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BIOMORPH on Steam - User reviews, Price & Information

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BIOMORPH is a dark metroidvania game where you become the creatures that you kill! Solve ingenious puzzles and navigate a stunning hand-drawn world. Meet quirky characters, rebuild a city, and uncover the secrets of a sprawling, fallen civilization… and of your own mysterious origins.

BIOMORPH is a metroidvania, platformer and action game developed and published by Lucid Dreams Studio.
Released on April 05th 2024 is available only on Windows in 6 languages: English, French, Simplified Chinese, Portuguese - Brazil, Japanese and Russian.

It has received 562 reviews of which 520 were positive and 42 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified BIOMORPH into these genres:

Media & Screenshots

Get an in-depth look at BIOMORPH through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: DX10, DX11, DX12 capable 4GB
  • DirectX: Version 10
  • Storage: 4 GB available space
  • Additional Notes: 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
May 2026
I absolutely recommend Biomorph. Fresh off the tail of a 66 hour Silksong playthrough, I was looking for another metroidvania to fill the gap in my soul, and I found it in Biomorph. This game is BEAUTIFUL. The 2D hand drawn style makes for an amazing setting and distances the visuals from other games in its genre. It gives the game an identity that makes it really stand out. As for gameplay, the game is more puzzle based than action, really. The bosses are nothing too difficult, and I was able to first or second try almost all of them with the exception of one (it was not, in fact, the final boss). No spoilers on the final boss, but I love its design too. The pink is very pretty, and the order and thought behind how the body looks makes it quite appealing. I wish we got some cool promotional art with such a thing, though it makes sense to hide it until the end. As for combat, there's a lot of different options for how you might want to kill your opponents. You're given a variety of options to choose from, being melee, distance, and minions. I personally enjoy a balance between melee and distance, so I settled for such a combo and was able to easily carry myself through the whole game with it. That's how I feel, but of course, every player will have a unique style, and I imagine there are many others who chose to go about their playthroughs differently. Onto the gimmick of this game! Biomorphing is likely what this game sold you on, so here's my review for it: there are so many ways to play with your morph forms that if you REALLY wanted to, you could probably finish the game while maining just one. It would make it significantly HARDER, but if you truly wanted to spend your entire time running around as a a toroth, you can! Each area is set up to require you to morph into a monster nearby, as each area has unique puzzles according to its local fauna and flora. You'll spend a lot of time swapping between forms, but you'll likely find a favorite alien eventually, and stick to it like glue. I personally loved the ombre blanche's for platforming, then developed an affinity for the sharpshooter alien to help me with distance shots. You can save alien forms and use them for boss fights too, which means so long as you know a boss's patterns you can fight them as whatever you'd like. The game does automorph you out of whatever form you pick when you leave an area, but you can morph infinitely back, so it's more a minor inconvenience than anything else. Basically, to summarize all of this, the morphing ability is versatile and fun, and the game is built around you utilizing it effectively, giving you lots of unique aliens to try out and get good with. Now, story. In my opinion the story was the weakest part of this game, but not because it was bad or predictable, I simply didn't like the endings. There are two, neither of which are difficult to get. The story kept me engaged right up to the ending, and I of course went for both of them. Just because I didn't like the ending doesn't mean you won't, so definitely go for it if you're interested. The story sees you chasing after your friend, who is trapped in the Core. You'll have to explore the whole world to get to them, though, so make sure that you pay attention to what's around you! There's a lot of NPCs to meet and be charmed by, and there's an entire town that you can build up and own a home in. Also, the collection quest here is cute kitties who purr when you find them, AND you can pet them. It makes them a bit more fun to collect in my opinion. Oh, and the game has a lot of quality of life features. I love that! You can teleport freely between save stations IF you so choose; if that's too easy for you, upgrading them is entirely optional. The game map will mark every quest location for you, so you don't need to blindly search every room looking for clues (and just because the markers are present, DOESN'T mean you'll find them immediately. I got very lost trying to finish Silas's quest). The game will also tell you when you've found everything a room has to offer, so completionists don't need to struggle looking at steam forums and wikis to ensure they've got everything. I was able to put Biomorph down for weeks and then pick it back up without issue. It respects your time, and as a working adult who really doesn't need my video games to be adding stress to my life, I can appreciate that. Overall, Biomorph is a great metroidvania for beginners and veterans alike. The difficulty isn't too bad, the gameplay is fun enough to keep you engaged regardless of your skill level, and there's lots to find in every room and even more to appreciate. I would absolutely recommend that anyone interested in this game buy it. The price is well worth the cost, and frankly I felt more fulfilled buying this game than I have any switch DLC in recent memory.
20 hours played
May 2026
Game is short yet great. No bloat. Just an adventure. Hopefully the devs make more games. I rarely do review but I want to support the devs.
18 hours played
April 2026
