Farthest Frontier on Steam - User reviews, Price & Information

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Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.

Farthest Frontier is a early access, historical and agriculture game developed and published by Crate Entertainment.
Released on August 09th 2022 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Traditional Chinese, Japanese and Ukrainian.

It has received 19,504 reviews of which 16,780 were positive and 2,724 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 29.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Farthest Frontier into these genres:

Media & Screenshots

Get an in-depth look at Farthest Frontier through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64bit versions only)
  • Processor: Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 | AMD R9 290, with 3 GB VRAM or better
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX-compatible using the latest drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
I rarely, if ever write reviews, but here goes. This game is still in early access so take what I post with a grain of salt. To start, the game in it's current form, as of August of 2025, is a solid game in concept and it plays fairly smoothly. Pros: 1. It saves automatically quite often. I cannot express to you how absolutely useful and user friendly this is for gamers. Many games that should have auto save capability do not have it, and it's always a big reason why players lose interest once that first big mistake happens and they then lose hours, or sometimes an entire play through. 2. Buildings in this game can be moved instead of having to tear them down and reconstruct them. Many city builders seem to think that it is in the best interest of the game play to force players to lose resources AND time in tearing buildings down, only to then make them use more to build new ones. This is especially aggravating when it comes to upgraded buildings that require fully upgrading them over again. In FF, there is no such issue, you simply move the building to the desired location and it automatically repopulates and begins working as intended. 3. Most of the upgrading system for buildings is in a good place balance wise. There are a few notable black marks, but otherwise, the meat and potatoes of the game works well and each building upgrade seems to fit the need of the designed age or era in game play. 4. FF has multiple different map types and customizable difficulty levels that it allows you to control. The options to change your challenge levels are very in depth and provide massive replayability. 5. Upgraded buildings allow for automated resource gather for some of the most basic resources in the game once you have made it midway through a play through. This frees up time to focus on a larger city and not become overloaded. Many games do not handle this aspect well and become a slog by forcing players to endlessly pause the game just to continuously micro-manage even the most basic resources. Cons: 1. Micro-management can become tedious at times, especially late game when your city becomes very large. Most city builders suffer from this so it is not a big surprise, and FF handles it fairly well, but it still becomes tedious nonetheless at city populations at or over 500. 2. Food resources are inconsistent in their use by villagers. The marketplace is supposed to supply dwellings with food, medicine, and basics like firewood and water. Unfortunately, I find that even with a fully upgraded marketplace and all villagers occupying it, they still cannot keep up with just 25 or so dwellings. I have witnessed behaviors where workers will take resources from one house, to another house, then back again, doing nothing but wasting time. 3. Useless tasks added by developer. About 6 months ago, the developer, for some unknown reason decided to make workers go do things like "laundry", "sorting", and "cooking".... these actions might seem to make sense from a realism standpoint, but they only serve to take workers away from their appointed tasks. An example I recently encountered was a forager going to harvest berries, who picked about 10 berries, and abruptly dropped them to go do laundry. Then, when finished, they went to get more berries, and stopped halfway from the berries, then walked all the way back to their hut to cook. This cost over 2 months of in game time for that one worker, which represents about 25% of their entire available gathering period. All for nothing. This was not needed, and never should have been added to the game, as well as NO ONE asked for it. 4. Forager huts need to be fixed. Foragers were initially fairly useful, then were programmed to be so productive when upgraded that it made farming nearly useless. Then when they were patched to rebalance them, they were nerfed so badly that there is never a reason to have any more than 1 or 2 forager huts and NEVER to upgrade them at all. Upgraded forager huts need to be able to move any plant into their garden while simultaneously STILL being able to gather out from the wilderness. Currently, forager huts are unusable. 5. Terrain management needs to be upgraded so that we are not reliant on getting lucky just to find a plateau to place our town center on. If we can level terrain, then there is no reason we cannot raise or lower terrain. The current system requires hours of tedious point by point manipulation of terrain in order to get the desired result. Overall, I DO recommend this game, however, I would say that it has a long way to go and the developers need to stop adding things into the game that drag villagers away from designated tasks. Realism is one thing, but functionality in games like this is far more important.
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June 2025
Farthest Frontier — 46.3 h played Score: 7 / 10 (Recommended for colony-sim fans) A medieval survival city-builder that marries Banished-style scarcity with Anno-grade production chains. Clearing a forest, laying out crop rotations, and fending off raider waves feels rewarding, though late-game optimization and interface friction keep it shy of genre greatness. WHY IT’S WORTH SETTLING • **Survival first, aesthetics second** — Harsh winters, crop diseases, and predator attacks make every loaf of bread feel earned; expansion is a careful dance rather than a resource spam. • **Deep production web** — Grain ➜ Flour ➜ Bread, Logs ➜ Planks ➜ Furniture, Iron ➜ Tools ➜ Advanced Industry—each tier slots neatly into the next, scratching the “supply-chain” itch without Anno’s complexity. • **Dynamic farming** — Crop rotations, soil fertility, rockiness, and weed levels mean fields are living systems; mastering clover/fallow cycles is key to population booms. • **Tactile visual feedback** — Log piles shrink, fence posts rot, villagers haul visibly stacked crates—small touches that sell the frontier theme. • **Gradual hostility ramp** — Early wolves give way to large raider parties with siege rams; investing in palisades, towers, and barracks feels meaningful, not decorative. WHERE THE FRONTIER FRAYS • **UI friction** — Settlers don’t always obey work-area tweaks; toggling production limits or hunting zones requires more clicks than it should. • **Performance drops** — Towns over 300 villagers dip below 30 FPS on busy trade days (Core i7-11700K / RTX 3090, 1440p “High”). • **Repetitive raids** — Enemy AI cycles predictable paths; once you perfect wall mazes, defense becomes routine. • **Limited late-game goals** — After Tier 4 Town Center and full luxury chains, motivation shifts to self-imposed challenges rather than new tech tiers. • **Pathfinding quirks** — Ox carts occasionally jam at gates, and hunters take scenic routes unless micromanaged. FINAL VERDICT If you crave a Banished-style settlement slog with deeper crop science and satisfying production chains—and you don’t mind some mid-beta rough edges—Farthest Frontier delivers a compelling frontier fantasy. Sharpen your scythes, rotate those carrots, and be ready to pause when the raiders roll in.
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Jan. 2025
Reviewed at version 0.9.6c. Love this game. It feels complete at this point, I have very few complaints. The hard mode feels appropriately like actually trying to feed a village in untamed wilds. The level of complexity is deep, but it's approachable rather than overwhelming. I love the way they handle crop rotation and trade. It feels slow unless you play it on max speed, but then it's fine. This is a 9.5/10 for me. My only gripe is I would like more variable map terrain. Water bodies and mountains are generally round, no rivers. I would love rivers and bridges to break it up and make me adjust my village layout more. I would also really like sliders in random map generation to force more mountains or lakes. I like the random maps, but I find myself rerolling several times so that I don't just get a large landmass without variation. Hopefully more map variety is coming. If it never does, it's still an excellent game.
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Oct. 2024
Visuals 8/10 Sound 9/10 Controls 8/10 Story 2/10 Gameplay 9/10 Best feature: Scamming one trader with the other one Worst feature: Non existence of other villages Replayability: Yes Multiplayer: No Price:6/10 for theoretical 12€ on other unknown websites 9/10 Game definetly needs a little more work or even a little campaign to freshen it up, but since the devs so far have not given up this game and are updating it, it might reach a point where it justifies the price as well
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Oct. 2024
Pretty great colony sim. Has come a long way. Does it do much different? Not really, but its not super complex and I like that about it. Its very much play at your own pace with great game design compared to the over cluttered other colony sims. Relaxing game to play.
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Frequently Asked Questions

