Fell Seal: Arbiter's Mark on Steam - User reviews, Price & Information

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Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!

Fell Seal: Arbiter's Mark is a rpg, strategy and turn-based tactics game developed by 6 Eyes Studio and published by Fulqrum Publishing.
Released on April 30th 2019 is available on Windows, MacOS and Linux in 8 languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese and Japanese.

It has received 5,987 reviews of which 5,281 were positive and 706 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 0.50€ on Gamivo.


The Steam community has classified Fell Seal: Arbiter's Mark into these genres:

Media & Screenshots

Get an in-depth look at Fell Seal: Arbiter's Mark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: 1.2 Ghz, Pentium 4+
  • Memory: 3 GB RAM
  • Graphics: DirectX 9.0c compatible with 512 MB
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.11+
  • Processor: Yonah family+
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: 1.2 Ghz, Pentium 4+
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
The gameplay is good, there's a pretty scant number of games in this genre, so I do suggest playing it for the mechanics, but the story is....bad. It builds on some things from the original tactics, as well as games like Tactics Ogre, with a hearty roster of classes and ability mixing to choose from. Spoilies next. At best, it's thoughtless writing, at worst, an endorsement of the police state. Stuff happens, for sure, but characters don't learn or grow. That's not a great choice when the framing is "noble police versus objectively wrong rebels". These people live in a dystopia run by immortals - rule legitimized by half-true history - who choose successors via violent hunger games style pilgrimages which sends at least six people (against their will, often) to almost certain death. Corruption is seen as an aberration in this system, rather than the default. The main character only ever follows the law to the letter, which conveniently has any loophole that would let her do exactly what she wants to do anyway, which creates strange messaging such as: "police are allowed to hunt and kill in self defense" "threat of execution and press-ganging are okay and cool" "rebels are just misguided" and "law enforcement is supposed to interpret the law and mete out justice as they see fit." All of these ideas could work well in a game with this setup, but since the protagonists are perfectly good and noble paragons of virtue, their actions are communicated as perfectly good and noble. Now of course not every game needs to have some kind of anti establishment message, but the implications of this world are grim. I would recommend playing it for the game play, but by the end I was really just hoping to get through the slog of a story which did bring down the overall experience.
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Jan. 2025
I like it, but only because I haven't really seen another studio earnestly try and succeed to make a good Final Fantasy Tactics predecessor. They definitely tried. I would say they succeeded, but didn't really innovate on any mechanics to truly make it stand on its own.
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Dec. 2024
This game is clearly a love letter to FFT and Tactics Ogre, and I've definitely enjoyed my time playing it. That being said, an honest review of this game would be a 7/10 unless you're a HUGE fan of strategy RPG gameplay, in which case it's probably an 8/10. The gameplay itself is fun, with a lot of depth and variety of playstyles, and is absolutely the most engaging part of the game. Unfortunately, the story writing is very flat so far (almost done with the main story at this point, not expecting it to be any better from here), which is a shame. The characters aren't particularly interesting or well-written, and there's never anything compelling to keep you hooked on what may come. The graphic style is definitely polarizing, although I've come to kinda like the sprite work. The discrepancy between the character portrait style and the sprite style is kind of jarring though, and some of the portraits quite frankly look out of place and not that great, while others seem to be more polished and well done. The music isn't horrible, but it's also not very interesting outside of a couple tracks. So basically, if you're looking for a great tactical RPG gameplay experience with not much else AROUND that experience, this is a great game. I wouldn't recommend paying full price for it, but I think it's an excellent pick up on sale, and I hope the devs continue iterating and try to improve the lackluster areas for a sequel / spiritual successor.
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Oct. 2024
If you like Final Fantasy Tactics, Divinity, Baulders gate, icewind dale, and other games like this then I highly recommend this game. I beat a lot of these kind of games as a kid and the key is always patience. I do however have a few qualms with this game I'd like to address, but I like to start with the good. The game runs amazing on my Steam Deck, the combat is a lot like Final Fantasy Tactics and with my limited time in the game I can definitely tell they improved on all the aspects of the game tremendously. I love the spell system, the injury system is also ingenious in my opinion. The different way to build your team is also definitely a treat. If you want a challenge, I know this game can offer one. I have almost no issue with the gameplay itself since I just wanted a final fantasy tactics system and this definitely delivered. Now for the bad. The animations are pretty much garbage. A few frames of reactions, you can definitely do better. The graphics could do with some improving as well, I can tell they use 2D style over 3D but there is a reason we all don't play Atari anymore. If they added some cool animations then I'd definitely find myself wanting to play this over Wasteland 3. When I cut someone with an axe, I want to feel like I cut them with an axe. I want to hear a cry of pain, see blood, see them kneel over and think about their life choices before challenging me. Instead, I get 2 frames and an "oof". Even final fantasy tactics did better in that regard and for a $30 game, I expect more. I think this aspect is what you guys need to focus on the most. The cry you get in Final Fantasy Tactics PS1 when you kill someone, I want you to surpass that. There was nothing better than hearing that sound to me as a kid. If you guys improve that, you got yourselves a best seller. Not the combat, not the graphics, not the balance. Just the feeling you get when you slice, kill, and blow up your enemies. That's all I think this game needs. That's the sauce this game was missing for me. To see an enemy just fade away when they die is very disappointing. The music is a solid 10/10 though. Don't change that, it's perfect. I want the option to speed up animations as well. I'd like the character change screen to be faster. I'd like more voice overs and just overall more polish. The graphics itself is great though and I'm not asking you to remake the whole thing. That would mean making a second game and I promise you this: I'll buy it. Make that shit 3D if you do. Just look at how well Risk of Rain did when they sprinkled some 3D on that game. Now you may be curious is this game grindy? Yes, it can be. Is this game extemely strategic? Oh yes, it can be. I'm a veteran on these kind of games and I can already tell I can play this like a Spartan system. Spartans used to stay close, move in slowly, and keep all their flanks covered at all times. Even at the very beginning I caught myself making mistakes in this regard and taking unnecessary injuries in characters I don't want injured. Ask yourself who do you want to have injuries and the game becomes totally different. This game is beautiful, simplistic, and utterly relaxing. I smoke some legal weed, I spend some time playing it. If you are new to these kind of games, play it on easy and breeze through it. I know it's going to be fun for you and enjoyable. Once I beat some other games like Wasteland 3, Boulders gate 3, and Divinity 2. I'm probably going to come to this game and beat it too. If you beat Final Fantasy Tactics or just loved the game, buy this game full priced. I beat almost all the tactics games except for the GBA game. I got like halfway through it. If I had to rate this game just for it's Tactics system appeal type of games, this game is literally the best hands down. I'd say this is probably the most balanced kind of strategy game you'll find and I did spend a good hour researching it. Buy it, play it, or don't. But if you actually read my review, it means you want this shit.
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Aug. 2024
Wonderful game, AI actually uses tactics that a human would use (super annoying to have enemies constantly healing... like a human would do)
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Frequently Asked Questions

