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F.I.S.T.: Forged In Shadow Torch on Steam - User reviews, Price & Information

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F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.

F.I.S.T.: Forged In Shadow Torch is a metroidvania, platformer and action game developed by TiGames and published by Astrolabe Games.
Released on October 02nd 2021 is available only on Windows in 9 languages: English, Simplified Chinese, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian and Portuguese - Brazil.

It has received 6,503 reviews of which 5,700 were positive and 803 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 4.79€ on Steam with a 70% discount, but you can find it for 2.91€ on Gamivo.


The Steam community has classified F.I.S.T.: Forged In Shadow Torch into these genres:

Media & Screenshots

Get an in-depth look at F.I.S.T.: Forged In Shadow Torch through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 version 1903
  • Processor: Intel Core i5-6400 or AMD FX 8320
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 or AMD Radeon R9 280
  • Storage: 25 GB available space
  • Additional Notes: NVIDIA显卡用户,请检查驱动是否为472.12

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
Aug. 2026
I played this game to prepare for the upcoming Zoopunk, since I saw that game's trailer and was very intrigued. The Chinese saw the bad press furries got ever since RainFurrest, and made a competent Metroidvania to boost their image. I had a lot of fun and it started off very strong, and while the cracks were starting to show around the midpoint, it did its best to finish strong. Gameplay Alright. You navigate through dashing, wall-jumping, double jumping. You also get 3 weapons to use in combat: The Fist, then you unlock The Drill and the Whip, all of which help you unlock shortcut doors in the world. Additionally, each weapon has a unique feature: the Drill lets you swim through water faster; the Fist moves batteries to activate doors/elevators; the Whip lets you slingshot across grapple points. Each weapon has their own light/medium-heavy combo system and a grapple mixed in there to make fighting supposed to feel unique and complex, and is supposed to make the combat feel super weighty and fun. Enemies can also be executed, including most bosses: you get them at low health and they start glowing red, then you get close and press Circle to finish them off in a stylishly and cinematicly. The weapons also have special moves that rely on Special Points (SP) and can be upgraded using collectibles called Data Disks and money from breaking things and defeating enemies. You also have 4 tools that use Energy Points (EP), each EP can be used to either heal, parry attacks to charge your SP, fire heat-seeking missiles, or lay down an AoE landmine. These can also be upgraded by specific NPCs and w/ key items. You also find power-ups like an omnidirectional dash, which can also upgrade to evade damage, and a parry done by perfectly timing a movement input into an attack. All of these are supposed to make fighting and exploring fun and challenging. Even if you're missing some weapons/upgrades, good platforming fundamentals and some special moves from the Fist or Drill's roster can be used to cross chasms or scale walls w/o the needed upgrades. But you'll notice I said "supposed to" a few times. The combat can be clunky and disconnected: some enemies are small enough to where your aerials won't connect, or they fall faster than you expected, leaving you vulnerable in the air. Some enemies are too heavy to launch and get creative w/ combos to juggle them, so you have to break their posture w/ attack/grab spam, leaving them stunned until they recover. Not every enemy can be stunned, so the clunky combat is literally hit-or-miss. It's less like Yakuza 0, where you can have several viable options for combat, and more like Yakuza 3, where you are better off just grabbing the guy for 80% of the fights and breaking the combat over your knee. Master Wu's combo tutorials do show the potential for the combo system, but they assume that switching weapons mid-combo works flawlessly; they don't lol. To give you an example that frequently happened to me, I would try to launch an enemy w/ the Whip, then jump, switch to Drill, and do an aerial combo that hits twice then ground slams and finishes w/ a lunging dive. You can try and buffer the switch to the Drill, but this is a mixed bag; sometimes it goes off, but more often the input is eaten and you are still just tickling them w/ the Whip. Because some enemies make juggling and aerial combos useless, you can go for posture breaks and grapples instead, but this is assuming they don't recover and YOU'RE not getting interrupted and juggled for 15 seconds due to all of the enemies' attacks somehow being chained together perfectly. As for the Metroidvania aspect, it work well on paper but the execution is hit-or-miss too, mainly w/ the lack of consistency in rewards when you return to a previously-inaccessible area: > Sometimes, it's something meaningful, like an upgrade to your HP, SP, or EP > Sometimes, it's a chest w/ money and/or aforementioned upgrades, which need a Skeleton Key that you can only get from an NPC. > Sometimes, it's a Plant Seed you trade in for money and/or upgrade/key item. > Sometimes, it's a poster you trade in for different weapon paint jobs; each poster is a fun pop culture reference too. > Sometimes, it's just a shortcut. > Other times it's a piggy-bank w/ money; and some of those are actually enemy robots in disguise waiting to shank you. Mind you, money is useless by endgame, when you have all the upgrades you wanted/needed. Graphics/Art Great. The dieselpunk aesthetics mesh really well w/ the East Asian architecture. The whirring gears and mechanisms of your weapons are stunning. The settings of each location fit w/ what TiGames was going for: Places like Old City and Joffre Street have billboards in different languages advertising in-game products, the neon lights all reflect off the wet concrete/asphalt; The Arsenal and Sewers are these concrete/iron mazes, w/ the former's Legion automaton hangar being the centerpiece, and the latter's ambiance being the sound of rushing water; the Western Range is a wide snowy village in the mountains w/ mortars and cannons decorating the streets, soldiers sparring/training in the courtyards while civilians tend to wounds and ration meals; The Prison and Torch Tower are oppressive hybrids of metal and rock, lit only by fluorescent bulbs, electric grids, and computer terminals. All of this boasts the game's impressive and sometimes interactive lighting and reflections, jigglebones and fabric physics, and detailed fur and hair textures. But there are some graphical issues like characters' fur stretching whenever they blink. The game advertises having an interconnected and seamless world design, but