Final Theory on Steam - User reviews, Price & Information

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Final Theory is a 4X-lite turn-based strategy game where you command fleets of battleships engaged in a galactic civil war. It presents an exciting experience for both veteran players and those new to the genre. It features innovative combat mechanics but also hearkens back to some of the classics.

Final Theory is a strategy, turn-based and spaceships game developed and published by Monticube.
Released on September 21st 2018 is available in English only on Windows.

It has received 378 reviews of which 304 were positive and 74 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Final Theory into these genres:

Media & Screenshots

Get an in-depth look at Final Theory through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel or AMD Dual-Core Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 7 series or AMD HD78xx series
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Sound Card: DirectX Compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Calling it 4X feels.... not entirely correct, but I suppose it is correct technically. Technically you eXplore the spare around you, you eXpand your dominion to encompass more star systems, you eXploit the systems that have Tacknium and you eXterminate the competition. So technically it is. That doesn't *feel* right though. The game feels more like a a turn based tactical space battle game with a 4x component attached for the purpose of developing ships. That's not to say the 4X component is bad, but it doesn't feel like the primary aspect of the game. You could theoretically auto battle all the tactical battles or play just quick battles so the two halves of the game can be isolated from one another, but I can't see why you'd hit autobattle repeatedly. I've done it once or twice and generally been disappointed with the high casualty rates. (But that's every auto battle in every game, no?) So the game functions around a single resource for construction: Tacknium. It's a finite resource unless certain mega weapons get used to create more of it. This forces you to expand because you'll run out of the basic building block of ship construction. There are 3 other lesser resources in the sense that 2 different station types generate resources to upgrade your ships and one station type develops an enriched tacknium that you use to launch the missles that will make more regular tacknium (and vaporize an entire location on the map of all stations and fleets). One of the best features here is that when you upgrade a class of ship, EVERY ship of that class is upgraded across your entire navy. There's no need to cycle old ships back for upgrades or micromanage any of that. This keeps even the smallest ships relevant later in the game and indeed for many factions and play styles and mix of larger and smaller ships is ideal since ships give bonuses tot he rest of the fleet, but its capped at a number less than the maximum number of ships in the fleet. Accordingly, mixing ships is generally a good plan with 2-3 types generally being ideal depending on the point in the game and faction. However, you can only build ships that match the shipyards you have found on the map. There's no building up your own shipyards to rush to a given ship type. You need to find a system on the map where that shipyard already exists. And then you need to hope that it doesn't get wiped out by a tacknium warhead. Additionally, your ships can only be deployed from your reserves at shipyards so you need those shipyards are nodes for deploying new fleets. On the up side there though, that means you can be using a shipyard on one side of your dominion, only to actually deploy the ship many star jumps away instantly. That lets you get your ships to the battle quicker. The game encourages you to combat by giving you rewards towards the end goal simply for fighting as well as granting your other resources for upgrades etc. Therefore sitting around and waiting is not an ideal play style. Steer your ships towards the sound of the guns! The game is not for everyone though. No game is really. Some people will be put off by the simplicity or the fact that there are only 5 factions. Some folks will be upset that the dev has basically declared the game done and you won't be getting updates. This is its final form. The big thing that folks either love or hate is that you move ONE fleet per turn. Just one. The other 3 dominions do likewise and the big bad empire you have all rebelled against moves 4. Sometimes this puts your in rough spots. However, it ensures that turns move quickly. Move a fleet, maybe build some ships, launch a missle, setup a harvest and next turn. I like the simplicity. Others have complained about wanting to move multiple fleets. You need to accept this limitation going in or you will not be happy. Others have commented that they don't see how folks using 20 fleet if they can only move one. You use more small fleets at higher difficulties when you're simply deploying a single ship to grab unguarded systems, launch missiles from and not actually trying to engage the enemy directly with them. Sometimes, you just start ignoring a fleet in the middle of your dominion because its 6 jumps away from being useful and well you don't really feel the need to salvage it. Sometimes the game will frustrate you with the luck of where stations spawned. Sometimes the AI will nuke things you really wish they hadn't. And other times you will be delighted at outmaneuvering enemy formations in tactical combat. Tactical combat is really where this game shines. I recommend the game to anyone who wants a tactical turn based space combat game and accepts that the 4X component is light. It's deliberately light. If you are looking for deep 4X and lighter fleet combat, this is not the game you're looking for.
