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Firefighting Simulator: Ignite on Steam

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Face unpredictable dangers, fight perilous fires with your crew, and save lives in Firefighting Simulator: Ignite. Step into the boots of a U.S. firefighter and play with up to 3 friends or with the help of your NPC controlled crew members.

Firefighting Simulator: Ignite is a action, simulation and realistic game developed by weltenbauer. Software Entwicklung GmbH and published by astragon Entertainment.
Released on September 09th 2025 is available on Windows and Steam Deck.

It has received 2,625 reviews of which 2,111 were positive and 514 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 34.99€ on Steam, but you can find it for 14.28€ on Eneba.


The Steam community has classified Firefighting Simulator: Ignite into these genres:

Media & Screenshots

Get an in-depth look at Firefighting Simulator: Ignite through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD - Ryzen 5 3700 / Intel - Core i7 - 9700
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM: NVIDIA -RTX 2060 Super / AMD - RX 5700-XT
  • DirectX: Version 12
  • Storage: 45 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

112 hours played
Sept. 2026
This is honestly the best first responder/firefighting game and have logged over 110hrs to date. The mechanics are really solid for the most part, some are a tad clunky sometimes but nothing that truly gets in the way of gameplay. The driving is smooth and really fun (both to scene and back) brings a lot of realism in overall along with the firehouse as a whole which; if you're every lucky enough to even be stationed at one like that in real life, you're LUCKY LUCKY. Love that it brings a more life-sim aspect too. In the life-sim aspect; I do wish either in the future in game or in a successor there's more to do around the firehouse like, possibly a sleep/shift mechanic, washing the rigs, maybe more interactive NPC moments, and it would be cool to see an EMS aspect as well. I'd trust this studio to add a really fun engaging mechanic for that. So maybe have a choice with sleep/shift where you can pick EMS or fire for the day and complete missions as such. Just a thought but would be really really cool to see since games usually just stick to one or the other. Also more customization in the character (hair, face, etc...) and gear department would be so cool. Would be fun to be able to customize bunker gear and station-wear like the rigs. I just really hope there's either many more DLCs to come or a new entry into series at a later date because it'll always be an instant buy for me and I greatly look forward to any additions to this game!!
35 hours played
Sept. 2026
The game opens by telling me to stay clear of first responders. I AM the first responder. This is a German simulator, so it is not a game. It is a deontological ethics exam with a fire hose. The loading screen's plea is the wrapper. The prize is being moralized about grease fires, chemical fires, and electrical fires, then fighting them in a sanitized way while your Teutonic cutouts of Americans stand in doorways and spray walls. Germans love machinery simulators the way the sun loves setting in the evening and rising again in the morning. They also love tanks and trains because they permit rule-following without human spontaneity. The clarion call is for STRUCTURE above all else. The German eusocial contract is like eating your soap along with your broccoli. WE DON'T DO THAT IN GERMANY. We have useless AI, but we don't warn ourselves about ourselves. Your crew is useless but you cannot fire them. They forget to switch from foam to water. You cannot cancel a command once given. WE'RE NOT LIKE THAT IN GERMANY. We just judge you and file a report. Civilians panic in an orderly fashion. No child victims. Traffic lights are suggestions. The game is funded by the German Federal Ministry for Economic Affairs and Climate Action. The fire is dynamic. Backdrafts, chemical, electrical, grease. But the game scolds you like you're the irresponsible one, not the three useless adults you're dragging through a burning building. WHY ARE YOU LIKE THIS. WE'RE NOT LIKE THIS IN GERMANY. (We are.) Recommended if you like fire and can tolerate being moralized at. Not recommended if you want your crew to have a brain cell. WE DON'T DO THAT IN GERMANY. We just follow the rules. And we never obstruct ourselves.
10 hours played
Sept. 2026
My husband and I bought this game a few days ago. So far I am loving it. It seems to be really accurate. The game made me appreciate and understand some of the dangers real firefighters deal with on a daily basis. I have seen very few bugs and so far I’m impressed with the game. I highly recommend this game.
13 hours played
July 2026
As a career FF, this is the best, most detailed simulator of my job ive ever seen. nice graphics, nice physics, perfect details. Keep it up, keep it updated.
66 hours played
July 2026
Firefighting Simulator: Ignite : A Promising Firefighting Simulator That Still Needs a Lot of Improvement As a firefighting simulation game, Ignite has an interesting concept and a lot of potential. The idea of responding to emergencies, driving fire trucks, rescuing civilians, and managing dangerous situations is genuinely appealing. However, after spending time with the game, I found many issues that seriously affect immersion, especially regarding vehicle handling, AI behavior, station design, equipment limitations, and mission variety. The Fire Truck Driving Experience Is Extremely Poor The biggest disappointment for me is the driving system. Almost every fire truck in the game feels like it has no ability to steer at all. The steering wheel feels extremely heavy, and turning the vehicle is much harder than it should be. Even when driving at a very low speed, the trucks still suffer from severe understeer when entering corners. I have more than 500 hours of experience in Euro Truck Simulator 2 , and I usually receive silver ratings in driving challenges in this game. I am not expecting a ladder truck with a long wheelbase and a massive weight to handle like a sports car. However, the current vehicle physics in Ignite simply do not feel realistic. Real fire trucks are indeed difficult to drive. They are heavy, tall, have a high center of gravity, and require a larger turning radius. These characteristics should absolutely be represented in a simulator. However, difficult to drive does not mean almost impossible to steer. The current physics feel like the vehicle's weight is concentrated too much on the driven wheels, while the steering wheels have almost no grip. As a result, the truck loses front-end traction even at reasonable speeds, making normal cornering frustrating rather than challenging. I also think the game misunderstands the meaning of "responding quickly." Firefighters do need to arrive at the scene as soon as possible, but speed is not the only priority. Real emergency vehicle drivers must balance speed and safety. Driving too aggressively and causing an accident would only create more problems and delay the rescue. There have been real cases, such as recent fire truck accidents in New York, where emergency vehicles caused serious crashes during responses. These incidents show that emergency driving is not about simply going as fast as possible — it is about arriving quickly while maintaining control. https://youtu.be/2c8PZihiX8g?si=tHWqmK4nmvPwuAhD I hope future updates can improve: Steering assistance and responsiveness; Weight distribution and tire grip; Differences between vehicle types; Low-speed maneuverability, especially for large ladder trucks. AI Teammates Are Extremely Inconsistent The AI teammates are another major issue Sometimes they are incredibly incompetent. They get stuck, fail to find paths, or cannot complete simple rescue tasks. But at other times, they behave as if they have wallhacks, instantly locating trapped civilians without any realistic search process. This inconsistency completely breaks immersion. One of the most frustrating moments happened when I was knocked down by an explosion during a mission. I called for help, but my teammates simply ignored me and did not attempt to rescue me. Watching your own team abandon you in a game that is supposed to focus on teamwork is genuinely frustrating. The AI should be one of the most important parts of a firefighting simulator. Good AI teammates should make the player feel like part of a professional rescue team, not like they are fighting against their own squad. Future improvements should include: Better pathfinding; More realistic search behavior; Proper rescue priorities; Better reactions when teammates are injured or incapacitated. The Fire Station Feels Empty and Lifeless The fire station should be the player's home base, but currently it feels more like an empty building Although the game includes areas such as a gym and a cafeteria, many of these places feel like decorative objects rather than functional parts of a real fire station. There are too few interactive elements and too little activity. A real fire station should feel alive: Firefighters maintaining equipment; Crew members preparing vehicles; People relaxing between calls; Training activities; Mission briefings. Instead, the current station feels large but empty, like a showcase building rather than a workplace. Too Few Tools and Too Little Mission Variety Most missions are simply fires, and players repeatedly use the same small selection of equipment. However, real firefighters respond to many different emergencies, including: Vehicle accidents; High-angle rescues; Chemical spills; Flood rescues; Hazardous material situations; Search and rescue operations. A true firefighting simulator should provide more diverse scenarios instead of repeating the same type of fire mission. The equipment system also has some strange limitations Players cannot carry two tools at the same time. If this limitation exists because of weight management, I could understand it. However, the problem is that the game allows players to attach a large saw to their belt. If firefighters can carry a heavy saw this way, why can't they carry a Halligan tool and an axe together? Real firefighters choose their equipment based on the situation. They do not repeatedly return to the truck just because they need a second tool. Environmental Interaction and Destruction Need Improvement For example, when breaking large windows, the glass always breaks into the same fixed number of pieces. It feels like a scripted animation rather than realistic destruction. Different tools and different impacts should create different results. Another strange design decision is that players can only break certain glass objects with an axe. In the previous game, the Halligan tool could also be used for forced entry and breaking obstacles. Removing this ability in the new version feels like a step backward. The most important part of a rescue simulator is the interaction between tools and the environment. Without deeper interaction, missions start feeling like a repetitive checklist instead of real emergency response. Conclusion Despite all these issues, I would still give Ignite a positive review. Creating a firefighting simulator with this level of detail is not an easy task, and the developers have already achieved something that many games in this genre fail to deliver. The game has a solid foundation and a lot of potential. I hope the developers continue improving the existing systems and adding more depth in future updates. A great firefighting simulator is not only about arriving at the scene quickly and putting out fires; it is about teamwork, decision-making, realistic procedures, and adapting to unpredictable situations. Ignite is not a perfect game yet, but it has taken an important step toward becoming a truly immersive firefighting simulator. With continued support and improvements, it could become an excellent game in the future.

