Field of Glory II: Medieval on Steam - User reviews, Price & Information

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Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.

Field of Glory II: Medieval is a simulation, strategy and turn-based tactics game developed by Byzantine Games and published by Slitherine Ltd..
Released on February 04th 2021 is available only on Windows in 4 languages: English, French, German and Spanish - Spain.

It has received 484 reviews of which 422 were positive and 62 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for 0.80€ on Gamivo.


The Steam community has classified Field of Glory II: Medieval into these genres:

Media & Screenshots

Get an in-depth look at Field of Glory II: Medieval through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8 / 10
  • Processor: 2.0GHz i5/A8 or better
  • Memory: 6 GB RAM
  • Graphics: 1GB DirectX 9 Compatible Graphics Card
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Field of Glory is brilliant. Do you like turn based combat? Do you like history? Do you have a brain? Are you capable of thinking critically? Can you tolerate being challenged? Do you enjoy the inflated ego that swells within you when you make tactical decisions pay off? play the darn game A lot of replay value here as well, it should be said. The game has a long list of what I would call somewhat dynamic campaigns. They are linear, but you have a degree of choice in the units you select for each battle. Maps are procedurally generated, and the game has a big focus on terrain, which makes that a huge deal. Performance in each battle will affect the enemy forces you face in the next one and so on. It's good! Play it, especially if you are a big dork for the Middle Ages, like myself
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Aug. 2025
Plays like chess. Highly recommended always enjoyed a Slitherine product and it’s another banger.
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July 2025
Field of Glory II: Medieval, developed by Byzantine Games and published by Slitherine Ltd., is a turn-based tactical wargame that captures the drama and complexity of medieval warfare with surprising depth and historical authenticity. Building upon the foundation of the original Field of Glory II, which focused on ancient and classical eras, this standalone entry shifts the timeline forward to cover the period between 1040 and 1270 AD—arguably one of the most chaotic and militarily diverse periods in European history. The game doesn’t attempt to revolutionize its predecessor’s formula, but instead fine-tunes it with period-appropriate mechanics, deeper army composition strategies, and a focus on high-stakes maneuvering across the battlefield. The core of Field of Glory II: Medieval revolves around turn-based engagements between historically accurate armies. Battles are fought on a grid, where each square contains different terrain types that can affect unit performance, cohesion, and visibility. The unit diversity is impressive, featuring everything from heavily armored knights and longbowmen to light skirmishers and early gunpowder units in later expansions. What sets this title apart is its commitment to realism—not in flashy visuals, but in the combat model itself. Units have morale levels, fatigue, and a realistic model of command and control that punishes careless deployments and rewards flanking, timing, and terrain usage. It’s not about who has the strongest units; it’s about how they’re used, in what context, and whether the army’s cohesion can be maintained under pressure. Unlike many modern strategy games that lean into action or spectacle, Field of Glory II: Medieval thrives on slow, cerebral gameplay. There’s a deep satisfaction in watching your well-planned pincer move rout an entire flank or using terrain to funnel enemy cavalry into a kill zone. It forces players to think several turns ahead, plan around unit strengths and weaknesses, and understand how medieval armies actually functioned. This approach can be daunting for newcomers—the learning curve is steep, and the interface, while clean, doesn't always explain its nuances. But for those with the patience to learn, it offers one of the most tactically rewarding strategy experiences on the market. Visually, the game is utilitarian rather than cinematic. The units are represented by semi-detailed 3D models that, while serviceable, aren't the main draw. Animations are simple, and battlefields, though varied in terrain types, don’t boast the graphical flair found in more mainstream titles. But Field of Glory II: Medieval isn’t concerned with presentation—it’s designed for players who want historical accuracy and strategic depth over visual spectacle. The sound design is similarly minimal but functional, with appropriately medieval music and understated battle effects that set the tone without becoming intrusive. Where the game shines further is in its customization and replayability. Players can create custom battles, historical encounters, and randomized skirmishes using a robust scenario generator. The campaign system allows you to guide a faction through a series of connected battles, with army carryover and evolving opponents. While it lacks a grand strategy layer like that of Total War, it still offers a satisfying sense of progression and challenge. The AI is competent and occasionally unpredictable, though experienced players may find its tactical depth lacking over time. Fortunately, the game supports PBEM (play-by-email) multiplayer, where the true depth of strategy comes alive in human vs. human competition. What’s particularly impressive is how the game incorporates its expansions. Each DLC—such as Reconquista, Swords and Scimitars, or Storm of Arrows—adds new factions, units, and scenarios that flesh out different parts of the medieval world, from the Iberian Peninsula to the Baltic crusades. The modular design allows players to tailor their experience, and it’s clear that the developers are passionate about representing the full spectrum of medieval conflict, not just the typical Anglo-French or Crusader perspectives. The historical flavor is enhanced by detailed army lists, contextual notes, and battle introductions, making the game a subtle educational tool as well. In conclusion, Field of Glory II: Medieval is a rich, methodical, and deeply rewarding tactical strategy game aimed squarely at history buffs and wargaming enthusiasts. It demands patience, careful planning, and an appreciation for historical nuance. While it lacks the graphical polish and accessibility of larger franchises, it more than compensates with its intellectual depth and historical scope. If you're someone who values tactical precision, historical authenticity, and the thrill of commanding a medieval army through cunning rather than brute force, this title is an essential addition to your strategy library. Rating: 8/10
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July 2025
When i first saw this game i instantly dismissed it. How could there be any interesting or meaningful tactics in a turn based game of this nature? surely it would devolve into lining all your units up in front of the enemy ones and hoping the rng favours you? A while later a video of a multiplayer match was in my recommended youtube videos so i decided to watch it to see what it was like. Hearing the player talk through their decisions made me realise there might be more depth to this than i initially thought. I got addicted to watching these multiplayer matches and would watch video after video slowly learning the game through watching. Eventually i bought Field of Glory and its become my favourite Turned based tactics game. No other strategy game even comes close. The rules are very simple on the surface but there is a lot of depth underneath. While RNG can occasionally decide a match the vast majority of the time the best players will end up winning. The game exclusively has battles. while it has 'campaigns' these are little more than battles linked together by a couple paragraphs explaining their historical context. But as i said the game has so much depth to it that it being only battles is okay for me. Battles can feel like a chess match at times. theres a lot of complexity in manoeuvring formations and slowly you'll learn when to hold back a wing of your army and when to advance the other. I strongly recommend before playing watching some tutorial videos online or at least reading the manual provided as the in game tutorial doesn't explain a lot of the intricacies and if you fail to understand these then battles will certainly appear to just be a RNG meatgrinder for your units. But theres usually a reason why your high value unit isn't performing as well as you thought it might. Terrain is a key component and certain units will perform worse in certain terrain. Flanks are incredibly effective and you should usually try to set these up even if it delays a unit getting into help by a turn or two. Units have certain capabilities determining how effective they are at both charging and at melee. and understanding how zones of control work is vital. I also recommend turning on the Detailed tooltips in the settings as this will provide more detailed info on why exactly a unit is or isnt favoured in a melee. I started out by only playing singleplayer but have moved onto multiplayer now. The AI in singleplayer is sufficient but once you get more experienced you start to understand how you can manipulate the AI opponent which you'll probably have to do at higher difficulties as the opponents forces will often be much larger than your own. People have claimed the AI cheats with its rng dice rolls but i have not found this to be true at all. I get just as lucky and unlucky as the AI. Multiplayer is endless fun but is a play by email system so you have to get used to waiting a few days between turns some times if the other player is busy. Theres some stuff im not so keen on though. Army lists that mainly comprise of horse archers are annoying to fight as cavalry can evade and chase in very unpredictable ways creating very chaotic scenarios. There's no mechanic/rule in multiplayer that really forces players to move out from their advantageous terrain and engage in battle so when you accept a battle you just kinda have to hope the other player won't camp all their units on a hill in the corner of a map resulting in a draw. To be fair most players will be down for a fun match even if it means one of you has to give up a slightly advantageous position, and a lot of generated maps are fairly balanced anyway. Occasionally you will find yourself on a map that is completely unsuitable for your army list though and you just have to shrug it off and try your best. For those that are coming from Field of Glory Ancients then Medieval is more of the same but with a few new units and some nice yet small quality of life changes like favourable percentages being shown in green and unfavourable ones in red. If you have any interest in tabletop miniature wargaming then this is probably the closest video game adaptation out there. To summarise i believe this to be the greatest tactical battle game ever with a lot of depth to its rule set but you have to be willing to put in the time to learn that rule set. Sure, mechanically its easy to understand and quickly hop in a game and start moving your units around. but if you want to get the most out of the game then you need to understand why some moves are considered good and some bad.
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July 2025
It plays like a miniatures game. Simple to move units and resolve missile and melee attacks. Only issue is that it can be difficult to win on defensive battles, you need to attack to route units and typically you leave your defenses to pursue giving up your positional advantage. Especially true with infantry vs cavalry battles. But the game is fun and easy to play.
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Frequently Asked Questions

