Farthest Frontier on Steam - User reviews, Price & Information

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Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.

Farthest Frontier is a early access, historical and agriculture game developed and published by Crate Entertainment.
Released on October 23rd 2025 is available only on Windows in 15 languages: English, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Traditional Chinese, Japanese and Ukrainian.

It has received 19,504 reviews of which 16,780 were positive and 2,724 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 33.99€ on Steam, but you can find it for 23.28€ on Gamivo.


The Steam community has classified Farthest Frontier into these genres:

Media & Screenshots

Get an in-depth look at Farthest Frontier through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64bit versions only)
  • Processor: Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 | AMD R9 290, with 3 GB VRAM or better
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Sound Card: DirectX-compatible using the latest drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Great game if you are interested in travelling time. You will start playing at a given point in time and end your session at 5am a few days later and remember you forgot to eat.
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March 2026
Farthest Frontier takes the best aspects of settlement games like Banished and combines them with the mechanics of "civilization" city builders like the Sierra games (Caesar 3, Pharoah, Rise of the Middle Kingdom). This game is pretty unique as you make a settlement and all of the decisions from barely surviving carry over to give you problems/benefits later on as you expand and thrive as a town. This game is basically Banished+ with how it starts and how its UI/mechanics work. You start with handful of settlers and assign people to tasks. Balancing travel time and harvesting basic resources just to survive. The big difference though is there is a lot more variables like food spoilage, crop weeds/rockiness/fertility, disease and aggressive animals/raiding parties. These variables are also affected by the game having different map types and a technology tree. On an more mountainous arid map it may be better to focus on hunting and rushing into a mining - preserving meat to have long term food and trading heavily in metals/rocks. On a lush plains map it may make sense to invest technology into growing forests to have wood and just overproduce food through farming and accepting that a lot of it will spoil. After a couple of years the settlement starts to take the form of a town. It now needs a better way to keep food from spoiling, defend itself from raiders that are growing to size of small armies, ward off diseases that are actually historically accurate in how dangerous they are and make money. Like the Sierra games houses level up and generate more taxes/hold more people from getting access to resources and luxuries (this is handled through markets, not walkers). Every level requires more and more resources and ever increasing complexity. However, this game is more than just a combo of the two before-mentioned games as it has alot more choice and replaybility. What is particularly unique about this mid-late part of the game is that a lot of terraforming starts to happen. Resources run out, animals overhunted to extinction, land where cattle was raised becomes fertile enough for farms or is destroyed by over farming and forests begin to disappear if technology was not invented to manage it. Unlike the Sierra games or Banished there is a lot more decisions with trade-offs. Decisions made to just barely survive may become crisis later on. However, the best part of it is that this game is intuitive and “historical” play is optimal without being forced. One example is the three-field crop rotation system of having one field fallow (fed on by animals eating clover), one growing regenerate crops that still give food and one growing intensive crops (wheat, flax) on a rotation actually works and you will likely get there naturally like your ancestors did by just playing the game optimally with the mechanics available.
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Oct. 2025
Best-in-class city sim management game. I'm city game obsessive, from the days of Sim City 2000 to Cities Skylines and Manor Lords, I try them all and stick with the best ones. Farthest Frontier brings the goods. It's highly engaging, challenges you with raiders and wildlife as you develop your new city. The customization is excellent, from screen resolutions to UI scaling and optimization sliders to help the game perform best on your system. I LOVE UI scaling because it allows you to play on a TV from a few feet away. The game runs pretty smoothly at 5x speed on an RTX 4080 Super at 1080p, but definitely gets bogged down once you reach ~500 people or are on a large map with a few hundred citizens. I tend to play new cities rather than enduring at Tier IV so this hasn't been a huge problem, but it's worth noting. I also wish the game had a 12x speed like Manor Lords because I prefer to speed build cities and try different scenarios to see what works best and even at 5x, progress can be a little slow at times. Raiders are my favorite part of this game. They scale up based on the size of your city, starting with 4-6 raiders causing trouble up to 100+ raiders with barricade busting forces laying waste to homes, markets and storage areas. I have played with raiders and wildlife set to maximum aggression because it keeps the game interesting between build outs. The looming threats force you to be mindful of city size and grid development, ensuring optimal routes are the focus of the game to avoid losing villagers. In early access, the game was easier to play as a beginner because the upgrade tree was based on the base command center level (e.g., unlock specific buildings at Tier II, Tier III etc.) Shortly before launch, they added a tech tree which is massive and not super well organized. The UI scaling also doesn't seem to apply to the tech tree so you need to play at a lower resolution (1080p) on a 4K display in order to see what the different options are without squinting (again, from a few feet away.) I appreicate Manor Lords for their grouping of tech tree components. That all said, I have adapted to the tech tree and they have done a nice job of making it a choose-your-adventure style gameplay by allowing you to put knowledge points into what matters most to you, like mining over defenses. Once you have ~40 points in the tech tree, it becomes considerably harder to earn knowledge so you have to choose carefully because overinvesting in other areas can lead to a less fulfilling end game because knowledge point development speed ups were not prioritized early enough. Improvements could be made to the way resources are populated on the map. If you choose a Medium size map, the resources are all much closer together and then quite spread out if you choose a Large map. It would be better (IMO) to keep the resource density of the Medium maps and just increase the amount of resources on the Large map. You have to travel great distances and it can take forever even on cobble road so it makes the Large map less enjoyable as a whole when resources are few and far between. Additionally, the game REQUIRES clay to develop the school, healer's house and other key game achievements to keep progressing. Unfortunately, there is no guarantee that clay will be on the map, so it forces you to add a Trading Post sooner in order to develop those buildings. I suspect this is due to some older decisions, when a Tier II Command Center made mining for clay and sand available. This is no longer default, and you have to unlock mining in the tech tree, even if you get the Tier II Command Center. This hiccup causes pain in the early development of your city and I can appreciate that clay may not appear on every map, but sand does and if one does, why not the other? Especially since you don't actually NEED sand to develop infrastructure in the same way that you do clay. There are some UI issues that I experienced at 1920 x 1080, namely the confirmation screen (e.g., Do you want to delete this?) is off-screen and impossible to bring back into the game window. There was also some initial confusion around how to manage policies. I can access them by using the 'J' hotkey but outside of that, how do I access policies? It was very confusing until I figured out the right key to press and I don't see an on-screen element to click that brings up the policies screen. In conclusion, I think you have to be someone who enjoys challenges if you want to excel at this game and I am, so I do. :) There is a "Pacifist Mode" that removes raiders and it took away the most enjoyable change agent in the game so I don't use it, but it may be of interest to others. You still have to survive so it's not exactly a sandbox free-for-all if you choose that mode. I also want to commend the developers on an incredible feat. I have played Banished, Manor Lords, Town to City, Foundation, Cities Skylines I & II, all the Sim Cities, Two Point Hospital, Tropico etc. This game is the best out of all of them, by far. Farthest Frontier lets you get into the nitty gritty and manage hundreds of citizens at scale. It is glorious and pretty well balanced. I wish there were more decoration options, but you can build a nice city/base with the handful of existing options. Highly recommended, it's the best city builder of 2025, hands down.
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Oct. 2025
The list of settler/Anno-like games has grown really REALLY long in the past decade, and I have been disappointed more times than I can count, with each of them being just as boring and unfulfilling as the last. I almost cant believe it, but this one is actually good.. like.. really good. The economic simulation is fully phyiscalized and works at a huge scale. No teleporting goods or people. Everything is tracked and flows seamlessly. When your hunter kills a deer, they go and actually pick that deer up and bring it home in their inventory. They then turn the deer into meat, hides, and tallow, and each unit is then physically represented as its carried off to the smokehouse or storage. The smoked meat is then picked up by the grocers and sold throughout the city. The meat eventually ends up in the inventories of various households throughout the town and when people go to work in the morning they will pick up the smoked meat and carry it around in their inventory until they are hungry and eat it. This all happens in the context of a city with hundreds of people juggling dozens and dozens of goods and materials. All this is happening under the hood, and it never lags or breaks. If you like city builders or econ sims, this is the one to get.
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Sept. 2025
I've been playing this game... for a while. Ive enjoyed the updates and am so pleased that the developers actually listened to the players. Highly recommend if you are looking for a game that you can sink hours into without having a panic attack.
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Frequently Asked Questions