the textures and objects are prone to pop-in and not being rendered once you move into a chamber/tunnel, and sometimes the level doesn't even load right away. Sound/Music Good. Attacks sound impressive and carry some impact, enemies getting hit have this sound of metal scraping and crunching. The Whip has this electric crackle to it that I liked but its hit sound were lackluster. The English voice acting leaves something to be desired, w/ some emotional lines being delivered incorrectly or goofy lines missing the mark. The Chinese voice acting is much better though, w/ more passion delivered. The music is good too: electronica, rock, metal, and some atmospheric sound for the platforming sections. The tracks are good but they're short loops, so your brain drowns it out or gets annoyed by it after a while. A fun PS5 controller gimmick is that the sound ofcoins being picked up play through the controller's speakers, which was a neat touch. Story The animal-inhabited Torch City has been under siege by the robot Machine Legion, AKA The Iron Dogs, for the last 6 years. Rayton, a rabbit ex-soldier in the resistance war, hears his friend Urso was arrested, and takes up the mechanical Fist that was fashioned from his Rebellion mech suit and sets out to free him and break the Iron Dog siege, unaware of the rabbit hole he was walking into. This story is great, even several hours in. There are some predictable plot twists that led to good fights, but some story beats felt like asspulls. A few characters pop in, and never go anywhere/do anything else, which is a shame. Conclusion: I ALMOST loved FIST. I griped about the clunky combat, the game having a slog of a 2nd act, and the challah bread story twists, but the aesthetics, exploration, movement, some boss fights, and the 1st + 3rd acts kept me hooked. Reviews online suggest there weren’t enough playtesters, but even so, there was a lot of passion in this. I finished this around 18 hours after exploring and collecting as much as I could, so even at full price you'll get your money's worth.
17 hours played
April 2026
F.I.S.T is an anthropomorphic metroidvania that explores many ideas, both in gameplay decisions and story chapters, both done to a satisfying degree… Seeing the review score that this game garnered makes me feel a bit sad for it. Yes, the game has performance issues (if you have modern hardware, you will be fine. It will traversal-stutter and shader-stutter, but it’s not so bad to ruin the whole game), and yes, the developers moved on without fixing them, which is a shameful thing to do, but the game does so many cool things that it is worth muscling through the occasional stutter to experience them, especially now that part 2 is now on the horizon. Anything with talking animals in it is peak to me. I just love this concept so much: “Play as a tough rabbit”, says the store page, and that’s all I needed to hear. A tough rabbit with a giant mechanical fist that he can do combos with and juggle tincans midair. It is fun. You get other weapons, and your entire arsenal is to be used for both combat and exploration. The world design is nice enough, and the music is decent. While the developers somehow made the game lag while using Unreal Engine 4, they still managed to add detailed, grand backgrounds, depth, changing camera angles, interesting cutscenes, and gestures, so they were trying to bring this world to life and make it feel real despite the technical difficulties. F.I.S.T is an adventure through the eyes of a hero, on whose shoulders rest a heavy past and a heavier future awaiting the Furtizen of Torch City should he fail… or succeed… I can’t tell which because, in a rare case of villains done right, and for me, perhaps shamefully, or not, villains that one can even side with for a second when listening to their death speech, or their passing words, make you wonder if we are doing the right thing whatsoever. A great metroidvania is gameplay and atmosphere. F.I.S.T nails those aspects, wrapping them in a story of oppression, what was once, and what can be.
20 hours played
March 2026
This gets a positive rating only because I like combat-oriented metroidvanias. It's an average game, that every big aspect should have been done better. Exploration sucks - the most important thing in metroidvanias, here you have few fast travels in weird places (it absolutely needed fast travel to every save point) and almost zero incentive to backtrack and look for secrets, there are few items to look for (like enhancers for HP, SP etc) but running somewhere and spending long minutes just for a small chance that there will be item and you won't be blocked by some late-game unlocker - just makes exploration bad Combat is average - fact that you get so easily staggered, one attack your way and you're staggered, so combat relies on idiotic jumping around enemies until you get advanced dash (late in the game), and combat also promotes combos with skills to buy but the fact that you're so easily staggered and enemies are not makes fighting just a bad experience And that is this game, gameloop is OK, voice acting (which is seldom in metroidvanias) surely adds few points to the final score, but average combat and bad exploration just make this game a thing that you won't recommend to anyone
17 hours played
Feb. 2026
Pro - You're a rabbit with a giant mech arm that punches when you punch - Amazing environmental details - Metroidvania lite - Great vibes; all your friends are animals and they're all mad at the Iron Dogs who are robots that are dogs and they're MEAN - I just like it! Con - Mediocre story, writing, and acting, but not bad - Something about the timing on the combos never quite stuck with me - No NG+, no 100% completion bonus, no hard mode, no replayablility if you get it all in one shot Play it! It's fun.
25 hours played
Feb. 2026
Good metroidvania with several flaws. I agree with other reviewers that said it is less than the sum of its parts. Combat is decent but becomes overly complicated as there is a combo system that really doesn't come into play except for the exceedingly difficult "training." Enemies can stunlock you and can feel unfair. Last two bosses are absolutely overpowered and feel totally out of spirit with the rest of the game. My biggest gripe? Fast travel points are sparse and map navigation is tedious (at best). Between a lot of the challenges being hidden behind overly convoluted combat challenges and excessive map exploration, I didn't bother for 100% achievements here. What I did like was the setting and the overall gameplay. It feels very well done, the atmosphere is nice. Story isn't anything to write home about but serves its purpose. Combat feels organic (again, outside the specific challenges) and fluid. The environments are cohesive yet diverse enough to feel fresh. Overall, I give it a solid B. Not outstanding, but for ~25 hours of gameplay, you can do a lot worse.

