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Noble Legacy on Steam

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Noble Legacy is a medieval colony sim where every villager has a purpose and every decision carries weight. Build a thriving settlement, recruit & manage your people, master a deep economy, and defend your realm as you forge a legacy worthy of the crown. What kind of ruler will you be?

Noble Legacy is a colony sim, city builder and survival game developed and published by Ultimus Rex LLC.
Released on August 12th 2025 is available on Windows and Steam Deck in 4 languages: English, German, French and Russian.

It has received 746 reviews of which 522 were positive and 224 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Noble Legacy into these genres:


Here is the detailed breakdown of supported languages for Noble Legacy:

UI Subtitle Audio
English
German
French
Russian

Media & Screenshots

Get an in-depth look at Noble Legacy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i7-8700k (6 Core Equivalent)
  • Memory: 16 GB RAM
  • Graphics: GTX 1070
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

82 hours played
July 2026
Overall the game is pretty immersive the building of your very own town from scratch is addicting.. The dialog is pretty ok, the customization of your population is bad** My biggest complaint that I learned late stage is the lack of Peasants you get.. 20 for manual labor which is pathetically low where pop is capped around 80 If you are building an entire ass kingdom would be cool if you can get atleast 200+ and *NOT* cap certain classes of your own people. The Farm Raising is just confusing asf. Make population more random on classes Please! overall its at a 7/10.. we gotta get more people if we are really going for the full kingdom building mode. <3 you k bye
235 hours played
June 2026
Been following this game since before it's release. Nearly a year later, and devs still working on improving and updating. Active discord, with great feedback and response from the Studio 369 team. Each step of tutorial unlocks more clothing choices, that you can build a wardrobe in game to change clothes whenever you want. Are there bugs? Yes, but being actively sought out and squashed. Kingdom mode, default story mode. Custom mode to make peaceful, for players like me, that don't want to worry about being killed every time I turn around. Creative mode to do free build. Building, crafting, hunting, farming, NPC's that actually do what they are assigned to do. UPDATE: New Survival Mode with FREE DLC of war dog for a limited time to keep. A new save is needed, which I am fine with. The new update brings with it new tier items, among them a steward bench, where player can create cloth, from flax that now grows in the wild, very nice, to be able to make gear for the upcoming cold winter. A supply cart, for early game storage, a plus. Also, noticed new recruits in the mix. So far, so good am enjoying.
9 hours played
June 2026
“This is what happens when you give Medieval Dynasty espresso and a kingdom.” I loaded this game thinking: “Cool, I’ll build a little village and relax.” Instead I got: ⚔️ Medieval Dynasty on steroids 🏘️ Kingdom building 📚 Progression systems everywhere 🪓 Villagers doing actual jobs 🧠 “Just one more thing” syndrome Every time I think I’m logging off: “Let me just build one house.” 45 minutes later I’m reorganizing my economy, assigning jobs, unlocking research, planning expansion, and somehow emotionally invested in whether Greg the lumberjack is pulling his weight. The progression is the sneaky part. You start small like: “Ah yes, humble peasant life.” Then suddenly: “I REQUIRE INDUSTRY.” The world feels alive, progression feels rewarding, and there’s always something meaningful to work toward. It scratches that same itch as Medieval Dynasty
26 hours played
June 2026
Very fun, lots of potential. I really, really, thoroughly enjoy the potential for scale with this game. My biggest complaint about similar medieval city builders (like Bellwright or Going Medieval) is that they limit you to the size of like, a large family home. While this works for the mechanics of the game, it makes the end game feel inconsequential and sudden. There's a sense of "Oh... that's it" once you rub up against the fuzzy (or sometimes hard) limits they apply to the size of your settlement, which seems to always be somewhere around 20 or 30 people. Because of this, these games start to feel empty if you expand your settlement too much, even though they often give you the tools to make massive sprawling settlements and castles. This game seems to push that boundary quite a bit, in that I still haven't hit any sort of "limit" even with around 40 people in my settlement. In fact, it feels like the game WANTS me to add more people and truly grow my town into a huge bustling city center. This is inspiring and fun, and makes me want to keep adding new houses and workshops to sustain my growing population. Whether this is intentional or not, I'm not sure; but I thoroughly believe this sets the game apart from the others in a good way. Other things of note, I like the concept behind the building mechanics, even if, in its current state, it leaves a lot to be desired. The structure vs. decoration score for each "building" and how this affects whatever modules you add to it, and further, how said modules determine the building usage is very clever. This is an easy-to-understand and rewarding building system that prevents you from building a bunch of giant cubes with workstations in them. You almost HAVE to decorate a bit (but not too much) if you want things to work well. I find that very charming. Additionally, the modularity of the building pieces keeps things simple without feeling mundane, and also allows the AI to easily navigate even my largest structures in an impressively reliable way. The pathfinding is far from perfect, but for this stage in the game I'm surprised I don't find more people walking into walls and teleporting to their jobs even in the heart of my maze of a town. I also have a few "complaints", if you can call them that, with the caveat that this game is in early development and I'm assuming basically all of these things will be ironed out and changed before release: I never thought I'd say this, but I wish there was more grind. At the moment the difficulty and scaling feels a bit incoherent. Resource gathering takes very little effort and I feel like the only thing preventing me from rocketing up to 100 population within 2 hours of starting is just my own laziness and ADHD stopping me from making more houses. While I adore, as stated above, the very clear potential for scale created by this, I certainly wouldn't mind if I had to fight for it... just a bit. Also the enemies seem to flip-flop between fighting like wet sausages and absolutely wrecking me, without much indication of why or how. No loadout or kit changes at all, no obvious leveling system, just sword to arse without even a "hello". I think in many cases it's just the combat system being super basic and causing weird damage scores, but I digress. I look forward to how this evolves, as I'm assuming new armors and weapons will be added, and in kind, enemy and character leveling. All that to say, I'm really enjoying this 13 hours in, and plan to keep playing. I will be following the development of this game and eagerly hopping on to try out future updates.
11 hours played
April 2026
When the game first came out, I had some doubts based on the reviews I read. First of all, I should say this: I am a complete fan of sandbox, survival, and medieval-themed games. Building a base, diplomacy, crafting systems, surviving under harsh natural conditions, and truly enjoying the game’s atmosphere are absolute must-haves for me. With the latest update, the direction this game has taken really caught my attention. My first impression was that this might finally be a serious attempt at creating a grounded medieval experience—without monsters or unnecessary fantasy elements. When I read the roadmap included in the latest update, I genuinely felt, for the first time, that someone is actually trying to make the game I’ve always dreamed of—and they’ve seriously started working on it. So I decided to support the process and bought the game. I’ve played for about 3 hours so far. Graphically, the game is very satisfying. The atmosphere, nature, structures, and overall details are crafted beautifully. Considering that the game is still in development, it’s exciting to think about how much better it could become in the future. There are no absurd or meaningless story elements. The modular building system is truly an amazing experience. There is also a modular system in Rising World, but this game is far from shallow. It doesn’t just tell you to build a village—it also encourages you to live in a medieval world, create impressive structures, think strategically to defend your settlement, and interact with NPCs that are already quite advanced and will improve even further. It’s essentially preparing players for a full medieval experience, including diplomacy, production, relationships, daily life, and trade. Everything feels thoughtfully designed. And when you consider the planned improvements and upcoming updates, it becomes even more exciting. If you’ve spent countless hours in games like Life is Feudal, Medieval Dynasty, Rising World, Conan, or Myth of Empires—and still feel like something is missing, like you’re waiting for a truly authentic medieval experience—this game looks like it might finally be that game. Of course, there are some missing features. You don’t get hungry, thirsty, or cold yet. But these are minor details, and I’m confident they—and many others—will be added with future updates. I bought the game knowing this, to support both the project and the developers, because I believe this game has strong potential. There’s clearly a very capable team behind it. The core foundation of the game is already in place and progressing well. Don’t get too caught up in small missing details for now—they will definitely come. The music and character costumes are also extremely well done. I wish the entire team great success. We’re in this together now. If you enjoy the same type of games as I do, I would definitely recommend buying it without hesitation and supporting the developers.

