Final Upgrade on Steam - User reviews, Price & Information

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Help humanity to spread throughout the cosmos by exploring new worlds, building space factories and setting up trade routes. Research advanced technologies to increase efficiency and unlock new paths of development. Fight off other artificial intelligences in your goal to reach the Final Upgrade!

Final Upgrade is a automation, space and base-building game developed and published by TaosX.
Released on December 06th 2022 is available only on Windows in 7 languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil and Simplified Chinese.

It has received 431 reviews of which 339 were positive and 92 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 16.79€ on Steam, but you can find it for 0.51€ on Gamivo.


The Steam community has classified Final Upgrade into these genres:

Media & Screenshots

Get an in-depth look at Final Upgrade through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later (64-Bit)
  • Processor: i5-3570k 3,4 GHz 4 Core (64-Bit)
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, GTX 770 2GB
  • Storage: 5 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Current Playtime: 250hrs 3.5 Playthroughs - Tutorial - 30hr (Time Trial) Challenge - Iron Will Achievement (Super Hard Mode) - Disassembler + Science Challenge (abandoned) Outside of the base game mode, this is a logistics/resource management gem. Not for the faint of heart. Building and rebuilding the factories because of territorial acquisition or population demand was a constant. It was annoying how often I would take a blueprint and tweak it slightly for the new circumstance, but really easy, once you got use to the QoL opportunities listed below. There were more than a few times I self-destructed the entire factory because I needed to move some components over a few tiles to make room for a new addition. The various challenge modes were really good. Forced me to actively plan and work within constraints as opposed to traditional factory games where the answer is just "Increase Production!" Had to abandon my Disassemble + Science challenge run because it was just too brain breaking; Not even sure I had enough of the right base components to make everything needed. The Factory component of the game is uninspiring and relatively bland. - Every recipe is a single unit of one or two inputs - There's no method to increase belt speed - While there's a building which allows priority outputs, there is no functionality for priority inputs - Transport is always 1:1; Teleporter A to Teleporter B; Transport Route from Planet A to Planet B; No method to indicate a pool of resource sources and a pool of resource consumers and let the game sort it out for you. (Which could be construed as a positive?) Combat system is weak - Constant friendly fire - Ships will automatically reorient themselves such that they block other ship's firing lines. - Weapon strength/effectiveness progresses to the top tier laser being the cream of the crop, and should be rushed, removing any strategy for the mixing/matching weapon types. However, lasers seem to have had a bug where they will occasionally stop firing (but still consume energy) when ships teleport in/out. I did encounter this issue even though its reported as resolved. - Had an issue (bug?) where ships I built new would be considered not combat ready even though they had full ammo and energy. Had to manually order and abort a shot to get the gun to take in ammo? Then on first combat with enemy, they would retreat with the indication they were no longer combat ready? Sending them to fight a second time usually cleared the issue. Construction needs some QoL updates - Tooltip often covers desired placement location - Nothing can be placed floating in space, so cut/paste can be a hassle; Building inward to the Space Elevator is difficult - Cut operation takes place immediately, so make sure you place it somewhere if the desired placement wasn't actually ready, like no or wrong connection back to the main platform; Otherwise the clipboard is cleared and you've lost that factory bit - Paste is always a Merge operation, even if overwriting something else; Hope you didn't have any errant belts filling holes in your paste - Blueprints will overwrite manual changes; Ex: A station is linked to a blueprint with a belt going outward. In this particular station, the belt was deleted and now a new built is being built in the inward direction. Once the belt is constructed, it will be going outward. Quirks - Liquids and pipes behave vastly different than solids and tubes - Pipes push near infinite amount of liquid per second, tubes max at 2/sec - Pipes connect to everything they touch, no control over direction - Liquids can flow between buildings through adjacency, solids cannot - Resources can be transported via Manually defined Routes (specifying ship placement and lining tubes up across structures