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Noble Legacy on Steam - User reviews, Price & Information

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Noble Legacy is a medieval colony sim where every villager has a purpose and every decision carries weight. Build a thriving settlement, recruit & manage your people, master a deep economy, and defend your realm as you forge a legacy worthy of the crown. What kind of ruler will you be?

Noble Legacy is a early access, colony sim and city builder game developed and published by Ultimus Rex LLC.
Released on August 12th 2025 is available on Windows and Steam Deck in 4 languages: English, German, French and Russian.

It has received 804 reviews of which 578 were positive and 226 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Noble Legacy into these genres:

Media & Screenshots

Get an in-depth look at Noble Legacy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i7-8700k (6 Core Equivalent)
  • Memory: 16 GB RAM
  • Graphics: GTX 1070
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
June 2026
“This is what happens when you give Medieval Dynasty espresso and a kingdom.” I loaded this game thinking: “Cool, I’ll build a little village and relax.” Instead I got: ⚔️ Medieval Dynasty on steroids 🏘️ Kingdom building 📚 Progression systems everywhere 🪓 Villagers doing actual jobs 🧠 “Just one more thing” syndrome Every time I think I’m logging off: “Let me just build one house.” 45 minutes later I’m reorganizing my economy, assigning jobs, unlocking research, planning expansion, and somehow emotionally invested in whether Greg the lumberjack is pulling his weight. The progression is the sneaky part. You start small like: “Ah yes, humble peasant life.” Then suddenly: “I REQUIRE INDUSTRY.” The world feels alive, progression feels rewarding, and there’s always something meaningful to work toward. It scratches that same itch as Medieval Dynasty
11 hours played
April 2026
When the game first came out, I had some doubts based on the reviews I read. First of all, I should say this: I am a complete fan of sandbox, survival, and medieval-themed games. Building a base, diplomacy, crafting systems, surviving under harsh natural conditions, and truly enjoying the game’s atmosphere are absolute must-haves for me. With the latest update, the direction this game has taken really caught my attention. My first impression was that this might finally be a serious attempt at creating a grounded medieval experience—without monsters or unnecessary fantasy elements. When I read the roadmap included in the latest update, I genuinely felt, for the first time, that someone is actually trying to make the game I’ve always dreamed of—and they’ve seriously started working on it. So I decided to support the process and bought the game. I’ve played for about 3 hours so far. Graphically, the game is very satisfying. The atmosphere, nature, structures, and overall details are crafted beautifully. Considering that the game is still in development, it’s exciting to think about how much better it could become in the future. There are no absurd or meaningless story elements. The modular building system is truly an amazing experience. There is also a modular system in Rising World, but this game is far from shallow. It doesn’t just tell you to build a village—it also encourages you to live in a medieval world, create impressive structures, think strategically to defend your settlement, and interact with NPCs that are already quite advanced and will improve even further. It’s essentially preparing players for a full medieval experience, including diplomacy, production, relationships, daily life, and trade. Everything feels thoughtfully designed. And when you consider the planned improvements and upcoming updates, it becomes even more exciting. If you’ve spent countless hours in games like Life is Feudal, Medieval Dynasty, Rising World, Conan, or Myth of Empires—and still feel like something is missing, like you’re waiting for a truly authentic medieval experience—this game looks like it might finally be that game. Of course, there are some missing features. You don’t get hungry, thirsty, or cold yet. But these are minor details, and I’m confident they—and many others—will be added with future updates. I bought the game knowing this, to support both the project and the developers, because I believe this game has strong potential. There’s clearly a very capable team behind it. The core foundation of the game is already in place and progressing well. Don’t get too caught up in small missing details for now—they will definitely come. The music and character costumes are also extremely well done. I wish the entire team great success. We’re in this together now. If you enjoy the same type of games as I do, I would definitely recommend buying it without hesitation and supporting the developers.
158 hours played
March 2026
I have spent countless hours in to games like Medieval Dynasty, Sengoku Dynasty and their “close and distant relatives” so obviously I like games within general categories like city building, management, simulation with and a dash of survival and exploration. The overall setting for new games may be comparable but a gameplay that is more or less clones are not interesting to me. I am not looking for “version 2” of a game I already own. Noble Legacy appear to be a good candidate that offer something different so I decided to have a go. All negative reviews I have read are really based on a misconception of what kind of game the developer is trying to create and/or are not considering that it is EA. Read the description and roadmap for 2026 that is posted on the games steam store page before you buy! NL is still in an early stage of EA and a lot of planned content/functionality has not been introduced yet. Some of what’s in the current version, especially the bandits/raiding function, is not really working at all. But importantly the devs have acknowledged this and said that it will be thoroughly reworked. I think the game has enough already to warrant a recommendation. But do remember that it is far from a finished game. Also please note that it is not a hardcore survival or wargame so if that is what you are looking for go somewhere else.
5 hours played
March 2026
The pitch is medieval-style kingdom builder with freeform construction, deep economy, and seasoned with a grain of war to defend your realm. That pitch got me in instantly. But the truth is ... little is currently in the game: No survival Little economy (Despite advertised) No trade No co-op (Despite advertised) No story plot, no quest, and no choice (Despite advertised) Little kingdom management (Despite advertised) No tutorial Little production chain Highly unbalanced (Far too easy) 4 hours of play time perhaps (8h if you do the grinding to the end of the tech tree I guess) I'm putting a thumb up to support the game development, cause I'm guilty of being hyped. But be aware the game is very barebone, and by no mean worth the 25 bucks devs are asking for it.
29 hours played
Dec. 2025
So far so good Like any EA the game still needs some polish, but the core systems and gameplay loop are fantastic. The Good [*] - Buildings can be prefab or completely custom. Designs can be saved and uploaded to the workshop, so not only do you not have to recreate the same house from scratch, but you can explore the creations of others. This goes for EVERY building, not just houses. Placing can either be freeform, snap to grid, or even snap to smaller grid, for more precise placement. Obstructing things like rocks simply go away instead of blocking your build. You won't get bogged down with "invalid placement" like in many similar games. You can even change the elevation of pieces with the mousewheel. Lots of creative freedom for those city builders out there. [*] - Currency can be earned passively by your citizens based on their jobs and skills. [*] - The resource collection, crafting, and logistics are exactly what you would expect from a colony sim. You assign them jobs, they collect/craft, haul goods, and sell to visitors. As skills improve, so does their efficiency. [*] - Gathering is perfect. You click on a node and you will continue to gather till either the node is empty or you move away from it. No spam clicking and no looking around on the ground to pick up what you mined. [*] - There is a morale system that is impacted by social events, quality of buildings, decorations, food/drink variety, etc. [*] - There are bandit raids. These can be mitigated via diplomacy. You can fight the bandits off yourself or you can assign citizens as guards. You can build walls, guard posts, craft equipment, etc. Later in development the bandits will be an optional toggle for those wanting a more peaceful game, but the attacks have not been difficult to deal with. [*] - Citizens have unique traits that affect how they behave and who they get along with, so there is a social element to the settlement. [*] - Resource respawn is at a very reasonable rate. [*] - There is a tactical view that is overhead where you can zoom out a lot. In this view resource icons show you where things are. The Bad [*] - There is not currently an in-game map, but one is being added. This can make the initial start a little off-putting as you don't really know where you are and it's easy to get lost. Fortunately there are roads with signs to NPC towns at crossroads. [*] - You start kind of in the middle of nowhere and have to walk about 20 min real time before you find a town. That being said, the goal is to build your own town, so you would only go to the other ones for diplomacy, trade, or conquest. [*] - Can be a rough learning curve if you don't do the tutorial scenario. I didn't, but I managed to figure things out. The community is also very helpful if you have questions. [*] - Hunting doesn't feel good at all. You aim at a moving animal and hold down the mouse button. This makes a bar move towards a "sweetspot". If you release too early or too late, the arrow barely goes any distance. I would like to see bow mechanics completely replaced from the ground up. It's horrible. I love hunting in games like this so this was a major letdown. This was changed after I spoke with a dev and made some suggestions. Hunting now functions exactly how you would expect from a survival game. [*] - Crafting is a mix of good and bad. You can build from items in storage, but you can't craft from items in storage. There is a checkbox to continuously build the selected item, so you could technically just afk craft it till you run out of resources in inventory, but you can't select a specific amount to craft. [*] - Moving items between inventory/storage is clunky. You right-click to move the stack back and forth, or middle-mouse to move half. I can't find a way to split a stack any other way. This needs a lot of QoL improvement. Give us a slider or at least list the needed hotkeys on the inventory transfer screen. Something like a shift-click to open of a stack split or something. Or maybe a CTRL-click to move just one at a time. Closing Statement The good things about this game are the core systems and gameplay loop. The bad things are mostly things that just need to be refined more/polished. The core foundation of the game is solid. The closest comparison I could make is Medieval Dynasty, except with much more building freedom and a need to defend what you build. The map is much bigger and graphical fidelity is much higher. Right now it's a diamond in the rough. I can't wait to watch it get polished. The Devs are very active, communicate openly with the players, and push updates frequently. If you don't mind playing EA games and helping shape their development with feedback, these guys deserve your time. The game may have a rough first impression, but the moment you start building your town, you start to fall in love with it.

