steam.

Far Away is currently not on sale. You can purchase it for 12.79€ on Steam.

Far Away received 7,173 positive votes out of a total of 7,360 achieving an impressive rating of 9.42.
😍

Far Away was developed and published by Gratesca.

Far Away is playable and fully supported on Windows.

Far Away is not playable on MacOS.

Far Away is not playable on Linux.

Far Away is a single-player game.

There is a DLC available for Far Away. Explore additional content available for Far Away on Steam.

Far Away does not support mods via Steam Workshop.

Far Away does not support Steam Remote Play.

Far Away is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Far Away.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2026 00:07
SteamSpy data 29 April 2026 07:34
Steam price 29 April 2026 12:25
Steam reviews 27 April 2026 18:03

If you'd like to dive deeper into the details about Far Away, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Far Away
  • SteamCharts - Analysis of Far Away concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Far Away compatibility
Far Away
Rating
9.4
7,173
187
Game modes
Features
Online players
0
Developer
Gratesca
Publisher
Gratesca
Release 17 Aug 2021
Platforms