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Codex of Victory on Steam

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In this sci-fi turn-based strategy with real-time base-building elements, you’ll be defending human territories against the transhuman Augments. Expand your HQ, and manufacture and upgrade an army of advanced drones to wage interplanetary war for Humanity!

Codex of Victory is a strategy, indie and turn-based game developed by Ino-Co Plus and published by AKPublish pty ltd.
Released on March 16th 2017 is available on Windows, MacOS and Linux.

It has received 392 reviews of which 270 were positive and 122 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 14.99€ on Steam, but you can find it for 0.86€ on G2A.


The Steam community has classified Codex of Victory into these genres:

Media & Screenshots

Get an in-depth look at Codex of Victory through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows Vista/7/8/8.1/10 (64-bit)
  • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.8.5 or newer
  • Processor: Intel Core i5 @ 2.5Ghz
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 14.04 or higher
  • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 4600+
  • Memory: 2 GB RAM
  • Graphics: NVidia / AMD / Intel (HD 3000 or better) with 512 MB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Feb. 2025
It took me quite a while to 'get' it. I started the game a few times but could never get far into the campaign. This time I'm actually getting further into the campaign. Feels like a good mix of Xcom and strategy. Some of the missions do feel very difficult though, and I find myself delaying doing the missions so that I can squeeze out a bit more research first.
33 hours played
July 2021
The core game play is interesting and I'm a sucker for games that combine strategic and tactical elements in the vein of XCOM. I do feel the game requires a bit more polish, but can't argue value for the price I paid. There are a dozen or so paper cut issues that I would like to see ironed out. I also feel the combat system needs to be flushed out a bit more. It does seem to get repetitive after a while. You are fighting the same scenarios over and over again with the only variation is if you have enough of the unit types you like to use. I never found this an issue even playing with the minimum time between missions. One of the main reasons is that you don't want to use your pricey units at all if you can help it. You want to just field as many of your commanders as you can. Even if they are destroyed in combat they are replaced for free and generally they are more potent than any of the other units you can field for the same cost. As for most games, to solve for weak AI, they just increase the numbers of tough units. It's not terrible terrible mind. I definitely liked the autopause (FF off) when an event triggers, such as a task is complete. It also has a very puzzle like nature. Which is both good and bad. It is forgiving in that you just restart the mission again and again until you figure out the magic formula. The down side is you never have to deal with a loss. If losses were less avoidable but also less catastrophic, they could turn down the difficult a bit but overall have a more challenging game.
1 hours played
May 2021
Pretty simple TBS, reminds me a bit of the massive assault TBS games though I did like them better than this. This reminds me of mobile games also just because how mindlessly simple it is from game play to graphics. I mean you don't even need your keyboard that is how simple it is. Buy it on sale if looking for a little time sink for TBS game. There is much better out there and if you are a TBS fan then you probably already have the better games lol (i know I do). So mobile like simple rx580 never left 40c and an intel 10600KF never got hotter than 45c imagine that lol..... Not worth $15 this one them $5 games i only gave like couple cents think i got it from a bundle couple years ago or either on sale for $3, one or the other. Been sitting in my library never played for over 2 years figured I'd try it before I finally uninstall it. Only takes something like 200mbs or something like that else it been uninstalled ages ago. Yeah i became slightly bored of it in 1.2hrs that is just how simple it is. I need something with little more depth and complexity to hold my attention. With that said though, for a simple pass time and if you can get it $5 and under I recommend it, if you can't or don't want a simple pass time I don't recommend it. It's all about what you are looking for at end of the day. Take care and Happy gaming!
219 hours played
April 2018
Easy to play fun scifi wargaming lite.. base building to upgrade units so I can turnbased tactical battle kick martian belter asses across the solar system! and still get chores done at the same time :) Hopefully the devs will sell a DLC and/or sequel.
6 hours played
Nov. 2017
This isn't bad, but you should know what you're getting into when you pick this one up. It is *not* a plot-driven mech-drama done in the Battletech/Mechwarrior style. Nor is it a smooth, clever, deterministic Advance Wars clone. Codex of Victory feels like a last-minute conversion of a wait-timer-driven tactics MMO into something a bit more Advance Wars-y. It has timed resource-harvesting, item icons that look exactly like something you'd see on Kongregate, and an overall structure that emphasizes waiting for upgrades, waiting for buildings, waiting for resources, etc. Still, if it's a rushed conversion, it's a fairly good one. Codex might be a little bland, but it has a good gameflow to it, and the strategic and tactical elements actually have some bite to them. In Codex, you build units in your X-Com base, then travel to combat sites and spend them in skirmishes. Everything you do from deploying to moving to shooting in combat requires Action Points, which are generated by taking and holding strategic sites. Strategic sites also allow you to deploy new units from them, so combat tends to revolve around taking and holding key territories and chokepoints. All of that is very Advance-Wars-y, but here is where Codex differs. First, it lets you move and attack with units the turn you deploy them, which means you can take a territory, spawn a unit from it, take a territory, spawn a unit from it, etc until you run out of AP. It also makes attacking a fortified position more perilous, as failing to take it in a single turn means the enemy gets to start warping in reinforcements, all of which can fire on your units as they come in. Codex is also heavily upgrade based. Every unit can have ten upgrades, which must all be slowly researched and paid for, and there are a *lot* of units in this game. You're not going to be able to afford to max out everything or even most things. This gives units and armies a high degree of customizability, even if the fruits of that customization don't really start to show until mid to late in the game. Codex's campaign is fairly beefy, but unfortunately the flat dialog and uninteresting world mean that it kinds of outstays its welcome as anything other than a tactical exercise. On sale, this is a reasonable pickup if you liked Advance Wars and want to try a slightly different take on the genre. However, if you're looking for lore, world-building, and engaging writing, it's probably best to wait for Harebrained's Battletech to release.

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Frequently Asked Questions

Codex of Victory is currently priced at 14.99€ on Steam.

No, Codex of Victory is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Codex of Victory received 270 positive votes out of a total of 392 achieving a rating of 6.58.
😐

Codex of Victory was developed by Ino-Co Plus and published by AKPublish pty ltd.

Yes, Codex of Victory is playable and fully supported on Windows.

Yes, Codex of Victory is playable and fully supported on MacOS.

Yes, Codex of Victory is playable and fully supported on Linux.

This information about Codex of Victory is not available yet.

This information about Codex of Victory is not available yet.

No, Codex of Victory does not support VR.

Codex of Victory offers both single-player and multi-player modes.

Codex of Victory offers both Co-op and PvP modes.

No, Codex of Victory does not currently offer any DLC.

No, Codex of Victory does not support mods via Steam Workshop.

No, Codex of Victory does not support Steam Remote Play.

Yes, Codex of Victory is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Codex of Victory.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 17:13 UTC
SteamSpy data 13 October 2026 15:06 UTC
Steam price 27 October 2026 15:04 UTC
Steam reviews 21 October 2026 17:48 UTC

If you'd like to dive deeper into the details about Codex of Victory, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Codex of Victory
  • SteamCharts - Analysis of Codex of Victory concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Codex of Victory compatibility
Codex of Victory
Rating
6.6
270
122
Game modes
Multiplayer
Features
Online players
0
Developer
Ino-Co Plus
Publisher
AKPublish pty ltd
Release 16 Mar 2017
Platforms
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