Codex of Victory on Steam - User reviews, Price & Information

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In this sci-fi turn-based strategy with real-time base-building elements, you’ll be defending human territories against the transhuman Augments. Expand your HQ, and manufacture and upgrade an army of advanced drones to wage interplanetary war for Humanity!

Codex of Victory is a strategy, indie and turn-based game developed by Ino-Co Plus and published by AKPublish Pty Ltd.
Released on March 16th 2017 is available on Windows, MacOS and Linux in 7 languages: English, Russian, French, Italian, German, Spanish - Spain and Simplified Chinese.

It has received 392 reviews of which 270 were positive and 122 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 14.99€ on Steam, but you can find it for 0.42€ on Gamivo.


The Steam community has classified Codex of Victory into these genres:

Media & Screenshots

Get an in-depth look at Codex of Victory through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows Vista/7/8/8.1/10 (64-bit)
  • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.8.5 or newer
  • Processor: Intel Core i5 @ 2.5Ghz
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 14.04 or higher
  • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2017
This isn't bad, but you should know what you're getting into when you pick this one up. It is *not* a plot-driven mech-drama done in the Battletech/Mechwarrior style. Nor is it a smooth, clever, deterministic Advance Wars clone. Codex of Victory feels like a last-minute conversion of a wait-timer-driven tactics MMO into something a bit more Advance Wars-y. It has timed resource-harvesting, item icons that look exactly like something you'd see on Kongregate, and an overall structure that emphasizes waiting for upgrades, waiting for buildings, waiting for resources, etc. Still, if it's a rushed conversion, it's a fairly good one. Codex might be a little bland, but it has a good gameflow to it, and the strategic and tactical elements actually have some bite to them. In Codex, you build units in your X-Com base, then travel to combat sites and spend them in skirmishes. Everything you do from deploying to moving to shooting in combat requires Action Points, which are generated by taking and holding strategic sites. Strategic sites also allow you to deploy new units from them, so combat tends to revolve around taking and holding key territories and chokepoints. All of that is very Advance-Wars-y, but here is where Codex differs. First, it lets you move and attack with units the turn you deploy them, which means you can take a territory, spawn a unit from it, take a territory, spawn a unit from it, etc until you run out of AP. It also makes attacking a fortified position more perilous, as failing to take it in a single turn means the enemy gets to start warping in reinforcements, all of which can fire on your units as they come in. Codex is also heavily upgrade based. Every unit can have ten upgrades, which must all be slowly researched and paid for, and there are a *lot* of units in this game. You're not going to be able to afford to max out everything or even most things. This gives units and armies a high degree of customizability, even if the fruits of that customization don't really start to show until mid to late in the game. Codex's campaign is fairly beefy, but unfortunately the flat dialog and uninteresting world mean that it kinds of outstays its welcome as anything other than a tactical exercise. On sale, this is a reasonable pickup if you liked Advance Wars and want to try a slightly different take on the genre. However, if you're looking for lore, world-building, and engaging writing, it's probably best to wait for Harebrained's Battletech to release.
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March 2017
This is a blast - good old fashioned turnbased goodness. The base management is clearly inspired by XCOM - it's a stripped down version the 'ant colony' from that game. The tactical battles are as in Elven Legacy, cramped spaces in which you must plot your moves in chess-like fashion. I recommend playing on Hard for a nice challenge. The graphics and UI are fine - cartoonish, but serviceable. There's no voice acting and the story is very much to the point. 4.4 hours in and I've completed the first planet, having to retry a couple of missions 4-5 times. Apparently there's 30 or so missions in the campaign, so that's got to be at least 15+ hours of playtime without dipping into multiplayer. All in all, I'm having more fun with this than I've had with a game in months. Bravo! EDIT: a week later, I've completed the game on Hard in abotu 25 hours of game time. My only disappointment is that I'm finished. Excellent game :)
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March 2017
Pros: +Enjoyable campaign. +Varied units. +Units can be varied even more with modules. +Units can be upgraded in levels which grant bonuses and abilities. +Nice progression meaning you shouldn't feel overpowered or underpowered. +Story keeps you on your toes. +Ant farm base building. +Solid tactics. +Lovely artwork. +Nice devs. +Nice learning curve. +Tough. +Plenty of missions. ----- Cons: -Tough (some may find this a con so). -Enemy has some units you can't match on harder difficulty without a good understanding of the game. -Enemy can break spawn rule on story arc missions. -Some things could be explained a little better (see below if interested). -Game can crash. It's rare. Happened me only twice in 59 hours (dev said will be fixed in next patch. Due soon). -A few spelling mistakes. -Some missions can get repetitive (It's personal choice really. I didn't find it too bad but worth a mention). ------ Cons list is for informative reasons only, my personal opinion is that none of them really detracted from the game for me. ------ The rest of the review is more detailed on certain aspects of the game and my personal feelings. You don't need to read it if not interested. ------ I have to say I really enjoyed this game and it came out of nowhere for me. I knew nothing about it and just saw it as newly released and decided to pick it up. I'm very glad I did. A few people have mentioned price but for me I think it is priced fairly and is one of the main reasons I bought it without knowing anything about it. I have more then got my monies worth out of it. I know not everyone is into achievements but for me if I enjoy a game they are a way to keep me playing and in this case they worked a treat because I wanted to beat the game on all levels. This lead to me having a very good understanding of the game and so I can counter some of the negatives people have mentioned. Not to undermine their opinion but instead to give my personal experience with the game. Unbalanced. I found myself thinking this sometimes but it turns out the game is balanced, you just have to learn it. The game is hard but if you are getting owned you need to rethink your tactics or unit setups/composition. Some things are a little unclear which can make the game harder at the start and put people off. I posted my concerns on the forum and the dev was very quick to respond and very nice and a patch is said to be in the works. Timers at certain points in the game may make you rush but you can use up the time to advance your base and tech just make sure you leave enough time to get to any mission you want to be able to do. The game informs you of travel times when you hover over destinations and you can also travel to and sit on top of a crucial mission but not take it until you are at the last of the timer. Hovering over enemy hq's while in a battle will tell you how many units it has left to send into that battle so that helps a lot and is not something that was very clear to me initially but it is there. There is a point in the game where missions can seem repetitive but this is down to personal preference and I personally enjoyed playing every one because I enjoyed the game so much. You don't have to do every mission either, you can decide what you are willing to concede. One of the things that can make the game seem unfair is if you don't re-capture taken territory quickly enough the enemy will reinforce it and the mission will get harder and harder. It goes from easy (green text and one bar on map), medium (yellow text and two bars on map) and hard (red text and three bars on map). This was something I missed and couldn't make sense at first, why enemies where attacking areas they already owned and it made me think the game was either bugged or it didn't matter if I let the timer run out. It turns out that they are reinforcing the area and thus the missions can get very tough if you don't try to keep things in check. However, how much you are prepared to work and counter really is up to you. If the mission timer is crucial and a must take mission, the game will tell you in the mission text. There are a few other things I could mention but I would be heading into spoiler territory and I won't do that. All I can say is that for the few shortcomings the game might have in some peoples view, I really loved it and I think the devs did a fine job. If you like a challenge try it on normal and if you don't think that is unbalanced or you are finding battles too easy then congrats, you are pretty good at strategy games and should move up to hard. Please keep in mind that things ramp up so try not to judge too quickly. I would recommend beating it on normal before going to hard. If you are not a strategy buff but like turn based games and like the look of this then I would say play it on easy. It should still give you a nice challenge and once you are familiar with the way the game and timers work you will be better able to take on normal and hard. If you so choose. If you made it this far. I thank you for your time and I hope this review helps you.
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March 2017
Solid hex based TBS. Core TBS combat is cookie-cutter affair, few surprises and fewer outright innovative mechanisms (that I've seen yet). However, that's not to say it's bad - it's very familiar and easy to grasp even for casuals of the genre. Pros: Familiar and polished, but simplified TBS Has all the regular features - zone of control, movement costs, LoS targeting, special attacks, special abilities. AP points system offers a fresh strategic take on the genre Well integrated real time base building Cons: TBS combat lacks depth - terrain only offers movement bonus/penalities and no other features Scenarios esp. early on are a little small in scale - lots of small fast skirmishes rather than prolonged battles (personal opinion) Real time base building feels like a freemium game (a sentimental criticism rather than a gameplay one) Real time base management offers a fresh between combat fun on its own. Plays like all the freemium time-based base builders out there. Construction queues, unit production & management, resouce management (cash, common & rare resources) with a player controlled time acceleration feature (that stops at points of interest) plus research & customization (unit modules).
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Aug. 2016
The main part of the game is a string of tactical battles tied together into a campaign. The core of the battle system is the action points. You spend them to move units, to attack enemies, and to deploy new units on the battlefield. More powerful units take more APs to deploy (for example, you have to spend 1 AP to deploy a jeep, but a tank or an artillery piece needs 4 APs). Occupying neutral bases increases the number of APs you can spend per turn. Occupying enemies' bases also robs them of this crucial resource. Between battles you upgrade the base, research unit upgrades, and build more units to replace losses and to prepare for the next challenge. You also get unit components as loot. You can attach the components to unit types, making them even more powerful. Some of the components have trade-offs, for example, you can get regeneration at the price of the incleased AP cost to deploy the unit or increase attack while decreasing defense. The mechanics are not overly complicated but still leave ample room for interesting decisions.
Expand the review

