Final Upgrade on Steam - User reviews, Price & Information

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Help humanity to spread throughout the cosmos by exploring new worlds, building space factories and setting up trade routes. Research advanced technologies to increase efficiency and unlock new paths of development. Fight off other artificial intelligences in your goal to reach the Final Upgrade!

Final Upgrade is a time management, wargame and real time tactics game developed and published by TaosX.
Released on December 06th 2022 is available only on Windows in 7 languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil and Simplified Chinese.

It has received 427 reviews of which 336 were positive and 91 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Final Upgrade into these genres:

Media & Screenshots

Get an in-depth look at Final Upgrade through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later (64-Bit)
  • Processor: i5-3570k 3,4 GHz 4 Core (64-Bit)
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, GTX 770 2GB
  • Storage: 5 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Current Playtime: 250hrs 3.5 Playthroughs - Tutorial - 30hr (Time Trial) Challenge - Iron Will Achievement (Super Hard Mode) - Disassembler + Science Challenge (abandoned) Outside of the base game mode, this is a logistics/resource management gem. Not for the faint of heart. Building and rebuilding the factories because of territorial acquisition or population demand was a constant. It was annoying how often I would take a blueprint and tweak it slightly for the new circumstance, but really easy, once you got use to the QoL opportunities listed below. There were more than a few times I self-destructed the entire factory because I needed to move some components over a few tiles to make room for a new addition. The various challenge modes were really good. Forced me to actively plan and work within constraints as opposed to traditional factory games where the answer is just "Increase Production!" Had to abandon my Disassemble + Science challenge run because it was just too brain breaking; Not even sure I had enough of the right base components to make everything needed. The Factory component of the game is uninspiring and relatively bland. - Every recipe is a single unit of one or two inputs - There's no method to increase belt speed - While there's a building which allows priority outputs, there is no functionality for priority inputs - Transport is always 1:1; Teleporter A to Teleporter B; Transport Route from Planet A to Planet B; No method to indicate a pool of resource sources and a pool of resource consumers and let the game sort it out for you. (Which could be construed as a positive?) Combat system is weak - Constant friendly fire - Ships will automatically reorient themselves such that they block other ship's firing lines. - Weapon strength/effectiveness progresses to the top tier laser being the cream of the crop, and should be rushed, removing any strategy for the mixing/matching weapon types. However, lasers seem to have had a bug where they will occasionally stop firing (but still consume energy) when ships teleport in/out. I did encounter this issue even though its reported as resolved. - Had an issue (bug?) where ships I built new would be considered not combat ready even though they had full ammo and energy. Had to manually order and abort a shot to get the gun to take in ammo? Then on first combat with enemy, they would retreat with the indication they were no longer combat ready? Sending them to fight a second time usually cleared the issue. Construction needs some QoL updates - Tooltip often covers desired placement location - Nothing can be placed floating in space, so cut/paste can be a hassle; Building inward to the Space Elevator is difficult - Cut operation takes place immediately, so make sure you place it somewhere if the desired placement wasn't actually ready, like no or wrong connection back to the main platform; Otherwise the clipboard is cleared and you've lost that factory bit - Paste is always a Merge operation, even if overwriting something else; Hope you didn't have any errant belts filling holes in your paste - Blueprints will overwrite manual changes; Ex: A station is linked to a blueprint with a belt going outward. In this particular station, the belt was deleted and now a new built is being built in the inward direction. Once the belt is constructed, it will be going outward. Quirks - Liquids and pipes behave vastly different than solids and tubes - Pipes push near infinite amount of liquid per second, tubes max at 2/sec - Pipes connect to everything they touch, no control over direction - Liquids can flow between buildings through adjacency, solids cannot - Resources can be transported via Manually defined Routes (specifying ship placement and lining tubes up across structures to let resources flow), Automated Routes (Transport ships teleport resources from across the map and fly off), Teleportation Nodes (skip the ship, extend that pipe across spacetime) - The game pushes towards Teleportation Nodes because they consume the least energy, however, I found the Manually defined Routes the most intriguing (and tedious) - Mining, while required at the start of the game, is very quickly outpaced and becomes a negative efficiency, used only as a temporary stopgap or to limp along with a desperate resource shortage; Each ship is limited to eight robot miners, they have terribly slow movement, and the ships want to give each other wide berths around a particularly tiny (regenerating) source of raw ore. - None of the challenges and few of the achievements are able to be completed in "easy" mode; So the game hasn't really started, the tutorial ended after 10-30 minutes, and you've got 20-30 hours until you reach "the end".
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April 2025
I think the UI is atrocious... especially the tech tree where everything pops and flickers into view as you click on it so there's a bunch of difficulty making sense of where you are or where you came from. It also irks me that you are building everything for "colonists" but you never actually see any nor does the game have any colony elements.. Otherwise it's very cool with lots of potential.. I'll wait for some more updates before playing it more
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Feb. 2025
I really enjoyed this for a long time but there are some issues. It gets tedious to actually finish a game. Combat is poorly explained and poorly implemented. The default setting have counterattack turned off, in which case its just a slog. If counterattack is on which is needed for many achievements that means once attacked the enemy simply spawns fleets from thin air until you take all of their sectors and some of those sectors require 1 mil energy instead of the 100k which was the highest prior to this. This is a problem if you haven't built a massive fleet and saved up millions of energy before ever starting. Then you realize the map generation is a bit wonky. You can turn on the map reveal without penalty and try a few generations to see that several maps are much harder than others.
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Dec. 2024
I got about 5 hours in before I hit the factorio style infinite treadmill of upgrades and factory expansions. The game plays nicely and feels good to develop your own prototypes. Unfortunately I'm just not in the mood to scale infinitely right now, lmfao. From my experience playing it, I would judge the game to be worth 5$, 10$ if you're into the factory and space colony genre.
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Aug. 2024
*EDIT* - Developer released a patch for an issue I was having literally the next day. This is on the next level of awesome! Chill space logistical game. The combat is merely there, I think, as a sinkhole for production and logistics, while the main goal of fully colonizing the sector is the main challenge. Some quirks, like hydrogen being made out of water and iron, steel having nickel in it?, and other things like "why does this planet need rocket launchers to terraform it? " - but all in all its a good chill automation game not many people have played.
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Frequently Asked Questions

Final Upgrade is currently priced at 16.79€ on Steam.

Final Upgrade is currently not on sale. You can purchase it for 16.79€ on Steam.

Final Upgrade received 336 positive votes out of a total of 427 achieving a rating of 7.41.
😊

Final Upgrade was developed and published by TaosX.

Final Upgrade is playable and fully supported on Windows.

Final Upgrade is not playable on MacOS.

Final Upgrade is not playable on Linux.

Final Upgrade is a single-player game.

Final Upgrade does not currently offer any DLC.

Final Upgrade is fully integrated with Steam Workshop. Visit Steam Workshop.

Final Upgrade does not support Steam Remote Play.

Final Upgrade is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Final Upgrade.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 April 2025 06:22
SteamSpy data 26 April 2025 06:42
Steam price 30 April 2025 04:20
Steam reviews 27 April 2025 21:59

If you'd like to dive deeper into the details about Final Upgrade, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Final Upgrade
  • SteamCharts - Analysis of Final Upgrade concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Final Upgrade compatibility
Final Upgrade
7.4
336
91
Game modes
Features
Online players
6
Developer
TaosX
Publisher
TaosX
Release 06 Dec 2022
Platforms