Field of Glory II: Medieval is currently priced at 28.99€ on Steam.

Field of Glory II: Medieval is currently not on sale. You can purchase it for 28.99€ on Steam.

Field of Glory II: Medieval received 422 positive votes out of a total of 484 achieving a rating of 8.14.
😎

Field of Glory II: Medieval was developed by Byzantine Games and published by Slitherine Ltd..

Field of Glory II: Medieval is playable and fully supported on Windows.

Field of Glory II: Medieval is not playable on MacOS.

Field of Glory II: Medieval is not playable on Linux.

Field of Glory II: Medieval offers both single-player and multi-player modes.

Field of Glory II: Medieval offers both Co-op and PvP modes.

There are 5 DLCs available for Field of Glory II: Medieval. Explore additional content available for Field of Glory II: Medieval on Steam.

Field of Glory II: Medieval does not support mods via Steam Workshop.

Field of Glory II: Medieval supports Remote Play Together. Discover more about Steam Remote Play.

Field of Glory II: Medieval is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Field of Glory II: Medieval.

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Last Updates
Steam data 07 March 2026 14:26
SteamSpy data 14 March 2026 22:25
Steam price 15 March 2026 04:35
Steam reviews 13 March 2026 08:02

If you'd like to dive deeper into the details about Field of Glory II: Medieval, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Field of Glory II: Medieval
  • SteamCharts - Analysis of Field of Glory II: Medieval concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Field of Glory II: Medieval compatibility
Field of Glory II: Medieval
Rating
8.1
422
62
Game modes
Multiplayer
Features
Online players
56
Developer
Byzantine Games
Publisher
Slitherine Ltd.
Release 04 Feb 2021
Platforms
Remote Play
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