Fell Seal: Arbiter's Mark is currently priced at 29.99€ on Steam.

Fell Seal: Arbiter's Mark is currently not on sale. You can purchase it for 29.99€ on Steam.

Fell Seal: Arbiter's Mark received 5,281 positive votes out of a total of 5,987 achieving a rating of 8.54.
😎

Fell Seal: Arbiter's Mark was developed by 6 Eyes Studio and published by Fulqrum Publishing.

Fell Seal: Arbiter's Mark is playable and fully supported on Windows.

Fell Seal: Arbiter's Mark is playable and fully supported on MacOS.

Fell Seal: Arbiter's Mark is playable and fully supported on Linux.

Fell Seal: Arbiter's Mark is a single-player game.

There is a DLC available for Fell Seal: Arbiter's Mark. Explore additional content available for Fell Seal: Arbiter's Mark on Steam.

Fell Seal: Arbiter's Mark does not support mods via Steam Workshop.

Fell Seal: Arbiter's Mark supports Remote Play on TV. Discover more about Steam Remote Play.

Fell Seal: Arbiter's Mark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fell Seal: Arbiter's Mark.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 06:27
SteamSpy data 08 June 2025 05:57
Steam price 14 June 2025 12:39
Steam reviews 12 June 2025 11:58

If you'd like to dive deeper into the details about Fell Seal: Arbiter's Mark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fell Seal: Arbiter's Mark
  • SteamCharts - Analysis of Fell Seal: Arbiter's Mark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fell Seal: Arbiter's Mark compatibility
Fell Seal: Arbiter's Mark
8.5
5,281
706
Game modes
Features
Online players
56
Developer
6 Eyes Studio
Publisher
Fulqrum Publishing
Release 30 Apr 2019
Platforms
Remote Play
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