Fera: The Sundered Tribes on Steam - User reviews, Price & Information

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Fera: The Sundered Tribes is an enthralling mixture of monster hunting survival action RPG with village building and tribe management with groundbreaking aerial traversal and combat mechanics.

Fera: The Sundered Tribes is a early access, multiplayer and online co-op game developed and published by Massive Damage and Inc..
Released on September 17th 2024 is available only on Windows in 2 languages: English and French.

It has received 383 reviews of which 243 were positive and 140 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Fera: The Sundered Tribes into these genres:

Media & Screenshots

Get an in-depth look at Fera: The Sundered Tribes through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD Ryzen 5 2600 / Intel i5-8400
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 590
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Additional Notes: SSD required. *Please be aware that minimum and recommended specifications may be revised over time.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Fera: The Sundered Tribes is a prime example of an effective use of early access gaming. The devs are very upfront with their revenue, where it goes, and how all of it comes from steam sales. The game is currently in a very playable state, with an obvious need for more polish and content. The current price of $9 is incredibly fair, and offers a unique blend of several styles of games. First and most obviously, Fera is absolutely an indie Monster Hunter clone. You use large weapons with different combat styles and damage types to fight large monsters, so that you may gather resources from them to craft better weapons and armor. Currently, there are only four weapon types: Greatsword, Axe and Shield, Spear and Hammer. Each of these weapons have a full skill tree you develop them with, unlocking new attacks, increasing damage and attack speed, etc. The very fun traversal mechanics separate Fera from Monster Hunter, and offer something that the latter doesn't. You have a strange magic grapple ability that is at first difficult to understand how it's working. It's not just a quick zip to your target: it allows for some interesting swinging, spinning and slinging around based on your inputs. You can grapple onto points in the world to throw you around at high speeds, but you also can grapple to monsters, which open up combat greatly. Weapons can either be used while swinging around, to do an instant zip into the monster for a lot of damage, or to cling to the monster and directly attack specific points on the monsters. This system is a little tricky at first but incredibly fun once you get it. It offers much faster gameplay than what Monster Hunter offers. On top of the grapple, you also have glider wings that you can use to fly around, which feels very floaty and nice. In conjunction with the grapple, you can move around very fast and with ease. The current map isn't massive, but big enough that the wings and grapple are very welcome. Outside of traversal and combat, Fera offers base building and colony management with the tribe system. Each tribe member you find can be assigned to crafting, cooking or resource gathering stations to unlock and/or speed up production. Additionally, tribesfolk can be brought to you in the world with portals to gather resources for you and your colony. This makes getting resources in abundance a rather quick process, which I always appreciate in a survival crafting base builder. I've thoroughly enjoyed the time I've put in so far, and I feel a lot of the negative reviews are simply malicious, and otherwise unfounded. This game is not abandoned at the time of writing this, nor is there any plan to be. Comparing such an indie game to the well-established AAA IP Monster Hunter is unfair. They're asking for 9 bucks for a game with a ton of passion behind it. MH Wilds is asking 70 bucks for a terrible story, equally repetitive combat, and clunky UI's that don't clearly explain anything. To review this game poorly based on that game is hypocritical plain and simple. I truly believe in this game and hope the dev team the best of luck getting to 1.0
Expand the review
Nov. 2024
So I have lots to say. I got the game, because I met a couple of the developers at UnrealFest. They were very nice and left an impression, so I wanted to support a fellow dev. Pros: Huge world. It's awesome how much there is to see. Beautiful vision. There are a lot of cool systems and I can see the vision. It is just in a very rough state. Cool shaders. They're very unique and it is pleasant to the eye. Dynamic World. I like everything going on from the tribe to the enemies to the harvestable materials. Fun Treasures. The random loot in cool locations discovered is very fun. Cool gear. I like the look of most of the gear. Fun blend between action, adventure and sim. Tether. The tethering system is very fun once it is upgraded. Being able to swing around is very entertaining and getting to the tops of spires by swinging is fun. Weapons. The weapons are really cool and the hotkey is a great addition. Cons: Music (combat music to be more specific). It's a short loop that really could use some improvement on length or style Enemy Aggro range (Affects Music issues). The enemies could use a reduction in their aggro range. I find it hard to have peace and enjoy the ambiance of the game, when I am hearing the combat music looping every 30seconds for 10-15min. Enemy attacks. The flying enemy (Razorwing?) has the projectile shoot through collision. Combined with the enemy aggro range this leads to extremely frustrating combat at times. The projectile having an onhit event checking for non-playercharacter and destroying would be really awesome. Flight combat. It needs a lot of refining. I do well with action movement, so I don't get sick. But friends have watched and they get nauseous from the tether launching me everywhere as I try to defeat a flying enemy. The tether pulling them to the ground like a net, or something would really improve the combat with flying enemies. Stamina. I get it and I agree with it. But the world is so vast. So beautiful. And I would just like to fly longer. There are the neutral creates to help with travel. But just reducing the amount of stamina taken during gliding flight would be awesome. Just for more time to enjoy the views. Collision. The large mushrooms don't all have collision, and in a "oops" kind of way. There are also small foliage in area that have collision that really shouldn't (Ground flora surrounding some of the ruins). This also goes again in tandem with the flying projectile issue. Often beasts collision capsule will be in a different location than where their death animation mesh lands, so harvest tables can't be built in a lot of spots. Sounds. I entered an area (wind ruins? (An adult Venomhide(?) spawned there)) and the audio got so INTENSE. There was a wind sound that I believe glitched? and it was playing so intensely that my headset auto kicked in attenuation and shot my volume down to 1%. The noise of some things could use improvement. Portal makes a generator type noise as if it sees a revolution, but would maybe be a more perpetual type of harmonic sound, and the creatures make a bit harsh of noises. Combat. The combat is cool. I enjoy it. I think that there is an issue sometimes with server connectivity and the enemy will hit me, when they didn't, or I will hit an enemy, when I didn't. And there are a lot of times enemies shove me through collision on buildings and the ground. I think that the portal system has saved me more than a few handfuls of times, so Thank you for that. Anyway, that is my shpeel. The game is cool. I enjoyed my time. I think the vision of this game is beautiful and I look forward to how it will play a few years from now. I think it'll be a really cool game that people will love. But it is still in a very rough state and I personally think that some cleaning up of the current state would really improve player experience. Thanks for working so hard and keep it up! **Edit** I would love to see an additional information box give details on where to collect a certain plant. The monsters already display what type of crafting ingredients they drop. So I'd love to see the same. There's a bug with the villagers needing a portal called in camp treating crafting like it isn't nearby. Maybe they just need their perception range increased? Maybe a Navmesh issue?
Expand the review
Sept. 2024
Does the game need polish, yes. Is the game fun to play and have a bright future as long the devs support the game, YES. If you read the comments the general opinion is that the game needs polish but there's LOTS of upside. The game reminds me of palworlds mixed with zelda style and genshin impact. Hopefully the devs give this game the love it deserves!!!!
Expand the review
Sept. 2024
The game currently has a fair bit of jank. Not as pervasive or game ending as a lot of the negative reviews give it. The main problem they seem to be having is that the Level 1 early game is rough. Stamina is very low, along with health and 'tools' to use in combat. However, once you follow through the tutorials (which I recommend to follow through until you get to the end of upgrading your tribe), the game begins to expand out more. The "core" of gameplay is locked behind the skill tree, but early levels can go by fast, and dunking on monsters happens soon after. (compare my time in the game to any other reviewer). It definitely needs time to cook. (at the time of review) QoL/Keybind rebinding is missing, audio issues. "Stiff" monster animations/ai. Foundations for a very solid game are present, its just abrasive at the start. If you don't want to play through those issues, then this game is at the very least worth sitting in wishlist instead of dropping altogether. For one last personal soapbox. You cannot play this like Monster Hunter. Its like the initial culture shock people had with Wild Hearts, where they called the game bad until they learned to utilize the extra tools the game provided. The tether is a combat tool. The glider can be when you get the skill points to capitalize on it (upgrade other stuff first though.) When the game updates and is able to invest more into making itself pretty and run smoother, this game will be worth the time investment.
Expand the review
Sept. 2024
The game is very jank at the moment. so I would wait a while before getting it, It does need a LOT more time in the oven but, on the positive this game has a lot of potential and could be very good.
Expand the review