Farthest Frontier is currently priced at 29.50€ on Steam.

Farthest Frontier is currently not on sale. You can purchase it for 29.50€ on Steam.

Farthest Frontier received 16,780 positive votes out of a total of 19,504 achieving a rating of 8.42.
😎

Farthest Frontier was developed and published by Crate Entertainment.

Farthest Frontier is playable and fully supported on Windows.

Farthest Frontier is not playable on MacOS.

Farthest Frontier is not playable on Linux.

Farthest Frontier is a single-player game.

Farthest Frontier does not currently offer any DLC.

Farthest Frontier is fully integrated with Steam Workshop. Visit Steam Workshop.

Farthest Frontier does not support Steam Remote Play.

Farthest Frontier is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Farthest Frontier.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2025 00:32
SteamSpy data 05 September 2025 14:12
Steam price 15 September 2025 04:51
Steam reviews 13 September 2025 10:07

If you'd like to dive deeper into the details about Farthest Frontier, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Farthest Frontier
  • SteamCharts - Analysis of Farthest Frontier concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Farthest Frontier compatibility
Farthest Frontier
Rating
8.4
16,780
2,724
Game modes
Features
Online players
1,199
Developer
Crate Entertainment
Publisher
Crate Entertainment
Release 09 Aug 2022
Platforms
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