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Fell Seal: Arbiter's Mark on Steam

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Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!

Fell Seal: Arbiter's Mark is a rpg, strategy and turn-based tactics game developed by 6 Eyes Studio and published by Fulqrum Publishing.
Released on April 30th 2019 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 5,987 reviews of which 5,281 were positive and 706 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 1.23€ on Eneba.


The Steam community has classified Fell Seal: Arbiter's Mark into these genres:

Media & Screenshots

Get an in-depth look at Fell Seal: Arbiter's Mark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1+
  • Processor: 1.2 Ghz, Pentium 4+
  • Memory: 3 GB RAM
  • Graphics: DirectX 9.0c compatible with 512 MB
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.11+
  • Processor: Yonah family+
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: 1.2 Ghz, Pentium 4+
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

64 hours played
Sept. 2026
Invariably, this game will be compared to Final Fantasy Tactics, which is fair. I'll start with the positive. -Mechanically, the combat is arguably superior to FFT and Tactics Ogre (I would throw in Disgaea as well, although that's apples vs. oranges and open to personal taste). The Mercenary starting class is the perfect evolution of Squire/Soldier from their respective games, and I was using its kit as a secondary ability on one of my recruits until the very last chapter. The Mender (healing mage which is this game's answer to the FFT Chemist) has an excellent kit that I was using as a secondary up through the final encounter, but there are alternatives. The Mender does not have a monopoly on good healing, unlike the chemist and/or the calculator/arithmetician from FFT, but it's still an end-game option. To be frank, there are no totally useless classes, and the game previews classes that you have yet to unlock once their prerequisites are all obtained. I could go on about the mechanics all day. They're top notch, and frankly surpass their inspirations. -Monster design is also, in my opinion, better than the inspirations of this title. -Game balance feels excellent on Veteran difficulty. The difficulty spikes are mild, up until the penultimate chapter when the difficulty takes a jump. However, it wasn't unbeatable. It was just harder. FFT's first chapter is arguably the hardest, other than the infamous fight gauntlet at the end of Chapter 3. Fell Seal's difficulty feels more like it climbs as the game goes on, as it should. Now for the negatives, relatively speaking -The human characters don't look so great. Kyrie's design is strong, but everyone else looks pretty generic. The non-story characters have customizable aesthetics, which is nice... but few of the outfits really pop the way the previous Tactics games did. -The 2D maps can be hard to read at times, which was never a problem in SNES Tactics Ogre. Some maps look pretty, some look not so pretty, but it can be hard to tell perspective at times. -The art style in general does have a 'mobile game' look to it that I wasn't crazy about. -The soundtrack was no Final Fantasy Tactics, nor a Tactics Ogre. -The writing is no FFT, either. Tactics Ogre also had excellent writing. Fell Seal does not, to be polite. -To save myself more nitpicks, the presentation is much weaker than the games that inspired it. So the combat mechanics, which are the core of the game, are 11/10. Presentation overall is like 6/10 at best. But if you love games like this, you owe it to yourself to play this game.
236 hours played
Aug. 2026
Great storytelling and I am always a fan of these styles of combat and class changing games. Very replay-able as I have played through the story at least three times and still going.
89 hours played
July 2026
It is a good game but it's frustratingly designed to always be challenging. I am at the end game (I think), I got the Monsters & Missions expansion, and I have been doing every task and mission I can. I have engaged with almost all of the content. But I'm at the point were I have dropped all difficulty settings as low as they can go to try and have fun again. Always Challenging: The game does not care about your level or actual stats - every powerful skill combo you can get as a player can and will be used against you by the enemy. Some enemies always get move first and hit with a immobilize or sleep effect. Some enemies can permanently kill your characters and there is no pop-up or alert when this happens - and I do not mean the injury system. In battle you can revive characters until the game starts using monsters that prevent the revival mechanic; it might be a regular attack, a monster ability, or a special skill you have never encountered before. You go from having characters defeated (injury system) to characters outright die as an unexplained mechanic (no pop-up or warning it has happened or can start to happen). Maybe, in fact, your character with levitation and swimming will be targeted by a position-swap spell (different than the Push action). The enemy puts your character under the water, ignoring your two powers that make you immune to water/drowning mechanics, and drowns your character for 999 damage (instant kill). This too can get stacked with deleting your character so they can no longer be revived. If you want to constantly be challenged, this game will use the most powerful and punishing combinations to make you always feel challenged. I'm at my breaking point though. I'm sick of using two heroes with equal ATK values but one hits for 50 dmg and the other hits for 120 dmg on the same target, both using melee attacks, and neither with an elemental effect in their attack. There is a hidden damage modifier that I have not been able to understand from in-game content or the help menus. I'm sick of permanently losing my characters in battle because monsters perks can just turn off revive mechanics. I'm tired of being 1-shot by enemies that have lower levels and stats across the board and statistically I wouldn't expect to pull off 1-shot kills. I think devs tried really hard to address this will all the difficulty customizations available. But at 90hrs and engaging all of the content, I'm just tired of not being allowed to feel like I've made powerful characters and how obvious it is when getting cheesed instead of challenged. I want to see the ending of the story... but the fun has been lost. Story-wise, the characters are very well written. They are smart, they recognize suspicious activity, and they are still being tested on their morals and oaths. They are not flawless or prepared for everything and act accordingly to knowing they're getting into a bad situation. This game suffers that a well prepared story cannot save it from the combat getting tedious & cheesed.
91 hours played
April 2026
Honestly, one of the better FF Tactics style TRPGs. At the sale price through May 7th 2026 it's an easy recommend to anyone with interest in the genre, although once it goes back to full price think about how much you want an FFT style game.
76 hours played
April 2026
I didn't realize I already spent 67 hours on this game. Wasn't really a fan of tactical turn based but this piqued my interest considering I got the game and dlc for less than $4 so for that amount I got a ton of mileage from it. So if you also fancy the class system and acquiring monsters to lay waste to the enemies on the battlefield then this game is for you. Oh and let me mention that one of the most redeeming qualities of Fell Seal is the amount of customization in terms of difficulty, so you can make it as easy or hard as you want. Either way you'll have a blast with this game. Mostly played on the Steam Deck btw and it ran great without issues.