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Frequently Asked Questions

Fera: The Sundered Tribes is currently priced at 9.75€ on Steam.

Fera: The Sundered Tribes is currently not on sale. You can purchase it for 9.75€ on Steam.

Fera: The Sundered Tribes received 243 positive votes out of a total of 383 achieving a rating of 6.12.
😐

Fera: The Sundered Tribes was developed and published by Massive Damage and Inc..

Fera: The Sundered Tribes is playable and fully supported on Windows.

Fera: The Sundered Tribes is not playable on MacOS.

Fera: The Sundered Tribes is not playable on Linux.

Fera: The Sundered Tribes offers both single-player and multi-player modes.

Fera: The Sundered Tribes includes Co-op mode where you can team up with friends.

Fera: The Sundered Tribes does not currently offer any DLC.

Fera: The Sundered Tribes does not support mods via Steam Workshop.

Fera: The Sundered Tribes does not support Steam Remote Play.

Fera: The Sundered Tribes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fera: The Sundered Tribes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2025 12:01
SteamSpy data 13 September 2025 22:45
Steam price 14 September 2025 12:18
Steam reviews 14 September 2025 06:07

If you'd like to dive deeper into the details about Fera: The Sundered Tribes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fera: The Sundered Tribes
  • SteamCharts - Analysis of Fera: The Sundered Tribes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fera: The Sundered Tribes compatibility
Fera: The Sundered Tribes
Rating
6.1
243
140
Game modes
Multiplayer
Features
Online players
0
Developer
Massive Damage, Inc.
Publisher
Massive Damage, Inc.
Release 17 Sep 2024
Platforms