Field of Glory II: Medieval on Steam - User reviews, Price & Information

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Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.

Field of Glory II: Medieval is a simulation, strategy and turn-based tactics game developed by Byzantine Games and published by Slitherine Ltd..
Released on February 04th 2021 is available only on Windows in 4 languages: English, French, German and Spanish - Spain.

It has received 484 reviews of which 422 were positive and 62 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 1.17€ on Gamivo.


The Steam community has classified Field of Glory II: Medieval into these genres:

Media & Screenshots

Get an in-depth look at Field of Glory II: Medieval through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8 / 10
  • Processor: 2.0GHz i5/A8 or better
  • Memory: 6 GB RAM
  • Graphics: 1GB DirectX 9 Compatible Graphics Card
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Amazing game. You can tell the devs really did their research on medieval warfare. Also this game has the best tactical AI I have ever experienced in a strategy game, it can actually beat you without cheats, that's why you see a lot of reviews complaining of getting beat. I would rather have a challenge instead of seal clubbing "hard" AI in Total War.
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July 2025
When i first saw this game i instantly dismissed it. How could there be any interesting or meaningful tactics in a turn based game of this nature? surely it would devolve into lining all your units up in front of the enemy ones and hoping the rng favours you? A while later a video of a multiplayer match was in my recommended youtube videos so i decided to watch it to see what it was like. Hearing the player talk through their decisions made me realise there might be more depth to this than i initially thought. I got addicted to watching these multiplayer matches and would watch video after video slowly learning the game through watching. Eventually i bought Field of Glory and its become my favourite Turned based tactics game. No other strategy game even comes close. The rules are very simple on the surface but there is a lot of depth underneath. While RNG can occasionally decide a match the vast majority of the time the best players will end up winning. The game exclusively has battles. while it has 'campaigns' these are little more than battles linked together by a couple paragraphs explaining their historical context. But as i said the game has so much depth to it that it being only battles is okay for me. Battles can feel like a chess match at times. theres a lot of complexity in manoeuvring formations and slowly you'll learn when to hold back a wing of your army and when to advance the other. I strongly recommend before playing watching some tutorial videos online or at least reading the manual provided as the in game tutorial doesn't explain a lot of the intricacies and if you fail to understand these then battles will certainly appear to just be a RNG meatgrinder for your units. But theres usually a reason why your high value unit isn't performing as well as you thought it might. Terrain is a key component and certain units will perform worse in certain terrain. Flanks are incredibly effective and you should usually try to set these up even if it delays a unit getting into help by a turn or two. Units have certain capabilities determining how effective they are at both charging and at melee. and understanding how zones of control work is vital. I also recommend turning on the Detailed tooltips in the settings as this will provide more detailed info on why exactly a unit is or isnt favoured in a melee. I started out by only playing singleplayer but have moved onto multiplayer now. The AI in singleplayer is sufficient but once you get more experienced you start to understand how you can manipulate the AI opponent which you'll probably have to do at higher difficulties as the opponents forces will often be much larger than your own. People have claimed the AI cheats with its rng dice rolls but i have not found this to be true at all. I get just as lucky and unlucky as the AI. Multiplayer is endless fun but is a play by email system so you have to get used to waiting a few days between turns some times if the other player is busy. Theres some stuff im not so keen on though. Army lists that mainly comprise of horse archers are annoying to fight as cavalry can evade and chase in very unpredictable ways creating very chaotic scenarios. There's no mechanic/rule in multiplayer that really forces players to move out from their advantageous terrain and engage in battle so when you accept a battle you just kinda have to hope the other player won't camp all their units on a hill in the corner of a map resulting in a draw. To be fair most players will be down for a fun match even if it means one of you has to give up a slightly advantageous position, and a lot of generated maps are fairly balanced anyway. Occasionally you will find yourself on a map that is completely unsuitable for your army list though and you just have to shrug it off and try your best. For those that are coming from Field of Glory Ancients then Medieval is more of the same but with a few new units and some nice yet small quality of life changes like favourable percentages being shown in green and unfavourable ones in red. If you have any interest in tabletop miniature wargaming then this is probably the closest video game adaptation out there. To summarise i believe this to be the greatest tactical battle game ever with a lot of depth to its rule set but you have to be willing to put in the time to learn that rule set. Sure, mechanically its easy to understand and quickly hop in a game and start moving your units around. but if you want to get the most out of the game then you need to understand why some moves are considered good and some bad.
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July 2025
It plays like a miniatures game. Simple to move units and resolve missile and melee attacks. Only issue is that it can be difficult to win on defensive battles, you need to attack to route units and typically you leave your defenses to pursue giving up your positional advantage. Especially true with infantry vs cavalry battles. But the game is fun and easy to play.
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Feb. 2025
Best Medieval warfare simulator I've played. Simplified from the tabletop wargame, but it's still incredible.
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Dec. 2024
What a fantastic game. So much better than Total War. Really feel like I have a proper command over the battlefield. And loving the bright colours and pageantry of knights. I personally much prefer this setting to the Ancients period but to each their own.
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Frequently Asked Questions

Field of Glory II: Medieval is currently priced at 28.99€ on Steam.

Field of Glory II: Medieval is currently not on sale. You can purchase it for 28.99€ on Steam.

Field of Glory II: Medieval received 422 positive votes out of a total of 484 achieving a rating of 8.14.
😎

Field of Glory II: Medieval was developed by Byzantine Games and published by Slitherine Ltd..

Field of Glory II: Medieval is playable and fully supported on Windows.

Field of Glory II: Medieval is not playable on MacOS.

Field of Glory II: Medieval is not playable on Linux.

Field of Glory II: Medieval offers both single-player and multi-player modes.

Field of Glory II: Medieval offers both Co-op and PvP modes.

There are 5 DLCs available for Field of Glory II: Medieval. Explore additional content available for Field of Glory II: Medieval on Steam.

Field of Glory II: Medieval does not support mods via Steam Workshop.

Field of Glory II: Medieval supports Remote Play Together. Discover more about Steam Remote Play.

Field of Glory II: Medieval is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Field of Glory II: Medieval.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2025 18:20
SteamSpy data 26 July 2025 17:59
Steam price 29 July 2025 20:36
Steam reviews 28 July 2025 05:54

If you'd like to dive deeper into the details about Field of Glory II: Medieval, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Field of Glory II: Medieval
  • SteamCharts - Analysis of Field of Glory II: Medieval concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Field of Glory II: Medieval compatibility
Field of Glory II: Medieval
8.1
422
62
Game modes
Multiplayer
Features
Online players
101
Developer
Byzantine Games
Publisher
Slitherine Ltd.
Release 04 Feb 2021
Platforms
Remote Play
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