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Frequently Asked Questions

Codex of Victory is currently priced at 14.99€ on Steam.

Codex of Victory is currently not on sale. You can purchase it for 14.99€ on Steam.

Codex of Victory received 270 positive votes out of a total of 392 achieving a rating of 6.58.
😐

Codex of Victory was developed by Ino-Co Plus and published by AKPublish Pty Ltd.

Codex of Victory is playable and fully supported on Windows.

Codex of Victory is playable and fully supported on MacOS.

Codex of Victory is playable and fully supported on Linux.

Codex of Victory offers both single-player and multi-player modes.

Codex of Victory offers both Co-op and PvP modes.

Codex of Victory does not currently offer any DLC.

Codex of Victory does not support mods via Steam Workshop.

Codex of Victory does not support Steam Remote Play.

Codex of Victory is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Codex of Victory.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 April 2026 06:04
SteamSpy data 22 April 2026 10:35
Steam price 29 April 2026 12:44
Steam reviews 28 April 2026 22:08

If you'd like to dive deeper into the details about Codex of Victory, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Codex of Victory
  • SteamCharts - Analysis of Codex of Victory concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Codex of Victory compatibility
Codex of Victory
Rating
6.6
270
122
Game modes
Multiplayer
Features
Online players
1
Developer
Ino-Co Plus
Publisher
AKPublish Pty Ltd
Release 16 Mar 2017
Platforms
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