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Frequently Asked Questions

F.I.S.T.: Forged In Shadow Torch is currently priced at 4.79€ on Steam.

Yes, F.I.S.T.: Forged In Shadow Torch is currently available at a 70% discount. You can purchase it for 4.79€ on Steam.

Yes, F.I.S.T.: Forged In Shadow Torch received 5,700 positive votes out of a total of 6,503 achieving a rating of 8.50.
😎

F.I.S.T.: Forged In Shadow Torch was developed by TiGames and published by Astrolabe Games.

Yes, F.I.S.T.: Forged In Shadow Torch is playable and fully supported on Windows.

No, F.I.S.T.: Forged In Shadow Torch is not playable on MacOS.

No, F.I.S.T.: Forged In Shadow Torch is not playable on Linux.

This information about F.I.S.T.: Forged In Shadow Torch is not available yet.

This information about F.I.S.T.: Forged In Shadow Torch is not available yet.

No, F.I.S.T.: Forged In Shadow Torch does not support VR.

F.I.S.T.: Forged In Shadow Torch is a single-player game.

Yes, there is a DLC available for F.I.S.T.: Forged In Shadow Torch. Explore additional content available for F.I.S.T.: Forged In Shadow Torch on Steam.

No, F.I.S.T.: Forged In Shadow Torch does not support mods via Steam Workshop.

No, F.I.S.T.: Forged In Shadow Torch does not support Steam Remote Play.

Yes, F.I.S.T.: Forged In Shadow Torch is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for F.I.S.T.: Forged In Shadow Torch.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 August 2026 21:29 UTC
SteamSpy data 11 September 2026 05:31 UTC
Steam price 11 September 2026 18:36 UTC
Steam reviews 10 September 2026 09:47 UTC

If you'd like to dive deeper into the details about F.I.S.T.: Forged In Shadow Torch, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about F.I.S.T.: Forged In Shadow Torch
  • SteamCharts - Analysis of F.I.S.T.: Forged In Shadow Torch concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck F.I.S.T.: Forged In Shadow Torch compatibility