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Dyson Sphere Program on Steam

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Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

Dyson Sphere Program is a automation, space and base building game developed by Youthcat Studio and published by Gamirror Games.
Released on January 20th 2021 is available on Windows, Steam Deck and Steam Machine in 5 languages: Simplified Chinese, English, French, German and Japanese.

It has received 83,585 reviews of which 81,077 were positive and 2,508 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Dyson Sphere Program into these genres:


Here is the detailed breakdown of supported languages for Dyson Sphere Program:

UI Subtitle Audio
English
German
French
Simplified Chinese
Japanese

Media & Screenshots

Get an in-depth look at Dyson Sphere Program through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7(64-Bit)
  • Processor: i3-530 2.93GHZ 2 Core
  • Memory: 8 GB RAM
  • Graphics: Dedicated graphics card, GTX 750 Ti 2GB
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: GPU must support Shader Model 5.0

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2090 hours played
Sept. 2026
With over 2,000 hrs clocked on this game i think i can give a real review, this is coming from a lifetime gamer in his late 30s. This game is not for everyone, it takes ages to get through the tech tree, and you will likely bottleneck and become stuck in the 1st, 2nd, and even 3rd playthrough. There is a lot of long term planning to put into everything you do after leaving the first system, failing to do so will result in becoming stuck most of the time. Now, if you like a game that takes weeks to play not hours, has infinite possibilities, and can be played with countless strategies and outcomes, this is it. When i want a project to focus on outside of the normal daily life this is my goto. The level of detail needed to achieve high levels of white science and then not letting the game run for hours to unlock said high levels is a blast for me. long story short, if you are into roblox for the quick win and dopamine hit, this game is not for you. If you want a game you will find yourself leaving running while you goto bed because you dont want to wait to unlock something as it took days of work and panning to get to the point of even being able to unlock it, this is it. This is in line with long game simulators like Sim City, Cities Skylines, Farming Simulator etc.. wish i could find more games exactly like this, now onto hitting 3,000 hrs of gameplay!!
1105 hours played
May 2026
From Factory Hater to Cosmic Conqueror (1,000+ Hours Later) Recommended Total Playtime: 1,089.9 hrs (128/128 Achievements) The Hook: From Intimidated to Addicted I’ll admit it: I initially disliked this game. As someone who didn’t naturally possess a "factory-loving" gaming mind, the sheer complexity felt utterly overwhelming at first. I only pushed through because I wanted to explore the gorgeous planets and finally escape Midterra. But once the logic of the logistics networks clicked? I was completely hooked, and I still can’t get enough. The visuals are consistently astonishing, the customization of the factories is incredibly satisfying, and the underlying logic of the game’s automation is absolutely pristine. The 30x Difficulty "Truce" Strategy & Metadata Economy To give you an idea of how far this game can scale, I am currently running a massive endgame setup pumping out 28.8k White Cubes per minute on a brutal 30x Difficulty. If you want a massive tip for tackling 30x difficulty, here is a pro-strat "cheat": Buy a truce with the Dark Fog early on. Use that peaceful breathing room to aggressively build up your factory and your defensive grid. Once your guns are completely set up, betray the truce and wipe them out. Investing around 10k of white metadata to secure a massive 30x return on your investment later on is an absolute no-brainer. The combat makes sense contextually, but it isn't my favorite part of the loop. When I was sitting at under 100k metadata, the extra boost was nice. Now, floating near 1 million metadata, I don’t see much point to it outside of the exclusive enemy drops. And even with that much metadata currency in the bank, I still can’t bring myself to buy the Dark Fog loot that the planetary bases just drop for free anyway. The Endgame Flex: Breaking the Simulation My current setup features an entire planet completely covered in Ray Receivers pumping photons continuously. The optimization in this game is generally incredible—I can maintain a flawless 4K at 120 FPS by hiding my spheres and halting solar sail launches. But if I dare unhide my fully realized Dyson Spheres? It instantly drops my Ryzen 9950X3D and RTX 5090 down to 12 FPS. That is the ultimate performance benchmark. My Biggest Grievance & A Balancing Suggestion What I disliked the most about the late-game loop is the sheer, tedious grind of the eradication phase if you want to permanently clear a system. It mandatorily takes over 2 hours of active micromanagement to completely clean a single system with 3 orbital hives. I strongly feel the developers should introduce an endgame superweapon to automate this devastation. To keep it perfectly balanced, it shouldn't be easy: make it require Core Elements (the ultimate Dark Fog drop) to build and consume, alongside a massive, continuous energy consumption penalty. This ensures no player can just wipe hives out without knowing the grueling struggle of doing it by hand the first time. Even if this weapon takes the same 2 hours—or hell, double the time (4 hours) to charge up—it would be infinitely better if I could just let it charge while I focus on tuning other parts of my supply chain. I wouldn’t even mind being trapped in the same system while it charges; I just want to automate the annihilation instead of babysitting the cleanup. Final Verdict: 10/10 Despite my gripes with the tedious nature of late-game Hive clearing, Dyson Sphere Program is an absolute masterpiece. It took someone who hated automation games and turned them into a galactic engineer obsessed with universal optimization. If you are on the fence because it looks too complex, push through. The payoff is astronomical.
116 hours played
April 2026
The game's great but the devs have been slacking severely for a while now. As of this review it's been about 2.5 years since the last real content update and everything since then has been miscellaneous updates such as bug fixing, optimization, and translating to different languages. A massive disappointment and it's starting to feel like they're exploiting EA release and not putting in the real work to finish the game. The content in the game makes it worth the price for sure though so I can't give a negative review, it's just disappointing that this great game feels like it's just been on life support for an extended period without any care given to it.
87 hours played
April 2026
Factorio, Satisfactory, and Dyson Sphere Program. The big 3 of factory games and must haves for factory gamers. Words cannot describe the feeling of watching a dyson sphere being built around the sun. Gameplay-wise closer to Satisfactory than Factorio, but the ability to remotely view your factory and having drone logistics make it closer to Factorio. Difficulty is definitely the easiest compared to the other 2, highly recommend this as an introduction to factory games.
51 hours played
April 2026
This was one hell of an experience. Got this right around the time war with Iran started, (I'm in Iran), Right when it all began and the internet was cut off I got lost into this world and just tried to ignore everything happening and entire life being interrupted. I couldn't believe how hooked I was to its beautiful and satisfying mechanics, Making you appreciate the long term planning instead of seeking immediate dopamine hit in all the other types of game I've played. This was my first game into the genre and I'm gonna be obsessed with automation and building games. But I already know nothing can beat this, as this is the perfect game for someone obsessed with physics and space and love all things surrounding it.