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Nov. 2024
One of the best turn based tactical battle games I've seen. FT campaigns take awhile but since the overwhelming amount of time is spent fighting the battles that seems fine (at least to me). You don't seem to be able to save during battles so you need to be sure you will have time to finish before starting one. Game is slightly rogue like due to the fact that saving gives you only one save slot per campaign so no going back looking for a do over. I also like that. The DLCs each provide you with one different fleet type in addition to the one that comes with the base game. Nice variety if you really enjoy the game. The game is otherwise fine with just the one type of fleet if you don't want to spend extra. I got the game on sale. Something like $25.00 for the entire bundle. That's a lot for me (I usually spend under $5.00 per game - sometimes under $1.00) but seems to be well worth the price.
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Oct. 2024
Had a lot of fun with this one. Each faction fleet seems to have a gimmick that makes it very strong if played to advantage. For instance I only lost a handful of ships in my first grand master win using the Imperial fleet, and my Royal fleet games usually went without a ship loss until late game regardless of difficulty level. It plays more like a board game since you only have one move a turn to base your strategy around. The other factions like you also get one move a turn, and the Empire gets 2-4 depending on difficulty level to move their doom fleets against your fledgling breakaway faction. Paying attention to combat movement is important to make sure your firing arcs line up correctly since most weapons can't fire 360 degrees, and some weapons even have minimum ranges where they can't fire point blank. Great no pressure game that you can play while distracted by other things, watching TV, eating dinner, etc. since there is never any enemy movement during your turn. I can see myself going back to this game every once in a while in the years to come.
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Sept. 2024
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful β˜‘ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good β˜‘ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good β˜‘ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids β˜‘ Teens β˜‘ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato β˜‘ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned β˜‘ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy β˜‘ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- β˜‘ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story β˜‘ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short β˜‘ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! β˜‘ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- β˜‘ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 β˜‘ 8 ☐ 9 ☐ 10
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Aug. 2024
Good, pure turn-based fleet tactics 4x. All the mechanics are easy to learn, but allow for a lot of depth in fleet composition and upgrade choices. The super simple mechanics for shipyards and resource deposits create natural strategic territory that give you very strong reasons to fight over and plan your campaigns around. A lot of thought was put into the design and balance of everything in the game.
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Frequently Asked Questions

Final Theory is currently priced at 14.99€ on Steam.

Final Theory is currently not on sale. You can purchase it for 14.99€ on Steam.

Final Theory received 304 positive votes out of a total of 378 achieving a rating of 7.53.
😊

Final Theory was developed and published by Monticube.

Final Theory is playable and fully supported on Windows.

Final Theory is not playable on MacOS.

Final Theory is not playable on Linux.

Final Theory offers both single-player and multi-player modes.

Final Theory offers both Co-op and PvP modes.

There are 4 DLCs available for Final Theory. Explore additional content available for Final Theory on Steam.

Final Theory does not support mods via Steam Workshop.

Final Theory supports Remote Play Together. Discover more about Steam Remote Play.

Final Theory is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Final Theory.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 July 2025 19:30
SteamSpy data 29 July 2025 20:04
Steam price 30 July 2025 20:19
Steam reviews 29 July 2025 22:04

If you'd like to dive deeper into the details about Final Theory, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Final Theory
  • SteamCharts - Analysis of Final Theory concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Final Theory compatibility
Final Theory
7.5
304
74
Game modes
Multiplayer
Features
Online players
3
Developer
Monticube
Publisher
Monticube
Release 21 Sep 2018
Platforms
Remote Play