Farthest Frontier is currently priced at 33.99€ on Steam.

Farthest Frontier is currently not on sale. You can purchase it for 33.99€ on Steam.

Farthest Frontier received 16,780 positive votes out of a total of 19,504 achieving a rating of 8.42.
😎

Farthest Frontier was developed and published by Crate Entertainment.

Farthest Frontier is playable and fully supported on Windows.

Farthest Frontier is not playable on MacOS.

Farthest Frontier is not playable on Linux.

Farthest Frontier is a single-player game.

Farthest Frontier does not currently offer any DLC.

Farthest Frontier is fully integrated with Steam Workshop. Visit Steam Workshop.

Farthest Frontier does not support Steam Remote Play.

Farthest Frontier is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Farthest Frontier.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 April 2026 22:17
SteamSpy data 22 April 2026 22:51
Steam price 29 April 2026 04:50
Steam reviews 27 April 2026 11:55

If you'd like to dive deeper into the details about Farthest Frontier, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Farthest Frontier
  • SteamCharts - Analysis of Farthest Frontier concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Farthest Frontier compatibility
Farthest Frontier
Rating
8.4
16,780
2,724
Game modes
Features
Online players
2,812
Developer
Crate Entertainment
Publisher
Crate Entertainment
Release 23 Oct 2025
Platforms
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