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Frequently Asked Questions

Dyson Sphere Program is currently priced at 16.79€ on Steam.

No, Dyson Sphere Program is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Dyson Sphere Program received 81,077 positive votes out of a total of 83,585 achieving an impressive rating of 9.54.
😍

Dyson Sphere Program was developed by Youthcat Studio and published by Gamirror Games.

Yes, Dyson Sphere Program is playable and fully supported on Windows.

No, Dyson Sphere Program is not playable on MacOS.

No, Dyson Sphere Program is not playable on Linux.

Yes, Dyson Sphere Program is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Dyson Sphere Program is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Dyson Sphere Program does not support VR.

Dyson Sphere Program is a single-player game.

Yes, there are 2 DLCs available for Dyson Sphere Program. Explore additional content available for Dyson Sphere Program on Steam.

No, Dyson Sphere Program does not support mods via Steam Workshop.

No, Dyson Sphere Program does not support Steam Remote Play.

Yes, Dyson Sphere Program is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dyson Sphere Program.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 13:26 UTC
SteamSpy data 20 October 2026 01:44 UTC
Steam price 27 October 2026 19:49 UTC
Steam reviews 19 October 2026 22:06 UTC

If you'd like to dive deeper into the details about Dyson Sphere Program, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dyson Sphere Program
  • SteamCharts - Analysis of Dyson Sphere Program concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dyson Sphere Program compatibility
Dyson Sphere Program
Rating
9.5
81,077
2,508
Game modes
Features
Online players
1,665
Developer
Youthcat Studio
Publisher
Gamirror Games
Release 20 Jan 2021
Platforms