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Frequently Asked Questions

Noble Legacy is currently priced at 24.50€ on Steam.

No, Noble Legacy is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Noble Legacy received 522 positive votes out of a total of 746 achieving a rating of 6.72.
😐

Noble Legacy was developed and published by Ultimus Rex LLC.

Yes, Noble Legacy is playable and fully supported on Windows.

No, Noble Legacy is not playable on MacOS.

No, Noble Legacy is not playable on Linux.

Yes, Noble Legacy is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Noble Legacy is not available yet.

No, Noble Legacy does not support VR.

Noble Legacy is a single-player game.

Yes, there are 3 DLCs available for Noble Legacy. Explore additional content available for Noble Legacy on Steam.

Yes, Noble Legacy is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Noble Legacy does not support Steam Remote Play.

Yes, Noble Legacy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Noble Legacy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 17:01 UTC
SteamSpy data 14 October 2026 20:01 UTC
Steam price 27 October 2026 15:28 UTC
Steam reviews 18 October 2026 09:50 UTC

If you'd like to dive deeper into the details about Noble Legacy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Noble Legacy
  • SteamCharts - Analysis of Noble Legacy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Noble Legacy compatibility
Noble Legacy
Rating
6.7
522
224
Game modes
Features
Online players
21
Developer
Ultimus Rex LLC
Publisher
Ultimus Rex LLC
Release 12 Aug 2025
Platforms