It's an OK metroidvania with nice graphics but extremely unpolished. The design of various monsters, overall graphics and animations is the strongest suit of this game. The artists did a really good job. Level design is a bit lacking as it is sometimes not very obvious what belongs to the background and what you can walk/climb on. Combat is OK-ish but boss fights are just atrocious. Touching monster's hitbox hurts you even if you slightly gently nudge it with your pinky. It is often not clear where the hitbox even is when bosses come with various tendrils, cables and other appendages which are sometimes harmless and sometimes not. Because of this, simple movement becomes the strongest attack of the boss. That's just stupid. The full playthrough was very obviously never tested by the developers because I found SO MANY bugs during my playthrough that I stopped counting somewhere around 20. Being stuck in walls, falling through floors, seeing enemies walking on air or being half stuck in the ground... I wonder what the game had to be like when initially released 2 years ago. What a bugfest. Luckily I found nothing to prevent finishing the game, although most times I had to teleport to the last save point. What I really REALLY disliked about this game is the constant backtracking. In normal metroidvania you gather abilities which is true even here, but some abilities come from monsters you absorb. And you can only "equip" 3 monsters at a time. So every time you need a monster skill, you have to teleport to save point, equip that monster and walk all the way back, progress a bit and need to re-equip another monster. Uuuuuuggggghhhhhh. Hate this constant monster switching so ♥♥♥♥♥♥♥ much. Why can't I select from all the monsters I absorbed? Why do I have to constantly teleport back and do this backtracking dance 17 times in 3 minutes? What does that add to the game other than frustration? Another stupid design decision. Overall, the game is fine but would be much better without the annoying monster absorption gimmick. Buy it on sale.
26 hours played
Nov. 2025
A decent metroidvania that does a lot right, with some fresh ideas for traversal and combat. 'Biomorphing' into monsters you defeated makes combat and traversal much more interactive and puzzle solving less straightforward. Story and pacing are a bit lack-luster but the game makes up for it in other areas (rebuilding the town, upgrading shops, hidden areas etc.). Visually pleasing with a fitting soundtrack, reminiscent of recent titles like Nine Sols or Bō: Path of the Teal Lotus. Combat and exploration is where Biomorph shines, as you can use basically every monster in the game for both, each having their own respective strenghts and weaknesess depending on the situation, which is a really unique concept. Boss fights are short and kinda easy though
19 hours played
Nov. 2025
I finished this game with all achievements in the time you see in my stats. I think for the asking price this playtime is fair. Overall this is a solid metroidvania experience and if you like the gameplay loop of those you will be satisfied here. But there are a couple of design choices that stop this game from breaching the top 10 in my personal favorites list: 1. Checkpoints and teleportation I think this is an unnecessary design element that only causes frustration when you forget to press the "Upgrade" button after reaching a checkpoint and thus not having it available for teleportation. There is no reason for this. Just make it so it's automatically upgraded for teleportation once you use it the first time and be done with it. Also the fact that changing your loadout and teleporting is done on the same checkpoint but initiated by pressing different buttons (despite opening largely the same menu) is irritating to me. There is no need for this. Make it so there is only one way to interact with the checkpoint and if you navigate to the map and select a teleportable checkpoint, offer the option. 2. Biomorph limitations The name-giving feature is a fresh idea to the genre but it also highlighted why in other metroidvanias the upgrades allowing you to navigate more freely are part of your character. You can only equip 3 Biomorphs at a time and you often encounter areas outside of the biomorphs natural habitat that require a specific biomorph. This only causes unnecessary traveltime as you need to go back to the checkpoint, equip the required biomorph and then go collect the item. This is only unnecessary busy work and there is no challenge behind this. Either keep those areas to biomorphs findable in the same map or implement a QoL feature that makes using biomorphs for those blockages easier. 3. Combat confusion I feel like the game tries to offer both - it shows you that you can fight with biomorphs but it then also gives Harlo so much power potential through chips and mementos that you never - need - to use it. I rarely did after the first boss as no boss really requires it. I would prefer if the game would lean heavier into one or the other. Even better would be if the chips had effects that specifically enhance biomorph capabilities at the cost of reducing the base characters power. This way you could do 2 playthroughs - one as a Harlo main and then another with biomorph combat only. (The latter should and could also be an achievement). Overall it's a solid game for a solid price but it is unlikely that I would play it a second time and I was not sad I couldn't experience more of it when I was done.

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Frequently Asked Questions

BIOMORPH is currently priced at 19.50€ on Steam.

No, BIOMORPH is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, BIOMORPH received 520 positive votes out of a total of 562 achieving a rating of 8.62.
😎

BIOMORPH was developed and published by Lucid Dreams Studio.

Yes, BIOMORPH is playable and fully supported on Windows.

No, BIOMORPH is not playable on MacOS.

No, BIOMORPH is not playable on Linux.

BIOMORPH is a single-player game.

No, BIOMORPH does not currently offer any DLC.

No, BIOMORPH does not support mods via Steam Workshop.

No, BIOMORPH does not support Steam Remote Play.

Yes, BIOMORPH is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BIOMORPH.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2026 13:09 UTC
SteamSpy data 28 July 2026 19:38 UTC
Steam price 28 July 2026 18:48 UTC
Steam reviews 26 July 2026 11:48 UTC

If you'd like to dive deeper into the details about BIOMORPH, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BIOMORPH
  • SteamCharts - Analysis of BIOMORPH concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BIOMORPH compatibility
BIOMORPH
Rating
8.6
520
42
Game modes
Features
Online players
4
Developer
Lucid Dreams Studio
Publisher
Lucid Dreams Studio
Release 05 Apr 2024
Platforms
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