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Frequently Asked Questions

Noble Legacy is currently priced at 24.50€ on Steam.

No, Noble Legacy is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Noble Legacy received 578 positive votes out of a total of 804 achieving a rating of 6.90.
😐

Noble Legacy was developed and published by Ultimus Rex LLC.

Yes, Noble Legacy is playable and fully supported on Windows.

No, Noble Legacy is not playable on MacOS.

No, Noble Legacy is not playable on Linux.

Yes, Noble Legacy is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Noble Legacy is not available yet.

No, Noble Legacy does not support VR.

Noble Legacy is a single-player game.

Yes, there are 3 DLCs available for Noble Legacy. Explore additional content available for Noble Legacy on Steam.

Yes, Noble Legacy is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Noble Legacy does not support Steam Remote Play.

Yes, Noble Legacy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Noble Legacy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 22:55 UTC
SteamSpy data 05 September 2026 17:31 UTC
Steam price 12 September 2026 10:58 UTC
Steam reviews 09 September 2026 03:48 UTC

If you'd like to dive deeper into the details about Noble Legacy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Noble Legacy
  • SteamCharts - Analysis of Noble Legacy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Noble Legacy compatibility
Noble Legacy
Rating
6.9
578
226
Game modes
Features
Online players
43
Developer
Ultimus Rex LLC
Publisher
Ultimus Rex LLC
Release 12 Aug 2025
Platforms