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Frequently Asked Questions

Fell Seal: Arbiter's Mark is currently priced at 29.99€ on Steam.

No, Fell Seal: Arbiter's Mark is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Fell Seal: Arbiter's Mark received 5,281 positive votes out of a total of 5,987 achieving a rating of 8.54.
😎

Fell Seal: Arbiter's Mark was developed by 6 Eyes Studio and published by Fulqrum Publishing.

Yes, Fell Seal: Arbiter's Mark is playable and fully supported on Windows.

Yes, Fell Seal: Arbiter's Mark is playable and fully supported on MacOS.

Yes, Fell Seal: Arbiter's Mark is playable and fully supported on Linux.

Yes, Fell Seal: Arbiter's Mark is playable and fully supported on Steam Deck.

Yes, Fell Seal: Arbiter's Mark is playable and fully supported on Steam Machine.

No, Fell Seal: Arbiter's Mark does not support VR.

Fell Seal: Arbiter's Mark is a single-player game.

Yes, there is a DLC available for Fell Seal: Arbiter's Mark. Explore additional content available for Fell Seal: Arbiter's Mark on Steam.

No, Fell Seal: Arbiter's Mark does not support mods via Steam Workshop.

Yes, Fell Seal: Arbiter's Mark supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Fell Seal: Arbiter's Mark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fell Seal: Arbiter's Mark.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:34 UTC
SteamSpy data 22 October 2026 03:28 UTC
Steam price 28 October 2026 03:55 UTC
Steam reviews 20 October 2026 07:51 UTC

If you'd like to dive deeper into the details about Fell Seal: Arbiter's Mark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fell Seal: Arbiter's Mark
  • SteamCharts - Analysis of Fell Seal: Arbiter's Mark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fell Seal: Arbiter's Mark compatibility
Fell Seal: Arbiter's Mark
Rating
8.5
5,281
706
Game modes
Features
Online players
30
Developer
6 Eyes Studio
Publisher
Fulqrum Publishing
Release 30 Apr 2019
Platforms
Remote Play
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