FTL: Faster Than Light on Steam - User reviews, Price & Information

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This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

FTL: Faster Than Light is a rogue-like, space and strategy game developed and published by Subset Games.
Released on September 14th 2012 is available on Windows, MacOS and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Japanese.

It has received 75,052 reviews of which 71,561 were positive and 3,491 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 3.49€ on Steam with a 65% discount, but you can find it for less on Gamivo.


The Steam community has classified FTL: Faster Than Light into these genres:

Media & Screenshots

Get an in-depth look at FTL: Faster Than Light through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP / Vista / 7
  • Processor:2 GHz
  • Memory:1 GB RAM
  • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
  • Hard Drive:175 MB HD space
Some integrated Intel HD graphics cards have been known to work but are not officially supported.
MacOS
  • OS:Mac OS X 10.6 or above
  • Processor:Intel 2 GHz
  • Memory:1 GB RAM
  • Graphics:1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM
  • Hard Drive:175 MB HD space
Linux
  • OS: Ubuntu 12.04 LTS, fully updated
  • Processor: 2 GHz
  • Memory: 1GB RAM
  • Graphics: 1280x720 minimum resolution, OpenGL 2.0 Support
  • Hard Drive: 175 MB HD space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
It is fantastic. A ship-to-ship space combat roguelite where instead of steering the ships, you control their main systems (weapons, shields, engines, oxygen, etc.) and manage their crews. The gameplay, which largely consists of putting out many, many literal and metaphorical fires all at once while trying to blast enemy ships out of the sky, is still as fun today as it was on release. There isn't much story to write home about, which plays to the game's strengths. FTL was a phenomenon in its time, part of an indie roguelike renaissance. And it still rules so much. Many of your early hours playing the game will be spent playing on lower difficulties (Easy or Normal) and getting a hang of its tactics--how and where to allocate crew, how and where to allocate energy, when to fire your weapons and what to target, when to take a fight (almost always) and when to skip it (if it's REALLY going to mess your ship up), etc. Also, to never send crew to fight alien spiders (they're no joke!) Much of the game's strategic depth, however, comes from deciding what upgrades to purchase for your ship, and when. Maybe through sheer stubbornness, I am still utterly amateur at that element of the game. I buy what I want to play around with, and routinely get stomped for my hubris. But that's OK, and that is one of the game's strengths (and all of Subset's games' strengths): Losing is fun. It's a core part of the experience. In the spirit of roguelites, the more you play, the more toys you unlock to play with. In FTL, these toys are different ships and starting ship layouts. But instead of unlocking these through victories, new ships are unlocked by completing specific (often very difficult!) in-game quests/challenges, OR by unlocking achievements. This structure, where unlocks are governed not by victories, but by accomplishments which encourage different playstyles, are what really makes the game work for me. Grinding out achievements (with a few exceptions) can frequently be as fun, or more fun, than trying to score a victory, and every ship has achievements unique to its strengths and playstyle which encourage experimentation. The net result is a game where, win or lose a run, you can still progress your unlockables and explore new toys. Each playthrough lasts a few hours, and they can be deeply stressful hours. FTL is a very hard game. But it's a game whose difficulty is less frustrating than it otherwise might be because of its short play time and the fact that unlockables do not require a victory. There'll still be tension--when you first beat the final boss by the skin of your teeth, you'll be sweating, and you'll feel the accomplishment. But it's just the right amount and type of tension, enough to keep you coming back, but not enough to drive you away from the game entirely. I really can't recommend the game more highly. Love, love, love FTL. Also check out Into the Breach, Subset's other game which is not as widely liked but is far away my favorite of theirs. If you get deep into this game the way I and many others in the (alive!) FTL community have, there are extensive and expansive mods, most notably FTL: Multiverse. I literally have never played it because, believe it or not, even after 500 hours I still have two achievements left to unlock. (I'm a pretty slow and stubborn gamer though, likely to cling to non-viable strats for the thrill of suboptimal gameplay with flavor, so who knows how long it'll take for you if you're more calculated and methodical :) )
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Sept. 2025
Pretty good game, but very limited replay value for the price.
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July 2025
The best game i'll play in my life. I spent over 2000 hours on FTL, have every achievement on Hard and taken every ship over 7k point victory. I never played any mods, not even multiverse, because the base game was enough. Most of my hours were racked up when i quit drinking 10 years ago. FTL got me through that. Today, I just finished my last run with the Kestrel. This was the last time I'll play FTL. I have given enough of my life to it and I am so thankful to have had this. Time well spent. P.S. One of my many idiosyncrasies: I always put KazaaakplethKilik on doors and make him be "Elite Doorman Kazaak" + attempt (O2) related deaths when i had him. If you are reading this, please put him on doors sometimes and let the legend live on. I can just imagine him pulling little levers and enjoying it. :)
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May 2025
A very meaty, challenging game with a great soundtrack, but held back by certain problematic "old-school" design choices. Good: - Music - The learning curve and the level of challenge in general, the game respects you and expects you to improve - Lots of builds, events, ships, systems... There's a lot of game in here, and it mostly feels well integrated and meaningful, very little chaff. Bad: - Each run is a bit too long - Early games, once the player learns how to deal with the challenges, feel too similar (and the very few random events that change this are too punishing and non-interactive, such as the early game shield disable event) - No event output descriptors: This is a big problem for me, I like the kind of randomness that leads to strategic risk-taking, but this game expects you to memorize all event outcomes and provides no information on the potential outcomes. This is bad design in general, but it's even worse with the longer run duration. - The ship unlock system is very poor, there are essentially random quests with weird requirements that you have to get lucky or look for a guide. - In general, this game requires way too much outside-of-the-game help. This is exactly the kind of old-school that should be left behind.
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April 2025
After all this time. I've finally defeated the Normal mode. I bought this game like ten years ago. Too hard so I quit. Now, after some time, I tried again and it was still hard. But after religiously playing this game, I've finally done it! I just wanted to at least win once before I die haha. Man this feels good :D
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Frequently Asked Questions

FTL: Faster Than Light is currently priced at 3.49€ on Steam.

FTL: Faster Than Light is currently available at a 65% discount. You can purchase it for 3.49€ on Steam.

FTL: Faster Than Light received 71,561 positive votes out of a total of 75,052 achieving an impressive rating of 9.38.
😍

FTL: Faster Than Light was developed and published by Subset Games.

FTL: Faster Than Light is playable and fully supported on Windows.

FTL: Faster Than Light is playable and fully supported on MacOS.

FTL: Faster Than Light is playable and fully supported on Linux.

FTL: Faster Than Light is a single-player game.

There is a DLC available for FTL: Faster Than Light. Explore additional content available for FTL: Faster Than Light on Steam.

FTL: Faster Than Light does not support mods via Steam Workshop.

FTL: Faster Than Light supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

FTL: Faster Than Light is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FTL: Faster Than Light.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 January 2026 22:36
SteamSpy data 26 January 2026 13:29
Steam price 28 January 2026 20:45
Steam reviews 27 January 2026 17:45

If you'd like to dive deeper into the details about FTL: Faster Than Light, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FTL: Faster Than Light
  • SteamCharts - Analysis of FTL: Faster Than Light concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FTL: Faster Than Light compatibility
FTL: Faster Than Light PEGI 12
Rating
9.4
71,561
3,491
Game modes
Features
Online players
1,113
Developer
Subset Games
Publisher
Subset Games
Release 14 Sep 2012
Platforms
Remote Play
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