Garage: Bad Dream Adventure on Steam - User reviews, Price & Information

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You are thrown into a weird world by the machine Garage. Can you escape from it?

Garage: Bad Dream Adventure is a adventure, point & click and dark game developed by 作場金属製作所 Sakuba Metal Works and SmokymonkeyS and published by 作場金属製作所 Sakuba Metal Works.
Released on July 07th 2022 is available only on Windows in 4 languages: English, Simplified Chinese, Traditional Chinese and Japanese.

It has received 303 reviews of which 295 were positive and 8 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 15.90€ on Steam.


The Steam community has classified Garage: Bad Dream Adventure into these genres:

Media & Screenshots

Get an in-depth look at Garage: Bad Dream Adventure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+) 64bit
  • Processor: x64
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 Ti
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
The story of Garage is nowadays rather well-known, it was originally released in 1999 but was considered lost media for years until was unearthed, recovered and recently re-released with improvements on both mobile and on PC. The game itself is a mystery solving point-and-click adventure game with survival features. You spend most of your time talking to various other robots, gathering items and clues about your next objective, collecting currency (stamps), upgrading your body, laying out traps to catch crabs and fishing - yep, you'll spend tons of time fishing. You see, unlike most other point-and-click games, Garage actually has game over conditions: your body has two gauges, one for Ego and one for Fuel. Both Fuel and Ego is continuously spent when you move around the world, if you run out of either, it's game over. You can replenish your values by going to to Milky Fuel stations for fuel and Ego Clinic to fill your Ego meter. To do that you'll need stamps and you can get stamps by performing actions (think achievements), catching crabs and crabs or fishing. While this already sounds a bit weird, it only gets weirder from there. The basic gist of the game is that you see yourself in some sort of machine and are fished out of a maze and find yourself in a mechanical town that's dark and dingy and full of weird robots. In this 10-20 hour adventure you'll find out what the world is, what purpose the other machines serve and why you ended up in there. It's not a horror game, but there's constantly this uncomfortable feeling - people talk weird, they perform weird actions, even how you move on the tracks around the town feels weird. 2iNW6eQ.jpeg The gameplay itself is rather simple, you just navigate using the arrows on screen and occasionally use items or fish. That said, you often only have a slight glue about your next objective and it might take a lot of trial and error to find where you are supposed to go next. Luckily traveling around the map is responsive enough so it doesn't get too annoying, but I still had to rely quite a lot on a walkthrough that's only available on Garage Discord and even that walkthrough only has a basic gist of ideas on what you need to do on each chapter! Talk to Lao? Good luck finding him! Install stage 4 engine - the parts cost 15k stamps in total, how you get that many stamps is up to you. I highly recommend keeping a map of every characters name and location, because in the maze-like town it's easy to get lost. While collecting the stamps is a bit grindy, there was always a sense of making some headway, whether it was gaining new information or finding new frogs and crabs. There's A LOT to do in the town outside of the main quest too, but sometimes it's hard to see what's required and what is not. The game is fairly non-linear too, so you can get items way earlier you need them, if you have the means of course. fUCKBFY.jpeg Where the game really shines is the world, the sounds and the story. The world is at the same time so ugly but at the same time has some sort of beauty in it. In the background you'll hear one of the weirdest soundtracks ever that constantly sounds just a bit off but still somehow comforting. The story takes a while to open up, but after it does you can't wait to find out answers to the all of the questions you have. Garage doesn't have a clear answer to everything though - first of all, the second half of the game leads you to 4 different endings and many of the things are left up to the player to interpret and leaves you pondering after you finish the game. I highly recommend Garage to any fans of weird games and point-and-click fans! You'll get to experience the creator Tomomi Sakuba's surrealistic vision of a psychoanalytical world!
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Jan. 2025
Just played that garage game for the first time and got a game over in the first hour because I had like 15% Ego and all the characters stopped understanding me when I tried to talk to them. Tried to rejuvenate by riding the carousel (literally just a carnival carousel) but the ticket counter cashier couldn't understand me so I was soft-locked and died from basically insanity a few minutes later ~ 10/10 This game packs more deep truth about our world than any other game, jokes aside. Btw the intro implies it *might* be inspired by La Jetée, it was giving those vibes. So if you like this, check that short film out or vice-versa. EDIT: I'm now near the end of the game and it is wearing on my patience. There are things you need to get for high prices, forcing you to go around the map in circles endlessly checking all your crab lines to get more crabs to sell. There's also fishing but that takes even more time to do. This late-game part feels really monotonous and not fun. Still, I think the game is interesting for the world and writing but it's more of a mixed bag. Like a 3 or 3.5/5 EDIT #2: still on the same chapter near the end of the game and it's sooo tediuous. I don't want to fish a rare fish to fish yet another rare fish. I didn't play this game to fish or collect crabs. Neither of these things are appealing but this game leans on those aspects at the end. Really a slog now. Not sure if I'd still recommend it..
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Nov. 2024
One of my greatest discoveries on the subject of video games. Surreal, weird, charming. Outstanding. Navigating the world can be problematic at first - At first I was discouraged by this element. I didn't like it, so I stopped to play. But the unique character of the world, the atmosphere, peculiar ideas and strange look of characters - I was thinking about it a lot. So after some time I wanted to give the game second chance - it came out it was worth the patience (and learning to use the map, which makes it easier to understand how navigating the world works).
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Oct. 2024
I liked this game a lot, explores a lot of relatable themes, and encapsulates an aesthetic that I have always loved. Finally a game that reinforces my love for this aesthetic, and setting.
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Sept. 2024
Comentario Analítico: "Garage: Bad Dream Adventure" Desarrollado por Kinotrope y dirigido por Tomomi Sakuba, Garage: Bad Dream Adventure es un clásico de nicho de estilo Point & Click publicado originalmente a principios de 1999 y en cifras muy limitadas de unidades, convirtiéndose en tanto Lost Media como una leyenda para los Occidentales pese a haber sido republicado en variedad de ocasiones y ediciones. Llegó a ser adquirido por usuarios de 4chan en 2014 y publicado en Internet para su apropiada preservación junto con scans y material incluido en la edición física. Llegó a la Google Play Store y la App Store en 2021 y 2022 respectivamente, y a Steam en Julio del 2022. Y tal como sus capturas oficiales lo indican, Garage: Bad Dream Adventure es un juego inusual, un híbrido entre los estilos de David Lynch y H.R. Giger, y personalmente lo encuentro fascinante. Esta estética conjunta (Realizado por Gengo Ito y Hiroki Watanabe respecto a lo visual, y Tomonori Tanaka sobre lo musical) entona perfectamente con su argumento, tan extraño como el resto del juego, que es también un Point & Click con continuos elementos de RPG, puesto que el loop jugable consiste fundamentalmente en ir mejorando tu personaje, dialogando y pescando. Es evidente la constante mixtura de lo orgánico y sexual con lo mecánico y artificial, y ese es parte de su encanto, su atmósfera. Más o menos así es como me imaginé I Have No Mouth and I Must Scream cuando lo leí por primera vez. La versión para móviles está ligeramente censurada, y a una obra de este calibre no recomiendo experimentarla con tapujos. No es una obra para todos los públicos ni tiene porqué serlo. Es además un juego sorprendentemente largo, habitualmente este tipo de títulos tiende a ser muy cortos, por otra parte Garage se puede extender por encima de las 150 horas en caso de querer disfrutar de la experiencia completa. ¿En conclusión? Es uno de esos mitos de nicho que requieren escarbar para encontrar.
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Frequently Asked Questions

