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The Crust on Steam - User reviews, Price & Information

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Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.

The Crust is a early access, base-building and space game developed by VEOM Studio and published by Crytivo.
Released on September 10th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine in 12 languages: English, Russian, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America and Japanese.

It has received 2,603 reviews of which 2,003 were positive and 600 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.49€ on Steam with a 35% discount, but you can find it for 6.75€ on Gamivo.


The Steam community has classified The Crust into these genres:

Media & Screenshots

Get an in-depth look at The Crust through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit or newer
  • Processor: Intel i5-4590K or equivalent AMD-Hardware
  • Memory: 8 GB RAM
  • Graphics: GeForce 1060 or equivalent with 6GB of video RAM
  • DirectX: Version 11
  • Storage: 8 GB available space
MacOS
  • OS: macOS 10.15 Catalina or newer
  • Processor: Apple M1 or Intel Core i5 (Quad-core, 2.5 GHz) or Intel Only
  • Memory: 8 GB RAM
  • Graphics: Apple M1 or Metal-capable dedicated GPU with 4 GB VRAM (Radeon Pro 560X or better)
  • Storage: 8 GB available space
  • Additional Notes: Metal support required. Integrated Intel graphics are not supported. Runs via Rosetta 2 on Apple Silicon

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
Aug. 2026
I was at 1h45m with the refund page open. The first two hours are a wall of unexplained systems and I genuinely did not understand what I was supposed to be doing or why my colonists were unhappy. What saved it: I read a guide, went back, and it clicked hard. Now I get it and I love it. That's a problem, though. The game asked me to do homework before it would be fun, and it did that inside the Steam refund window. Fix the onboarding and this thing sells twice as many copies.‍
36 hours played
Aug. 2026
I play this like a supply-chain spreadsheet with a moon attached and I mean that as the highest compliment. The contract system is the best thing in the game and I don't think the store page sells it hard enough. Committing to deliver a volume of refined material by a deadline, and then having to actually engineer for that deadline, gives every build decision a reason to exist. Most factory games have no deadline and therefore no tension. Wishlist for the future: I want the Earth market to have memory. Let a competitor undercut me. Give me a reason to look at that screen more than once an hour.
10 hours played
Aug. 2026
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs —{ Optimization }— ☐ Ultra smooth ☑ Very well optimized ☐ Mostly stable ☐ Occasional stutters ☐ Needs optimization patches ☐ Your PC becomes a space heater ☐ Slideshows per second ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
9 hours played
July 2026
I am not entirely certain why but I have a bit of an obsession with games like this. Both in this game and in Oxygen Not Included I have a tendancy to start the game, learn a little, restart the game, learn a little, restart the game over and over and over and over again. I am not certain why but I find this a very relaxing and chill way to play games. It's likely due to my AuDHD wanting the chaos of learning, but the optimized perfection of a clean and highly efficient start. I expect that I will be restarting and continuing repeatedly until I have completely optimized the early game with the precise number of drones, modules, food, and colonists. It's a really great game, very well thought out.‍
96 hours played
Feb. 2026
This is going to be a weird review. I find myself playing for hours, it's pretty relaxing and I dig the whole moon base thing as a fan of Output and Outpost 2 from when I was a kid (elder millenial here). When I stop playing I can't help but think "am I even having fun? if this game isn't fun, why am I playing it?". I like the concept, the game in general, but there's so much lacking at this stage. The contracts system is wild and a huge chore, the new auto-sell feature isn't intuitive to use and doesn't really help. The other factions are just AI generated puke and effectively cardboard cutouts. The NPCs arguing with each other is ok, but as a character I have extremely limited railroaded decision-making and no feeling of steering the story or having a say in my future outcomes. The actual factory aspect of the game is complex, but not very. Basically you amass raw materials, research tech, and progress to manufacturing more and more complicated supply chains and advanced products. There isn't any way to not make your base just a giant conveyer spaghetti monster, but it doesn't really hurt anything other than my sense of aesthetics. The biggest violator is the multi-regolith refinery. There is no way to lay them out side by side without the conveyers being a giant mess. It would be really useful if you could flip buildings as well as rotate or assign custom material exits and entrances instead of having them predefined. The worst part is the zoom distance when underground, it's excrutiating. Also, go into your settings and change your gamma under display so you can actually see anything underground. It's very dissappointing that you can only have 1 level underground, even Outpost the spiritual predecessor of this game, which released in 1994, had multiple underground levels. The underground in this game doesn't even make any sense, what is holding up the cavern roof?!!?!!??!? Anyways, I still play it and I'm still hoping for better missions, a finished campaign, and more music tracks. The soundtrack is good, but it's basically just 4-5 songs on repeat and it gets old. I'd like to see -being able to mine underground multiple levels -bigger camera zoom out -auto scouting modes for rovers to just set to do a geological survey and they just automatically scan in a giant outwards spiral -maybe larger vehicles, like a mobile outpost that you can build modules on and then move to new locations -contracting with less NPCs but better quality of story, meaningfulness of doing business with certain factions over others. not being able to gain favour with all factions as gaining in one you should lose in others or gain and gain with similarly aligned factions. Don't give me crazy contracts like 10,000 steel bars or 80k slag, it's not even financially worthwhile and the logistics are insane! how about a contract option for the faction to come pick up at your base!! why do I have to deliver everything? if you want your slag come get it yourself Handir! -the investigation areas are all of a sudden and then you do them all and have nothing. then you have to manually search with rovers, which is a huge pain in the ass. how about having rovers auto-search for points of interest? -have an option to just dump slag into giant piles on the surface or underground instead of having to store it or make thousands of bricks -how the hell does slag turn into mushrooms which then feeds everyone and also turns into medicine?! Anyways, maybe buy this game on sale or wait until it's out of early access. overall it's ok as long as you're not expecting a finished game and don't mind having no final win scenario or feeling of accomplishment.

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Frequently Asked Questions

The Crust is currently priced at 19.49€ on Steam.

Yes, The Crust is currently available at a 35% discount. You can purchase it for 19.49€ on Steam.

Yes, The Crust received 2,003 positive votes out of a total of 2,603 achieving a rating of 7.44.
😊

The Crust was developed by VEOM Studio and published by Crytivo.

Yes, The Crust is playable and fully supported on Windows.

Yes, The Crust is playable and fully supported on MacOS.

No, The Crust is not playable on Linux.

Yes, The Crust is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Crust is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Crust does not support VR.

The Crust is a single-player game.

Yes, there are 2 DLCs available for The Crust. Explore additional content available for The Crust on Steam.

No, The Crust does not support mods via Steam Workshop.

No, The Crust does not support Steam Remote Play.

Yes, The Crust is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Crust.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 14:41 UTC
SteamSpy data 10 September 2026 23:29 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 09 September 2026 01:52 UTC

If you'd like to dive deeper into the details about The Crust, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Crust
  • SteamCharts - Analysis of The Crust concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Crust compatibility
The Crust
Rating
7.4
2,003
600
Game modes
Features
Online players
124
Developer
VEOM Studio
Publisher
Crytivo
Release 10 Sep 2026
Platforms
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