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Frequently Asked Questions

Firefighting Simulator: Ignite is currently priced at 34.99€ on Steam.

No, Firefighting Simulator: Ignite is currently not on sale. You can purchase it for 34.99€ on Steam.

Yes, Firefighting Simulator: Ignite received 2,111 positive votes out of a total of 2,625 achieving a rating of 7.76.
😊

Firefighting Simulator: Ignite was developed by weltenbauer. Software Entwicklung GmbH and published by astragon Entertainment.

Yes, Firefighting Simulator: Ignite is playable and fully supported on Windows.

No, Firefighting Simulator: Ignite is not playable on MacOS.

No, Firefighting Simulator: Ignite is not playable on Linux.

Yes, Firefighting Simulator: Ignite is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Firefighting Simulator: Ignite is not available yet.

No, Firefighting Simulator: Ignite does not support VR.

Firefighting Simulator: Ignite offers both single-player and multi-player modes.

Firefighting Simulator: Ignite includes Co-op mode where you can team up with friends.

Yes, there are 10 DLCs available for Firefighting Simulator: Ignite. Explore additional content available for Firefighting Simulator: Ignite on Steam.

No, Firefighting Simulator: Ignite does not support mods via Steam Workshop.

No, Firefighting Simulator: Ignite does not support Steam Remote Play.

Yes, Firefighting Simulator: Ignite is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Firefighting Simulator: Ignite.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 09:04 UTC
SteamSpy data 23 October 2026 03:32 UTC
Steam price 27 October 2026 04:26 UTC
Steam reviews 20 October 2026 07:47 UTC

If you'd like to dive deeper into the details about Firefighting Simulator: Ignite, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Firefighting Simulator: Ignite
  • SteamCharts - Analysis of Firefighting Simulator: Ignite concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Firefighting Simulator: Ignite compatibility
Firefighting Simulator: Ignite PEGI 7
Rating
7.8
2,111
514
Game modes
Multiplayer
Features
Online players
76
Developer
weltenbauer. Software Entwicklung GmbH
Publisher
astragon Entertainment
Release 09 Sep 2025
Platforms
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