Garage: Bad Dream Adventure is currently priced at 15.90€ on Steam.

Garage: Bad Dream Adventure is currently not on sale. You can purchase it for 15.90€ on Steam.

Garage: Bad Dream Adventure received 295 positive votes out of a total of 303 achieving a rating of 8.89.
😎

Garage: Bad Dream Adventure was developed by 作場金属製作所 Sakuba Metal Works and SmokymonkeyS and published by 作場金属製作所 Sakuba Metal Works.

Garage: Bad Dream Adventure is playable and fully supported on Windows.

Garage: Bad Dream Adventure is not playable on MacOS.

Garage: Bad Dream Adventure is not playable on Linux.

Garage: Bad Dream Adventure is a single-player game.

Garage: Bad Dream Adventure does not currently offer any DLC.

Garage: Bad Dream Adventure does not support mods via Steam Workshop.

Garage: Bad Dream Adventure does not support Steam Remote Play.

Garage: Bad Dream Adventure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Garage: Bad Dream Adventure.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 April 2025 11:22
SteamSpy data 21 April 2025 14:26
Steam price 30 April 2025 04:33
Steam reviews 29 April 2025 03:54

If you'd like to dive deeper into the details about Garage: Bad Dream Adventure, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Garage: Bad Dream Adventure
  • SteamCharts - Analysis of Garage: Bad Dream Adventure concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Garage: Bad Dream Adventure compatibility
Garage: Bad Dream Adventure
8.9
295
8
Game modes
Features
Online players
0
Developer
作場金属製作所 Sakuba Metal Works, SmokymonkeyS
Publisher
作場金属製作所 Sakuba Metal Works
Release 07 Jul 2022
Platforms