to let resources flow), Automated Routes (Transport ships teleport resources from across the map and fly off), Teleportation Nodes (skip the ship, extend that pipe across spacetime) - The game pushes towards Teleportation Nodes because they consume the least energy, however, I found the Manually defined Routes the most intriguing (and tedious) - Mining, while required at the start of the game, is very quickly outpaced and becomes a negative efficiency, used only as a temporary stopgap or to limp along with a desperate resource shortage; Each ship is limited to eight robot miners, they have terribly slow movement, and the ships want to give each other wide berths around a particularly tiny (regenerating) source of raw ore. - None of the challenges and few of the achievements are able to be completed in "easy" mode; So the game hasn't really started, the tutorial ended after 10-30 minutes, and you've got 20-30 hours until you reach "the end".
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Dec. 2024
An amazing game for fans of automation and space exploration! Final Upgrade has been a true gem for me. The gameplay is so well-designed that it’s hard to step away. Building space factories, creating trade routes, and researching new technologies β€” all of this brings immense satisfaction. What impressed me the most is the depth of the automation systems. The developers did an excellent job balancing complexity and engagement β€” the game constantly motivates you to improve your bases and expand your production network. The graphics are pleasant, and the soundtrack perfectly complements the space theme. I highly recommend this game to anyone who enjoys automation, strategy, and exploration elements. It’s definitely worth your time!
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Dec. 2024
I got about 5 hours in before I hit the factorio style infinite treadmill of upgrades and factory expansions. The game plays nicely and feels good to develop your own prototypes. Unfortunately I'm just not in the mood to scale infinitely right now, lmfao. From my experience playing it, I would judge the game to be worth 5$, 10$ if you're into the factory and space colony genre.
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Nov. 2024
Great game, I like automation and space games and this is both. By right-clicking on the storage and selecting "output", you can automatically add entire production lines in addition to the usual blueprints. I only used transport ships for winning the game and no planetary or interstellar teleporters. I don't trust teleporters. Winning the game means: 1. buildung your economy 2. fight the green ones 3. build up your economy with the newly conquered planets 4. fight the red ones 5. build up your economy 6. fight the yellow ones 7. reach one billion population The tutorial is long and contains a lot of information. I recommend playing the tutorial several times before starting the campaign.
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Aug. 2024
*EDIT* - Developer released a patch for an issue I was having literally the next day. This is on the next level of awesome! Chill space logistical game. The combat is merely there, I think, as a sinkhole for production and logistics, while the main goal of fully colonizing the sector is the main challenge. Some quirks, like hydrogen being made out of water and iron, steel having nickel in it?, and other things like "why does this planet need rocket launchers to terraform it? " - but all in all its a good chill automation game not many people have played.
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Frequently Asked Questions

Final Upgrade is currently priced at 16.79€ on Steam.

Final Upgrade is currently not on sale. You can purchase it for 16.79€ on Steam.

Final Upgrade received 339 positive votes out of a total of 431 achieving a rating of 7.40.
😊

Final Upgrade was developed and published by TaosX.

Final Upgrade is playable and fully supported on Windows.

Final Upgrade is not playable on MacOS.

Final Upgrade is not playable on Linux.

Final Upgrade is a single-player game.

Final Upgrade does not currently offer any DLC.

Final Upgrade is fully integrated with Steam Workshop. Visit Steam Workshop.

Final Upgrade does not support Steam Remote Play.

Final Upgrade is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Final Upgrade.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 08:01
SteamSpy data 08 June 2025 16:46
Steam price 14 June 2025 20:19
Steam reviews 14 June 2025 11:47

If you'd like to dive deeper into the details about Final Upgrade, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Final Upgrade
  • SteamCharts - Analysis of Final Upgrade concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Final Upgrade compatibility
Final Upgrade
7.4
339
92
Game modes
Features
Online players
1
Developer
TaosX
Publisher
TaosX
Release 06 Dec 2022
Platforms
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